Dear Great Green God, I'd like to see...


Dragon Magazine General Discussion

The Exchange

1)Starship Warden (a.k.a. Metamorphosis Alpha) found drifting in Spelljammer Space...

2)An Oard Insurgency into the Worlds of Mystara, Faerun, and Greyhawk...


yellowdingo wrote:

1)Starship Warden (a.k.a. Metamorphosis Alpha) found drifting in Spelljammer Space...

2)An Oard Insurgency into the Worlds of Mystara, Faerun, and Greyhawk...

Oards from CM6: Where Chaos Reigns? They would be a bit of a challenge to squeeze into Dungeon. I'm assuming Dungeon because I'm not much up on Dragon where I'm 0 for 3 or so. Truth be told I like making adventures better than mechanics any day of the week. Oards fall perilously into that realm of mixing magic and science (something that as I understand it is editorially frowned upon) plus there are already mind flayers (who according to The Book of Madness) hail from the future. That said I love a challenge and I love creating interesting cultures (see next month's Dread Pagoda of the Inscrutable Ones - it features quite possibly the best race of insugents one is likely to find - using truesight that is).

I don't think I'm familiar with Metamorphosis Alpha. Is there a book reference you could give me or is it that mecha minigame that first appeared in Dungeon/Polyhedron?

The Black Hole is not offering up any new insights so perhaps it's time to drown it in more submissions. ;)

Keep the faith,
GGG


yellowdingo wrote:

1)Starship Warden (a.k.a. Metamorphosis Alpha) found drifting in Spelljammer Space...

Also known as Gamma World, after a few changes.


Sharoth wrote:
yellowdingo wrote:

1)Starship Warden (a.k.a. Metamorphosis Alpha) found drifting in Spelljammer Space...

Also known as Gamma World, after a few changes.

Oops. I was thinking the one with the giant robots. Still.... ;)

Thanks for the heads up.
GGG

The Exchange

A Reference Book covering Metamorphosis Alpha?

Errm?

Best of Dragon Volume 1-Numerous articles on what your mutant looks like, computer programming in your brain providing skills you are not likely to live long enough to use for all those crew members born from the clone slush, Or what skills and experiences you are likely to have growing up in one of those barbarian communities in the trash compactor or between the reactors.

Metamorphosis Alpha to Omega Amazing Engine Boxed Set.

Pretty sure a miles long starship with serial killer bots and mutated crew members is not as related to gammaworld as you might think. Considering it is described as a miles long dungeon, It has some appeal as something discovered in Spelljammer Space.

The Exchange

THE 23RD CENTURY AND BEYOND

INTRODUCTION
Mankind's urge to explore and expand its frontiers finally caused another push into the vastness of space - first interplanetary, then interstellar. By the 23rd Century a great migration wave was spreading from Old Terra to the hundreds of inhabitable worlds which had been discovered in the Milky Way galaxy. During the next hundred years colonization ships of all types and descriptions went out to the stars, bearing seedling colonies seeking a better life. Many found their new homes - for better or for worse - but for one reason or another scores of these starships never reached their destination.

THE STARSHIP WARDEN
The starship Warden was created from the designs used in the United Western Starship Cartel program, and it was laid down in the Trans-Plutonian Space-yards in 2277. The design was the most ambitious ever attempted, the blueprints calling for an oval spheroid of tremendous size using a new metal alloy of tensile strength previously unknown. The ship was an incredible 50 miles in length, with a width of 25 miles, and a height of eight and one-half miles. Additional levels above and below the central one brought the total number of decks to 17. Warden required 11 years to complete, and it did not leave the Sol System until 2290 because of the effort required in outfitting the starship. The vessel contained complete Terran environments, and the colonists were not rigidly screened for the expedition, for it was held that Warden's accommodations would place few physical or psychological stresses upon colonist or crewman.
The vessel was basically given over to large, open areas, with a simple system of electronic locks used to insure that colonists did not stray into command or possibly harmful areas. With its cargo of the flora and fauna of Earth, 1½ million colonists, and 50,000 crew members, the wonder of the Interstellar Colonization Age set forth to found a new world many light years from its old home.

DISASTER STRIKES
Some one-third of the way to the planetary destination which had been selected for Warden stretched the very fringe of a cloud of space radiation. This cloud had been charted and analyzed, so that Warden's captain was aware that he was to plot a course to avoid any possible danger. Somehow the vessel came too close to the radiation, and the cloud contained disaster. The energy given off at the fringes of this celestial hazard was foreign to all previously known radiation types. It passed through every one of the ship's protection systems and defense screens. The effects on the ship itself were startling. The worst hit were the colonists aboard, and most of the human beings exposed to the radiation simply turned to piles of calcium with no advance symptoms. Hard hit also were the flora and fauna which underwent mutation if they even survived at all. Even some of the vessel's systems were affected, and unstable, radioactive areas were caused from the cloud's radiation. The humans who survived the initial exposure discovered too late that life forms in their natural setting - such as the ecologically prepared forest areas and the like - seemed to have the greatest resistance to the effects of the radiation. A few of the crew and colonists then took to living in the huge parks of Warden. A handful remained who tried to restore sanity and order to the starship. They failed.
Life became a struggle merely to survive for those humans that were left. In this struggle all knowledge of the ship's mission or even, in fact, that the humans were on a ship was lost. Ship's systems were maintained in a minimum operative state by the vessel's main computer and the robots that were operating at the time of the cloud's entrance into the starship. Later generations of humans lost all sense of identity. with the ship regressing into a state of savagery. Life quickly stabilized (as life has a habit of doing) with new life forms created from exposure to the unknown radiation. The humans settled into a tribal way of life and those few that traveled and came back told of areas where the animals walked like men and plants were able to talk and move. The vessel traveled on past its assigned planet with its safety systems preventing the ship's destruction by crashing into a planet or burning up in the sun. It is only a matter of time until even those almost perfect systems fail and the starship dies. Until that time, life continues to flourish and the Warden travels on, much changed from what it once was.

AUTHORS: GARY GYGAX & BRIAN BLUME © copyright April 1976 TSR Inc.


Ah, No wonder I never heard of it. I tried to sleep through the 70's.

;)
GGG

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