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Gronkh takes the first watch and uses the time to clean up the leopard's pelt, which he suspects might fetch a pretty penny in the marketplace...

GM Rinaldo |

Gronkh takes the first watch and uses the time to clean up the leopard's pelt, which he suspects might fetch a pretty penny in the marketplace...
Gronkh sees the value in the leopard pelt, and as Juno goes for the meat, he takes the time to ensure the skin is preserved as much as possible.
Failing to skin the leopard for its pelt does in fact reduce your gold for the scenario...
--------------
The next morning you rise and take your leave of your guides. Maps and directions in hand, you start the trek.
After an hour, the valley ends in a high rock wall. A large crack, forty feet up the wall, looks large enough to allow an adult human through, and appears to be the way you have to go, according to your instructions.
Several small cracks and holes dot the entire surface of the rock wall. A rock overhang, ten feet above the gash, acts as a natural roof, sheltering the immediate area from the elements.

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Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Standing under the overhang, Juno looks at the wall. She pulls out her climbing gear and Jale's, then puts away her shield. Suddenly she pauses and points out a few small animal carcasses around the spring at the base of the wall. "Something's been eating here. Anybody see it?"
She looks around, but finds nothing else. She shrugs and gets ready to begin the climb.
Unless someone sees something:
Juno begins her ascent up the wall, using the crampons, pitons, ropes, and hammer as needed to secure herself during the climb.
Can we take ten to climb the wall? If so I have: 10+10-5 for a total of 15. If not:
Climb: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7

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Zelrora will keep her senses keen with a perception.
Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
"We need to climb that?"
She digs through her bag and pulls out some additional tools to help the party climb.

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Perception : 1d20 + 11 ⇒ (8) + 11 = 19
Perception : 1d20 + 11 ⇒ (13) + 11 = 24
”Juno has great dwarven senses! But look: A large crack in the overhang looks like it might lead into a chamber overhead. We should investigate that! “ Sadaf says and pets Danduun.
Do we have to climb up there?

GM Rinaldo |

The tunnel you need to travel down is 40 feet up the wall in front of you. The crack Sadaf noticed is in the ceiling, about 50 feet off of the ground and 10-15 feet away from the walls.

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Yeah, I'm barely going to make it to the crack, never mind across the ceiling. Haha.

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Jale nods and nervously accepts his gear. Climbing, running, fighting, this Pathfinder stuff is just too much. As he puts on the gear he comments, "Something eating here... Could a dire shadow spider live in that chamber above us? I hope we don't have to find out..." He waits for some stronger folks to go first, then begins the climb.
Just one check?
Climb, with gear: 1d20 - 1 + 2 ⇒ (2) - 1 + 2 = 3
And... doesn't get very far.

GM Rinaldo |

As Juno starts working her way carefully up the wall, Zelrora and Johnny start to get their gear out.
Sadaf is intrigued by the crack in the ceiling, and as he stands under it ...
Surprise Attack vs Sadaf flat-footed: 1d20 + 3 ⇒ (12) + 3 = 15
... he is almost caught by a thin strand of filament that shoots down next to him. Looking back up, he sees a crab-like creature standing over the hole, projecting the filament down.
Sadaf: 1d20 + 2 ⇒ (16) + 2 = 18
Danduun: 1d20 + 3 ⇒ (11) + 3 = 14
Johnny: 1d20 + 4 ⇒ (7) + 4 = 11
Juno: 1d20 + 0 ⇒ (18) + 0 = 18
Zelrora: 1d20 + 1 ⇒ (20) + 1 = 21
Gronkh: 1d20 + 4 ⇒ (2) + 4 = 6
Maelstrom: 1d20 + 3 ⇒ (2) + 3 = 5
Cave Fisher: 1d20 + 1 ⇒ (7) + 1 = 8
Zelrora
Juno
Sadaf
Danduun
Johnny
---------
Cave Fisher
---------
Gronkh
Maelstrom
Zelrora, Juno, Sadaf, Danduun, and Johnny are up! The creature is visible, but has partial cover to ranged attacks currently.
Knowledge (nature):
The cave fisher (N Medium vermin) is a highly specialized predator that dwells in caves. The creature’s mode of hunting is unique—it clambers up a cave wall to settle on a ledge or in a crack, typically at a height of at least 30 feet. Ledges overlooking bridges and lower ledges overlooking chasms are favored hunting grounds for the cave fisher. The creature lies in wait until prey approaches within 60 feet, at which point it extrudes a thin cord of silk at blinding speed, lashing at the target as with a whip. The filament is incredibly sticky, and once the fisher strikes food with it, it reels in its meal to feed, trusting its position on a higher ledge to prevent any allies the meal may have from molesting it as it eats. Collections of bones and lengths of discarded filaments are sure signs of cave fisher habitation.
Once it has a creature caught, it uses its claws to kill them before eating them.
The filament is very strong, but slashing damage can sever it. A liquid with a high alcohol content can dissolve the adhesive to free a caught creature. Once cleaned, the filament can be used as a very light rope, similar to silk rope.

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”By Chaldira’s beard!! How dare you! Danduun attack!“
handle Animal : 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20
Sadaf starts casting so that the beast that attacked him gets caught.
DC 16 Reflex partial.

Danduun |

Danduun sees the target that Sadaf is pointing at but he first needs to get up!
He tries to use his talons and claws.
Climb : 1d20 + 4 ⇒ (12) + 4 = 16

GM Rinaldo |

Sadaf starts casting so that the beast that attacked him gets caught.
Starts casting what?

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Ahhh ... sorry! Entangle on the top where the beast is! ;-)

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Jale screams out in a high shrill voice. "DIRE SHADOW SPIDER!!! "
Knowledge (Nature): 1d20 + 9 ⇒ (13) + 9 = 22
He shakes his head, recognizing that rope from his dreams. "Nope, just a Cave Fisher. AHHH! CAVE FISHER!! "
Does a 22 let me ask if it's immune to mind affecting spells?
He moves to where he can see it and tosses an old bone at the creature!
Telekinetic Projectile: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d6 ⇒ 2

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"Huh? What's going on?" Juno asks in confusion. Eventually she realizes where the creature is hiding. She shakes her fist up at the hole. "COME DOWN HERE AND FACE ME!" she bellows.
Having no good ranged options for this kind of combat -- and finding herself already trussed up on the wall -- Juno continues her ascent.
Climb 1: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
Climb 2: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7

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Gronkh also has no good options for ranged combat so please put him on delay when his turn comes up.

GM Rinaldo |

Sadaf Kargar wrote:Sadaf starts casting so that the beast that attacked him gets caught.Starts casting what?
In that case, you don't "start casting", you actually cast. ;-) I generally use "start casting" to refer to spells that take 1 round or more.
However, there is no plant life in this cave to use, so entangle would have no effect. You can tell that, so you can redo your action.---------------------------
Does a 22 let me ask if it's immune to mind affecting spells?
As a vermin, it is in fact immune to mind affecting.
---------------------------Juno: For future reference, when climbing as full round action, you can choose to make a single all-or-nothing check for the round, or roll for each move action. Your choice.
---------------------------
---------------------------
Danduun starts climbing up the wall; his talons are not well suited, but he makes some progress.
Rather than increase the DC, I'm going to reduce his speed slightly for not having fingers.
Juno continues working her way up, but it's slow going for a dwarf on a wall. After making some progress, she loses her grip and drops to the ground.
One sucessful check = 5'; One fail by more than 5 = Fall. Take 1d6 ⇒ 3 damage and you are now prone.
Johnny tosses a bone in the air, but it doesn't even make it to the ceiling before falling back.
Sadaf can redo his round!

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"Ooof! Blasted wall!" Juno complains from her place on the ground.
Oh! I thought had I to make one per move action.

GM Rinaldo |

"Ooof! Blasted wall!" Juno complains from her place on the ground.
Oh! I thought had I to make one per move action.
It's written in a weird way, but that is my interpretation. Your choice whether to do a single check or two.

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Sadaf loads his sling and a bullet flies in the direction of the aggressor but only hits the rock!
Sling: 1d20 + 3 ⇒ (8) + 3 = 11

GM Rinaldo |

Attack vs Sadaf: 1d20 + 3 ⇒ (9) + 3 = 12
The cave fisher casts its line around, but doesn't manage to catch its prey.
Gronkh {delay?}
Maelstrom
==========
Zelrora
Juno
Danduun
Johnny
Sadaf
---------
Cave Fisher
---------
Gronkh and Maelstrom are up at the end of round 1, and everyone else can start round 2. If Gronkh doesn't post anything else by the time everyone else is done, I'll go with the delay.

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Sadaf loads his sling again and a bullet flies in the direction of the aggressor but only hits the rock again!
Sling: 1d20 + 3 ⇒ (7) + 3 = 10

Danduun |

Danduun continues to climb. Although his natural instinct wants him to jump to Sadaf's side, Danduun knows that the order was to attack. And first he has to climb up!
Climb : 1d20 + 4 ⇒ (12) + 4 = 16

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Juno huffs and puffs. She stands up, unhooks herself from the wall and walks right below the hole in the ceiling. Gripping her axe tight in her hands she bellows up at the creature.
"Oi! You want a meal? Come and get it, ugly! I'm right here!"
Clearly she's trying to goad the creature into shooting her with the web and hauling her up to it.
Move action to stand, five foot step to get below the hole. She'll also ready an action to attack the cave fisher if it manages to drag her into melee range.
The following readied attack roll includes the penalties for being entangled, which I assumed she would be if the cave fisher does happen to shoot her with its webs and drag her into reach.
Attack: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Slashing Damage: 1d10 + 3 ⇒ (2) + 3 = 5

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Johnny shakes his head. Stupid fish-for-brains. Classless. He breathes in deeply and mutters another prayer.
"Take my fear and replace it with courage. I'll follow the dreams."
The wayang lifts a finger and a line of green energy shoots at the oversized crab!
Ray of Enfeeblement vs Touch: 1d20 + 1 ⇒ (20) + 1 = 21
Strength Damage, Fort, DC 18, for half: 1d6 + 1 ⇒ (6) + 1 = 7
Hahahaha you're feeling very very weak...

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Zelrora will let her performance linger for 2 rounds +1 atk, dmg & vs. fear. She will then cast ghost sound DC 13 to disbelieve and she is going to make a sound of a bear roaring somewhere behind her to see how the creature responds. Perhaps it will find a bear a threat and run away. She thinks to herself

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Johnny shakes his head. Stupid fish-for-brains. Classless. He breathes in deeply and mutters another prayer.
** spoiler omitted **
The wayang lifts a finger and a line of green energy shoots at the oversized crab!
Ray of Enfeeblement vs Touch: 1d20 + 1 ⇒ (20) + 1 = 21
Strength Damage, Fort, DC 18, for half: 1d6 + 1 ⇒ (6) + 1 = 7Hahahaha you're feeling very very weak...
You did not check if you confirmed your crit.

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I'm a bit confused about the distance between us and the Fisher. Is it 50' above us? Or 10' above us? If the former it doesn't seem like there's any point in Gronkh trying to climb up there, but if the latter he will definitely try.
Assuming it's a 10' climb... Gronkh attempts to climb up to deal with the Cave Fisher up close and personal.
Double Move (=40 feet) at 1/4 speed = 10 feet
Climb check: 1d20 + 4 ⇒ (18) + 4 = 22

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Holy cow, I never realized spells could crit. Thanks for the nudge, Sadaf!
Crit confirm vs Touch: 1d20 + 1 ⇒ (17) + 1 = 18
Critical Strength Damage, Fort, DC 16, for half: 1d6 + 1 ⇒ (1) + 1 = 2
Wow, that's going to be one weak crab.

GM Rinaldo |

Just about anything that requires an attack roll can crit. That's going to suck a lot for it. ;-)
The fisher is 50' up, Gronkh, so does that change your action?
--------------------
Sadaf tries again with his sling, but just isn't used to firing straight up.
Danduun continues to scrabble up the wall.
Fort: 1d20 + 6 ⇒ (15) + 6 = 21
Johnny fires a ray of energy that hits the creature, eliciting a strange cry.
Will: 1d20 + 1 ⇒ (19) + 1 = 20
Zelrora's music lingers in the air, continuing to inspire the group. Suddenly, the roar of a bear is heard from behind you. Everyone make that DC 13 Will save just for fun. ;-)
Gronkh and Maelstrom are up!

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Will Save: 1d20 + 3 ⇒ (19) + 3 = 22
The wayang doesn't even blink at the great bear roar, a sharp contrast from his normal self.

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Will save DC : 1d20 + 8 ⇒ (17) + 8 = 25

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Will: 1d20 + 3 ⇒ (4) + 3 = 7
Juno hears the sound of the bear... She grins and grabs her axe. "Finally! Something that stays on the ground where we belong!"

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Yes, there's no point in him trying to climb 50 so he'll continue to delay.
Will, inspire?: 1d20 + 3 ⇒ (11) + 3 = 14 +1 if Inspire is relevant

GM Rinaldo |

I've PMed Maelstrom since it's been 5 days since his last post. I'm delaying him for now.
Target (1=Sadaf,2=Danduun,3=Juno): 1d4 ⇒ 2
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
The cave fisher sees a small creature working its way up the wall, and changes position to fire another thread. This time it succeeds, and pulls the raptor off the wall!
Danduun is now dangling from the fisher's filament 40' up, putting him 10' below the fisher. He is entangled. He can attempt to escape with a Strength check, an Escape Artist check, or by attacking the rope. With an INT of 2, he will do one of those to get free, but I'll let you determine which he would think is most effective. If you want him to do anything else, I'll require a Handle Animal check to override his instinct.
Delay
Gronkh
Maelstrom
==========
Inspire Courage - Lingering Performance (2/2)
Sadaf
Danduun
Juno
Zelrora
Johnny
---------
Cave Fisher {-4 STR penalty}
---------
Everyone is up!

Danduun |

Escape Artist: 1d20 + 3 ⇒ (15) + 3 = 18
Danduun tries to escape and get a grip on the wall again to not fall down.
Climb: 1d20 + 4 ⇒ (13) + 4 = 17

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Juno continues to taunt the cave fisher, while looking around for the incoming bear!
Readying an action to attack the first enemy to come in reach.

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Sadaf is now worried and casts a spell to spontaneously summon a nature's ally!
"Get the big crab!" Sadaf shouts.
Replacing Shillelagh.
The celestial eagle appears and flies into the sky to attack the crab.
The summoned celestial eagle sees the crab and flies with full speed and attacks it.
Bite: 1d20 + 3 ⇒ (4) + 3 = 7
Bite damage, smite: 1d4 ⇒ 2

GM Rinaldo |

Sadaf, do you have an ability that lets you cast SNA as a standard action? Normally it is 1 round, even when cast spontaneously by sacrificing another spell.

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Sadaf, do you have an ability that lets you cast SNA as a standard action? Normally it is 1 round, even when cast spontaneously by sacrificing another spell.
Sorry!! 1 round casting time! See the eagle attack as it’s action next round. :-(

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"Oh sorry, that bear is just me. Doesn't look like it fears it." Zelrora lets her performance linger for the last round. She will put away her butterfly sword and pull out some darts. That's all her actions.

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Jale frowns at the beast's continued strength. It's strength is deep within, where mine is far without. He mentally grabs a hold of a loose bone and tosses it at the crab!
Telekinetic Projectile: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d6 ⇒ 1

GM Rinaldo |

Danduun struggles, but is unable to free himself from the filament. In an attempt to free his companion, Sadaf begins calling out to find another ally.
Zelrora's performance slowly fades, but you still find it uplifting as she changes weapons. Johnny continues futally tossing bones at the ceiling, while Juno holds her weapon ready in case the target comes down to play.
Gronkh and Maelstrom are up! Let me know whether you want to keep delaying or take an action.

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Gronkh kicks himself in frustration for forgetting to buy a ranged weapon and looks around for something he could possibly do to help the situation. Perception: 1d20 + 1 ⇒ (15) + 1 = 16

GM Rinaldo |

Short of climbing up there, all you have is improvised thrown weapons in the form of small rocks (-4 penalty to ranged attack, 1d2+STR damage). Do you want to do something or just keep holding for now?

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Gronkh grabs a stone and hurls it at the cave fisher!
Thrown rock, improvised weapon, inspire courage: 1d20 + 3 - 4 + 1 ⇒ (1) + 3 - 4 + 1 = 1 Oops!
dmg, inspire: 1d2 + 4 + 1 ⇒ (2) + 4 + 1 = 7
However, the stone misses badly, ricocheting off the walls, and nearly hitting Gronkh in the head on the rebound.

GM Rinaldo |

Maelstrom uses his best spell, hurling a bolt of force at the cave fisher.
damage: 1d4 + 1 ⇒ (2) + 1 = 3
trip attempt: 1d20 + 5 ⇒ (11) + 5 = 16
The cave fisher reels in its dinner!
Danduun is now on the ledge, prone and entangled, adjacent to the fisher. He can stand, provoking an AoO, and he can attack. If you want him to full attack from prone or otherwise not stand up, I'll require a Handle Animal check.
Everyone is up!