Magister Khrysm

Johnny Brom's page

210 posts. Organized Play character for EwokBanshee.


Full Name

Jale Usoara, Visbaron of Taldor

Race

| HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4

Classes/Levels

| Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Gender

Jale Usoara | M NN Wayang Psychic 3

Strength 8
Dexterity 10
Constitution 10
Intelligence 20
Wisdom 10
Charisma 14

About Johnny Brom

Name: Jale Usoara, Visbaron of Taldor
240237-6
Sex: M Race: Wayang Class/Level: Psychic 3
Alignment: NN Size: S Type: Humanoid
Init +4; Senses: Darkvision; Perception +6, SM +4
Languages: Abyssal, Aklo, Common, Draconic, Goblin, Infernal, Tengu, Wayang

DEFENSE
AC 15, touch 11, flat-footed 14 (+4 armor, +0 dex, +1 small)
HP 17 (1d6(4) + 0 Con + 1 Toughness)
Fort +1, Ref +1, Will +3

OFFENSE
Speed 20ft

Melee
Dagger +0 (1d3-1, 19-20, P/S)

Ranged
Telekinetic Projectile +1 (1d6, B, 30 ft)

Alchemist Fire +1 (1d6, 30 ft)

Special Attacks:

Telekinetic Projectile
[dice=Telekinetic Projectile]1d20+1[/dice]
[dice=Damage]1d6[/dice]

Ray of Enfeeblement
[dice=Ray of Enfeeblement vs Touch]1d20+1[/dice]
[dice=Strength Damage, Fort, DC 16, for half]1d6+1[/dice]

Mind Thrust I
[dice=Mind Thrust I Damage, Will Save, DC 16, for half]2d6[/dice]

Spells:

Spells
Level 1 ((5+2)/day)
Ray of Enfeeblement, Mind Thrust I, Sleep, Detect Thoughts (1/Day), xxxx

Level 0
Detect Magic, Prestidigitation, Dancing Lights, Ghost Sound, Telekinetic Projectile

STATISTICS:

Str 8 (-1), Dex 10 (+0), Con 10 (+0), Int 20 (+5), Wis 10 (+0), Cha 14 (+2)
BAB +1, CMB +0, CMD 9

Feats, Traits, Racial, Class:

Feats
Improved Initiative:You get a +4 bonus on initiative checks.

Will of the Dead: The psychic can spend 2 points from her phrenic pool to overcome an undead creature’s immunity to mind-affecting effects for the purposes of the linked spell. This ability functions even on mindless undead.
Toughness: +1 HP per level
Overpowering Mind: The psychic can spend 2 points from her phrenic pool to increase the Will save DC of the linked spell by 1. At 8th level, she can choose to instead spend 4 points to increase the DC by 2. At 15th level, she can choose to instead spend 6 points to increase the DC by 3. This amplification can be linked only to spells that have the mind-affecting descriptor and require a Will saving throw.

Traits
Focused Mind:You gain a +2 trait bonus on concentration checks.

Deft Dodger:You gain a +1 trait bonus on Reflex saves.

Racial Abilities
Shadow Resistance: Wayangs get a +2 racial bonus on saving throws against spells of the shadow subschool.

Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks.

Shadow Magic: Wayangs add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Wayangs with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—ghost sound, pass without trace, and ventriloquism. The caster level for these effects is equal to the wayang’s level. The DC for these spells is equal to 10 + the spell’s level + the wayang’s Charisma modifier.
Senses Racial Traits

Darkvision: Wayangs can see in the dark up to 60 feet.

Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.

Dark Half (6)(Su)

By allowing the dark forces to overcome you, You can enter a state of instinctual cruelty as a swift action.

While you’re manifesting your dark half, you increase the DCs of your psychic spells by 1, gain a +2 morale bonus on Will saves, and become immune to fear effects. Whenever you cast a spell that deals damage while manifesting your dark half, you can cause one creature that took damage from the spell to also take 1 point of bleed damage. While manifesting your dark half, You can’t use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration other than casting spells using psychic magic, using phrenic amplifications, or attempting to return to normal. You can attempt to return to your normal self as a free action, but must succeed at a concentration check with a DC equal to 10 + your caster level. If you fail, you continue to manifest your dark half and can’t attempt to change back for 1 round.

Concentration Bonus: 9 (2+5+2)

You can manifest your dark half for a number of rounds per day equal to 3 + 1/2 your psychic level + your Charisma modifier; when these rounds are expended, you return to your normal self without requiring a concentration check.

Skills:
(8 skill points/level)

Mod Ranks Attribute Name of Skill
+0 0 (dex) Acrobatics
+5 0 (int) Appraise
+6 1 (cha) Bluff
-1 0 (str) Climb
+13 3 (int) Craft Traps
+6 1 (cha) Diplomacy
** 0 (dex) Disable Device
+2 0 (cha) Disguise
+0 0 (dex) Escape Artist
+4 1 (dex) Fly
** 0 (cha) Handle Animal
+0 0 (wis) Heal
+6 1 (cha) Intimidate
+9 1 (int) Knowledge (Arcana)
+9 1 (int) Knowledge (Dungeoneering)
+9 1 (int) Knowledge (Engineering)
+9 1 (int) Knowledge (Geography)
+9 1 (int) Knowledge (History)
+11 3 (int) Knowledge (Local)
+9 1 (int) Knowledge (Nature)
+9 1 (int) Knowledge (Nobility)
+9 1 (int) Knowledge (Planes)
+9 1 (int) Knowledge (Religion)
+9 1 (int) Linguistics
+6 1 (wis) Perception
+2 0 (cha) Perform
-- 0 (wis) Profession
+0 0 (dex) Ride
+4 1 (wis) Sense Motive
-- 0 (dex) Sleight of Hand
+10 2 (int) Spellcraft
+6 0 (dex) Stealth
+0 0 (wis) Survival
-1 0 (str) Swim
** 0 (cha) Use Magic Device

Combat Gear
Mithral Chain Shirt, Dew of Lunary (5), Quicksilver (50), Salt (5), Alchemist Fire (4), Dagger, Sling, Sling Bullets (10), Smelling Salts

Other Gear:

Masterwork Tools, Mule, Masterwork backpack, Climbing Kit, Snowshoes, Cold Weather Outfit

Scrolls: Air Bubble, Comprehend Languages, Reduce Person, Enlarge Person, Ant Haul, Feather Fall, Floating Disk, Monkey Fish, Remove Fear, Share Language
Potions:

Wands:
Heightened Awareness (10)
Cure Light Wounds (50)

Money
671 GP

Boons:

Earth Affinity
Ungrounded Veteran: Before rolling, choose to add +3 to any Acrobatics (To Balance), Climb, Knowledge Planes (To identify creatures), Profession (Soldier).
Impressive Find: Come back at 12 Prestige
Noble of Taldor: +2 on Diplomacy towards Nobles in Taldor. +2 on Intimidate towards commoners in Taldor.
Budding Friendship: If I fail to gain a prestige in absalom, I gain it anyway.
Blessing of Aurelliax: Gain pet - Common Bat
Torgen: Free masterwork weapon
Promotional Reroll (Goblin IPA): You can reroll a single d20 roll you make during the course of the scenario. Add +1 for my Star.
Prepared Agent: Once per adventure, add (2) to one knowledge check or Gather Information check.

Description:

A small Wayang man, Jale is quiet and reserved. His grey skin and slight frame can be off putting to those who are not used to Wayangs. Inside his cloak is a very small bat, Ryme.

History:

Jale felt ostracized in his village due to his innate psychic abilities. Due to this, he left at a young age. He was adopted soon after, by a halfling family. They had trouble pronouncing his name, so he went by Johnny Brom for quite some time. One day he hopes to have somewhere to belong, where no one can make him feel like he doesn't belong. He has joined the Pathfinders as the first step to achieving this goal. He earned a Visbarony from the princess of Taldor, one step closer to the power he seeks.