O-Sayumi

Zelrora Emeraldsky's page

65 posts. Organized Play character for Deadly secret.


Full Name

Zelrora Emeraldsky

Classes/Levels

Bard 1 (geisha, songhealer) | HP 11/11 | AC11 Tch11 FF10 | CMD10/Fl9 | F+2 R+32 W+3 (+2 vs. enchantments) | Init+1 | Perc+3

Size

Medium

Age

26

Alignment

LG

Languages

Ancient Osiriani, Common, Elven, Giant, Gnome, Sphinx

Occupation

Perform (string instruments) +11

Strength 8
Dexterity 13
Constitution 14
Intelligence 14
Wisdom 12
Charisma 17

About Zelrora Emeraldsky

Resource Tracker:

Performance used: 0/7
Level 1 spells used: 0/2
Enhanced Healing used: 0/3
Torch 10
Trail rations 5
Holy Water 1
Dart 5

Rolls:

-----------Saves
[dice=Fortitude]1d20+2[/dice] +2 vs. enchantments
[dice=Reflex]1d20+3[/dice] +2 vs. enchantments
[dice=Will]1d20+3[/dice] +2 vs. enchantments
-----------Skills
[dice=Perception]1d20+3[/dice]
[dice=Appraise]1d20+2[/dice]
[dice=Diplomacy]1D20+8[/dice]
[dice=Knowledge (Arcana)]1d20+6[/dice]
[dice=Knowledge (Local)]1d20+6[/dice]
[dice=Knowledge (Nobles)]1d20+3[/dice]
[dice=Perform (Strings)]1d20+11[/dice]
[dice=Spellcraft]1d20+6[/dice]
-----------Attacks
[dice=Melee butterfly sword]1d20-1[/dice] 19-20/x2
[dice]1d4-1[/dice] slashing damage
[dice=CMB]1d20-1[/dice]
[dice=Ranged dart]1d20+2[/dice] 20/x2
[dice]1d4-1[/dice] piercing damage

Boons:

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Zelrora Emeraldsky
Female half-elf (Wildborn) bard (geisha, songhealer) 1 (Pathfinder RPG Ultimate Magic 27, 27)
LG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +3
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 11 (1d8+3)
Sanity 43, threshhold 3, edge 21
Fort +2 (+5 circumstance bonus vs. cold weather), Ref +3, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee butterfly sword -1 (1d4-1/19-20) or
. . butterfly sword -1 (1d4-1/19-20)
Ranged dart +1 (1d4-1)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard (Geisha, Songhealer) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—deja vu[OA], sleep (DC 15)
. . 0 (at will)—detect magic, ghost sound (DC 13), prestidigitation, read magic
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Statistics
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Str 8, Dex 13, Con 14, Int 14, Wis 12, Cha 17
Base Atk +0; CMB -1; CMD 10
Feats Lingering Performance[APG], Skill Focus (Perform [string instruments]), Spell Focus (enchantment)
Traits ancient historian, fortunate
Skills Diplomacy +8, Escape Artist +5, Knowledge (arcana) +6, Knowledge (local) +6, Knowledge (nobility) +3, Linguistics +6, Perception +3, Perform (string instruments) +11, Spellcraft +6, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Ancient Osiriani, Common, Elven, Giant, Gnome, Sphinx
SQ elf blood, enhance healing, tea ceremony
Combat Gear holy water; Other Gear butterfly sword[UC], butterfly sword[UC], dart (5), backpack, bedroll, belt pouch, cold weather outfit, dice[UE], dice[UE], flint and steel, hammer, hemp rope (50 ft.), hot weather outfit[APG], ink, inkpen, iron spike[APG] (5), journal[UE] (2), mess kit[UE], mirror, Shamisen, soap, teapot[UE], torch (10), trail rations (5), waterskin, 1,015 gp
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Special Abilities
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Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enhance Healing (3/day) (Su) Cause spell completion/trigger healing to function at bard CL.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Tea Ceremony (Su) Can use other bardic performances in alternate fashion for long duration.

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Society Information:

XP: 2

Current & History:
- Playing in Scenario #03-09 The Quest for Perfection - Part 2:
- Scenario #03-09 The Quest for Perfection - Part 1: The Edge of Heaven
- Scenario #05-08 The Confirmation