Full Name |
Zelrora Emeraldsky |
Classes/Levels |
Bard 1 (geisha, songhealer) | HP 11/11 | AC11 Tch11 FF10 | CMD10/Fl9 | F+2 R+32 W+3 (+2 vs. enchantments) | Init+1 | Perc+3 |
Size |
Medium |
Age |
26 |
Alignment |
LG |
Languages |
Ancient Osiriani, Common, Elven, Giant, Gnome, Sphinx |
Occupation |
Perform (string instruments) +11 |
Strength |
8 |
Dexterity |
13 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
17 |
About Zelrora Emeraldsky
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Zelrora Emeraldsky
Female half-elf (Wildborn) bard (geisha, songhealer) 1 (Pathfinder RPG Ultimate Magic 27, 27)
LG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +3
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 11 (1d8+3)
Sanity 43, threshhold 3, edge 21
Fort +2 (+5 circumstance bonus vs. cold weather), Ref +3, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee butterfly sword -1 (1d4-1/19-20) or
. . butterfly sword -1 (1d4-1/19-20)
Ranged dart +1 (1d4-1)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard (Geisha, Songhealer) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—deja vu[OA], sleep (DC 15)
. . 0 (at will)—detect magic, ghost sound (DC 13), prestidigitation, read magic
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Statistics
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Str 8, Dex 13, Con 14, Int 14, Wis 12, Cha 17
Base Atk +0; CMB -1; CMD 10
Feats Lingering Performance[APG], Skill Focus (Perform [string instruments]), Spell Focus (enchantment)
Traits ancient historian, fortunate
Skills Diplomacy +8, Escape Artist +5, Knowledge (arcana) +6, Knowledge (local) +6, Knowledge (nobility) +3, Linguistics +6, Perception +3, Perform (string instruments) +11, Spellcraft +6, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Ancient Osiriani, Common, Elven, Giant, Gnome, Sphinx
SQ elf blood, enhance healing, tea ceremony
Combat Gear holy water; Other Gear butterfly sword[UC], butterfly sword[UC], dart (5), backpack, bedroll, belt pouch, cold weather outfit, dice[UE], dice[UE], flint and steel, hammer, hemp rope (50 ft.), hot weather outfit[APG], ink, inkpen, iron spike[APG] (5), journal[UE] (2), mess kit[UE], mirror, Shamisen, soap, teapot[UE], torch (10), trail rations (5), waterskin, 1,015 gp
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Special Abilities
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Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enhance Healing (3/day) (Su) Cause spell completion/trigger healing to function at bard CL.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Tea Ceremony (Su) Can use other bardic performances in alternate fashion for long duration.
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