[PFS] GM Rinaldo's Quest for Perfection (Inactive)

Game Master The Great Rinaldo!

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Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Brakkik narrowly avoids burning down the tavern, but he assures everyone it was worth it because he found a way to use that shrine dust to clean glass with 2% fewer smudges left!


The Midnight Mirror

The Quest for Perfection, part II: On Hostile Waters

Late one night, Venture-Captain Amara Li barges your room at the ramshackle tavern in Goka where you have been staying since returning from the monastery.

“No time to rest, Pathfinders! I’ve looked into the situation surrounding the relic you brought back, the Braid of a Hundred Masters. As you discovered, the artifact appears to have been dormant for many years now, and in this state it’s essentially worthless to us. Fortunately, it can be reactivated, but only by the descendant of the braid’s last master, Li Yao. I’ve discovered the whereabouts of his final living descendant—a woman by the name of Je Tsuin—but she now resides in the nation of Shokuro to the east, far from where her ancestor taught in his monastery in the Wall of Heaven. In order to reactivate the sacred relic, you’ll need to travel to the village of Nesting Swallow in Shokuro and find Je Tsuin to perform the necessary ritual.

“Unfortunately, we’re not the only group interested in Iroran artifacts. Our operatives claim that Lingshen, the nation to the southeast, is after the relic as well. Since Lingshen’s armies have a stranglehold on the overland routes from here to Shokuro, you’ll have to travel by river. Riding the Tuunma is faster anyway, though you might run into some hostile goblins of the Mutabi-qi tribe along the way. The river empties into the Sea of Eels—cross it and you’re in Shokuro, and from there you can follow the map I’ve provided to reach Nesting Swallow.

“Oh, and you’ll also need to make a quick stop along the way. The ritual requires a large amount of rare incense—more than I could easily procure from any of my local suppliers—so I’ve contacted a nomadic tribe in Shaguang, the Jhemulit, and they have agreed to provide you with the prepared herbs. I’ve already paid their shaman, a man named Ogokai, and I’ve marked their approximate location on your map, so it’s simply a matter of picking up the incense on your way to Shokuro.

Now go! Time is critical!”

If you have any questions for Amara Li, this is the time to ask.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

”You realise that we were sleeping, right?! Ahhh ... so ... this sounds like long travels. Anything else we should know about the dangers along the route except of goblins?“ Sadaf says while yawning.

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno leaps to her feet, axe in hand, and looks around wild-eyed!

"Ugh, it's just you." She grumbles and puts down her axe. "...Lee Yow?, Jay Ta... Ta-soo-in? Show koo-row? Ling..shen? What the...?" Juno grumbles some more. "The only thing I understand out of this whole briefing was worthless, braid, boat, goblins, and incense." She shakes her head. "It's too early for this gibberish! Someone write this junk down!'

Juno gets herself equipped, and spends some time grooming herself. When she's more awake she says aloud, "Bring the braid to Lee Yow's descendant, travel by boat, pick up incense on the way. Got it. I think."

Despite Juno's complaints I have no questions. Haha.

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

The small wayang awakens easily, taking in the venture captain with large eyes and a face full of grim determination. After she is finished he raises his hand slightly. ”Uhmm... is it quite as cold there? It was a little chilly at the top of the mountain. “. After getting a response, Jale asks two more followw-up questions. ”Have you chartered a boat down the river for us? Is the captain used to dealing with goblins?” Then Jale begins to pack his bag, preparing for the long journey.

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Brakkik is used to being awoken by sudden bursts of noise and is on his feet within seconds of Amara's entrance. He listens with bright eyes, absentmindedly shifting a vial from cheek to cheek.

"Sho, who are theshe Lingshen?" he asks after she finishes. "And theshe Jhemulit? Alsho, vhat makesh thish inshenshe sho shpeshial?"


The Midnight Mirror
Johnny Brom wrote:
”Uhmm... is it quite as cold there? It was a little chilly at the top of the mountain. “.

"No, the weather may be a bit damp, but temperate."

Johnny Brom wrote:
”Have you chartered a boat down the river for us? Is the captain used to dealing with goblins?”

“Can you hold a rudder? Then you can sail the Laughing Crow. She isn’t a particularly difficult ship to handle. There might be a couple stretches of the Tuunma that give you a little trouble, and you’ll be shown how to raise the sails so you can cross the Sea of Eels, but I’m sure you’ll manage.”

Brakkik wrote:
"Sho, who are theshe Lingshen?"

“They’ve got the largest and mightiest army in all of Tian Xia, their soldiers fight with fanatical devotion, and they’ll only offer you one chance to surrender—after that, they show no mercy. I’d avoid them if at all possible, but if confronted, your only option might be to fight.”

Brakkik wrote:
"And theshe Jhemulit?

"They are a nomadic people who live along the river. They are peaceful, so just approach respectfully and ask to speak to Ogokai."

Brakkik wrote:
Alsho, vhat makesh thish inshenshe sho shpeshial?"

"To be honest, I'm not sure - I'm no alchemist or mage. However, what I've been able to uncover about the ritual indicates its use, and in a fairly large quantity."

Anything else? If not, she shuffles you down to the docks in the early light of dawn to get started.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

"Then let us go Danduun! At least our last mission was not completely in vain and this strange monk thing is worth something! Ha ha ..." Sadaf says laughing.

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Brakkik is excited to see what makes this incense so special - and perhaps meet another alchemist who harvests and creates it!

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Gronkh grunts when he hears about the need to travel by boat. "Don't suppose there's room for me horse, Horace, on this boatship thing?"


The Midnight Mirror
Gronkh Maha wrote:
Gronkh grunts when he hears about the need to travel by boat. "Don't suppose there's room for me horse, Horace, on this boatship thing?"

"It will be tight, but take him along."

Amara Li leads you down to the dock, where she acquaints you with the ship. The Laughing Crow is a 50' long, double masted ship with oars for use in quiet water.

The main deck is sun-bleached and worn from exposure to the harsh mountain winds. The rigging and sails look to be in much better condition, having recently been replaced. A large hatch above the bow leads to the fore cargo hold, while a smaller hatch midship leads to the midship cargo hold.

The rudder stands on the elevated area in the stern, above a small cabin. This cabin is plainly appointed. A small cook-stove sits in a niche on the port side of the room, while bunk beds line the aft wall. A hatch in the floor on the starboard side of the room leads down to the aft cargo hold.

The aft cargo hold is stocked with plenty of provisions to see you on your journey and back, and is sealed from the other holds by a watertight bulkhead.

The midship cargo hold stores all the mundane supplies you will need to run the ship, such as rope, spare sails, block and tackle, etc. As with the aft cargo hold, it’s sealed by a watertight bulkhead.

The fore cargo area is set up to stable large animals, and has a door above the waterline fitted with a ramp to allow entrance. As with the aft cargo hold, it’s sealed by a watertight bulkhead.

Once you get Horace situated and waterseal the door, you climb aboard and get started.

Who here has Profession: Sailor or related skills?

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno stomps around the ship with her lip curled up in disdain, legs spread wide apart, and arms out to keep her balance. "Blasted boats..." She stomps around some more and finally finds the bunks. She sighs aloud. "Hunk of junk..." she grumbles.

No sailing here!

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Would knowledge Nature or Geography work?

knowledge: 1d20 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

If the boat's not powered by explosions, then what's even the point? :-D

Does Amara have anyone who knows how to handle a boat she could send with us? Or someone who can tell us how to operate the thing?


The Midnight Mirror

There are no pilots available to send with you, so you are given a crash-course (see what I did there? I'm funny!) in operating the Laughing Crow and sent on your way.

The ship is actually quite easy to handle, as long as things stay calm. Someone has to be at the rudder at all times unless you drop anchor. You easily take turns guiding the ship down the calm river.

-------------------------

It’s been four days since parting ways with Amara Li, and travel along the Tuunma River has been straightforward, with the two-masted junk holding up surprisingly well, especially considering its simple design and relatively small size. The journey has been peaceful so far, the endless processions of sand dunes and clear skies proving remarkably contrary to many of the warnings Amara Li provided.

Perception:

Sadaf: 1d20 + 11 ⇒ (20) + 11 = 31
Danduun: 1d20 + 7 ⇒ (17) + 7 = 24
Johnny: 1d20 + 4 ⇒ (9) + 4 = 13
Juno: 1d20 + 7 ⇒ (13) + 7 = 20
Zelrora: 1d20 + 3 ⇒ (12) + 3 = 15
Gronkh: 1d20 + 1 ⇒ (5) + 1 = 6
Brakkik: 1d20 + 7 ⇒ (4) + 7 = 11

Suddenly, the peace is broken by the sounds of hoofbeats. Looking to starboard, you make out horsemen breaking through the tree line, each with bows raised and ready to fire.

Sadaf, Danduun, Juno, and Zelrora may take a surprise round action each, then I will roll initiative.

During this encounter, the river is propelling you 40' per round on initiative zero. One person must remain at the rudder at all times to avoid mishap, and even then there will be a skill check (Profession Sailor, Knowledge Nature, or a flat Wisdom check) to control the ship. Because you have been taking turns, I will roll randomly to see who is currently steering:
Sadaf,Jale,Juno,Zelrora,Gronkh,Brakkik: 1d6 ⇒ 5
Gronkh is at the helm!

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno stomps to the rail with her shield raised, ready to deflect what arrows she can with it.

Scarab Sages

Bard 1 (geisha, songhealer) | HP 11/11 | AC11 Tch11 FF10 | CMD10/Fl9 | F+2 R+32 W+3 (+2 vs. enchantments) | Init+1 | Perc+3

-----earlier-----
Zelrora takes notes during the briefing and checks her bags to make sure she has everything she needs. Looking at her coin purse she lets out a sigh. She thinks to herself, 'never enough gold for the things I need'.

-----later-----
Zelrora will start up a performance as she inspires her allies to stay strong and vigilant. Inspire courage +1 atk, dmg & vs fear

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf immediately starts to cast a spell aiming to entangle the riders.

”Look there! Riders!!“


Male N small Velociraptor | Animal Companion 5 (Bodyguard Archetype) | HP 42/42 | AC 21 T 15 FF 17 | CMB +3, CMD 17 | F: +8, R: +8 (no Evasion), W: +2 | Init: +4 | Perc: +11 Speed 60ft | Active conditions: None

Danduun tries to protect Sadaf.

Aid another to increase AC of Sadaf by 2 : 1d20 + 3 ⇒ (9) + 3 = 12


The Midnight Mirror

Sadaf: Aid another to aid attack or AC requires that the creature giving the aid be able to attack the creature you are aiding against.
Also, when casting a spell, please provide a link to the spell description and what the save DC is. I am assuming that was entangle, and your save DC would appear to be 16 (spell level 1, WIS mod +5).

Horse black: 1d20 + 7 ⇒ (2) + 7 = 9
Horse green: 1d20 + 7 ⇒ (3) + 7 = 10
Horse yellow: 1d20 + 7 ⇒ (5) + 7 = 12
Horse blue: 1d20 + 7 ⇒ (11) + 7 = 18 Pass!
Horse pink: 1d20 + 7 ⇒ (19) + 7 = 26 Pass!

Rider black: 1d20 + 3 ⇒ (11) + 3 = 14
Rider green: 1d20 + 2 ⇒ (9) + 2 = 11
Rider yellow: 1d20 + 2 ⇒ (15) + 2 = 17 Pass!
Rider blue: 1d20 + 2 ⇒ (8) + 2 = 10
Rider pink: 1d20 + 2 ⇒ (5) + 2 = 7

-----------------------

Initiative:

Sadaf: 1d20 + 2 ⇒ (12) + 2 = 14
Danduun: 1d20 + 3 ⇒ (4) + 3 = 7
Johnny: 1d20 + 4 ⇒ (6) + 4 = 10
Juno: 1d20 + 0 ⇒ (1) + 0 = 1
Zelrora: 1d20 + 1 ⇒ (20) + 1 = 21
Gronkh: 1d20 + 4 ⇒ (9) + 4 = 13
Brakkik: 1d20 + 5 ⇒ (1) + 5 = 6
Black: 1d20 + 3 ⇒ (3) + 3 = 6
Green: 1d20 + 3 ⇒ (2) + 3 = 5
Yellow: 1d20 + 3 ⇒ (10) + 3 = 13
Blue: 1d20 + 3 ⇒ (7) + 3 = 10
Pink: 1d20 + 3 ⇒ (20) + 3 = 23

-----------

Pink Ride check: 1d20 + 6 ⇒ (3) + 6 = 9
Pink try to break free: 1d20 + 1 ⇒ (10) + 1 = 11
Pink try again to break free: 1d20 + 1 ⇒ (8) + 1 = 9
One of the warriors tries in vain to break free of the tree roots and branches grasping at him. Worse, his horse was not entangled, and he is unable to control it, so it runs out without him. Pink is entangled and prone with no horse, and takes 1d6 ⇒ 6 falling damage for his trouble.

Combat Card:

Zelrora
Sadaf
Gronkh
---------
Anyone in entangle area save again
---------
Yellow {horse entangled}
Blue {Entangled; horse free}
---------
Johnny
Danduun
Brakkik
---------
Black {entangled; horse entangled}
Green {entangled; horse entangled}
---------
Juno
---------
Pink [-6hp] {Entangled, prone}
Pink's riderless horse
---------

Zelrora, Sadaf, and Gronkh are up! At the end of Sadaf's turn, any riders in the entangle area that are currently free have to save again.

Scarab Sages

Bard 1 (geisha, songhealer) | HP 11/11 | AC11 Tch11 FF10 | CMD10/Fl9 | F+2 R+32 W+3 (+2 vs. enchantments) | Init+1 | Perc+3

Zelrora will let her inspired courage performance linger and take a total defensive stance.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Hello GM, Super Sorry for the missing spell information!!

Sadaf starts casting Summon Nature's Ally.

1 round casting time. Danduun delays.


The Midnight Mirror

Gronkh left bot instructions, but since there's no melee and he's at the helm, I'm delaying him to handle piloting. He does not have Knowledge (nature) so he'll be making a straight WIS check. If anyone wants to take over at the helm before Initiative 0 comes up, take your move action to get into position.
--------------

At the end of Sadaf's round, those not currently entangled have to save again:
Yellow: 1d20 + 2 ⇒ (12) + 2 = 14
Blue's Horse: 1d20 + 7 ⇒ (3) + 7 = 10
Bad news for the bad guys ...
--------------

Yellow ride check (DC 5): 1d20 + 3 ⇒ (3) + 3 = 6
Yellow break free: 1d20 + 1 ⇒ (15) + 1 = 16
Yellow's horse break free: 1d20 + 5 ⇒ (8) + 5 = 13
Yellow's horse try again break free: 1d20 + 5 ⇒ (3) + 5 = 8
Yellow gets himself clear, but his horse does not. He makes the Guide with Knees check so is able to fire, but he's taking a penalty for his entangled horse.
Yellow attack Gronkh: 1d20 + 3 ⇒ (10) + 3 = 13

Blue ride check: 1d20 + 3 ⇒ (18) + 3 = 21
Blue break free: 1d20 + 1 ⇒ (5) + 1 = 6
Blue's horse break free: 1d20 + 5 ⇒ (5) + 5 = 10
Blue's horse try again break free: 1d20 + 5 ⇒ (14) + 5 = 19
Blue is still entangled but his horse is free (though out of actions so cannot move). He made his ride check and attacks.
Blue attack Gronkh: 1d20 + 3 ⇒ (2) + 3 = 5

Jale and Brakkik are up! Danduun goes on delay as ordered by Sadaf.

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Brakkik scampers across the deck. "Jale!" he calls, "can you shteer rah ship?" He quickly tosses some powder in a keg, shakes it, then uses an odd basket/glove to send it flying towards the entangled riders. Brakkik peers over the railing to watch.

Literally a long shot here - it's in the bomb's second range increment, but even a miss will serve decently in this case. Aiming at the red circle, rider if possible.

Bomb, Second range increment vs Touch AC: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Fire damage: 1d6 + 4 ⇒ (4) + 4 = 8 - Splash damage 5 fire, Reflex 14 to halve
Miss: 1d8 ⇒ 8


The Midnight Mirror

Oh, my... Direct hit on Yellow rider ... entangled reflex saves for everyone else:
Green rider: 1d20 + 1 ⇒ (18) + 1 = 19 Half
Blue rider: 1d20 + 1 ⇒ (4) + 1 = 5 Full
Yellow horse: 1d20 + 5 ⇒ (11) + 5 = 16 Half
Green horse: 1d20 + 5 ⇒ (19) + 5 = 24 Half
Blue horse: 1d20 + 5 ⇒ (2) + 5 = 7 Full

Brakkik tosses a bomb at the clustered riders, and is rewarded with a collection of screams and whinnies as several of them are splashed with fire.

Jale!

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Knowledge Nature : 1d20 + 9 ⇒ (16) + 9 = 25

The little wayang scurries across the boat to the helm. ”Excuse me, I think I might be better suited to that job! I’ve seen rivers like these at home!”. His little gray hands grasp the rudder and work to navigate the currents!

Scarab Sages

Bard 1 (geisha, songhealer) | HP 11/11 | AC11 Tch11 FF10 | CMD10/Fl9 | F+2 R+32 W+3 (+2 vs. enchantments) | Init+1 | Perc+3

Are you adding inspired +1 to hit and dmg?

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Oh, I forgot! Thank you for the reminder!

GM, that would be 1 more point of fire damage to the yellow rider.


The Midnight Mirror

Additional fire damage noted.
--------------

Jale runs up to the helm and expertly takes control. Moving you down to the boat's initiative.

Black ride check: 1d20 + 3 ⇒ (13) + 3 = 16
Black break free: 1d20 + 1 ⇒ (17) + 1 = 18
Black's horse break free: 1d20 + 5 ⇒ (16) + 5 = 21
Black shoot Brakkik: 1d20 + 5 ⇒ (2) + 5 = 7
The rider in black manages to get himself and his horse free, and he fires once at Brakkik as he runs forward. His attention is clearly elsewhere, as the arrow doesn't even reach the ship.

Green ride check: 1d20 + 3 ⇒ (8) + 3 = 11
Green break free: 1d20 + 1 ⇒ (2) + 1 = 3
Green's horse break free: 1d20 + 5 ⇒ (20) + 5 = 25
Green try again to break free: 1d20 + 1 ⇒ (11) + 1 = 12
The rider with the green sash manages to control his mount, and prevents it from running off without him. That occupies his entire attention, and he doesn't fire.

Pink break free: 1d20 + 1 ⇒ (18) + 1 = 19
The archer on the ground manages to tear himself loose. He stands up and moves out to a clear patch. His horse, no longer being attacked by the foilage, comes to a well-trained stop and waits.

As Jale keeps the ship on a straight course, he notes some rocks in the river that could have done some serious damage if the ship had veered.

Juno, Gronkh, Zelrora, and Sadaf are up!

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno keeps her shield raised, ready to block any incoming arrows with it. Total defence to get +4 AC. Then she casts a glance around the ship to see if there's any javelins conveniently laying nearby she could throw...

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf ends his spell and an eagle appears out of thin air and flies to the black rider to attack.

Bite: 1d20 + 3 ⇒ (6) + 3 = 91d4 ⇒ 3

Sadaf drags Danduun and himslef behind cover!

Scarab Sages

Bard 1 (geisha, songhealer) | HP 11/11 | AC11 Tch11 FF10 | CMD10/Fl9 | F+2 R+32 W+3 (+2 vs. enchantments) | Init+1 | Perc+3

Zelrora will let her inspired courage performance linger this last round and take a total defensive stance. Sorry the distance is too far to gamble tossing alchemical products at them.

+1 atk, dmg & vs fear


The Midnight Mirror

I assume Gronkh is still away; he doesn't have a ranged weapon, so he's just joining in the total defense.

Sadaf completes his spell, and an eagle appears in front of the rider that is nearly out of the entangle. It harries the rider, though it doesn't score a bite.

-------
At the end of Sadaf's round, anyone not entangled but still in the area saves again:
Yellow rider: 1d20 + 2 ⇒ (4) + 2 = 6
Blue horse: 1d20 + 7 ⇒ (13) + 7 = 20
Green horse: 1d20 + 7 ⇒ (4) + 7 = 11
Black rider: 1d20 + 3 ⇒ (18) + 3 = 21
Black horse: 1d20 + 7 ⇒ (2) + 7 = 9

Once again, the trees reach out to the riders and their horses, and most of those that had gotten themselves free get caught again.

Yellow ride check: 1d20 + 3 ⇒ (20) + 3 = 23
Yellow break free: 1d20 + 1 ⇒ (2) + 1 = 3
Yellow's horse break free: 1d20 + 5 ⇒ (2) + 5 = 7
Yellow fire at Jale: 1d20 + 1 ⇒ (12) + 1 = 13

Blue ride check: 1d20 + 3 ⇒ (4) + 3 = 7
Blue break free: 1d20 + 1 ⇒ (14) + 1 = 15
Blue's horse break free: 1d20 + 5 ⇒ (5) + 5 = 10

One of the riders manages to control his horse long enough to take another shot at Jale, hoping to disrupt his control over the ship. He is unsuccessful.

Brakkik is up!

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Eh, what's the worst that could happen? ;-)

Brakkik holds up his thumb to measure the wind, frowns, shrugs, and tosses another bomb at the entangled riders! (Targeting red circle)

Ranged Touch, Inspired, 3rd range increment: 1d20 + 5 + 1 - 2 - 2 ⇒ (11) + 5 + 1 - 2 - 2 = 13
Fire damage, Inspired: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 (Splash damage 5 fire, Reflex 14 to halve)
Miss: 1d8 ⇒ 5

I'm loving this combo Sadaf!


The Midnight Mirror

Brakkik tosses another bomb at the entangled riders, hitting one of them on the shoulder.

Green rider reflex (entangled): 1d20 + 1 ⇒ (14) + 1 = 15 Half
Blue rider reflex (entangled): 1d20 + 1 ⇒ (1) + 1 = 2 Full
Yellow horse reflex (entangled): 1d20 + 5 ⇒ (19) + 5 = 24 Half
Green horse reflex (entangled): 1d20 + 5 ⇒ (6) + 5 = 11 Full
Blue horse reflex (entangled): 1d20 + 5 ⇒ (13) + 5 = 18 Half

Seeing the fire and the vines, the lead rider backs away from the eagle in front of him, and calls out to his men to withdraw.

You're about to float downriver and it will be a long time before they get enough of them free to pursue. They have decided you aren't worth the trouble.

--END OF COMBAT--

Near the end of the day after the only excitement you’ve seen thus far, you see several horses and goats contentedly grazing about the wide grassy plain on either side of the river, but the fields look as though they have been recently flooded. A half-dozen yurts, drenched from a recent storm, dot the northern shoreline, smoke curling from their rounded roofs. Two small shrines sits a few yards east of the camp, surrounded by wildflowers. As your ship comes around the bend into sight of the camp, a short, middle-aged man with graying hair and a scraggly beard sees you, and waves you toward a spot along the shore where you can anchor the ship.

Once you come ashore, the man says in decent but heavily-accented common, "Greetings. You would seem to be the group I was told to expect from Mistress Amara Li. Yes?"

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Jale lets go of the rudder and hops out of the boat. He lifts a tentative hand and asks, ”Hello! We are! Are you of the Jhemulit tribe? Ogokai, perhaps?”. All of his bravery spent for the day, the wayang bends his knees and looks at the ground.

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Back at the site of the boat attack... Gronkh lifts his head, as if from a nap, and looks around at the carnage his friends have wrought. You'd think that after that last adventure in the tunnel, I'da had the sense to get myself a crossbow or something... Hmph. Muttering to himself, Gronkh goes to check and see how his horse managed the excitement.

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno laughs and makes rude gestures at the bandits as they sail away. "HA! Stupid fools."

---

As they reach the dingy looking village Juno raises an eyebrow. "You the guy with the incense?" she asks bluntly.

Scarab Sages

Bard 1 (geisha, songhealer) | HP 11/11 | AC11 Tch11 FF10 | CMD10/Fl9 | F+2 R+32 W+3 (+2 vs. enchantments) | Init+1 | Perc+3

Zelrora gets off the boat and formally introduces herself with a bow. "I am Zelrora. My companions and I were hoping we could talk to Ogokai."


The Midnight Mirror

As everyone else jumps off the ship, Gronkh takes a quick detour down below. Horace clearly doesn't notice that he missed a raid, but just as clearly is tired of being cooped up in the hold.

On the shore, the old man smiles and nods. "Yes, yes, I am Ogokai of the Jhemulit. Please, join me in private."

He leads you to the village center, where he points to one of the yurts. "It is late, and you are our guests. We have prepared a place for you all to spend the night. You will dine with us, and get some rest off of your boat."

He then takes you to his own yurt, and after seeing that you are all comfortably seated tells you, "I am very sorry to have to tell you this. We have mixed the incense as Mistress Amara requested, but I am afraid we cannot give it to you. As soon as we placed the herbs in the crates that were sent, a terrible storm fell upon us. Many of our horses and goats were scared away by the thunder, and one man was struck by lightning. It is clear—the Sky Spirits are displeased we would give the sacred gifts of the land to outsiders. You may take back the hides that were offered in trade, but you may not have the incense.”

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

"WHAT!?" Juno bellows. "You're going back on our DEAL?!? Why! The nerve! Huh! I never!" Juno grumbles in shock. "And over blasted superstitions!" she grumbles some more.


The Midnight Mirror

Ogokai is taken aback by Juno's response. "I was told Pathfinders respected the traditions of the people they trade with. Perhaps I should reconsider our relationship."

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Gronkh reassures Ogokai. "That is terrible! And your horses ran away too? Unbearable! I'm sure there must be some way that we can help you soothe the Sky Spirits..."

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf tries to get a hunch about these people and then steps forward.

Sense Motive : 1d20 + 7 ⇒ (5) + 7 = 12

Are they trying to trick us?

”Please ignore the grumpy dwarf. Talk to the empathetic dwarf. We understand your situation. Can we somehow conduct a ritual that can support our claim and fulfill the contract?!“ Sadaf says.

Diplomacy : 1d20 + 8 ⇒ (6) + 8 = 14

He then takes a look at the sky trying to predict the weather.

Survival : 1d20 + 11 ⇒ (15) + 11 = 26

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Jale looks up at the man and pokes Zelrora in the side. "Honestly, sir. This could be helpful for both of us."

Diplomacy, Aid: 1d20 + 6 ⇒ (4) + 6 = 10

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno crosses her arms and grumbles to herself, clearly offended that her fellows don't appreciate her masterful diplomacy skills. Besides, this Ogokai was a dishonourable lout! Why else renege on his word? The nerve! Probably just wants more coin or hides or whatever it was the people who lived in this dump needed.

Juno wisely steps back to let the less offensive members of the party speak. Haha.

The Exchange

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Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Juno is so fun!! I have laughed out loud in every adventure that she was present in! ;-) Severing Ties ... what you wrote on the ground! Hilarious!!! :-D

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None
Sadaf Kargar wrote:
Juno is so fun!! I have laughed out loud in every adventure that she was present in! ;-) Severing Ties ... what you wrote on the ground! Hilarious!!! :-D

Hahahaha! Thanks. She's one of my favourites to play, actually. And Severing Ties was probably one of the best adventures she could have been in. It's rare you get permission to misbehave and offend people. Haha.


The Midnight Mirror
Gronkh Maha wrote:
"I'm sure there must be some way that we can help you soothe the Sky Spirits..."
Sadaf Kargar wrote:
”Can we somehow conduct a ritual that can support our claim and fulfill the contract?!“

Sadaf has a hard time reading Ogokai, given that the man is speaking to you in your language and not his own, but doesn't feel like the man is being dishonest. He does realize that based on conditions now, there probably was a recent heavy storm.

The old man says, "The sky spirits have spoken. Who am I to dispute them? Without their blessing, our lives here could become very difficult."

Your diplomacy attempts have not yet been successful; you can try further, but repeated attempts do come with a penalty. Feel free to have a private conversation amongst yourselves while dinner is prepared.

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Brakkik pops the vial out of his cheek and pipes up. "名誉ある長老、私たちの不安を許してください。 私たちはあなたの村やそれが生み出す香の助けを借りずに儀式を行う他の方法がないことを知っているので、絶望して行動します。 私たちはあなたの許しと忍耐を謙虚に頼み、あなたのおもてなしに感謝します。" He finishes by putting his hands together and lowering his head to the elder.

Tian:
"Honored elder, please forgive our rashness. We act out of desperation, for we know of no other way to conduct our ritual without the aid of your village and the incense it creates. We humbly ask for your forgiveness and patience, and we thank you for your hospitality."

After Ogokai departs, Brakkik pops his bottle back into his mouth and shrugs at his companions. "I thought it vould be for rah besht to learn rah local language," he says. "Now, do ve have any idea vho or vhat theshe shky shpiritsh might be? Perhapsh the village vould be villing to trade vith ush if they are not vorried about another dishashter."

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