Rage Prophet

Gronkh Maha's page

266 posts. Organized Play character for Abraham Z..


Race

| Init +4 | Perc +1 SM +1 | Speed 20' |

Classes/Levels

Active Conditions: | Constant: | GM Reroll 0/1 |

Gender

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4

About Gronkh Maha

Bot Me:

* If Gronkh is mounted he uses a mwk lance and attempts to charge, using Spirited Charge for extra damage and Ride By Attack to try to move past his target.
* If Gronkh is mounted he uses Mounted Combat to attempt to negate one hit on his horse each round as an immediate action using a Ride check.
* If Gronkh is not mounted he uses a falchion two-handed.

10 Gronkh Maha 2.2
Male half-orc cavalier (gendarme) 1/fighter (dragoon) 1 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 37, 46)
N Medium humanoid (human, orc)
Init +4; Senses Perception +1
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Defense
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AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 shield)
hp 23 (2d10+7)
Fort +10 (+5 circumstance bonus vs. cold weather), Ref +5, Will +4; +2 racial bonus vs. fear effects
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee falchion +7 (2d4+8/18-20) or
. . mwk lance +8 (1d8+6/×3) or
. . unarmed strike +7 (1d3+6 nonlethal)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork lance)
Special Attacks challenge 1/day (+1 damage, glorious challenges build with each declared)
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Statistics
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Str 18, Dex 14, Con 16, Int 7, Wis 13, Cha 7
Base Atk +2; CMB +7; CMD 18 (19 vs. grapple)
Feats Mounted Combat, Ride-by Attack, Skill Focus (Ride), Spirited Charge
Traits fate's favored, reactionary
Skills Acrobatics -2 (-6 to jump), Handle Animal +3, Intimidate -2 (-1 when at or above maximum hp), Profession (merchant) +5, Ride +10 (+12 to stay in the saddle)
Languages Common, Orc
SQ glorious challenge, mount (horse named Horace), orc blood, order of the flame, unflinching valor
Combat Gear wand of cure light wounds (50 charges), alchemist's fire (2); Other Gear mwk agile breastplate[APG], buckler, falchion, mwk lance, cloak of resistance +1, backpack, cold weather outfit, earplugs[APG], grappling hook, hemp rope (50 ft.), piton (20), smoked goggles[APG], snowshoes[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, 597 gp, 9 sp, 7 cp
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Tracked Resources
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Alchemist's fire - 0/2
Flame's Challenge +1 (1/day) (Ex) - 0/1
GM Reroll once/scenario (1/month) - 0/1
Mounted Combat (1/round) - 0/1
Wand of cure light wounds (50 charges) - 1/50
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Flame's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, can issue glorious challenge.
Glorious Challenge If drop challenged foe, free challenge vs. new foe in 15 ft with stacking -2 AC & +2 dam.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Ride-By Attack You can move - attack - move when charging mounted.
Sacred Tattoo +1 to all saves.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Unflinching Valor Many fearsome arctic predators consider young frostkin easy prey, but some frostkin manage to surpass their fear and fight off these beasts in time for help to arrive. Winter half-orcs with this racial trait gain a +2 racial bonus on saving throws ag
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