[PFS] GM Rinaldo's Quest for Perfection (Inactive)

Game Master The Great Rinaldo!

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Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Jale watches Juno go crazy stealing everything on the guards' bodies. "Uh... uh... Can we leave them their pants? I think they'll need those." Desperately wanting to avoid possible retaliation, he goes back to the rudder and prepares the ship to leave.


The Midnight Mirror

I haven't heard any final consensus - are you leaving them looted but alive and moving on, or are you going to try to interrogate anyone?

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Majority is for looting and leaving them.

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Brakkik happily pulls at the winch, trying to lower the chain so the boat can pass once Juno finishes stripping her opponents.

Scarab Sages

Bard 1 (geisha, songhealer) | HP 11/11 | AC11 Tch11 FF10 | CMD10/Fl9 | F+2 R+32 W+3 (+2 vs. enchantments) | Init+1 | Perc+3

"Unless any of you would like to speak with them, I think we should get a move on as time is still flowing like this river." Zelrora will do her best to assist anyone who needs it. She will also document everything that happened on her parchment.


The Midnight Mirror

You leave the inspector and his guards to their fates, and continue on your journey.

Four days after crossing the border, the river enters a narrow sandstone canyon. Cliffs rise up on either side and the river narrows down so that you have just enough room to continue. The sickening stench of death and decay wafts to you, and half-eaten fish and bloody humanoid bones are visible along the few feet of shore, attracting clouds of buzzing black flies. Banyan trees grow along the top of the ridge, their thick, leathery roots partially concealing a network of holes and tunnels riddling the face of either cliff.

As you float down the canyon, several dozen small goblinoid creatures emerge from the caves up on the cliff face and begin jabbering in Goblin. At first, it appears they are content to shout and wave their fishing spears at you, but suddenly a small group who appear to have been fishing from a low outcropping get up their courage, shriek a challenge in their language, and leap down onto the deck.

The canyon here is narrow enough that there is no map other than the deck of the ship. One person each round must delay to initiative 0 and make the check to steer the ship clear of hazards. I will randomly assign who is on the rudder when this occurs:
Juno,Zelrora,Sadaf,Jale,Gronkh,Brakkik: 1d6 ⇒ 3 Sadaf!

The creatures drop randomly onto the deck, so I will roll to see which of you each one is landing near:
Red (Juno,Zelrora,Sadaf,Jale,Gronkh,Brakkik): 1d6 ⇒ 1
Blue (Juno,Zelrora,Sadaf,Jale,Gronkh,Brakkik): 1d6 ⇒ 3

Initiative:

Sadaf: 1d20 + 2 ⇒ (17) + 2 = 19
Danduun: 1d20 + 3 ⇒ (13) + 3 = 16
Johnny: 1d20 + 4 ⇒ (1) + 4 = 5
Juno: 1d20 + 0 ⇒ (13) + 0 = 13
Zelrora: 1d20 + 1 ⇒ (1) + 1 = 2
Gronkh: 1d20 + 4 ⇒ (17) + 4 = 21
Brakkik: 1d20 + 5 ⇒ (6) + 5 = 11
Red: 1d20 + 3 ⇒ (13) + 3 = 16
Blue: 1d20 + 3 ⇒ (9) + 3 = 12

Combat Card:

Gronkh
Sadaf
Danduun
------
Red
------
Juno
------
Blue
------
Brakkik
Johnny
Zelrora

Gronkh, Sadaf, and Danduun are up!

Grand Lodge

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Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Free action to yell, before my initiative.

The wayang looks up in fear as the goblins land on the ship. He tentatively cries out in their harsh tongue.

Goblin:

"You better run! We've got a horse on this boat! A big scary horse!"

Then he turns to Sadaf and nods. "I'll relieve you!"


The Midnight Mirror
Johnny Brom wrote:
Free action to yell, before my initiative.

Even though it's not your turn, that was so brilliant I'm going to give you an Intimidate check. :-)

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf continues to steer the boat but orders Danduun to attack!

Steering ship , wisdom check : 1d20 + 5 ⇒ (14) + 5 = 19


Male N small Velociraptor | Animal Companion 5 (Bodyguard Archetype) | HP 42/42 | AC 21 T 15 FF 17 | CMB +3, CMD 17 | F: +8, R: +8 (no Evasion), W: +2 | Init: +4 | Perc: +11 Speed 60ft | Active conditions: None

Danduun makes a small step and viciously attacks the goblin in blue.

Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Bite damage : 1d6 ⇒ 1

Talon 1 : 1d20 + 3 ⇒ (8) + 3 = 11
Talon damage : 1d6 ⇒ 4

Talon 2 : 1d20 + 3 ⇒ (5) + 3 = 8
Talon damage : 1d6 ⇒ 3

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Ha, thanks! I knew that Goblin was going to come in handy eventually! I try to take it on all of my characters.

Jale puffs out his cheeks as he says it, trying to summon some courage.

intimidate: 1d20 + 2 ⇒ (17) + 2 = 19


The Midnight Mirror
Sadaf Kargar wrote:

Sadaf continues to steer the boat but orders Danduun to attack!

[Dice= Steering ship , wisdom check ]d20+ 5

That happens at the end of the round, on Initiative zero. Since Jale said he was coming to take the helm, I will allow you to retcon that into a Delay until he gets there, then you can take your full round.

- - -

Danduun wrote:
Danduun makes a small step and viciously attacks the goblin in blue.

Um, not so much with those rolls. ;-)

- - -

Johnny Brom wrote:
Jale puffs out his cheeks as he says it, trying to summon some courage.

Both goblins freeze as Jale calls out to them in their language. They yell at each other, "Коњите? Вие не рекоа дека имале коњи!"

Goblin:
Horses? You didn't say they had horses!

Danduun snaps and bites at one of them, but even with Jale's distraction, he is unable to grab hold.

Gronkh is up!

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

”Jale, you take care of the goblins! I have the helm!“

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Gronkh hustles down the stairs, drawing his falchion as he does, and whacks at Red.

Falchion, flank: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
dmg: 2d4 + 6 ⇒ (2, 2) + 6 = 10
CRIT CONFIRM Falchion, flank: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
EXTRA CRIT dmg: 2d4 + 6 ⇒ (2, 3) + 6 = 11


The Midnight Mirror

Gronk comes down the stairs and with a single blow from his falchion he fells the first of the goblins.

With Red out, we move on to Juno!

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno raise her axe high and chops the little hairy goblin's head off. Confident she's ended the threat posed by the dead totally still breathing goblin she stalks off across the deck towards the other enemy.


The Midnight Mirror

Juno, was that an actual attack action to do more damage to the downed goblin, or just descriptive fluff?

Spear: 1d20 + 2 ⇒ (12) + 2 = 14
Despite the quick defeat of his companion, the remaining goblin hisses in defiance and jabs at Sadaf, though not effectively.

Brakkik, Jale, and Zelrora are up! Sadaf indicated he is remaining at the rudder, so after everyone else posts, I will use his previous roll for handling the ship.

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

I thought he was dead already so I didn't bother rolling it out, which would make it descriptive fluff. But if he was still breathing yes, I can roll it.

Attack: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Slashing Damage: 1d10 + 3 ⇒ (2) + 3 = 5


1 person marked this as a favorite.
The Midnight Mirror

It was unconscious but not necessarily dead. Additional damage has been applied. ;-)

Scarab Sages

Bard 1 (geisha, songhealer) | HP 11/11 | AC11 Tch11 FF10 | CMD10/Fl9 | F+2 R+32 W+3 (+2 vs. enchantments) | Init+1 | Perc+3

Zelrora starts up a performance to inspire courage among her allies.

+1 atk, dmg & vs fear

Grand Lodge

1 person marked this as a favorite.
Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Jale whispers to himself, shivering as his face tightens.

Aklo:
"There is so much pain in this world. He should feel it."

He shakes his white hair free of the leather band which bound it, allowing his Dark Half to overtake him. 5 rounds remaining. He runs up the stairs and around Juno, not caring at all about the blood still dripping from her blade. He steps forward, head held high, and stares deep into the goblin's eyes. "I told you there'd be horses..."

Mind Thrust I Damage, Will Save, DC 17, for half: 2d6 ⇒ (4, 4) = 8

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Brakkik watches the cliffs, ready to toss a bomb at any goblins who look like they're thinking to jump onto the ship as well.

Bonus points if it catches them midair!

The Exchange

1 person marked this as a favorite.
Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

After Juno clobbers the flattened goblin that Gronkh also flattened, Gronkh growls, "... And stay down!"


The Midnight Mirror

Will (shaken): 1d20 - 2 ⇒ (12) - 2 = 10
The goblin, already rattled by Jale's mention of a horse, looks around in terror as he feels the oppression of something dark pressing in on his mind.

GM Screen:
1d20 ⇒ 8

The rapid motion on the deck makes controlling the rudder difficult, and Sadaf loses his grip momentarily, making the deck shaky for everyone.

Choppy Waters: All creatures suffer –1 to all attack rolls and skill checks for one round.

Danduun, Gronkh, and Juno are up!


Male N small Velociraptor | Animal Companion 5 (Bodyguard Archetype) | HP 42/42 | AC 21 T 15 FF 17 | CMB +3, CMD 17 | F: +8, R: +8 (no Evasion), W: +2 | Init: +4 | Perc: +11 Speed 60ft | Active conditions: None

Danduun is now inspired and attacks the goblin in blue.

Bite: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Bite damage : 1d6 + 1 ⇒ (5) + 1 = 6

Talon 1 : 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Talon damage : 1d6 + 1 ⇒ (6) + 1 = 7

Talon 2 : 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Talon damage : 1d6 + 1 ⇒ (6) + 1 = 7

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno stomps forward and swings her axe at the remaining enemy.

Attack: 1d20 + 6 + 1 - 1 - 1 ⇒ (4) + 6 + 1 - 1 - 1 = 9
Slashing Damage: 1d10 + 3 + 3 + 1 ⇒ (9) + 3 + 3 + 1 = 16

"Blasted boat!" she complains as she misses.


The Midnight Mirror

Danduun tears the remaining goblin to pieces, somehow managing to look smug as he pulls it away from Juno's axe swing.

END OF COMBAT

As you very efficiently dispatch the two goblins that leapt onto your deck, the rest suddenly get very quiet, and retreat into their caves, leaving you to continue down the river in peace.

- - - -

After another day of sailing, the Tuunma river finally empties out ito the Sea of Eels, a wide, calm body of water. Following the instruction given you in Goka, you raise the sails and catch the wind for the final leg of the journey. The sea is empty as far as the eye can see, save for a few glints in the far distance that might be sails or could just be reflections off of the water.

You will need at least two full days if you sail through the night, or 3-4 if you only sail in daylight. Now that you are on open water, I need you to decide whether you will sail through the night, or drop anchor when the light gets too dim for the non-darkvision enabled. Once you decide that, you then need to give me a "watch list" of who is on deck and who is at the rudder during each "shift".

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

I would suggest we sail through the night and Sadaf as well as Juno could take parts of the night shift with their Darkvision. The rest takes the day shift. The GM could roll 1/2 to see who is affected in the night and 1-3 or 4 to see who is affected during the day.

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

Brakkik raises his hand as the group discusses. "I can shee in rah dark too!" he says excitedly.

Given the option, Brakkik would prefer the last shift before morning.

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Ha, I can also see in the dark! With a Knowledge score of +9, I'd be happy to take more than my fair share of the rudder shifts. Perhaps in Juno's place?

Jale calms down quickly after the fight, looking at the blood on his clothes in horror. Did I do that? Did Juno? Oh, those goblins were so frightening! It's a miracle we made it out!

He nods and agrees with the rest. "Speed is key. I would be happy to help steer in the night, I do not mind missing the sleep. And... I am comfortable in the dark." He shrinks into himself, uncomfortable with speaking his mind.

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

"Oi! That was my kill!" Juno growls at the dinosaur. Then she scowls at Sadaf. "Your pet's getting in my way! He's lucky I didn't lop his head right off!" she shakes her head and mutters some more, clearly blaming the dino for her miss.

When they're planning shifts, Juno rolls her eyes. "Yeah, yeah. Plenty of us got eyes. I'll take mid-day. I need my beauty sleep. You fools can argue over night-time shifts."

Sounds like night is Sadaf, then Johnny, then Brakkik. And day will be someone, then Juno, then someone.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:
Juno Berik wrote:

"Oi! That was my kill!" Juno growls at the dinosaur. Then she scowls at Sadaf. "Your pet's getting in my way! He's lucky I didn't lop his head right off!" she shakes her head and mutters some more, clearly blaming the dino for her miss.

When they're planning shifts, Juno rolls her eyes. "Yeah, yeah. Plenty of us got eyes. I'll take mid-day. I need my beauty sleep. You fools can argue over night-time shifts."

Sounds like night is Sadaf, then Johnny, then Brakkik. And day will be someone, then Juno, then someone.

Sadaf just rolls his eyes.

"You are not serious, right? Be happy we were so lucky and Chaldira aided to us to win the battle!"

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

"Not serious?! He jumped right in the way of my axe! Had to swerve to avoid him!" she shakes her head again.

Scarab Sages

Bard 1 (geisha, songhealer) | HP 11/11 | AC11 Tch11 FF10 | CMD10/Fl9 | F+2 R+32 W+3 (+2 vs. enchantments) | Init+1 | Perc+3

Zelrora laughs at the joke. "Hopefully we will have no more interuptions. Sailing through the night might be a good plan."


The Midnight Mirror

OK, I'm going with:
Day: Zelrora, Juno, Gronkh
Night: Sadaf, Jale, Brakkik

As dawn breaks on the second day, the early light reveals a ship has approached in the night, and now stands some six hundred feet away. Its banner bears a single upthrust spear, and its golden sails sparkle in the morning sun.

DC13 Knowledge (local or nobility):
The ships markings identify it as belonging to Lingshen, the same nation whose border guards stopped you along the river.

This ship is clearly on an intercept course. At your current relative speeds, you believe you have about 30 seconds (5-6 rounds) before the ship reaches you. Ranged attacks will obviously be possible before that, depending on the attack.

Brakkik and Zelrora are on deck, it being just about time for Zelrora to relieve Brakkik at the helm. Everyone else is below deck, either sleeping or resting. For simplicity, I will say that Zelrora and Brakkik have one round to themselves, during which time they can shout for the others. Everyone else can come in on round 2.

The sea is calm and the winds are light; the rudder can be locked in place and no checks are needed to drive the ship unless a boarder comes and tries to take control.

I won't roll initiative until the other ship is close enough to matter.

Round 1: Brakkik and Zelrora may act!

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

"Oh?" Brakkik says as he notices the approaching ship. "Look alive everybody - ve've got company!" As he quickly puts away his alchemy kit, he mutters to himself, "Clever shailorsh musht have put themshelvesh between ush and rah shun to hide."

Brakkik has an extract of true strike he brewed during his shift. When the enemy ship is 2-3 rounds away, he would like to drink his extract and then toss a bomb, ideally catching their sails on fire.

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Jale rouses from his slumber. "Uh...Whuh?"

Round 2

Jale runs to the upper deck and takes a look at the enemy ship. "Hmmm... They're probably not bringing up sugar cakes, huh?"

Perception: 1d20 + 4 ⇒ (14) + 4 = 18


The Midnight Mirror

Waiting to hear what Zelrora is doing with her first round. I'll give her a couple more hours.

Scarab Sages

Bard 1 (geisha, songhealer) | HP 11/11 | AC11 Tch11 FF10 | CMD10/Fl9 | F+2 R+32 W+3 (+2 vs. enchantments) | Init+1 | Perc+3

Zelrora will sing loudly and start up a performance to inspire courage.


The Midnight Mirror

Zelrora is singing and Brakkik has an extract in one hand and a bomb in the other. Everyone else can take two rounds of actions before the ship is in the range Brakkik wants for his bomb.

Grand Lodge

Male CG Ratfolk Trap Breaker Alchemist 4 | HP 27/27 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +6, R: +8, W: +3 | Init: +5 | Perc: +10 (+2 vs traps), SM: +1, Darkvision 60 ft | Speed 20ft | Extracts: 1st 5/5 2nd 2/2 | Bombs 11/11 | Active conditions: None

To clarify, Brakkik will have to spend a round drinking his extract, then toss his bomb on the following round. Ideally, the opponent's ship will be 1 round away when he throws the bomb.

Brakkik continues yelling for his companions. "I believe rah technical term for thish ish VAKE UP YOU SHCURVY LANDLUBBERSH!" He giggles and whispers to Zelrora, "I've alvaysh vanted to do that."

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno jerks awake with a groan and some foul language! She rolls out of bed and straps on her shield. "I'm coming, ya' rat-faced *******! Quit yer telling!" Then she buckles on her belt and grabs her axe in hand.

Used up her two rounds. She standing right beside wherever she was sleeping and is wearing only a shield for armour. Current AC is 12, T10, FF 12

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf casts guidance on Danduun and then casts ‚produce flame‘!

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Gronkh uses the two rounds to fire two arrows from the composite shortbow he looted from the "tax inspectors."

shortbow, Inspire Courage: 1d20 + 5 ⇒ (14) + 5 = 19
dmg: 1d6 + 2 ⇒ (3) + 2 = 5

shortbow, Inspire Courage: 1d20 + 5 ⇒ (3) + 5 = 8
dmg: 1d6 + 2 ⇒ (6) + 2 = 8


The Midnight Mirror

Gronkh, what are you specifically aiming at? That 19 might be good, depending on what you are trying to accomplish.

As the other ship comes into the range that Brakkik is waiting for, you all have another round to act. Don't forget the knowledge check from my earlier post as you observe the ship.

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Jale stands and watches the ship approach, trying not to shiver in anticipation.

I'll wait until they're within 30 feet.

The Exchange

Male N Half-Orc Cavalier 1 Fighter 1 | HP 9/23 | AC 19 T 12 FF 17 (-2 charging) | CMB +7, CMD 18 | F +10, R +5, W +4 | Init +4 | Perc +1 SM +1 | Speed 20' | Active Conditions: | Constant: | GM Reroll 0/1 |

Sorry, I should have posted re my target. Gronkh will shoot at anyone who looks like a captain or pilot of the other boat. If he doesn't see anyone like that, he'll shoot at anyone on the other boat who looks like they are targeting us.

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno stomps her way over rail that's closest to the approaching ship. Not sure which rail that is so I haven't moved my mini.) Then she pulls out her chakram and clangs it against her shield threateningly. "FLEE WHILE YOU CAN YA' FOOLS! IF YA' TAKE ME ON YOU'RE DOOOOOOOOOMED!"

Paizo Employee

Female Dwarf Fighter 3 | HP: 34/34 | AC 22 (T10, FF 22) | CMB: +6 CMD: 16 | F:+7 R:+1 W:+2 (+5 vs. cold weather, +2 vs. poison, spells, spell-like) | Init +0 | Perc +8, SM +1, Social -1, Appraise +2 | Speed 20 ft. | Active Conditions: None

Juno shifts and shuffles impatiently. "What's taking them so LONG?! Blasted water!"


The Midnight Mirror

Crap, sorry ... alerts on the forums aren't working right, and as I was going down my list I apparently forgot to check in here. :-(

As the ship closes, Gronkh fires at the ship's pilot while everyone prepares for it to arrive. He manages to land one arrow, but the man at the helm is quickly replaced by another sailor.

As the ship pulls closer, you see sailors adjusting the sails to match speed with you, but no one who appears to be a combatant.

Ship is 60' away and will be touching in one round. No combatants are visible. Everyone may take a single round of actions.

DC 18 Perception:
Doors into cabins on the main deck appear to be cracked open, as if to allow quick opening.

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