
Ravingdork |
3 people marked this as a favorite. |

Well now I'm excited to see the PF2 build for Yiankun!
There's something to be said about having a pair of advanced elemental avalanches tear into your enemies as you bring down gargantuan mountains of stone atop their heads. XD

Ravingdork |
3 people marked this as a favorite. |

Actually, three clashing stones spells being run simultaneously would be extremely punishing as well, now that I think about it. That's 225 damage to a creature per round (with the first 150 occurring on round 1).
Very interesting. She's packed a lot into her short life. :-)
Yes. She's a prodigy. In 1E it was all about pumping her flesh to stone spell DC into the stratosphere (I believe at level 15 it was DC 34, roll twice and take lowest) so basically anything that wasn't immune to being petrified basically never survived the first round. Funnily enough, after I created and posted the original Yiankun, Paizo started releasing a LOT more high level enemies with said immunity.
Coincidence??? ;D
Now in 2E, her being a prodigy is represented by her being really high level and still very young (between 17 and 20 certainly). I must say I am very surprised at how readily I was able to transfer the earth and stone theme over to the new edition. I thought for sure there wouldn't be enough options this early on, but oh how wrong I was! :D Even now there are still more options that I would have liked to take, but couldn't because I ran out of starting funds or feat slots, or because she's not a true dwarf.
She didn't have a background write up before either. Since starting the Second Edition gallery, I've made myself a personal promise to always try and include a story along with the build. Her bio is an all new treat for those who are already familiar with the character.
It's amazing to me how Second Edition's game mechanics can help to inspire a character's story. First Edition did that too, but not as often, and it didn't come to me quite so easily as it seems to now.
I hope you guys enjoy the character concept as much as I do!

Ravingdork |

It also just occurred to me that, between Yiankun's energy resistance, Toughness feat, regeneration, shattering gem, and stoneskin spells, she can quickly become one tough cookie! She could even have two spells up in the first round of combat if she wanted.
Example 1: Yiankun opens up combat by casting regenerate and shattering gem (4th), causing the earth to not only rise up and protect her, but also to reform her body when she takes damage. Next, a level appropriate enemy makes a ranged Strike against her and crits for 64 cold damage. With a little luck, shattering gem blocks 20 damage and explodes in the enemy's face, dealing 4d8 damage to the foe (if he's close enough). Her damage is further reduced by 15, due to her major ring of fire resistance. On her turn, she regenerates 15 more damage. She is left only with 14 damage remaining which, if she can get some breathing room, will be healed on her following turn. Had she used a higher level spell slot for shattering gem, she could have easily negated all of the damage from the start.
Example 2: Yiankun faces an especially dangerous brute, and so opens up combat by casting regenerate and shattering gem (9th). On round 2, she goes again, casting stoneskin (8th) upon herself. A bruiser with extreme damage attacks (GMG p.65) slips past the martial characters in the front line and makes a melee Strike against her, getting a critical hit for 100 slashing damage! With a little luck, shattering gem blocks 45 of that damage and explodes in the enemy's face, dealing 9d8 slashing damage. The damage is further reduced by 15, due to her stoneskin spell. On her turn, she regenerates 15 more damage. She is left only with 25 damage remaining, which will be healed in 2 rounds.

Ed Reppert |

For me, the background write-ups are as much fun as the character sheets. :-)
Speaking of her energy resistances, the ring entry in her gear threw me until I realized she can wear four different rings (as long as she can invest them all).

Ravingdork |

For me, the background write-ups are as much fun as the character sheets. :-)
I'm glad you like them. Maybe one of these days I'll write one that doesn't sound so tragic. :P
- Argo - slave
- Auja - cursed, stalker
- Bonk - insane
- Breadcrumbs - coward
- Brendell - unloved (except by his bear)
- Caladrel - abused war orphan
- Caltrop - disgraced
- Chesh - personal loathing
- Daruk - falsely accused
- Dolgrin - psychotic
- Eibon - delusions of grandeur
- Etari - drunken louse
- Galanost - fanatic
- Gebralter - loveless
- Gefglinn - homeless
- Hagor - falsely accused
- Halvin - delusions of grandeur
- Hama - quadriplegic
- Jack - clown
- Jaha - gambling addiction
- Jensen - abusive childhood, dark destiny, lost past, stalkers
- Jihiro - survivor's guilt
- Macellano - subject of homophobia
- Maple - survivor's guilt
- Wooly - senility
- Rassh - slave
- Revin - exile
- Riva - bereaved mother and widow
- Sally - pompous arrogance
- Seighlin - disgraced
- Shisio - lonely, mysterious past
- Slun - oppressed
- Soumral - last surviving sibling
- Tarka - lost and alone
- Worsel - loathsome lawyer
- Yiankun - abused slave, stalker
- Yulia - doom obsessed

Ravingdork |

NEW CHARACTER!
Manny Mancatcher, young bounty hunter (LG male human bounty hunter ranger 2)
“You brought me here to find justice for you. If you can’t even look at me, how much more terrifying do you think this face will be for those who wronged you and yours when I spring it upon them?”
A handy man turned bounty hunter, Manny is a young, lean Taldan man who might have been considered handsome if not for the debilitating burn scars across most of his face. He has dark brown eyes, patchy black hair, and a generally dour demeanor.
Tactics: Lacking the brute strength of other bounty hunters, but cleverer than most, Manny patiently tracks his victims then, rather than confront them directly in open combat, lures them into one of his prepared traps. When his schemes and traps fail, a relatively rare occurrence, Manny instead relies on his keen marksmanship with his crossbow or his trusty hunting hounds to bring his prey to heel.

Ravingdork |
2 people marked this as a favorite. |

NEW CHARACTER!
Zarzuket, woods guide (CG male fey-touched gnome out-of-towner sorcerer 4)
“Tis true that Sally and I have been out here a long, long time. But we’ve never been lonely.”
A hermit and woods guide, Zarzuket is a fearsome sorcerer of the wild lands with all the powers of a druid and none of the restrictions. Despite his many gifts, he generally just desires to be left to his own devices.
Tactics: Use flaming spheres against powerful enemies and your versatile attack cantrips on most everything else. If you need to kite an enemy, use ranged spells or animal form to turn into a deer to skirmish (Stride in, Strike, Stride out). Use your various animal forms for scouting, spying, or thieving. Dominate out-of-combat situations with your high Diplomacy, diplomatic skill feats, and your faerie dust and charm spells. Use pest form or shrink to hide/retreat via your familiar's ground holes when needed.

Karankwan |

NEW CHARACTER!
Hagor, Exile and Firborn Mercenary (LN male smokeworker hobgbolin warrior sorcerer 7)
"Better they rise up as smoke than in rebellion!"
And you thought goblins liked fire! Hagor is a seriously potent blaster with several battlefield control options and a head for effective guerrilla warfare.
Hagor can dish out impressive amounts of damage either by sustaining two castings of flaming sphere (5d6 each round after round), or by simply casting his trademark 8d6+8 fireball or burning hands via blood magic and dangerous sorcery. :D
When he is well protected by his fellow soldiers, and doesn't have to stay on the bounce, he might begin combat with his heavy crossbow to soften up an enemy target before following up with a hard-hitting spell in the same round.
When using his flaming sphere spells to deal sustained damage, he tends to stay more mobile, getting to cover and concealment effectively while wearing down his foes with repeated attacks.
Whenever possible, he engages only when he has set up the battlefield conditions to his liking, using guerrilla ambush tactics and pumping himself up with elixirs and mutagens.
When facing a superior force he first begins by wearing them down indirectly (infiltrating their camp with his infiltrator's elixir and shadow breastplate to destroy weapons, cripple cavalry, and poison food stocks). When combat is finally joined, he divides their efforts with wall of fire, slows their advance with slow, and disrupts their ability to make ranged attacks with stinking cloud.
He also utilizes animal messenger, smoke signals (via colored smokesticks), or patterned lights in the sky (via dancing lights) to relay important battlefield information to his troops.
Whether hiring out his services directly as a military commander or indirectly as a battlefield strategy adviser,...
I really like this concept,however, I'm not sure how Hagor can take the Fighter Dedication with only 12 DEX.
Am I missing something here?Thanks a bunch!
/K

Xenocrat |

NEW CHARACTER!
Seighlin Kurn, the Cracked Man (LE male half-elf Nexian mystic wizard 19)
“Do you fear me? Or perhaps it is that you pity my fate? It matters not which. I once had everything: money, power, respect. I once saw the great secrets of the world. NOW ALL I SEE IS REVENGE!”
A powerful universalist archmage, arclord of Nex, and self-called "Creationist," Seighlin Kurn was brought low by a halfling sorceress years ago; petrified and shattered just as he and his mentor were about to seize control of the nation of Nex. The Cracked Man, as he has since come to be called, is now newly restored, has abandoned his master's old schemes, and lives only to plot his revenge.
Infinite Possibilities should be replaced by Wish in the 10th level slot, as Wish does everything it can but more and better. Infinite Possibilities is best as 2e’s version of Limited Wish in a lower slot.

Ravingdork |

Am I missing something here?
You were not. I've audited the character and corrected this. I also found that he was a couple spells known short, so he now as negate aroma and alarm (3rd) as well too.
Infinite Possibilities should be replaced by Wish in the 10th level slot, as Wish does everything it can but more and better. Infinite Possibilities is best as 2e’s version of Limited Wish in a lower slot.
That's good advice, and I'd recommend that move for anyone with a similar character, but I chose not to give Seighlin wish, as I wanted there to be distinct limitations to his power, namely in his ability to not simply wish for the destruction or location of his nemesis, Yiankun.

Ravingdork |

NEW CHARACTER!
Wellby Tosscobble, egocentric hunter (LE male gutsy halfling hunter ranger 5)
“Take whatever booty you can find, but remember: the beast is mine!”
I've been wanting to do this one for a long time. Wellby Tosscobble is essentially a halfling-version of Disney's Gaston. And yes, he's still quite capable of benching some wenches on benches. XD

Ravingdork |
2 people marked this as a favorite. |

Ravingdork:
How do you create the colored trait images in your documents?
Thanks.
They are not images. They are actually formatted text made in Microsoft Word.
They are 10-point GoodPro-Bold set in all caps, white font color, with a 1-point width tan border box on the text (not the paragraph) and the shading/fill set to the appropriate trait color (also on the text, not the paragraph). I then add three spaces to the left and right of each trait term, which extends the color box 3 en-spaces away from the text. Then, after those three colored spaces, there is another space, in between the trait boxes, which has all the same settings as the colored trait formatting, but has tan shading that matches the text border.
It took some trial and error to figure out how to make it look right in Microsoft Word, so now I don't usually mess with it. I just copy/paste the traits from one character sheet to another then change the white text leaving all the spacing and other settings alone.
I also have this and numerous other formatting options recorded in the styles panel in a PF2E design scheme so I can quickly emulate various looks quickly and as needed.
Here is a screen shot of the settings I use for the traits.
I hope that helps.

Ravingdork |

Follow up: When I try to add three spaces to the right of the text in the box, the cursor moves outside of the box. I can't seem to add the spaces to the right of the word. What do you do?
Yes, I had that issue early on too. Not sure I recall how I resolved it. Try copying and pasting the formatted text from the left side to the right. Let me know if that works.

Ravingdork |
1 person marked this as a favorite. |

No....
If you figure out how you did it, would you please let me know? I'll keep trying.
When in Microsoft Word try Shift + Ctrl + Spacebar when next to the colors and it will insert a non-breaking space that pulls the color along with it. That seems to do the trick for me.

Tarondor |

I hate to keep pestering you in a public forum, but maybe someone else will benefit from it, too. If you'd like to talk offline, please PM me.
I can make one keyword/trait look great. But when I try to add the next trait, it won't let me separate them with a line. It forces them into one box.

Ravingdork |
1 person marked this as a favorite. |

I hate to keep pestering you in a public forum, but maybe someone else will benefit from it, too.
I'm responding here for that very reason, so don't worry too much about it.
I can make one keyword/trait look great. But when I try to add the next trait, it won't let me separate them with a line. It forces them into one box.
If you've set up tan boxes that match the border color already, just use your copy format tool or your styles toolbar to turn one of the colored spaces into a tan one. There shouldn't be any white gaps between traits.
Here's a quick video that shows the keyboard shortcuts for the copy format tool.

Tarondor |

Anything I try to put on that line, it tries to include in the original box. It won't let me set up any other boxes.
EDIT: I Just figured it out! You have to create the tan "boxes" (the separator lines) as boxes within the text box, not outside it.
Thank you, Ravingdork!

Ravingdork |

NEW CHARACTER!
Mighty Elmon, slinger and monster slayer (NG male gutsy halfling martial disciple fighter 8)
“Judge me by my size do you?”
Mighty Elmon is a deceptively powerful halfling slinger. Eager to help people and stop the devastation spreading across the land, he joined with the Knights of Lastwatch and proceeded to turn his talents with slings against the Whispering Tyrant’s forces. He often underplays his strength and skill, relying on his small size and simple appearance to lure his foes into a false sense of confidence. Many undead horrors and Oprak raiders have learned one final lesson on how truly “mighty” young Elmon can really be.
Tactics: Elmon is an exceptional climber, jumper, and ranged combat skirmisher. Therefore he could serve as a hidden sniper in a relatively safe location, such as the top of a high wall or nearby tree. If no tall hiding places are available, he could simply wear down his foes by simply keeping out of their reach as he continually pelts them, dashing from cover to cover as he reloads against ranged foes.
Since he poached many of the ranger's abilities, he can open up the first round of combat with Hunt Prey/Monster Hunter, Point Blank Shot, and Running Reload. In succeeding rounds he can use Running Reload and Hunter's Aim. This will net him a +2 to hit, +2 to damage and the ability to ignore his target's concealment. Stacked with his high attack rolls from Weapon Mastery and high damage rolls from Weapon Specialization should allow him to really put the hurt on his foes with a higher degree of critical hits.
Though I recognize that it won't fly at many tables, this stat block assumes that (1) he can wield his halfling sling staff as a staff and (2) that his halfling sling staff and bola count as a sling for the purposes of Titan Slinger. At tables where this is acceptable to the GM, it makes him a versatile switch hitter capable of performing in melee and at range quite well.
In the event that your GM doesn't agree, simply ignore the staff line in favor of the shortsword and reduce the damage for the bola and halfling sling staff.

Ed Reppert |

Hm. Don't know "Knights of Lastwatch". Did you mean "Knights of Lastwall" or is this some new group?
Not sure how you're envisioning the weapon(s). I would think that a sling staff could be used as a staff, though the Y construction at one end might be problematic. I also think that one could perhaps detach the sling part from a sling staff and use it separately. A bolas, however, is a distinct weapon. I don't see how that would work as a sling or the sling part of a sling staff.
That said, this is an interesting character concept. I may play around with it a bit. :-)

Ravingdork |

Hm. Don't know "Knights of Lastwatch". Did you mean "Knights of Lastwall" or is this some new group?
Yes I did, it's just a typo. Will fix soon.
Not sure how you're envisioning the weapon(s). I would think that a sling staff could be used as a staff, though the Y construction at one end might be problematic. I also think that one could perhaps detach the sling part from a sling staff and use it separately. A bolas, however, is a distinct weapon. I don't see how that would work as a sling or the sling part of a sling staff.
That said, this is an interesting character concept. I may play around with it a bit. :-)
Titan Slinger says it works with slings. I'm operating under the assumption that it is referring to the sling weapon group rather than the individual sling weapon. I know not everyone agrees with that interpretation though, so I made a note of it in my post so that anyone else looking at it would know what was going on.
Sling staffs in 1E could be used in melee, though that isn't explicitly stated in 2E, staffs and clubs cost 0gp because they're basically just sticks. So I like to think that the sling staff can be wielded in melee as a staff because (1) it has "staff" in its name, (2) it weighs the same, (3) a staff costs 0gp, implying it's just an appropriately balanced stick, and (4) because spell staffs can have far more awkward ends than a sling and still be wielded as weapon staffs.
As for how I'm envisioning it: I imagine the sling staff looking like a a quarterstaff with a sling attached to it in this case (as shown in the character portrait, which I specifically Photoshopped for that look), rather than the slingshot it is sometimes portrayed as. When wielded in melee, it is simply used to whack people in much the same way as a quarterstaff would be.
So it might not be strictly by the rules, but I think there is enough logic there to warrant including it in the character with a footnote for those people with more lenient GMs. Even under more strict rules interpretations, the character remains quite interesting and playable I think.

Ravingdork |
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CHARACTER UPDATE
I've replaced Yiankun Lee's homebrew clashing rocks spell with the new upheaval spell from Extinction Curse #6: The Apocalypse Prophet. Storm of vengeance is now a signature spell.

Ravingdork |

NEW CHARACTER!
Alleunti Dilesi, the Great Deceiver (CG female ancient elf charlatan sorcerer 10)
“If you knew what I know about those abominable fiends, you would abandon your silly crusades and spend what time you have left with those closest to you. That is why I seldom speak of such things—for the sake of the world, for the sake of hope.”
Lady Dilesi is a product of the Worldwound incursion. Witness to its creation and close enough to absorb some of its ambient magic she was forever after cursed with fell, demonic power. She spent decades possessed by demons, working against the Mendevian Crusades as a spy and saboteur. Ultimately, she would be rescued by a crusader and find faith in Nocticula, the Redeemer Queen. Having learned a great deal about the Worldwound, and of demons, she served in the final crusade as a demon slayer and sage. Due to her extensive exposure to fiends during the entirety of the Worldwound's existence, she may well be the world's foremost expert on demon-kind today.
Tactics: Alleunti possesses a wide variety of magical attack forms that allow her to always target the weakest save of her foes. She also has a couple one-action attack forms, allowing her to use up all of her actions for offense when needed. For example, she could open up combat with abyssal wrath, then follow up with Battle Prayer or a bite from glutton's jaw for a little extra damage (and temporary hit points).
She can also debuff enemies with dispel magic, fear, ray of enfeeblement, slow, or swamp of sloth.
Alleunti possesses many divination spells and abilities, some of which come from her mother's staff of divination. Her other out-of-combat abilities make her a capable master of disguise, spy, and saboteur more than capable of sowing discord and chaos.

Ravingdork |

NEW INTRO VIDEO!
I'm going to be starting Extinction Curse: The Show Must Go On for my players soon, so...I kind of did a thing. Hope you enjoy it. XD
EDIT: YouTube is being persnickety at the moment, so please use this link for now. Hopefully, YouTube will get it resolved soon.

HumbleGamer |
SOLDIER-1st wrote:The one drive link is showing a problem too.Is it a play issue, or are you unable to download it as well?
Just a play issue for me ( both desktop and mobile devices ).
Download worked perfectly, as for the dowloaded video.
I forget, really good Idea Ravingdork.
I am sure they are gonna love it!

Ravingdork |

Here's a DropBox link for the video which I'm hoping will let people watch it without the need to download it.
When I previewed it, it played in 720p HD, even though the download file is 1080p HD.
Also, Fox and YouTube upheld their copyright claim and pulled my video for good. What I don't get is why I was targeted in the first place. I literally took all of my footage from OTHER YouTube videos that weren't treated the same way. Why do they get to keep their unedited movie clips, but my game parody gets revoked? Doesn't make a lick of sense!

Ed Reppert |

NEW INTRO VIDEO!
I'm going to be starting Extinction Curse: The Show Must Go On for my players soon, so...I kind of did a thing. Hope you enjoy it. XD
EDIT: YouTube is being persnickety at the moment, so please use this link for now. Hopefully, YouTube will get it resolved soon.
WOW! That is *great* RD! Thanks for doing it. Paizo should thank you too. :-)
On the Youtube link, youtube says Fox has blocked the posting on copyright grounds. Seems to me it ought to fall under fair use, but I'm not a lawyer. The Onedrive didn't play, or rather did play but didn't show anything. The download worked fine though. I'm saving it. :-)
Edited: It played at 1080 for me in Quicktime Player (I'm on a Mac).
No telling what'll happen when lawyers get involved. :-(

Ravingdork |

Very cool. Was that Hugh Jackman?
Yes.

Ravingdork |
1 person marked this as a favorite. |

NEW CHARACTER!
Jackal Maulsons, Artificer of War (LG male versatile human artisan evoker 7)
“The rule of law is only as strong as the people who uphold it.”
Jackal is a Mwangi orphan who was raised in Galt, where he sought justice for the man accused of murdering his family. Forced to flee for his life after defying the kangaroo courts and freeing the alleged killer, he traveled across the Inner Sea and beyond, seeing such exotic locales as the ruins of Numeria and the empire of Tian Xia. In those lands he learned a great deal about foreign weapons, electricity, and gravity magic. He now works out of Magnimar as an arms dealer trading in magical armaments and foreign weapons.
Tactics: Jackal is a magus with unique tools and a unique skill set. When able, use invisibility and an illusory creature of yourself to mislead foes while you ambush them from another direction with your blast spells. Use gravity well and shockwave to control your enemies. When forced into the open rely on mirror image to protect yourself while keeping your distance with fleet step, haste, or jump. You're tougher than most wizards, but you still need to play smart. If forced into melee, make the best of it with true strike, bespell weapon, and rapid strikes with your katana. Don't bother with the alien knife unless you're desperate; it's little more than a trophy, or a tool of intimidation against the weak.
Outside of combat you are a master of law and procedure. Few know courts and trade guilds like you do. Put those skills to use keeping yourself and your allies out of trouble. You're also an artificer, so always be on the lookout for new formulas (particularly those of weapons and tools of war) with which to craft new items for market.
Character Inspirations: Ben Matlock (trial discipline), Frank Columbo (investigative wits), Joseph Dredd (unshakable resolve), Kraft Lawrence (trade knowledge), Masato Sanada (business handling), Nick Fury (cool under pressure), Ringo Ōhoshi (insane inventions), and Yondu Udonta (intimidation tactics)

Ravingdork |
1 person marked this as a favorite. |

NEW CHARACTER!
Kujo the Butcher, Seascarred Cannibal (CE male versatile human wavetouched barbarian 9)
“I’m going to flay you alive and use your guts as chum!”
There are few pirates more recognizable throughout the Inner Sea than the obese, albino Bonuwat known as Kujo, the Butcher. Infamous for his vicious and bloody fighting style as well as his excessive cruelty, Kujo revels in the violent dismemberment of his foes, never missing a chance to put on an especially gruesome display for enemies and allies alike. Many are the stories in which he slowly carved into his prisoners with his many knives or consumed their flesh in an orgy of blood.
Though many a jest and rumor claim that Kujo has shark blood in his veins, few outside of his immediate crew are aware of Kujo’s heritage as one of the abominable seascarred—distant cousins to true weresharks. He is loath to reveal this secret to outsiders and is quick to devour anyone who might question him on the matter. Kujo has always felt an almost spiritual connection with the ocean and, like most seascarred, makes his living on or near the open sea (as a pirate in his case, or as a butcher when the need to lay low arises). The sea is his god and it constantly demands sacrifice and blood-stained waters, and Kujo is all too happy to oblige.
Nearly as infamous as Kujo himself, is the giant hooked axe he always carries with him. Called “Wavesplitter,” the axe is said to have been a war trophy taken from a river giant lord with which Kujo once had a dispute. After butchering its former owner, Kujo had the axe head fitted to a heavy haft sized for him and modified to look especially menacing, to better fit his frightening personality. He even went so far as to hang a stylized ribbon made of its former owner’s scalp from its haft—a constant reminder to all that none are too big to be cut down to size.
Tactics: Charge into the fray from hiding, screaming like a sea devil with Battle Cry, to scatter your lesser foes with panic before they realize the true terror that has befallen them. Hack and tear as many enemies as you can with your axe (when not raging) or your jaws (when raging). Chase the cowards if need be, whilst remaining mindful of your surroundings. Revel in the bloodshed. If you can't use an action to hurt someone, use it to Demoralize and spread additional fear and panic, or grapple with Assurance so you can rend foes in later rounds. If ever you have someone in a grapple, use Thrash repeatedly for automatic damage. Fight simply, savagely, but not stupidly.
Character Inspirations: Blackbeard, Bloth (The Pirates of Darkwater), Horrus Riptooth (Skull and Shackles), the Seascarred (Blood of the Moon), Ulysses Klaue (the Black Panther)

Ravingdork |
1 person marked this as a favorite. |

NEW CHARACTER!
Heathcliff the Blood Knight, Aldori Swordlord (N male versatile human Rostland partisan fighter 12)
“Bear witness to my glory!”
Whether leading soldiers in a suicidal charge or booting serving girls out of his bed in the morning, Heathcliff cares little about the people around him. More than money, love, or lust, Heathcliff cares about the prestige of his realm. Even more than that, however, he strives with every encounter to increase his own legend, whether as a scoundrel or a saint.
Tactics: This guy has so many single action, free action, and reaction options, you can really mix and match as you choose. A good opening round might look like this though: (1) Draw your sword as a free action at the start of a conflict from your gloves of storing, (2) use one action to activate the Dueling Dance stance to enjoy +2 AC for the rest of the encounter, (3) use one action to enter a rage for the damage bonuses (if you don't mind a minor dip to AC), then Demoralize the enemy with your Intimidation skill or Recall Knowledg to learn more about your foe.
Let the enemy come to you if possible, activating your serrating rune for additional damage in round 2, then using Snagging Strike to further debuff your foe while you deal damage. Follow up with a second strike, using your bloodseeker beak if you hit.
Altogether, your round 2 damage should be in the ballpark of 2d8 + 1d12 + 1d4 + 9 plus 1d6 persistent bleed.
If the enemy refuses to close (such as with many ranged enemies), consider opening up round two with a Sudden Charge and Snagging Strike isn't a bad way to go, or using your Acrobatics, Athletics, and skill feats to better close the distance. Rely on those same skills to escape if necessary, whilst never publicly admitting defeat. Take care to use your reaction abilities wisely, as you only get one.
Possible Progression: I'd have liked to have given him Combat Reflexes, but Saving Slash and Duelist's Dance were just too tempting at those levels. Definitely consider adding it, if you play the character at later levels. Other appropriate class feats include Boundless Reprisals, Disruptive Stance, Guiding Riposte, Improved Dueling Riposte, Savage Critical, Stance Savant, and Unnerving Prowess.
Character Inspirations: Achilles (Troy), Alain (Pathfdinder iconic), Anakin Skywalker (Star Wars), Bill the Snake Charmer (Kill Bill), Gilderoy Lockhart (Harry Potter and the Chamber of Secrets), Hector Barbossa (Pirates of the Caribbean), Miyamoto Musashi (history)

Ravingdork |
1 person marked this as a favorite. |

NEW CHARACTER!
Allisar the Giantess, Belkzen Slayer (CN female half-orc Belkzen slayer barbarian 8)
“Die.”
Orcs are a people of violent passions in all that they do, not just war. Bonds of blood are especially strong among orcs, and lineage is important. The strongest orc bands are typically made up of brothers and sisters in more than arms; orcs fight harder when they are protecting their own kinsfolk, and orc warriors will fight tirelessly to avenge fallen family members. This emphasis on bloodlines is not an altruistic one, however, and is in fact a double-edged sword. Orcs whose families have been killed find themselves at the bottom of the clan’s totem pole, and even a famous chieftain can become powerless overnight if their brethren aren’t there to back them up. Such was the fate of young Allisar when the Whispering Tyrant's forces laid siege to the orc city of Urgir in Belkzen resulting in the Battle of Nine Broken Skulls.
Tactics: Is that Tar-Baphon flying an undead dragon? When he swoops down to use the monster's breath weapon, use Sudden Leap to high jump over his head, stabbing down with your polearm as you do so. Then fall onto the beast's back while activating your snapleaf to turn invisible. When the undead general (Darn! It's not the Whispering Tyrant!) thinks you've fallen back to ground, catch him off guard and shove him off his saddle. Take control of his mighty steed and use it against the enemy forces before driving the abomination into the ground.
Or something like that. Due to her high speed and crazy athletic capabilities, Allisar is more than ready to perform all kinds of crazy physical feats, ranging from jumping atop flying beasts, to bounding up structures like the incredible Hulk, to making Aquaman blush when she outswims him. Use this high maneuverability to your advantage. You are a deadly threat to absolutely everything within 100 feet of you (90 feet Sudden Charge + 10 foot reach) and within 60 feet of the ground. That is your kill zone. Let nothing ever escape it.
Between your feats, class abilities, and magical items, you can make some crazy jumps. If I did my math right, your range is somewhere in the vicinity of...
Leap (single action) - Vertical 10 feet / Horizontal 30 feet
Long Jump (single action) - minimum 31 feet / maximum 50 feet
High Jump (single action) - minimum 10 feet / maximum 13 feet
Sudden Leap (two actions) - minimum 31 feet / maximum 50 feet
With a polearm, you can potentially attack anything within 60 feet of your jumping surface.
For anything flying higher than 60 feet, resort to your bow and viper arrows to harry them, or at least get a little extra poison damage. Nothing quite like snakes on a plane to interrupt the in-flight entertainment.
If ever you're wondering what to do with a third action, consider using Intimidating Glare to make things easier on your allies.
Possible Progression: I'd recommend Attack of Opportunity and Giant Stature to better take advantage of your reach; Battlecry, Furious Bully, Intimidating Prowess, Raging Intimidation, and Terrifying Howl to better push people around; and Pervasive Superstition and Fast Recovery to better defend against magic, disease, and poison. Also consider dipping into Fighter Dedication to pick up Felling Strike to better bring aerial foes within range of your allies.
Character Inspirations: Aquaman (DC comics), John Carter (John Carter of Mars book series by Edgar Rice Burroughs), Lost Omens World Guide (Belkzen section), Tarzan (authored by Edgar Rice Burroughs), every orc and uruk hai in Lord of the Rings

Ravingdork |

If you like any of the seven new characters released in the last month or so, as ell as the inclusion of tactics, possible progressions, and character inspirations, please be sure to hit the Favorite button on the original post if you haven't already. Besides becoming a Patreon donor and posting to this thread, it's the only way I can track how much people want me to keep doing this kind of thing.
Any feedback into the new characters and/or features is also appreciated.
If you're an American, then I hope you have a wonderful and safe Independence Day weekend! :D
If you're not an American, then I hope you have a wonderful and safe weekend too! :)

Ravingdork |
1 person marked this as a favorite. |

EXTENSIVE CHARACTER AUDITS NOW COMPLETE
Just wanted to let everyone know that after two weeks of grueling work, I have just completed a MAJOR character audit of all fifty of my 2nd Edition characters within the emporium, using both Excel spreadsheets and Pathbuilder 2E recreations to ensure the maximum possible rules adherence.
I'm sorry to say that nearly every character had at least one error. Usually it was just a minor error, such as a miscalculated skill value, but occasionally it was not so minor, such as when the lack of a necessary prerequisite necessitated a partial character rebuild.
Despite that surprising revelation (I'm nothing if not meticulous--or at least I thought I was), I can now say with the utmost confidence that the character gallery now adheres to all of the game's rules with 99.9% accuracy. Furthermore, I will be checking my work via the Pathbuilder 2E app with all new characters moving forward, so simple mistakes like these will most certainly be a thing of the past.
So...hurrah! :P

Ed Reppert |

How, in your opinion, does Herolab Online compare with Pathbuilder 2E with respect to rules adherence and ease of use?
Academic interest only, since I'm a Mac person -- I don't do Windows. Or Android.

Ravingdork |

How, in your opinion, does Herolab Online compare with Pathbuilder 2E with respect to rules adherence and ease of use?
Academic interest only, since I'm a Mac person -- I don't do Windows. Or Android.
I've never been a fan of Hero Lab, in large part due to the extreme cost required to keep up with new products (it feels too much like buying all my books twice), but also because of how poorly it exports character sheets/stat blocks, and how it often takes its own (sometimes incorrect) interpretations of the rules.
I find Pathbuilder 2E to be far easier, cheaper, and more accessible (unless you use an iPhone). Even if you resort to buying an Android phone just to run Pathbuilder 2E, it can still be cheaper than Hero Lab sometimes. And you don't even have to do that because the Blue Stacks Android Emulator is a thing (and I've been using that extensively to use Pathbuilder on my PC, even though I also have it on my phone.
In full transparency, I've only personally used Hero Lab once or twice during the 1E era, but have seen friends use it dozens of times. I know nothing about how it is today, in the 2E era.