Mark Moreland Director of Brand Strategy |
when does the df version become available
PDFs generally go on sale about two weeks after subscriber shipments go out or around when the books show up in retail stores after they go through the distribution pipeline. I'd say around the middle of the month on this one, but the Paizo guys can probably give you a more precise date.
eirip |
Let me start off by saying I love love love the pathfinder adventure path. The quality of your products, particularly the adventure path's is second to none!
That being said, please Paizo get rid of the set piece adventure and please return to giving us 10 pages of material that is directly related to the storyline. I know we have the option of running this material in our campaign but I would rather have material that is directly related to the story and not have to come up with an idea of why my pc's would bother going on Captain Grudge's ship.
Qaballa |
Let me start off by saying I love love love the pathfinder adventure path. The quality of your products, particularly the adventure path's is second to none!
That being said, please Paizo get rid of the set piece adventure and please return to giving us 10 pages of material that is directly related to the storyline. I know we have the option of running this material in our campaign but I would rather have material that is directly related to the story and not have to come up with an idea of why my pc's would bother going on Captain Grudge's ship.
Agreed, I'd also much rather have the same length of adventure as the first 2 AP's were rather than the shorter ones of Second Darkness with the 'optional' extra
Alison McKenzie |
Due to some scheduling issues on my part, and some large amounts of "issues" on the part of the USPS, my copy of ISSUE #14 has been mistakingly returned.
As I have paid for the copy... once it arrives there, is there any way to have it reshipped?
Hi! I've emailed you a response to this question.
Neil Mansell |
I liked the combats, the roleplaying, and I loved the plot overall.
But I'm not a fan of these set-piece adventures. It feels like they're just taking up space or killing time. This one certainly felt that way. Ship battles are nothing new, any ameuteur DM could create something identical. I kind of felt the same way about the set-piece in #14.
Devil of Roses |
So I'm a little curious... is there a better explanation as to why Greater Teleport doesn't permit travel between planets? As it stands the explanation presented under the 'Spells' category doesn't make much sense and seems like a weak attempt to restrict such travel only to those capable of casting ninth level spells. Mainly because the arguments provided are virtually all rendered null and void by the fact that teleportation takes the traveler through the astral plane. It doesn't require comprehending the distance or speed of the planet, nor does the magic go through actual space to get there (and thus cannot be diffused) so is it just to make sure that lower level travel between the planets is restricted to gates? Or is there, perhaps, a better explanation?
Don't get me wrong, I love the article, but the given explanation is weak from a flavor and mechanical explanation.
Boerngrim |
I tend to agree that the argument against Greater Teleport being able to transport people to the other planets feels a bit weak. It does give DMs who don't want to take their campaign there an out, though. I think it would be more logical to assume that wizards don't teleport to the other planets because they aren't aware of them, or have no good reason to go, rather than put up a "rules wall" to prevent it.
Still, I too love the article, as a whole.
James Jacobs Creative Director |
If you want greater teleport to allow planetary travel in your game, go for it!
We decided to set it up the way we did to make interplanetary travel less easy to do with spells, so that travelers would need to seek out other types of travel (portals, spaceships, whatever) to get from planet to planet. That, and teleporting across such immense distances is a HUGE step up from going from continent to continent, and it just felt right to prevent such power from being something you could achieve at anything lower than very high level.
Boerngrim |
If you want greater teleport to allow planetary travel in your game, go for it!
We decided to set it up the way we did to make interplanetary travel less easy to do with spells, so that travelers would need to seek out other types of travel (portals, spaceships, whatever) to get from planet to planet. That, and teleporting across such immense distances is a HUGE step up from going from continent to continent, and it just felt right to prevent such power from being something you could achieve at anything lower than very high level.
I get where you're coming from on that sir. I was thinking that Greater Teleport allowed for interplanar travel, and based on that assumption I didn't think traveling to another planet was more powerful than traveling to another plane of reality. I seem to be confusing 3e's Greater Teleport with the old Teleport Without Error from 2e. That happens to old fogies like me sometimes. :)
Devil of Roses |
If you want greater teleport to allow planetary travel in your game, go for it!
We decided to set it up the way we did to make interplanetary travel less easy to do with spells, so that travelers would need to seek out other types of travel (portals, spaceships, whatever) to get from planet to planet. That, and teleporting across such immense distances is a HUGE step up from going from continent to continent, and it just felt right to prevent such power from being something you could achieve at anything lower than very high level.
I understand. Were I to run a campaign involving the planets I might do the same or perhaps go the Forgotten Realms Underdark route wherein you cannot teleport there due to the radiation. Have that act as the little caveat in the spell description mentioning that magical and physical energy might hamper teleportation magics.
Ross Byers RPG Superstar 2008 Top 32 |
Marco Massoudi |
I don't understand Paizo's politics of not selling this to distributors.
I had to go to amazon.de (germany) to get the Second Darkness AP books, as my flagstore (germany's biggest) CAN'T order it from ANY distributor.
I paid between €20 and €30 per issue.
Now the only AP book of 106 so far that i don't own is AP #14, which i ordered 3 months ago for €20 from amazon.de.
They havn't delivered it so far and have problems getting it.
I would cancel my order and buy it from another seller, but the lowest price has now risen to €54!
As i understand it, there have been over 1000 pieces of this issue in your warehouse in november 2015 and you are offering them for $10 since a few month ago.
I don't have a credit card at the moment and have no intentions of putting up with customs.
So why not make these available to everyone?
Why limit it to one issue per customer?
No wonder this hasn't sold out.
Please consider a european outlet or at least make them available to anyone or in a higher number.
I may order this directly from Paizo in the future, although i have made bad experiences with customs in the past, just to get a complete collection and see how this works...
Gorbacz |
If you're living in the EU and ordering ONLY books from the US, you shouldn't be hit by customs at all, as books from 'Murica are exempt from customs. You theoretically might get hit by VAT, but it has never happened to me in my 8 years of buying things from Paizo.
Just make sure the order doesn't include anything that is not a book. I'll never forget that one time I've added a pack of cards to a 300 USD order and went through hell to get my hands on it :)
GeraintElberion |
I don't have a credit card at the moment and have no intentions of putting up with customs.
It depends on the bank, but I can buy with my debit account from Paizo and just get a small charge for an overseas transaction (£1).
Subscribe too and you'll get the Pathfinder Advantage.
I have never had a customs block for books, and I have been getting them from Paizo at least once a month for more than five years.
Even with postage, you're going to save a lot over that 20-30 Euro amount.
EbonMoone |
I liked the combats, the roleplaying, and I loved the plot overall.
** spoiler omitted **
But I'm not a fan of these set-piece adventures. It feels like they're just taking up space or killing time. This one certainly felt that way. Ship battles are nothing new, any ameuteur DM could create something identical. I kind of felt the same way about the set-piece in #14.
I like to use the set-pieces to personalize the adventure by tweaking it to revolve around some of the PC's backgrounds.