Pathfinder Adventure Path #212: A Voice in the Blight (Spore War 3 of 3)

Pathfinder Adventure Path #212: A Voice in the Blight (Spore War 3 of 3)

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Treerazer's plots for a swift win against the elven nation of Kyonin have been thwarted by the heroics of a band of adventurers. As they seek critical secrets from a mysterious voice calling from an otherplanar realm, though, will a desperate acceleration of the demon lord's plans spell doom for the elves? Can the heroes stop him in time?

The Voice in the Blight is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Spore War Adventure Path, a three-part monthly campaign in which a group of adventurers aid the elves in a war against an army of demons. This adventure also includes an article that explores the regional ramifications of the Spore War, powerful new magic items to aid heroes against their foes, and several sinister new monsters.

Written by: Rigby Bendele.

ISBN-13: 978-1-64078-651-6

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Preorder, expected approximately 5 Mar 2025

Ships from our warehouse in 3 to 5 business days.

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Paizo Employee Sales & eCommerce Assistant

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Announced for March! Product images and descriptions are not final and are subject to change. :)


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Pathfinder Roleplaying Game Superscriber

IM SO EXCITED AHHHHHHHHHH

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

LFG!!!!!!!!!


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That regional article sounds very fun.

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Ooooh! The QUEEN!


Excited to get my hands on the regional article!

Paizo Employee Creative Director

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Just to manage expectations: The "regional article" is in fact this Adventure Path's "Beyond the Campaign" article. It still does what it says on the tin, but more in the scope of "what's next" rather than being a generalized article.


James Jacobs wrote:
Just to manage expectations: The "regional article" is in fact this Adventure Path's "Beyond the Campaign" article. It still does what it says on the tin, but more in the scope of "what's next" rather than being a generalized article.

Good to know! Thanks, James.


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Pathfinder Roleplaying Game Superscriber

So excited for this.
Especially for the Treerazer fight.


Great cover!


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I hope we actually get to kill Treerazor. Too many adventures (across companies) always have you defeat “aspects of.” It’s interesting that the APs often have you take part in earth shattering events (breaking Tar-Baphon seals, build whole new nations, etc.) but is always very tentative on letting you completely destroy the iconic baddies, although it’s arguably less status quo impacting on other things APs let you do.

I get not fully breaking toys but 18 years later, I think we should get to shatter one…

Paizo Employee Creative Director

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NumberA wrote:

I hope we actually get to kill Treerazer. Too many adventures (across companies) always have you defeat “aspects of.” It’s interesting that the APs often have you take part in earth shattering events (breaking Tar-Baphon seals, build whole new nations, etc.) but is always very tentative on letting you completely destroy the iconic baddies, although it’s arguably less status quo impacting on other things APs let you do.

I get not fully breaking toys but 18 years later, I think we should get to shatter one…

To answer that question... (and after a sneaky correction of the spelling of Treerazer in your quoted message)...

Spoiler:
This one is not tentative about letting you fight Treerazer. "Kill the toughest monster in the book" is a plot we did back in the Dungeon Magazine era, where we did Savage Tide and the PCs got to kill Demogorgon (who was the toughest monster in the original AD&D Monster Manual.

Since then, I've tried multiple times to get a "kill Tarrasque" Adventure Path off the ground, since in 1st edition Pathfinder, Tarrasque was the toughest monster in the Bestiary. Alas, that never came to pass for various reasons, and now that ship has sailed.

So the time was more than right to put Treerazer out there for PCs to potentially defeat. After all, that was the plot of one of the first adventures I ever wrote for my Homebrew. I used some elements of that adventure "The Secret of Deathstalk Tower" in the adventure of the same name I wrote for part 2 of "Spore War" in fact, although you don't confront Treerazer until the last adventure.

Whether or not your PCs can kill him depends on how much success they have on the adventures themselves to build up their resources and to whittle down his!

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Aww man, would have been nice to kill off Tarrasque before he got banished by lawyers x'D


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If this suggestion for a PF2 mythic AP happens, there might be the opportunity to kill one of the other Spawns of Rovagug...


Is it ppssible to kill Treerazor sans mythic poeer?

Paizo Employee Creative Director

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Terevalis Unctio of House Mysti wrote:
Is it ppssible to kill Treerazor sans mythic poeer?

I suppose folks will have to play the Adventure Path to find out!


Terevalis Unctio of House Mysti wrote:
Is it ppssible to kill Treerazor sans mythic poeer?

In a purely mechanical lens, yes. At level 20 you are more tolerant to harm than at low levels, so with a bit of prep, maybe some allies, a party of non-mythic level 20 characters can take down Treerazer.

It's above an extreme encounter, but with castings of 9th rank heroism, 7th rank haste, dissapperance, some hero point, and other buff spells precasted or easily cast at the start of encounter, you can narrowly defeat him.

Paizo Employee Creative Director

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Regarding Treerazer being level 25 and this NOT being a mythic Adventure Path, and getting a little bit more spoilery about the adventure (without spoiling TOO much, I hope...)

Spoiler:
A significant part of the entire Adventure Path is built toward giving the PCs advantages or denying Treerazer advantages so that when the final fight comes, it's no longer beyond an extreme encounter. Depending on how much success a group has in preparing, it could come down to a Severe encoutner in threat level.

If your group is particularly experienced in the game and works together well you'll have an even easier time fighting him, in fact.

I'm looking forward to hearing how various tables fared against him in the final encoutner... and kinda dreading it too. I did playtest the encounter, with a group of PCs who were all hyperspecialized in a way to take advantage of fighting a demon whose powers are largely skewed away from long range tactics. The unprepared raw party held their own against him for 5 rounds before we gave up as it became obvious that Treerazer was doing just fine and they were all about out of options and after some important NPC allies died. The same party with ALL of the adventure-granted advantages and disadvantages took Treerazer out in 2 rounds with no PC deaths. (Although that WAS skewed by me rolling a super low number on Treerazer's initiative... but still, even if he'd gone first it wouldn't have gone well for him.)

It's a tough thing to set up so that it's satisfying and not either a disappointing simple fight or an unfair can't win fight. Hopefully it'll work out well for most groups, and for those who it doesn't, hopefully the trip TO that fight through the adventures was a lot of fun anyway!


I am so ready for this!


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
James Jacobs wrote:
NumberA wrote:

I hope we actually get to kill Treerazer. Too many adventures (across companies) always have you defeat “aspects of.” It’s interesting that the APs often have you take part in earth shattering events (breaking Tar-Baphon seals, build whole new nations, etc.) but is always very tentative on letting you completely destroy the iconic baddies, although it’s arguably less status quo impacting on other things APs let you do.

I get not fully breaking toys but 18 years later, I think we should get to shatter one…

To answer that question... (and after a sneaky correction of the spelling of Treerazer in your quoted message)...

** spoiler omitted **

Spoiler:
Awesome! Very cool insight into previous, pre-Pathfinder APs too!
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