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NumberA |
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![Glowing Gourd](http://cdn.paizo.com/image/avatar/PZO1129-Gourd_90.jpeg)
I hope we actually get to kill Treerazor. Too many adventures (across companies) always have you defeat “aspects of.” It’s interesting that the APs often have you take part in earth shattering events (breaking Tar-Baphon seals, build whole new nations, etc.) but is always very tentative on letting you completely destroy the iconic baddies, although it’s arguably less status quo impacting on other things APs let you do.
I get not fully breaking toys but 18 years later, I think we should get to shatter one…
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
I hope we actually get to kill Treerazer. Too many adventures (across companies) always have you defeat “aspects of.” It’s interesting that the APs often have you take part in earth shattering events (breaking Tar-Baphon seals, build whole new nations, etc.) but is always very tentative on letting you completely destroy the iconic baddies, although it’s arguably less status quo impacting on other things APs let you do.
I get not fully breaking toys but 18 years later, I think we should get to shatter one…
To answer that question... (and after a sneaky correction of the spelling of Treerazer in your quoted message)...
Since then, I've tried multiple times to get a "kill Tarrasque" Adventure Path off the ground, since in 1st edition Pathfinder, Tarrasque was the toughest monster in the Bestiary. Alas, that never came to pass for various reasons, and now that ship has sailed.
So the time was more than right to put Treerazer out there for PCs to potentially defeat. After all, that was the plot of one of the first adventures I ever wrote for my Homebrew. I used some elements of that adventure "The Secret of Deathstalk Tower" in the adventure of the same name I wrote for part 2 of "Spore War" in fact, although you don't confront Treerazer until the last adventure.
Whether or not your PCs can kill him depends on how much success they have on the adventures themselves to build up their resources and to whittle down his!
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Dragonchess Player |
![Wil Save](http://cdn.paizo.com/image/avatar/private/Wil-Wheaton-2.jpg)
If this suggestion for a PF2 mythic AP happens, there might be the opportunity to kill one of the other Spawns of Rovagug...
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qwerty3werty |
![Babau](http://cdn.paizo.com/image/avatar/PZO9261-Babau_90.jpeg)
Is it ppssible to kill Treerazor sans mythic poeer?
In a purely mechanical lens, yes. At level 20 you are more tolerant to harm than at low levels, so with a bit of prep, maybe some allies, a party of non-mythic level 20 characters can take down Treerazer.
It's above an extreme encounter, but with castings of 9th rank heroism, 7th rank haste, dissapperance, some hero point, and other buff spells precasted or easily cast at the start of encounter, you can narrowly defeat him.
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![James Jacobs](http://cdn.paizo.com/image/avatar/private/JamesJacobs.jpg)
Regarding Treerazer being level 25 and this NOT being a mythic Adventure Path, and getting a little bit more spoilery about the adventure (without spoiling TOO much, I hope...)
If your group is particularly experienced in the game and works together well you'll have an even easier time fighting him, in fact.
I'm looking forward to hearing how various tables fared against him in the final encoutner... and kinda dreading it too. I did playtest the encounter, with a group of PCs who were all hyperspecialized in a way to take advantage of fighting a demon whose powers are largely skewed away from long range tactics. The unprepared raw party held their own against him for 5 rounds before we gave up as it became obvious that Treerazer was doing just fine and they were all about out of options and after some important NPC allies died. The same party with ALL of the adventure-granted advantages and disadvantages took Treerazer out in 2 rounds with no PC deaths. (Although that WAS skewed by me rolling a super low number on Treerazer's initiative... but still, even if he'd gone first it wouldn't have gone well for him.)
It's a tough thing to set up so that it's satisfying and not either a disappointing simple fight or an unfair can't win fight. Hopefully it'll work out well for most groups, and for those who it doesn't, hopefully the trip TO that fight through the adventures was a lot of fun anyway!
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NumberA |
![Glowing Gourd](http://cdn.paizo.com/image/avatar/PZO1129-Gourd_90.jpeg)
NumberA wrote:I hope we actually get to kill Treerazer. Too many adventures (across companies) always have you defeat “aspects of.” It’s interesting that the APs often have you take part in earth shattering events (breaking Tar-Baphon seals, build whole new nations, etc.) but is always very tentative on letting you completely destroy the iconic baddies, although it’s arguably less status quo impacting on other things APs let you do.
I get not fully breaking toys but 18 years later, I think we should get to shatter one…
To answer that question... (and after a sneaky correction of the spelling of Treerazer in your quoted message)...
** spoiler omitted **