Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters!
Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Pathfinder Monster Core includes:
Over 400 individual monster writeups, including everything from common animals, like wolves and bears, to terrifying supernatural foes, such as the rune giant or the grim reaper!
Eight brand new dragons to challenge your players, including the power-hungry fortune dragon, the peerless adamantine dragon, the mischievous mirage dragon, the fiendish diabolic dragon, and more!
Classic monsters drawn from mythology, like the minotaur and the medusa, as well as creatures drawn from the legends of the Lost Omens setting, including favorites like the wicked sinspawn and unpredictable proteans.
Simple templates that allow you to customize a monster, making it more or less powerful with just a few simple adjustments.
Guidelines for reading and using a monster statistics, ensuring you get the most out of a creature both in and out of combat.
Lists of creatures sorted by both type and level, making it easy to find the monster you need when you need it.
Fully integrated errata from the first 4 years of Pathfinder Second Edition, including new balance adjustments to ensure that every creature presents a thrilling level-appropriate challenge!
Hundreds of beautiful full-color creature illustrations!
Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
Product- Pathfinder Monster Core
System- Pathfinder 2nd Ed
Producer- Paizo
Price- $59.99 here https://paizo.com/products/btq02ej4 TL; DR-Another Solid Addition to the Core line. 97%
Basics- We’re all gonna die! Monster Core is the last of the three main books needed to play Pathfinder, providing the foes that the heroes will face in their journeys.
Mechanics or Crunch- Paizo knows their math. These monsters are the ones we know, mostly, and love. The Paizo staff designed good monsters and this just gives them the 2.5 glow up new coat of paint the system needed to get them fully ORC compliant. It’s well done. 5/5
Theme or Fluff- The story of the monsters takes a tiny bit of a dip. As we move from 3.5/SRD base to ORC/Paizo’s own world, we lose a few things. A major example is alignment. We have Demons, Daemon, and Devils. We have three different groups that are basically out to destroy everything but all just end up with the bad guy banner. There is a story, but it's that part of the story supported by differences in alignment and motivations that really separate these different D-based bad guys (that and centuries of European occult history). The same goes with different dragon types. I want to reiterate that what’s here is good, but the theme of these different monsters does miss alignment. 4.5/5
Execution- Yeah, we all know this was gonna be a 5/5. It's a Paizo book. It reads fast, well, and is pretty. Monsters get art for me to show players. I get a good layout and hyperlinks. Heck, there are even a few player things like a few rituals to sell your soul or talk to god! 5/5
Summary-This is a good book. My view might be tainted by the changes from 3.5 to ORC. I love the ORC, but we do lose some things along the way due to the legalese. Those are things you will have to bring with your own stories to the table now. This book will easily give you the foes to make those stories full of conflict and victory. 97 %
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-Jim
I've lost your email address, so I'm trying to contact you this way ...
For the rest of you, I apologize for repeating my message -- I think this is important.
I think you're sort of on the right track with the Pathfinder editions, but there's a number of things I'd do differently:
Given that WotC lost the OGL battle and withdrew their threats (which they could re-instate at any time), if I were you, I would have let PF2e OGL continue in development for at least 2 to 5 years while, you, Paizo, worked on what I would call PF3e ORC.
While Paizo would be taking a risk (seems low) that WotC would cause more trouble, Paizo would have had more time to rework the core ruleset to create a truly unique RPG experience based on a fantasy setting, I think, capable of rivaling "the world's oldest RPG". I think you can do it. Just throw away the existing rules and re-imagine the whole thing. Of course, there's lots of common elements from legends and mythology to build such a game -- develop an RPG starting with this original source material and you've got plenty of your own.
Instead, though, I'm concerned that there is too much similarity with "the world's oldest RPG" core ruleset and now that this similarity is no longer acknowledged or licensed that, I feel, there's risk that PF2e ORC will be successfully challenged in court -- where upon I'd have to set aside all my PF2e ORC material (largely because of the cannibalism I describe below as a new PF edition is developed or possibly people leaving the Paizo ecosystem).
Your ecosystem seems to cannibalize itself. When PF2e OGL came out, the community for PF1e became much...
BTW, I sent an email to Jim Butler, Paizo President, and he addressed all of my concerns. I have no issues now.
1. They think they've done their legal homework such that a WotC lawsuit is NOT likely to succeed.
2. Players say PF2e OGL (Legacy) and ORC play together well. So, this gives us plenty of access to material (and it all seems to work great together in Fantasy Grounds Unity). Great transition, Paizo -- thanks!!!
Will these be getting the WAR sketch cover version as well?
I believe we are doing retailer exclusive sketch covers for all 4 Core books, yes. I've not heard one discussed for Howl of the Wild.
Are the sketch cover versions of the Monster Core and Player Core 2 going to be availabvle in the UK? Been waiting a while for a copy of sketch covers Monster Core to show up anywhere... so far no luck.
I know Paizo is waiting to see how the print copies of these sell, but why can't Paizo simply sell PDFs of the pawns for each adventure set?
They can't be very expensive to create, considering they're digital files. Plus, I'd have to imagine that they could come out at the same time as the adventure paths.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Jonathan Joel wrote:
I know Paizo is waiting to see how the print copies of these sell, but why can't Paizo simply sell PDFs of the pawns for each adventure set?
They can't be very expensive to create, considering they're digital files. Plus, I'd have to imagine that they could come out at the same time as the adventure paths.
They still need people to do them, and that's extra job over what they do right now. Doing this means less time to do something else that they are currently doing. It's very probable that other stuff have priority over this. And for a while the pawns have been buyable in PDF format, and if they were seeing significant amount of people buying them, that would have raised the priority for what you propose... But the demand they saw wasn'T big enough, I guess.
My pitch: Horned Dragon is a typo and it should be Thorned Dragon.
Fits the nature vibe more, relates to their spiky leaf-like scales, and doesn’t try and claims “horns” as a unique feature when like 95% of other dragons have horns.
Their double horns aren’t unique, merely the most prominent. And the scales match the environment they live in I believe. Nature/Primal in this context doesn’t merely mean forest.
Their double horns aren’t unique, merely the most prominent. And the scales match the environment they live in I believe. Nature/Primal in this context doesn’t merely mean forest.
Leaf-like in their shape and texture, which is flagged as notable in their description. Colour may vary, like leaves do.
Their double horns don't even appear that prominent to me. Honestly I had forgotten there was second horn, it's kinda small on the art... Not as dramatic as the omen dragon's horns, as many as the fortune, or as likely to impale someone as the diabolic.
I noticed an (admittedly, incredibly minor) editing issue within the Gimmerling stat-block on page 170. The effect text for the Sly Disarm action states the following:
Monster Core (page 170) wrote:
The gimmerling attempts to Disarm (page 359)...
However, the details of the Disarm action are NOT reprinted on page 359 of Monster Core. You folks might just want to nix that page reference in future printing runs. :)
I also have another minor quibble concerning the Incorporeal trait (on pages 362-363). The second paragraph of this trait reads as thus:
Monster Core (page 362-363) wrote:
An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can’t attempt Strength-based checks against incorporeal creatures or objects.
I think the wording of the above paragraph dates back to the older Bestiary books, and it always kinda bothered me. Because attack rolls are, by definition, checks. Interpreted literally, this text implies that a corporeal character CANNOT make a Strength-based attack roll against an ghost. Yet if they wield a FINESSE weapon, it's suddenly possible. :P
However, I always assumed that "Strength-based checks" was meant to be read as "Athletics checks" in this particular context. If at all feasible, it would be nice to see this formalized/clarified in future printing runs, or forthcoming Monster Core books.