Pathfinder Adventure Path #187: The Seventh Arch (Gatewalkers 1 of 3) (Foundry VTT) BUNDLE

5.00/5 (based on 1 rating)

Our Price: $34.99

Add to Cart
Facebook Twitter Email

Gaze through the gate!

Paranormal adventure abounds when an ancient curse at long last lifts from the River Kingdom of Sevenarches. The heroes trek into the ancient forest realm in search of answers, but first they find violent druids, wicked fey hunters, and paranoid townsfolk. Behind it all is an enigmatic bogeyman who pulls the strings from a coterminous plane of spindly shadows. Can the characters unravel the schemes of Kaneepo the Slim? How does the fatal obnubilate curse relate to their missing memories? And what awaits them on the other side of the Seventh Arch? There's just one way to find out!

The Seventh Arch is a Pathfinder adventure for four 1st-level characters. This adventure begins the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes a gazetteer of adventure sites on the alien world of Castrovel, the Green Planet; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players. Experience this Adventure Path using the full suite of Foundry VTT features, using maps, tiles, tokens, sounds, and much more to bring you content which truly cannot be experienced in the same way anywhere else.

This purchase will grant you an activation code which can be activated through your Foundry VTT account page at https://foundryvtt.com/me/purchases and access to the PDF version of the same content (both downloadable from your My Downloads page on paizo.com). Afterwards you will be able to install the "Pathfinder Adventure Path #187: The Seventh Arch (Gatewalkers 1 of 3) (Foundry VTT)" module on the Foundry Virtual Tabletop setup screen. To learn more about activating and installing premium content in Foundry Virtual Tabletop, visit https://foundryvtt.com/article/premium-content/.

Note: If you already own the Pathfinder Adventure Path #187: The Seventh Arch (Gatewalkers 1 of 3) PDF, you may follow this link to purchase just the module for $14.00. If you do not own the PDF, it will be automatically added to your digital library when you purchase this Foundry module at its regular price.

The Seventh Arch for Foundry VTT includes:

  • High-resolution character artwork and tokens for the unique monsters and NPCs in this AP.
  • Completely remade, highly detailed, and immersive adventure maps with support for Foundry Virtual Tabletop's Overhead Tiles and Foreground Layer features, re-created by Sigil Entertainment Group using assets from Forgotten Adventures.
  • Journal Entries for the entire contents of the book with additional encounter notes and Foundry VTT tips.
  • Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure.
  • Soundscapes provided as ambient playlists and local sound sources to immerse your players, created by Michael Ghelfi Studios.

The Foundry Virtual Tabletop software is required to use this product. For more information, visit https://foundryvtt.com/.

Additional Product Images


(click to enlarge)
FVTT90187-1 FVTT90187-2 FVTT90187-3 FVTT90187-4

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

FVTT90187


See Also:

Average product rating:

5.00/5 (based on 1 rating)

Sign in to create or edit a product review.

Extremely high quality

5/5

This is a review of the VTT module, not Gatewalkers itself.

The maps are well made. The lighting and walls just work and are an absolute treat to look at. The performance is great. "Distraction free" mode is a massive plus too, making the journal entries more readable. The soundscapes add a lot while not being distracting. The whole thing runs wonderfully without any modules, although is enhanced greatly by the standard QOL stuff (like Monks modules, etc).

As an added bonus you also get the original book maps. These are a nice touch. They have a charming artstyle and the walls/NPCs are ALL setup for those too. I am really happy for this inclusion even though generally the Forgotten Adventures maps are great. The quality on offer has really inspired me to step up my game in Dungeon Draft for my own maps.


Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

HUZZAH!


Neat :D


1 person marked this as a favorite.

Hi all! Please remember to submit bug reports through the service portal linked on the landing journal entry. That's the best place to make sure the developers see it. Thanks!


redeux wrote:
Hi all! Please remember to submit bug reports through the service portal linked on the landing journal entry. That's the best place to make sure the developers see it. Thanks!

I can't find a link to the service portal, but my basic problem is almost none of the AP is importing so maybe the landing journal entry isn't importing either! You don't happen to know the link do you?


4 people marked this as a favorite.

I think there is a tiny pricing mistake. The PDF costs $19.99 and the module add-on $14.00. So shouldn't both together cost $33.99?


ihilate wrote:
redeux wrote:
Hi all! Please remember to submit bug reports through the service portal linked on the landing journal entry. That's the best place to make sure the developers see it. Thanks!
I can't find a link to the service portal, but my basic problem is almost none of the AP is importing so maybe the landing journal entry isn't importing either! You don't happen to know the link do you?

Hey there, sure thing, the service portal is https://support.sigil-services.com/

For some basic steps though I would make sure you update your core software and the pf2e system on foundry. Then make sure in your world you enable both the book module and the basis pack when prompted. The adventure import dialogue will pop up and you should be able to import content into your world.

if that isn't working then check your console (F12 on windows, Option + ⌘ + C on IOS) and be sure to include any errors (red text) in your bug report.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Where's the best place to check for when its safe to upgrade to V11? I know Paizo has said that the Paizo branded AP modules are ready, but not sure if that covers the Sigil ones?


NielsenE wrote:
Where's the best place to check for when its safe to upgrade to V11? I know Paizo has said that the Paizo branded AP modules are ready, but not sure if that covers the Sigil ones?

the foundry discord https://discord.gg/foundryvtt


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It doesn't appear that the pdf discount is working currently.

Director of Marketing

1 person marked this as a favorite.
elisaelli wrote:
It doesn't appear that the pdf discount is working currently.

Thank you. We have reported this internally.

Grand Lodge

Pathfinder Adventure, Adventure Path, LO Special Edition, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Seems there is something wrong with the curretn release 12.01? It keeps having me update it but it never changes? Can someone looking into that


Slamy Mcbiteo wrote:
Seems there is something wrong with the curretn release 12.01? It keeps having me update it but it never changes? Can someone looking into that

I updated today without issues. Not sure what your issue could be. On a side note, I wish there was a changelog somewhere.


Pathfinder LO Special Edition, PF Special Edition Subscriber

It would be nice if there were a version of the Sevenarches map with journal links instead of the labels being directly on the map. Even a version of the map without the location labels, like you can see in the pdf-I could make my own journal links as the characters discover the city locations.


1 person marked this as a favorite.
Pathfinder LO Special Edition, PF Special Edition Subscriber
xiitone wrote:
It would be nice if there were a version of the Sevenarches map with journal links instead of the labels being directly on the map. Even a version of the map without the location labels, like you can see in the pdf-I could make my own journal links as the characters discover the city locations.

Aaand I'll answer my own request for posterity. The labels are implemented via the drawing tools in Foundry, not on the actual map image. If you copy the Sevenarches scene, go to drawing tools and select all, you can delete the lables.

Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #187: The Seventh Arch (Gatewalkers 1 of 3) (Foundry VTT) BUNDLE All Messageboards

Want to post a reply? Sign in.