Paranormal adventure abounds when an ancient curse at long last lifts from the River Kingdom of Sevenarches. The heroes trek into the ancient forest realm in search of answers, but first they find violent druids, wicked fey hunters, and paranoid townsfolk. Behind it all is an enigmatic bogeyman who pulls the strings from a coterminous plane of spindly shadows. Can the characters unravel the schemes of Kaneepo the Slim? How does the fatal obnubilate curse relate to their missing memories? And what awaits them on the other side of the Seventh Arch? There's just one way to find out!
The Seventh Arch is a Pathfinder adventure for four 1st-level characters. This adventure begins the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes a gazetteer of adventure sites on the alien world of Castrovel, the Green Planet; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players. Experience this Adventure Path using the full suite of Foundry VTT features, using maps, tiles, tokens, sounds, and much more to bring you content which truly cannot be experienced in the same way anywhere else.
This purchase will grant you an activation code which can be activated through your Foundry VTT account page at https://foundryvtt.com/me/purchases and access to the PDF version of the same content (both downloadable from your My Downloads page on paizo.com). Afterwards you will be able to install the "Pathfinder Adventure Path #187: The Seventh Arch (Gatewalkers 1 of 3) (Foundry VTT)" module on the Foundry Virtual Tabletop setup screen. To learn more about activating and installing premium content in Foundry Virtual Tabletop, visit https://foundryvtt.com/article/premium-content/.
High-resolution character artwork and tokens for the unique monsters and NPCs in this AP.
Completely remade, highly detailed, and immersive adventure maps with support for Foundry Virtual Tabletop's Overhead Tiles and Foreground Layer features, re-created by Sigil Entertainment Group using assets from Forgotten Adventures.
Journal Entries for the entire contents of the book with additional encounter notes and Foundry VTT tips.
Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure.
Soundscapes provided as ambient playlists and local sound sources to immerse your players, created by Michael Ghelfi Studios.
The Foundry Virtual Tabletop software is required to use this product. For more information, visit https://foundryvtt.com/.
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This is a review of the VTT module, not Gatewalkers itself.
The maps are well made. The lighting and walls just work and are an absolute treat to look at. The performance is great. "Distraction free" mode is a massive plus too, making the journal entries more readable. The soundscapes add a lot while not being distracting. The whole thing runs wonderfully without any modules, although is enhanced greatly by the standard QOL stuff (like Monks modules, etc).
As an added bonus you also get the original book maps. These are a nice touch. They have a charming artstyle and the walls/NPCs are ALL setup for those too. I am really happy for this inclusion even though generally the Forgotten Adventures maps are great. The quality on offer has really inspired me to step up my game in Dungeon Draft for my own maps.
Hi all! Please remember to submit bug reports through the service portal linked on the landing journal entry. That's the best place to make sure the developers see it. Thanks!
Hi all! Please remember to submit bug reports through the service portal linked on the landing journal entry. That's the best place to make sure the developers see it. Thanks!
I can't find a link to the service portal, but my basic problem is almost none of the AP is importing so maybe the landing journal entry isn't importing either! You don't happen to know the link do you?
Hi all! Please remember to submit bug reports through the service portal linked on the landing journal entry. That's the best place to make sure the developers see it. Thanks!
I can't find a link to the service portal, but my basic problem is almost none of the AP is importing so maybe the landing journal entry isn't importing either! You don't happen to know the link do you?
For some basic steps though I would make sure you update your core software and the pf2e system on foundry. Then make sure in your world you enable both the book module and the basis pack when prompted. The adventure import dialogue will pop up and you should be able to import content into your world.
if that isn't working then check your console (F12 on windows, Option + ⌘ + C on IOS) and be sure to include any errors (red text) in your bug report.
Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Where's the best place to check for when its safe to upgrade to V11? I know Paizo has said that the Paizo branded AP modules are ready, but not sure if that covers the Sigil ones?
Where's the best place to check for when its safe to upgrade to V11? I know Paizo has said that the Paizo branded AP modules are ready, but not sure if that covers the Sigil ones?
Pathfinder LO Special Edition, PF Special Edition Subscriber
It would be nice if there were a version of the Sevenarches map with journal links instead of the labels being directly on the map. Even a version of the map without the location labels, like you can see in the pdf-I could make my own journal links as the characters discover the city locations.
Pathfinder LO Special Edition, PF Special Edition Subscriber
xiitone wrote:
It would be nice if there were a version of the Sevenarches map with journal links instead of the labels being directly on the map. Even a version of the map without the location labels, like you can see in the pdf-I could make my own journal links as the characters discover the city locations.
Aaand I'll answer my own request for posterity. The labels are implemented via the drawing tools in Foundry, not on the actual map image. If you copy the Sevenarches scene, go to drawing tools and select all, you can delete the lables.