The Pathfinder Society is looking for adventurers to explore the Spire - join now


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Grand Lodge Goblin Squad Member

Do you want to fight monsters and explore the deepest dungeons?
Do you want to go spelunking near the Emerald Spire?
Are you non-evil and don't like to push misbehaving slaves down a cliff?

If you answered yes to all of the above, then there is only a single settlement that can offer all of this for you. As an added bonus - join us before midnight Sunday and you will get the title founder of our settlement.

We are located in V - next to the Emerald Spire - and with your help we aim to stay there until the end of week 10

Settlement and Guild Name: Currently being voted on
Website: Currently being worked on and revealed as soon as we have a final name

Chartered guild: Thod's Friends
Join Thod's Friends

Applications of whole guilds are also welcome. Please drop me a message if you want to know more.

The following is the current description at Goblinworks. This will be reworked and updated as soon as we have a final name that is more appropriate to our settlement

Goal: To further the aims of the Pathfinder Society by establishing a lodge that can support the exploration of the Emerald Spire

Settlement: Claim a staging ground to explore the Emerald Spire

Alignment: We are aligned to the Pathfinder Society. We explore, we report, we cooperate. No open evil acts

Sponsoring Guild: Thod's Friends

Roles wanted / needed:

Explorers and Dungeon Delvers: We want to be among the first to go into the Emerald Spire
Hunters and Monster Slayers: The proposed settlement spot has a lot of nearby monster spawning hexes - so we will have to be on constant vigil against them
Traders and craftsmen: We should get a good influx of loot from monsters - but heroes need equipment to fight
Healers and Wizards: This place will need healing and knowledge

Political positions and allies: We follow the Pathfinder Society first - alliances will be formed if they are not against our ethos and further both groups. We applaud the Rosewood Accord - but we rather follow it in actions as to have a signature being used against us

Some more information OOC:
Settlement spot: Ideally spot V or as close to the Emerald Spire as possible.
Settlement name: This will be discussed after 1st June and to be agreed by majority of members at that stage. We might not get close to V and therefore a name is best chosen if we have an idea how likely we are to succeed.
How can I join: First - you need to be in Early Enrollment. If this is the case, then open an account at Goblinworks.com and join Thod's Friends
Why do I need to become a guild member of Thod's Friends: There needs to be a sponsor for the land rush and for the initial settlement. That is how it works OOC

But what if I want to be in my own guild / have a small guild myself: there is more space in a settlement as for a single guild - so please approach me and I will try my best to work something out. You and your members still would need to 'join' for the purpose of the land rush.

What has this to do with the Pathfinder Society? Any in game relationship will be explored once the game is ongoing. But the group needed a focus and goal and the Pathfinder Society seemed the most obvious to fill this. Thod - the leader of Thod's Friends is a long time Pathfinder Society GM. Also the first 7 members are all PFS GMs - from 1-star to Venture Captain. You should find me or one of our members at almost any convention with PFS play in the UK. As such it seemed fitting to 'align' ourselves with the Pathfinder Society in character as we currently are aligned ooc.

What about non-UK? We had to start somewhere - but I would very welcome any non-UK PFS members or even better having someone who likes to organize and join from the US. You might even meet up with me if you are at GenCon as I will be visiting this year. Update - looks we start to get Dutch members already

What if I'm not a PFS member but like what you do? PFS membership isn't needed to join. I mainly reach out to PFS members as I have many likeminded friends in this community. But we are always open to someone new.

Will you prevent others from entering the Emerald Spire? No !!

How much are you RP centered? It seems more as the average guild here. But we are a mixed group ourselves and should be flexible

I probably left a lot questions without answer - but this is work in progress

To contact Thod's Friends either PM me or send me an e-mail
paizo add loesel dot freeserve dot co dot uk

Join Thod's Friends

Goblin Squad Member

Any chance of part time members? I'm dedicated to TEO, but I'm also very interested in this group/settlement and would love to help out. Any ideas how I could do that?

also, bump!

Grand Lodge Goblin Squad Member

TEO Alexander Damocles wrote:

Any chance of part time members? I'm dedicated to TEO, but I'm also very interested in this group/settlement and would love to help out. Any ideas how I could do that?

also, bump!

We surely will have friends visiting and welcome all real live PFS players to come and visit or even go with us on exploration - provided they behave.

It is impossible to tell right now how this will be done in game. So in game I don't know yet how - but I'm sure there will be an option.

Goblin Squad Member

I will show up for a PUG at Thod's Friends!

Grand Lodge

PUG Day is now a thing.

Goblin Squad Member

But what if we prefer Corgi's to Pugs?

Goblin Squad Member

PUG pug? It seems a bit easy, but, I guess I can add it to the zoo.

Dark Archive Goblin Squad Member

He obviously means PIG.

We are man's best friend, after all.

Grand Lodge Goblin Squad Member

Yes - Pig is very welcome as Squealer volunteered to play the central role (on the table with apple in his snout) in the Early Enrollment banquet.

Dark Archive Goblin Squad Member

<eyes Thod balefully, from the shadows of the forest>

Goblin Squad Member

What and when is the Emerald Spire going to be in the game? Was that in a blog or just talked about on the forum . The tabletop version sounded pretty cool.

Goblin Squad Member

It will be a 16 Level dungeon, but I think persistent. It will however require a lot of the art teams time, which they don't have. I believe they said they will have the outside of the Dungeon finished, as well as the first level finished for exploration.

Goblin Squad Member

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Side note, Thos I really appreciate what you have been doing. You are working within and expanding the canon in interesting ways. Keep it up!

Grand Lodge Goblin Squad Member

Elorebaen wrote:

Side note, Thos I really appreciate what you have been doing. You are working within and expanding the canon in interesting ways. Keep it up! [/QUOTE

Just written the first 298 words of the Landrush. But these boards and politics keep me distracted. Hope to have at least one more installment of Theodum posted before the end of the weekend.


I'm part of Ozem's Vigil but I would love to come along for any adventures in the Spire for sure! And to provide healing!

Goblin Squad Member

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Notmyrealname wrote:
...when is the Emerald Spire going to be in the game?

From Lisa earlier this week:

Lisa Stevens wrote:

Just to be clear, I removed as many obstacles that I could in my level to make it easier to implement somewhere down the line, but the main obstacles in creating the Emerald Spire are creating the art assets in general. The size of this dungeon is immense. It isn't called a superdungeon for nothing. I could see it never being fully realized. It could stand on its own as its own video game it is that huge. The diversity of foes and dungeon design is mind boggling!

Somewhere down the line, the PFO community will ask us to prioritize creating the art assets and doing the programming to add dungeons. Where that falls in relation to settlement building, caravan making, riding horseback, boats and ships, formation combat, etc. will end up being mainly driven by the community. If the community puts making dungeons at the end of the queue, then it could be a while before we see much of anything at the Emerald Spire location.

Now, if PFO takes off like a rocket and Goblinworks is able to hire a bunch more people, then I could see an environmental artist who does nothing but dungeons. But we are a long ways off from that right now.

Just want to set expectations properly. Don't want folks fighting over a settlement location because they think they will have easy access to a dungeon that may not exist for many years.

Liberty's Edge Goblin Squad Member

Just got an e-mail about the Emerald Spire PDF now being available for download. I know how you Pathfinders like your research materials. :]

Grand Lodge Goblin Squad Member

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Added earlier a treatise from Theodum on the map of the River Kingdoms for EE. Hope some of my own members also read it.

Map Analysis

Goblin Squad Member

You can join up to three companies, of which only one can be sponsored by a settlement.

This may pose a problem for joining companies that are not specifically ad hoc or pug companies. If however the company is sponsored by Thod's company, then how will that work? Also, won't Thod's company gain the majority of the influence for running and completing the Emerald Spire?

Your settlement / chartered company would be much better served by you forming your own group (made up of cc or citizen members) and running the dungeon for yourselves. Your company will gain 6 x the influence and all of the loot will find its way to your pockets or your settlement's market.

Goblin Squad Member

Yes you can join 3 companies. I am not sure if you can join 2 companies associated with settlements, or join a company as a non-settlement member. The question is can a chartered company have members not part of the settlement chartering it (e.g. if alignment is not within one step of settlement. You may have it correct, but there still seems a little changing answers in some of this. Your prime company is either the one that controls a POI or is chartered from your settlement, but it seems the player can specify which is prime with some limits:

Tork wrote:
Characters can be members of 3 companies. Your primary company (determined by the player) get 100% of your influence gains. Your secondary company gets 50%. Your tertiary company gets 0%. If you are in charge of a company that owns a PoI this MUST be your primary company.

Goblin Squad Member

You can be a member of up to three venture companies, but only one of them can be a settlement-sponsored venture company (in other words, all the members belong to the same settlement). If a second venture company becomes sponsored, you'll have to choose to leave one or the other.

Goblin Squad Member

Nihimon wrote:
You can be a member of up to three venture companies, but only one of them can be a settlement-sponsored venture company (in other words, all the members belong to the same settlement). If a second venture company becomes sponsored, you'll have to choose to leave one or the other.

So then Thod's company acting as a guide will not work for characters already in a chartered company.

The question is, how many of the 6 party members determines the affiliation of the party?

I would imagine is 4:6 or more is of one chartered company, that party could not allow other chartered members of a different settlement to join.

Adventuring parties seem to have to be either more ad hoc or made up of membership from one chartered company.

Goblin Squad Member

Bluddwolf wrote:
So then Thod's company acting as a guide will not work for characters already in a chartered company.

I don't see why. If it's not a Sponsored Company, it can include Members from any Settlement. Or am I missing something?

Bluddwolf wrote:
Adventuring parties seem to have to be either more ad hoc or made up of membership from one chartered company.

I don't understand this. I believe Parties can include anybody.

Goblin Squad Member

Nihimon wrote:
Bluddwolf wrote:
So then Thod's company acting as a guide will not work for characters already in a chartered company.

I don't see why. If it's not a Sponsored Company, it can include Members from any Settlement. Or am I missing something?

Bluddwolf wrote:
Adventuring parties seem to have to be either more ad hoc or made up of membership from one chartered company.
I don't understand this. I believe Parties can include anybody.

Yes, that is what I'm saying in both cases.

A. A sponsored party can not act as a guide for non citizens of that sponsoring company's settlement.

B. Parties either have to be ad hoc (mixed sponsorship) or completely made up of a sponsored party.

The question is, what is the ratio of sponsored to non sponsored?

Sponsored / Ad Hoc : Total

4:6, 5:6 and 6:6 = sponsored

3:6 = ?

2:6, 1:6 and 0:6 = Non sponsored

Goblin Squad Member

What is a sponsored party? That is new?

Goblin Squad Member

Bringslite of Fidelis wrote:
What is a sponsored party? That is new?

A sponsored party would be made up of mostly ot all sponsored characters of the same settlement.

Goblin Squad Member

Ok. I get you. Not anything with any actual mechanical recognition beyond "party", though. At least nothing GW has told us about.

The only thing that I have seen is that Party is totally ad hock. It can be any combination of any groups that you like and that it trumps all flags except maybe "traitor" or "criminal".

I could be wrong. I am not sure there is a traitor flag, etc...

Goblin Squad Member

Bluddwolf wrote:

A. A sponsored party can not act as a guide for non citizens of that sponsoring company's settlement.

B. Parties either have to be ad hoc (mixed sponsorship) or completely made up of a sponsored party.

I've never heard anything about a "sponsored party". Is this a new idea that Thod proposed?

Goblin Squad Member

Nihimon wrote:
Bluddwolf wrote:

A. A sponsored party can not act as a guide for non citizens of that sponsoring company's settlement.

B. Parties either have to be ad hoc (mixed sponsorship) or completely made up of a sponsored party.

I've never heard anything about a "sponsored party". Is this a new idea that Thod proposed?

A sponsored party is a party that is made up of primarily members of the same settlement. My understanding is, this might limit their party form admitting other PCs who are also sponsored by a different settlement.

Example:

If I have a party of 4 UNC (Aragon) members, can 2 members of GOL (Golgotha) join that same party?

Party = 6 members

Relating this back to the OP...

If Thod wants his group to act as guides for the Emerald Spire, what ratio does the group have to be sponsored vs. ad hoc? Or, would anyone already sponsored by a different settlement be barred from joining the group?

In my mid, at some point a party becomes "a sponsored party" once the ratio becomes heavily populated by one settlement's citizens. I suggested earlier at 4:6.

Goblin Squad Member

I'm not sure that I've heard of a "sponsored party" as a game construct like "ad-hoc party".

Goblin Squad Member

Are we talking about "just a group of folks adventuring together"? I thought Ryan said anyone could group with anyone--he's referenced Lawful Good and Chaotic Evil working together, for example, in this context--for casual stuff like that: non-persistent "membership" that ends when one logs off.

Goblin Squad Member

T7V Jazzlvraz wrote:
Are we talking about "just a group of folks adventuring together"? I thought Ryan said anyone could group with anyone--he's referenced Lawful Good and Chaotic Evil working together, for example, in this context--for casual stuff like that: non-persistent "membership" that ends when one logs off.

Yes this is perhaps where I'm getting hung up on. Being able to join more than one company, but only one can be sponsored.

I'm curious why any company would want its members to join another company? I was extending that to a patty of six, perhaps wrongly so.

Grand Lodge Goblin Squad Member

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Bluddwolf, all

Wow - how much can be read into a single word !! I think I used Chartered Guild loosely instead of Chartered Company as it is Thod's Friends which sponsors the current landrush and signed up for it and tries to gather votes. There is no hidden meaning - and I will change it if it is that misleading.

The game hasn't started yet - so everything is still malleable. But there are a few aspects that will define Thod's Friends (sorry for still using this name - that shows that democracy doesn't work as I could have posted a new name here 1 week ago if I would just picked my favourite and I'm 90% sure it will be my favourite anyhow - but I don't like to overrule my members).

What we are about:
a) We have our roots in the Pathfinder Organized Play environment. This is therefore out preferred target audience and we welcome everyone from this target audience.
b) The Pathfinder Society in Golarion lore is independent. There are also PFS players in every major guild/chartered company. As such I try to stay independent. We are neither a member of the Roseblood Accord nor of the Northern Coalition because of that - as I would like to welcome PFS players from all different sites to come and visit us.
c) The background and experience of our players makes us more PvE as PvP.
d) Our group will be more RP focused as some other groups

So what does this mean for the game?

a) Spot V seems the obvious choice. It is central ('easy' to visit for everyone) and it has the Emerald Spire as a focus to give us a background.
b) I'm aware that the Emerald Spire won't open for a while. But there are 2 badland hexes and one monster hex in 2 hex radius that should allow as much PvE as any other place can offer.
c) I'm already reaching out to Hammerfall being close to a monster spawn hex - and maybe even a unique one being in a water hex for even more possibilities for PvE
d) This is a PvP game and I see settlements like Aragon to add to the spice of the game. In character I wouldn't do deals with such scum - out of character I don't know yet how it will play out and will contact them if there are issues. So at the moment I don't ask to get special treatment - but I also hope we won't be specially targeted either.
e) I've been asked about alignment. This is a difficult one. I see ourselves as mainly non-evil. I need to check out the official alignment scores. Apology if I mix this up - but assuming the score works like reputation from +7500 to -7500 with +7500 being pure good and pure lawful and -7500 being pure evil and pure chaotic I would see us at (+1500 towards law / +2500 towards good).
f) I'm aware that Golgotha is in W. That is all to add here in public
g) Neutrality is one of the most difficult positions to follow in a PvP game. You paint a bulls eye on yourself by not asking to join one of the big ones. I'm not that naive that I don't know that. I will do what is needed to ensure survival first.
f) Neutrality doesn't mean that I see ourselves as the shining knights of the Spire who protect it for everyone. That would be rather a stance for Paladins - maybe a group like Ozems Vigil could try something like that. It will be our access to the Spire first, then access for friends (for example PFS players from various different factions).
g) Being so close means you won't have to cross multiple dangerous (bandit infested?) hexes prior to reaching the Spire.
h) The game hasn't started - so I don't know how this will work out in reality. We surely will be mapping what we find. We hope to be very close - this could make a perfect respawn location for adventurers. We are close enough to give protection/guarding groups who want to enter or exit the Spire. I like the idea to give guide service for a price - but it is way to early to declare that now or how it will work. The only bit I'm sure of is that we will find a way to make it working if there is demand.

I hope this helps to give a better background and answers a few questions. I'm sure there are many questions left. I know I have many questions still myself how it will work.

Oh - and if I sometimes muddy the waters and confuse people by posting as Theodum - well - sometimes it helps to be vague - and what better way to do this as let Theodum talk.

Goblin Squad Member

@ Thod

I believe that I understand the gist of your post above and it seems to be fairly reasonable. IMO, (not speaking from the exact policy of Ozem's Vigil but it closely follows) The Emerald Spire will/should be a resource of PVE content for ALL of PfO.

Certainly, if I were to bind myself at your settlement (on occasion) to explore it, I would be willing to pay for the right. You will need a strong and organized approach to keep it relatively safe from PVP. You will need friends and income to do that.

As you have mentioned, the actual dungeon is some time off. I wish you only the best in building yourself up to the strength needed to make it a fun spot for PVE play and limit PVP interference. By the time parts of The Spire become available I am sure that many members of Ozem's Vigil will be willing to help with that. We are all about PVE fun for our members and as many others as possible.

Scarab Sages Goblin Squad Member

I have no idea what Bluddwolf is talking about, either.

"If you are in charge of a company that owns a PoI this MUST be your primary company." seems to be the stumbling block.

I read 'in charge' as meaning exactly that. Applying only to the one player who is GW-certified founder/ruler of a settlement-owning CC.
If I'm wrong, please advise.

Coupled with the link by Nihimon, stating only one of your 3 choices can be a settlement-owning charter company, this means:

members of [POI-owning CC A], could join [POI-owning CC B], but would have to flip their allegiance to do so.

The ruler of [POI-owning CC A] has to remain with [POI-owning CC A], so does not have the choice of flipping allegiance.

None of which has any bearing on the Land Rush votes.
There'll be time for creating other CCs, that don't run settlements, and you can all join them, if you want to.
I think you're getting too far ahead of the current action, Bludd.

[Edited for Nihimon's link]

Goblin Squad Member

Snorter wrote:
Coupled with the link by Nihimon, stating only one of your 3 choices can be a settlement-owning charter company...

Being "a Settlement-Sponsored Charter Company" is not the same as being "a Settlement-owning Charter Company". I'm not sure what the benefits are of being a Sponsored Company, but I don't believe it implies any ownership of the Settlement. I do believe it requires every Member of the Charter Company to also be a Member of the Settlement.

Snorter wrote:
members of [POI-owning CC A], could join [POI-owning CC B], but would have to flip their allegiance to do so.

I don't think that's accurate. At least, I don't recall seeing anything to suggest that. I do believe that you couldn't lead two separate companies that each controlled a POI.

It's also important to remember that "a POI-owning Company" is not equivalent to "a Settlement-Sponsored Company" (at least I don't recall seeing anything to that effect). Some POIs will not be connected to a Settlement at all.

I could be wrong, and have been before. I find it very interesting talking to folks and hearing all the different ways the developer statements get interpreted.

Scarab Sages Goblin Squad Member

If that's the case, then I'm confused.

Your link stated:
You can be a member of up to three venture companies, but only one of them can be a settlement-sponsored venture company (in other words, all the members belong to the same settlement). If a second venture company becomes sponsored, you'll have to choose to leave one or the other.

I thought that having a CC, which all members of the settlement had to be a member for, was because they were the founders and/or current owners.

Scarab Sages Goblin Squad Member

But we're going off track.

This thread was to tell any undecided players, or people in tiny guilds, that we'd like them to join us for non-evil PvE dungeon-raiding fun.

Grand Lodge Goblin Squad Member

And we are close to 30 members.

Come on - I know you want to join us.

Scarab Sages Goblin Squad Member

New member joined today, got email from 'Sarta'.

Sent a message to a co-writing/editor contact, let's see if we get a shout-out on their podcast.

Goblin Squad Member

Bluddwolf wrote:
I'm curious why any company would want its members to join another company?

Spies, sabotage, betrayal, theft of company assets...

Seriously...

How could you not see this...

Hasn't anyone here ever played Eve?

Grand Lodge

Members of allied CC's SHOULD join one anothers CCs if you can simply out of the fact that you will gain 50% Influence for them while you do so. Most CC's wont have settlements, but they can still use the bonus to help develop their CC indexes.

An example of a simple meets the requirements 2nd CC is the Mercantile Company. While we won't be contributing full time to it indexes, we will nonetheless assist on a reduced level.

This is not to say that I would ever imagine the Emerald Lodge turn away anybody simply because they aren't a member of the settlement, or a sponsored company.

Scarab Sages Goblin Squad Member

One CC can run the settlement, others can exist to form adventuring groups.
I fully expect to use my second and third CC choices to support friendly CCs with compatible aims. If my Destiny's Twin PC becomes a crafter, I'd probably want a stake in the Mercantile Company that trades his goods.
But that's some way in the future.

Goblin Squad Member

Summersnow wrote:
Bluddwolf wrote:
I'm curious why any company would want its members to join another company?

Spies, sabotage, betrayal, theft of company assets...

Seriously...

How could you not see this...

Hasn't anyone here ever played Eve?

I'm not talking of that use, but the way that GW seems to be thinking of it. I guess I'm thinking: One character, one company, one settlement, one kingdom. No split loyalties. Now an alt character used for spying, assassination, or sabotage is a different story.

Goblin Squad Member

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Bluddwolf wrote:
I'm not talking of that use, but the way that GW seems to be thinking of it. I guess I'm thinking: One character, one company, one settlement, one kingdom. No split loyalties. Now an alt character used for spying, assassination, or sabotage is a different story.

At some point, maybe early on in EE, depending on the size of the "Guild" there will probably be several CCs in one Meta-Guild. So having one character joining an Adventure CC, Diplomacy CC, and Merchant CC could be possible without dividing ones loyalty to their Meta-Guild.

Scarab Sages Goblin Squad Member

Banesama wrote:
At some point, maybe early on in EE, depending on the size of the "Guild" there will probably be several CCs in one Meta-Guild. So having one character joining an Adventure CC, Diplomacy CC, and Merchant CC could be possible without dividing ones loyalty to their Meta-Guild.

Exactly.

And it allows for characters to join an ally's CC for the duration of a mutually-beneficial goal, without having to swap 'nationality' to them.

Goblin Squad Member

Bluddwolf wrote:
Summersnow wrote:
Bluddwolf wrote:
I'm curious why any company would want its members to join another company?

Spies, sabotage, betrayal, theft of company assets...

Seriously...

How could you not see this...

Hasn't anyone here ever played Eve?

I'm not talking of that use, but the way that GW seems to be thinking of it. I guess I'm thinking: One character, one company, one settlement, one kingdom. No split loyalties. Now an alt character used for spying, assassination, or sabotage is a different story.

This is the way it was done in Eve.

Other possible uses, if you are a member of 3 companies/guilds/alliances and each has its own company/guild/alliance wide chat you can have one person "rally the troops" to defend or coordinate an attack easier.

Now, if you stop considering a company as a grand overall guild and more of a group of like minded individuals AND consider that companies might be set up like eve and require skill training to increase the member count, benefits and bonus's this system would allow larger "guilds" to form over and above any one persons "company" skill level.

For Example

I form SummerSlayers - a pvp centric company but I only have the training to support 15 members.

So I have a friend form SummerSupplies - a harvesting crafting centric company to Support the pvp wing but again he can only support 15 members.

By cross linking I can have one "guild" Summers Marauders of ~20-28 members formed of two distinctly different companies that can only support 15 people individually.

Thinking about this a little more it might also allow the pvp company to goto war without directly affecting the support company depending on how GW implements war decs.

Goblin Squad Member

In EvE you can only be a member of one corporation at a time. You have to use alts to belong to multiple corporations.

In PFO, the Devs are saying one character can belong to up to three different companies. That is nothing like EvE, and yes I have played EvE for close to 10 years.

Goblin Squad Member

Bluddwolf wrote:

In EvE you can only be a member of one corporation at a time. You have to use alts to belong to multiple corporations.

In PFO, the Devs are saying one character can belong to up to three different companies. That is nothing like EvE, and yes I have played EvE for close to 10 years.

Bludd - read the last paragraph of the post I replied too.

"I guess I'm thinking: One character, one company, one settlement, one kingdom. No split loyalties. Now an alt character used for spying, assassination, or sabotage is a different story."

Now read my reply

"This is the way it was done in Eve."

That would be me AGREEING with you.

I realize I probably caught you off guard there, I know I haven't been the most agreeable poster on these forums, but honestly, I can be if I really really really try!

The rest of my post was simply to show an example or two of the benefits of GW's proposed system.

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