
steelhead |
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Ok, with exploration of the Spellscar Desert and the new rules surrounding magical dead zones, I'm convinced. I'm hoping there will be space for a mostly "normal" adventuring party so that spell casters aren't completely nerfed for this part of the AP. "Magic warped" sounds like a great step in that direction!

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In this adventure, the characters step foot outside the relative safety of the city of Alkenstar and into the perilous Spellscar Desert, one of the Mana Wastes’ most magically disturbed subregions. Here as never before, they’ll encounter dangerous, terrifying, and downright strange places and denizens. For many, the outright weirdness of the Mana Wastes is exactly what makes the place so appealing.
Chapter 2 of “Cradle of Quartz” includes numerous bizarre situations and encounters for the party to overcome, and the Spellscar Desert article on page 66 includes dozens more whimsical characters, locations, and ideas for you to seed into the party’s wasteland wanderings as you like. Of course, you should feel free to drop in your own outlandish ideas, too. In fact, if you’ve been waiting for a chance to incorporate your wildest, wackiest ideas into a Pathfinder Adventure Path, the party’s foray into the Spellscar is a prime opportunity.

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Back cover text:
A Ticking Time Bomb
Time is of the essence for a motley gang of outlaws if they’re to settle the score with the sinister rival who ruined them. Somewhere amid the weird and wild wastes of the Spellscar Desert lies an abandoned clockwork temple called the Cradle of Quartz. But while redemption and a fresh start might be nice perks, the outlaws seek something far more valuable among the Cradle’s time-warped halls: revenge. The Outlaws of Alkenstar Adventure Path continues with “Cradle of Quartz,” a complete adventure for 4th- to 7th-level characters.

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Backmatter:
THE SPELLSCAR DESERT
by Ron Lundeen
The wild and weird wasteland east of Alkenstar defies description. Keep an eye out for threats both familiar and alien as you explore the Spellscar Desert!
ADVENTURE TOOLBOX

keftiu |
2 people marked this as a favorite. |

Backmatter:
THE SPELLSCAR DESERT
by Ron Lundeen
The wild and weird wasteland east of Alkenstar defies description. Keep an eye out for threats both familiar and alien as you explore the Spellscar Desert!ADVENTURE TOOLBOX
** spoiler omitted **
Bummed to see "non-playable" there - I hope we get a Versatile Heritage someday!

Xethik |
2 people marked this as a favorite. |

Backmatter:
THE SPELLSCAR DESERT
by Ron Lundeen
The wild and weird wasteland east of Alkenstar defies description. Keep an eye out for threats both familiar and alien as you explore the Spellscar Desert!ADVENTURE TOOLBOX
** spoiler omitted **
Thanks for the info Aaron! Paizo has been putting out straight fire (is that what the kids are saying?) these days, and I appreciate the effort you go to in order to spread the word!

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Shea Hoarfoot wrote:If I have a Subscription and get the free PDF and then I want the foundry upgrade... does it subtract the "normal" pdf price or is there no credit because I paid nothing for the PDF?You get the credit. Folks are raving about the value of subs + VTT.
Well ... then you just sold me on Subscription ... ok wallet prepare to be En-Lightened...

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Aaron Shanks wrote:Well ... then you just sold me on Subscription ... ok wallet prepare to be En-Lightened...Shea Hoarfoot wrote:If I have a Subscription and get the free PDF and then I want the foundry upgrade... does it subtract the "normal" pdf price or is there no credit because I paid nothing for the PDF?You get the credit. Folks are raving about the value of subs + VTT.
Great!
Also, PDF "ownership" gets you discounts on Pathfinder Nexus, for those interested in premium online tools.

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Aaron Shanks wrote:Thanks for the info Aaron! Paizo has been putting out straight fire (is that what the kids are saying?) these days, and I appreciate the effort you go to in order to spread the word!Backmatter:
THE SPELLSCAR DESERT
by Ron Lundeen
The wild and weird wasteland east of Alkenstar defies description. Keep an eye out for threats both familiar and alien as you explore the Spellscar Desert!ADVENTURE TOOLBOX
** spoiler omitted **
I appreciate the attaboy and I agree about the quality of my cowoker's output! It is good to be the bard who gets sings their praises.

belgrath9344 |
1 person marked this as a favorite. |
Backmatter:
THE SPELLSCAR DESERT
by Ron Lundeen
The wild and weird wasteland east of Alkenstar defies description. Keep an eye out for threats both familiar and alien as you explore the Spellscar Desert!ADVENTURE TOOLBOX
** spoiler omitted **
I hope pyronite is actually as groundbreaking/ explosive as it's hyped up to be so far the AP specific items have lived up to the lore but I'm worried pyronite won't for two reasons 1 its not in anyway magical 2 ap only goes to 10th lvl hope the effects prove me wrong and is better than previous alchemical explosives in damage or effects

David knott 242 |
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I will start out with one bit that many people will love.
Remember all those people who were asking about pyronite in volume 1 of this AP? This is the volume where you get the full stats for it.
I may be able to answer other questions when I get back home in a few hours.

AnimatedPaper |
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More magical items than I expected for a trip through the Mana Wastes.
Items:
Pyronite
Pyronite - 11 rare, alchemical, consumable, fire
Alchemical Fuse - 1 Alchemical, consumable, fire
Gilded Gear
Alchemist's Damper - 5 Uncommon, Consumable, Magical, Talisman, Transmutation
Dupe's Gold Nugget - 5 Uncommon, Consumable, magical, talisman, transmutation
Golden Branding Iron - 5+ Uncommon, consumable, magical, talisman, transmutation
Golden-cased bullet - 4+ uncommon, consumable, divination, magical
Golden Silencer - 6+ Uncommon, consumable, illusion, magical, talisman
Golden Spur - 11 Uncommon, conjuration, consumable, magical, talisman, teleportation
Liquid Gold - 6+ Uncommon, consumable, evocation, magical, talisman
Gyroscoptic Stablizer - 4 Uncommon, divination, magical
Mana Waste Armaments
Harpoon Bolt - 4 Uncommon, Conjuration, Consumable, Magical
Jax - 8 Unique, LN, Cursed, Divine, Evocation, Intelligent
Lodestone Pellet - 3 Uncommon, Consumable, Magical, Transmutation
Smogger - 9 Uncommon, Conjuration, Invested, Magical
Thunder Helm - 5 Uncommon, conjuration, invested, magical
Vestiges of Brigh
Aeon Stone (Clear Quartz Octagon) - 4 Uncommon, Invested, Magical, Transmutation
Containment Contraption - 8 uncommon, invested, magical transmutation
Metronomic Hammer - 5 uncommon, evocation, magical
Winder's Ring - 7 uncommon, magical, transmutation
Creatures
Clockwork Door warden - 4 Rare, N, Medium, clockwork, construct, mindless
Clockwork Disposer - 5 uncommon, N, small, clockwork, construct, mindless
Clockwork Sphinx - 8 Rare, N, Large, clockwork, construct, mindless
Daelum - 4 Rare, N, Large, Construct
Smog Giant - 7 Rare, CE, Large, Giant, Humanoid
Mana Waste Mutant
-Mutant Giant Toad- 3 Rare, N, Large, Animal, Mutant
-Mutant Desert Drake- 9 Rare, NE, Large, Dragon, Earth, Mutant
Scarecophagus - 6 Rare, LE, Large, Construct
Trapjaw Tangle - 5 Rare, N, Large, Construct, Swarm
NPCs
Ambrost Mugland - 8 Unique, NE, Small, Halfling, Humanoid
Sabora Sharkosa - 7 Unique, LE, Medium, Elf, Half Elf, Human, Humanoid

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I see the Abomination Vaults VTT page, but not the Outlaws book 2 VTT page. I want to make sure I buy them all, because I want to show Paizo that these are successful, so they continue for a long time to come

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