Ok so a time ago I posted a gestalt group that was to play, well that did not go so well and we gained some new players, anyway here is my current group of players who just finished there 3rd game leaving the catacombs of wrath Eveles- Elf knight of ordaren 2nd (home brewed class that allows him to play his Ninja’ paladin idea from the gestalt game) Ferthwind- Varisian fighter/ artificer 1/1: crossbow orientated relies on a trained dog , a family history filled with greed J. Emailon – elf sorcer 2nd aiming for the magic missile mage: soon to be wife of ferthwind and obsession of foxglove. Raven- ½ orc monk 2nd : shoanti mother from the skull clan. Vincent -ninja 2nd lv- Assassin type character who gave up his trade for the love for his life, sadly wrath finds it way back into his veins with some magic persuasion and at the cost of his daughter , now he runs from his past.
Now I only have 3 players so I am letting them be Gesalt,
A dwarf Cleric of Torag /Sorcerer- Wanting to build an army of worshipers, remove the evil that his greedy uncle gave to his family name, and become a master black smith. A Varsian and Shoanti mutt Psion / fighter- wishing to become a master of the star blade, a man that is about to cross the line of insanity who goals in life are to kill as many goblins as he can before finding his Spartan inspired perfect death. Whith some mother issue that he works out by beening a man slut... should be intresting
When I first looked at running pathfinder I thought I should only allow core books because that is what paizo has to draw from then add class as they come out in the pathfinder books, but my players seem to want more options, Will allowing splat books make it so that the players can just walk though the game, I mean I know I can always add stuff to make it hard if need be but just curios about as written
Ok guys I all exited for you new campain world and I want to be with you all the way... So later this week all be geting my Pathfind subscroption and geting D1. But to my dismay I found there is not a shop near my that will be doing the Free RPG day. So I am wondering how will I get this module, So that I will not be missing any of the Pathfinder expernice.
Not to still the post away from the 0P, but I also have a PC who wishes to be in a gladiator and I was think of useing the gladiator fight from "Pandemonium in the veins" Dungon #96 befor he heads off to the Isle of dread. So has anyone played/ran this advunture,From what I can tell it puts the heros in to the pits and battles and end with the stadum being wreaked for the time being wich push the PC to go and leave the ring and go to the island.
My players should be making it to parrot island this week and I was wanting to make it as horro filling as I can for Halloween. Well anyway I was thinking of saying becuase of Olidammara cruss the zombies do not die and after beening killed after a few minutes are brought back to there undead state.
Yes, I can finally post my group for the savage tide, I been waiting for the players to finish the characters. Now my group has a harder time and seams to die really easily so I have given some homebrew rules to help them. First of all I am using the reserve points and the Defense bounces from the UA, Also If got a rule I found online called “fate points” which allows PC to spend points to re-role or to avoid meaningless death and or to by extra feats, skills, gold. So they may have a few things one should not at this Lv. So on with the group
Johnson: LV.1 Jester (DC) Human: Living with his “Aunt” a small time alchemist, Johnson has dreams of becoming a great fighter after reading stories of the battles. His aunt and her friend Kora Whistlegap have decided to have him help lavinia in hopes that it will give him the taste of adventure that he craves, Also he dream that Johnson and lavinia may fall in love.
Alabas the second: Lv1 cleric of Pelor. This character was made more off the cuff and will be working on a story. Lumanes: LV 1 monk. A poor farmer boy with a bloodline worth gold, the great soel empire lives in his veins. A young mind just deciding if the pat of light or darkness is right for him. (The group munchkin so I will not list all the feats and such) In the next few games we will have a Goliath Warblade joining the group.
So the Scarlet brother hood (a grope in the Savage tide adventure path) is tide to the Suel Empire, Also in the Complete Arcane there is a Suel arcanamach which is also tide to the mysteries Empire; so I was just wondering who they are. Any and all info you can give me about them would be a great help.
I got mine today, I have not read all of the second adventure of the AP but of what I have read I am so hyped to get this game started. The amount of details that are given to you So you can add them to give scary creep filling. The pools of blood, the dead animals
Also the Hellfire mountain adventure looks like it will be soon going into the classics (though I have not gotten to read it) and may make a great marathon session.
Well as I plane for the adventure I was thinking about the past ones, Both in my games and others I read over there have been high death rate. AoW seamed harder then SCAP though I have not been able to run the whole thing.
Well after some time I am finally ready to start the AoW, But I have some questions. The biggest are besides the core book which did you find the most helpful, I was thinking of The Hero of Horrors, but besides that I am not sure which books will help and which will bring me trouble. Next I have a group that enjoys play wired races; Right now two of the group is wishing to play centaurs. Now the race of wild was they are broken down to a class rather then a LA, but will the centaurs have a hard time. Also how would some of the other monster race be played out in this adventure? Last but not least, I was think of doing a twist in the game where that players start out with less gold then the stating package, and not all the weapons and armor, but triad it for things that people in a small mining town would help pix, shovel and then have them have to do jobs and find ways to make money for there items….Or I was think of giving them there items but making have debts they own in the town they have to pay before they can leave and if they leave before there debts are paid they will have bounty hunters after them, but how do I do this but still be fair and not to mean to the players.
Hey nick, just have to say the first one is one of the best adventures I have ran. It was one of the first my players made though alive (at the time they were having a streck of bad lack and stupidty and keept killing each other off)
I love this idea, As I play though the hard cover of scap I find it hard on my small table to flip from chapter to apendex1-5 to find this monster and the other one. I started right all the fights I need on small sheet of paper but this takes a lot of time and use up a lot of paper.
jester47 wrote:
First I would have to say, I also think that it would be amazing to see what each of you thought as you came up with the adventures. Second, clark as a DM who also wishes to become better at what I love I was wondering if you like to stay in touch and share what we learn and share Ideas. Pleas reply to this if intrested?
Hey everyone, so I’m restarting SCAP and I was wondering what you all did to make the city of cauldron more alive.
In vol.1 there is a picture of a man with a skull mask on a black horse right by the cover, I do not remember the name of the article of what issue , I do remember it was about the death lords and I believe that it was a two part issue. Also there was a dungeon and dragon with the githanki wars that would be pretty cool to see again. |