Legendary Kineticists: Second Edition (PF2E) PDF

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Unleash the Elements!

The power of to shape the fundamental forces of the universe is yours with the Legendary Kineticist: Second Edition! Feel the power of the planes flowing through you as we bring the fantastic kineticist class to Pathfinder Second Edition! As a kineticists, you infuse your body with elemental energies, directing the powers of the universe at your command. Become a master of aether, air, cold, earth, electricity, water, or fire as you bend the elements to your will and use them against your enemies. Legendary Kineticist: Second Edition brings you not only a full 20-level base class but also over 100 class feats for kineticists across 7 elemental specializations, each with their own unique powers and abilities. Create a stalwart geokineticist with unmatched defensive prowess, blast your enemies to ash as a pyrokineticist, streak across the battlefield around as a bolt of living lightning as an electrokineticist, and more! Learn to wield focused infusions and composite blasts or dabble in the kinetic arts with a complete multiclass archetype. Plus, you'll find three dozen skill feats, backgrounds, and magical items perfect to enhance your kinetic powers! However you specialize, the power is yours! Grab this incredible 52-page character class today for Pathfinder Second Edition and Make Your Game Legendary!

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LGP399NC01PF2E


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Now available!

Horizon Hunters

2 people marked this as a favorite.

This is awesome!

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

It won't let me purchase it. "Your request produced an error."


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Try using a private window, or clearing your browser cache.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

If you're still running into problems, head over to makeyourgamelegendary.com and you can pick it up there!


Pathfinder Lost Omens, Rulebook Subscriber

I just bought this and looking through it, level 17 defense is missing the electric. Looks good otherwise from my quick look through.


1 person marked this as a favorite.
Camata022 wrote:
I just bought this and looking through it, level 17 defense is missing the electric. Looks good otherwise from my quick look through.

There's a missing line break. The electric defense is there, but hidden in the earth defense entry.


Pathfinder Lost Omens Subscriber

I had a disagreement with a friend over what the exact wording on composite blasts mean so I have a clarifying question: Are they intended to do drastically more damage than regular blasts?

E.g.: Which of the two cases is right for a 6th level kineticist casting Blizzard Blast

Case 1: it deals 3d6 bludgeoning/cold damage + spell mod

Case 2: it deals 3d6 bludgeoning + 3d6 cold + spell mod

Composite blasts state that they are generally more powerful than normal blasts, but the intent isn't 100% clear whether that is purely through the utility they offer (as seems the most obvious case to me) or through increased damage as well.

Grand Lodge Contributor

1 person marked this as a favorite.
Soulus7887 wrote:

I had a disagreement with a friend over what the exact wording on composite blasts mean so I have a clarifying question: Are they intended to do drastically more damage than regular blasts?

E.g.: Which of the two cases is right for a 6th level kineticist casting Blizzard Blast

Case 1: it deals 3d6 bludgeoning/cold damage + spell mod

Case 2: it deals 3d6 bludgeoning + 3d6 cold + spell mod

Composite blasts state that they are generally more powerful than normal blasts, but the intent isn't 100% clear whether that is purely through the utility they offer (as seems the most obvious case to me) or through increased damage as well.

Good question! It should be 3d6 of damage. As of writing I thought mixed damage types would be ok just like they function in PF1 and Starfinder, but PF2 doesn't accommodate for that.

If I could do it again it'd be 1d6 cold damage, plus 2d6 bludgeoning damage and an additional 1d6 bludgeoning damage per spell level when heightened.

Maybe I can do an update to this book soon.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Hm. Just noticed: Spark of Life (page 24) gives increased level of the conjured elemental as you heighten the spell, but every entry except the first one says "heightened 4". I suspect the first one should be 4 and the rest 5,6,7,8,9,10. Am I right?

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