Starfinder Society Scenario #2-15: The Infernal Gallery

3.80/5 (based on 4 ratings)

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A Starfinder Society Scenario designed for levels 1-4 (subtiers 1-2 & 3-4).

When a salvage barge uncovers a mysterious swamp floating in the Drift, they manage to barely escape with their lives and a mysterious painting. Bartering for the painting from a notorious Absalom Station broker, the Starfinder Society sends the PCs to investigate the painting before travelling to the site where it was found. Where did this floating swamp come from and what lies within the ominous structure at its center?

Written by Jessica Catalan

Scenario tags: Starship

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop

Note: This product is part of the Starfinder Society Scenario Subscription.

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Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOSFS0215E


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Average product rating:

3.80/5 (based on 4 ratings)

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A great one

5/5

This was an early session for me in SFS, it really opened my eyes to the full potential of the entire setting. Very creepy, one of the best RP experiences I've ever had in 30+ years of gaming. You were always left on the edge (sometimes literally) over what was going to come next.


Classic eerie mood in the Starfinder setting

4/5

Coming into this as a player, I didn't know what to expect for the "infernal" theme.

I found the subtle hints as the scenario progressed effective. After a fun starship battle, the connection becomes apparently early on, but then it becomes an experiential exploration of an interesting location displaced into the drive. The persistence of tortured souls left me feeling like there is a haunt around any corner, and the party will have need of a Pathfinder cleric at any moment. The choices aren't always cut and dry either (what to do about trapped souls discovered), which leads to some interesting discovery about the characters involved. There was some interesting problem solving whereby I got to dangle a front-liner out over the endless drift (SAFELY). I will say I would have liked to learn more about the fate of the trapped souls in the end, but perhaps that would make a good seed for a follow-up.


A trip to Season 5 PFS (in space)

5/5

This scenario is an interesting piece that was really reminiscent of season 5 PFS (Demon).

I found the story to be interesting and engaging, and there was enough 'meat' and atmospherics for a GM to work with and deliver a nice little lite-horror gaming.

There was a good level of compromise in the 'the environment is the enemy' and I found that a refreshing change from how it seems to normally pop up as an arbitrary resource spend to recover from being pointlessly pounded - in fact, I specifically came here to make a post to THANK the writer (THANKS TWICE!) for having thought the players may have brought not only vehicles but enough to fit the party. It was a welcome and refreshing change to assuming players always walked everywhere.

Anyhow, this scenario seemed to have a fair bit of good lore in it and I think it would make part of an interesting ongoing storyline - I'm hoping that this isn't the whole story and we get an arc out of this.

Thanks again for delivering a bit of 'horror' themed Starfinder, please can we have some more?


A messy trip into an infernal swamp mansion

1/5

I had high hopes for this one. I have been very curious how we were going to deal with extraplanar entities in such a cosmopolitan city where a trip to hell really isnt much more than a simple set of directions in a starship.

What's more it finally played on what I see as a major interesting plot opportunity in The Drift's nature of sucking up a bit of reality each time it gets used in such a way that it presents a potential conflict but this scenario didn't really do anything with any of this promise.

I think the central mistake made is that the scenario tries to play too coy with the fact that this bit of swampland and the manor that goes with it are from hell. It's in the title. But in the name of preserving this bit of discovery it feels like the whole of what's going on has been obfuscated too much for this scenario to have felt satisfying in any way.

You are playing around on a bit of land suspended in the Drift so you might be thinking there would be cool environmental effects relating to that? Well you would be wrong. The trip through the swamp is just...a trip through what may as well be a regular swamp. The Manor itself is cut in half and is hanging off the edge into the drift maybe that could lead to something interesting? It lends itself towards being a minor hazard in one fight but in one time running and one time playing this adventure that hazard didnt even trigger.

Well okay this place belongs to a Devil Prince and he hired some sort of mercenary crew to sit on it seemingly so maybe theres at least some interesting dangling plot threads? Maybe an opportunity for our Knight of Golarion friends to vanquish some evil while we gather information on the provenance of the mysterious painting that was our purpose here? There's only two such opportunities to do good guy things but were you to do so you'd be going against the secondary success condition of the scenario.

The starship combat was really the only compelling fight in this one as the others were thematic but ultimately not that compelling and the encounter with the bird was pretty confusing in light of how little information the party has to play with.

Ultimately, I don't know why this scenario existed. I don't know what we discovered or what is going to come of the fact that we have this art or what it even means that this art was you know, infernal. The location wasn't exotic or interesting enough on its own and there is no cool reveal to make any of this stick.

You just sort of finish the scenario when you finish which is inevitably a bit of a let down because you leave feeling like you didn't really discover anything or do anything all that great.


Paizo Employee Webstore Coordinator

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Coming this month!

Dark Archive

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Blog wrote:
...notorious Absalom Station broker.

Am I the only one hoping for an android named T-0RCH?


2 people marked this as a favorite.
Pathfinder Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

Yay! Go, Jessica! I look forward to seeing this!

Shadow Lodge

2 people marked this as a favorite.

Huzzah for another adventure from Jessica!

Dark Archive

1 person marked this as a favorite.

This cover art reminds me of the 70s/80s cover art for sci fi and fantasy novels. Like one of the piers Anthony novels. Or maybe the cover of a Stephen King novel.... looks creepy. Muwahaha

Scarab Sages

4 people marked this as a favorite.

Maybe I'm missing something but it seems that map for the star ship encounter in this scenario doesn't have the ship starting locations or hazards mentioned in the text marked.


LaserDanger wrote:
Maybe I'm missing something but it seems that map for the star ship encounter in this scenario doesn't have the ship starting locations or hazards mentioned in the text marked.

Yeah, was just noticing that. Need to prep this for a convention next weekend, but the starship combat map is blank.

Media Specialist, SmiteWorks USA (Fantasy Grounds)

1 person marked this as a favorite.

Hello everyone! This is now available for purchase to play on Fantasy Grounds or on Steam.

Starfinder RPG - Starfinder Society Scenario #2-15: The Infernal Gallery
Publisher: Paizo Inc.
System: Starfinder
Type: Adventure
Get it on Steam

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