I have both played and GMed this scenario, and while I really appreciate you guys trying something different, the canyon fight was kind of a slog both times. I think having some melee enemies or more interactive features in the canyon (like the dead bodies and trap) would have helped give the players more agency. I had some players that didn’t really get to do anything at all during the fight and I could tell they were getting bored.
I know this encounter was intended to showcase sniper options, but I had a player who had a sniper weapon and I could tell it was frustrating even for him. The final fight also felt very easy after the canyon battle, it only lasted a few rounds.
I hope I’m not coming off as harsh or overly negative, I really liked the story of this scenario, including the meaningful choice at the end. My players also seemed to enjoy the investigation parts of the scenario and the weather events were a nice touch. It made Eox feel like a dangerous place not meant for the living.
I hope you try more sniper encounters in the future, but maybe on a smaller scale or in combination with some melee combat or puzzles/ hazards for the party to navigate so they have some more options on their turns.