Pathfinder Chase Cards Deck

5.00/5 (based on 1 rating)
Pathfinder Chase Cards Deck

Add Print Edition $14.99

Add Download $9.99

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Whether you're the hunter or the hunted, Pathfinder Chase Cards make your choices during the pursuit matter. Each full-color card in this beautifully illustrated 55-card deck contains obstacles to overcome during your chase, from an angry barking dog to an imposing stone wall, each one using checks from the Pathfinder Second Edition Roleplaying Game. Make the right check to overcome the obstacles and you might just catch your prey, but fail and you might be left with a cold trail. Lay the cards down on your table to create the path of your chase, allowing you to track each character's progress and determine the die rolls needed to avoid or navigate unexpected dangers. Lay out a desperate pursuit through a crowded city, a dangerous race through hostile wilderness, and a nerve-wracking run through deadly ruins and abandoned buildings—or mix and match the cards to create a chase that moves through multiple regions!

ISBN: 978-1-64078-225-9

Note: This product is part of the Pathfinder Accessories Subscription.

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Invaluable GM Reference; Improvise Chase Obstacles Fit to Your Setting

5/5

The cards are unique enough to be fun but generic enough across themed areas like City, Wilderness, Ruins, Underground encounters. Makes improvising a chase or even a search scene that much more vivid for people. Would recommend!


Dark Archive

Now this could be useful, chases seem to be a bigger part of Second Edition than in Classic.

Looking forward to the set list and sample art.

If climbing a wall or walking down a dog are examples, breaking down doors of different quality (wood, iron, stone, steel) could be others.
As could be different acrobatics and athletics checks.


Pathfinder Roleplaying Game Superscriber

I suspect these will be very useful in Agents of Edgewatch.

Paizo Employee Webstore Coordinator

Update: Due to an increase in printing costs, we've changed the price of this product from $12.99 to $14.99.


After reading the GMG these went way up on my favourite list. Please do infiltration cards as well!


7 people marked this as a favorite.

A vote to get this product in a PDF as well please.

Thanks

Tom

Dark Archive

The chosen sample cards show situations i would rather handle in-game, the Minotaur being a monster & Fire Rune being a trap that can be handled with already exciting rules instead of chase cards.
The festival is the only Situation i could see that players wouldn't want to examine or fight.

The text mentions a barking dog and a stone wall which are much more logical choices for a chase.


Does the art’s coloured border link to a theme?

I was slightly puzzled by the preview cards. But I guess the cards need to work in a wide range of places?

Design Manager

2 people marked this as a favorite.

You can see the category associated with the border in the top-left. This helps you choose obstacles that are appropriate for the current situation no matter where the chase happens.


1 person marked this as a favorite.

How different is this from the first edition version?

Grand Lodge

Is the any way to get a VTT version of this stuff? Images or pdf? looks cool but I will have trouble using them if the are not digital.

Shadow Lodge

Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

digital... digital... digital... yep... would be great for the PiazoCon Online.

Verdant Wheel

Yeah, digital deck. I miss using them on VTTs.


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I think I would have preferred then to leave the dc off the cards as it gets a bit visually confusing when you like the art work, but need to set DC's based on scenario or environmental effects.

Verdant Wheel

I like to use dice to increase the DCs on chase cards, scaling them appropriately by choosing a single number and applying it to each Card, or, deciding on a mean level bump (ex. 2.5 for d4, 3.5 for a d6, 4.5 for d8, etc), and rolling the die for each Card to introduce an element of variability.

This latter method works best if the Chase doesn't take place on a single "track" as it's possible for some tracks to become effective "dead ends" for some characters. (For example, laying the cards face down in a 2x2, 2x3, 3x3, 3x4, 4x4, 4x5, 5x5, or larger grid).

Now we need a 2d10 Set with the following "faces":

"Easy" Die
1 > Untrained
2 > Untrained
3 > Untrained
4 > Untrained
5 > Trained
6 > Trained
7 > Trained
8 > Expert
9 > Expert
0 > Master

"Hard" Die
1 > Trained
2 > Trained
3 > Trained
4 > Trained
5 > Expert
6 > Expert
7 > Expert
8 > Master
9 > Master
0 > Legendary

So as to randomize Proficiency "auto-pass" or "gating" into chases?

Cheers!


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

So now that this is available digitally, will it be made available to the accessory line subscribers that got this through the subscription?


1 person marked this as a favorite.

Hope there's a foundry version coming soon.

Verdant Wheel

2 people marked this as a favorite.

A Foundry VTT version of this, along with the return of the Social Combat deck, would be amazing. Just imagine the same level of love and attention that the Harrow Deck FoundryVTT version got – that'd be super useful! Social Combat could seriously work wonders within the 2E ruleset.

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