Pathfinder Campaign Setting: Construct Handbook

3.70/5 (based on 6 ratings)
Pathfinder Campaign Setting: Construct Handbook
Show Description For:
Non-Mint

Add Print Edition $22.99

Add PDF $15.99

Non-Mint Unavailable

Facebook Twitter Email

We Have the Technology!

Mortals have been obsessed with replicating life through metal and magic, and from their great labors have come all manner of constructs. The secrets to creating these marvels are usually reserved for the powerful and skilled, but now they are finally revealed! Pathfinder Campaign Setting: Construct Handbook opens the book on the powerful knowledge to create constructs and reveals never-before-seen clockworks, golems, and robots. Within these pages, you'll find:

  • Information on how to build a construct, as well as new modifications for your constructs.
  • Archetypes for characters who assemble or fight constructs, such as the construct caller, who builds constructs from planar energies.
  • New magic items that assist with both the creation of constructs and their destruction.
  • More than a dozen new constructs of all types, including clockwork goblins, gladiator robots, sand golems, and the powerful and enigmatic automatons.

Pathfinder Campaign Setting: Construct Handbook is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-989-9

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO92104


See Also:

6 of 6 << first < prev | 1 | 2 | next > last >>

Average product rating:

3.70/5 (based on 6 ratings)

Sign in to create or edit a product review.

Solidly Decent

4/5

I will readily admit that I'm usually rather hard on Paizo with my reviews. But I have to say that I generally liked this book. I was hoping for options like ways for your character to become a construct over time--piece by piece. Or something that lets you merge with a construct similar to the Synthesist Summoner. Sadly, no such options included.

Overall, it's got a lot of constructs as monsters in it, has a good amount of flavor text about creating them, some options on improving them, and some archetypes around either building or fighting constructs.

Of the archetypes included, there are a bunch of bad ones, a few moderately interesting ones, 1 that is horribly written as to be contradictory (at least, it seems that way) and a couple that are actually pretty good. The Construct Saboteur gives some good options for rogues. The shining star is the Voice of Brigh bard, though. I really want to find a way to switch my character in Iron Gods into one of these.


6 of 6 << first < prev | 1 | 2 | next > last >>
51 to 100 of 279 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

2 people marked this as a favorite.

More skymetal golems, please~

Silver Crusade

Dragon78 wrote:
Well if they gave a wizard a construct minion that scales as an animal companion, they would have give up more then just arcane bond...a lot more.

Hmm, yes you're right Dragon, poor wording on my part. In a similar fashion to, rather than using the same rules and scaling as ACs should be within the boundaries without ditching something like 9-level casting or 'all the discoveries'.


1 person marked this as a favorite.

They could give up all their bonus feats as well as arcane bond. They might have to give up some of their school powers as well.


I just want to see (a lot) more details on the complex modification "Construct Armor" that lets you wear a golem as armor.

Silver Crusade

Dragon78 wrote:
They could give up all their bonus feats as well as arcane bond. They might have to give up some of their school powers as well.

That would certainly work, but I'm cautious about having them be 'all spells and a huge pet' without much variation beyond that because it's getting a bit close to being a Summoner with a better spell list, so I think on reflection I'd prefer to have the construct itself toned down in power and work a bit like the Construct Rider alchemist or as a cohort.


Kajehase wrote:
Going to have to take a think about whether it's worth the hassle to cancel my subscription for one month in November. Not the kind of book I'm interested in when I buy things in the Campaign Setting line.

I'll buy it off you, I'm running a starfinder campaign as soon as the books come out and this will be a huge help. drop me an email matter.spfx@gmail.com

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

So, two questions:

1. Will I (as either a Player or a GM) be able to make a rideable Mecha with this book? or at least a wearable construct suit?

2. Will I as a PC be able to make a Construct I can actually afford to craft and take into battle before level 10 or so?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Stratagemini wrote:
2. Will I as a PC be able to make a Construct I can actually afford to craft and take into battle before level 10 or so?

Probably not, but you might want to take a look at LPJ Design's machinesmith class. If you're interested, there should be a PDF bundle around somewhere containing this PDF and three small extension PDFs.


If it's a Campaign Setting book rather than a Companion, how about a bit more Alkenstar flavoring so that we get a bit more Steampunk-like characters that focus on Constructs. Given the nature of the Mana Wastes we need some Extraordinary abilities rather than Supernatural ones for our characters.

Alkenstar has a guild, Magnimar has a school and Kaer Maga has a Construct-creating family, so some more regional flavoring would be cool, too.


I can't remember, do we have any archetypes that grant a clockwork creature as a companion?


there's the construct rider alchemist archetype - it kinda says it could be clockwork or not

Paizo Employee Creative Director

8 people marked this as a favorite.

Hi folks! Just as a heads up... this IS in the Campaign Setting line, not the Player Companion line. As such, I suspect this book will be geared far more toward GM use than player use, perhaps with several new constructs as monsters to use in games. Not sure yet if there actually WILL be archetypes in here, since that's not really as appropriate for what I'm envisioning this book to be... There'll be more information, perhaps, on how to adjust constructs in your game as well as maybe an exploration of the roles constructs play in various parts of the world. We'll likely be looking at updating the text for the book listed above to be more accurate about its contents soon!

(And of course, if you as the GM are fine with having your players build constructs, the rules here will help there as well... but again, this is not likely at all to be a player-facing book when all is said and done. The core assumption of the game is that constructs are monsters you fight, after all, not really player options...)

More info to come later!

Silver Crusade

Yus, give us the monsters and lore!


Well at least will get some new construct creatures(clockworks, golems, robots, etc.).


Please, if nothing else, design an archetype that lets a player be an Iron Man expy.

My younger brother has been asking me to play something of the type/trying to approximate it since 2012.


Burmaz wrote:

Please, if nothing else, design an archetype that lets a player be an Iron Man expy.

My younger brother has been asking me to play something of the type/trying to approximate it since 2012.

well i like to play iron monger or doctor doom to


Burmaz wrote:

Please, if nothing else, design an archetype that lets a player be an Iron Man expy.

My younger brother has been asking me to play something of the type/trying to approximate it since 2012.

The Mechanic from starfinder might be what he's looking for


An iron man expy would be interesting.


And them a new "Creature Lore Book" appears and I start to envision the Dragon version of the book... XD

I can't hold back... =(


The Gold Sovereign wrote:

And them a new "Creature Lore Book" appears and I start to envision the Dragon version of the book... XD

I can't hold back... =(

The Dragon Builder's Handbook sounds disturbing...then again, half-dragons are mostly created via various magical experiments and are still dragons, so I guess if you want a more robust system for crafting various draconic monsters as a mad wizard/cleric/whatever...


Luthorne wrote:
The Gold Sovereign wrote:

And them a new "Creature Lore Book" appears and I start to envision the Dragon version of the book... XD

I can't hold back... =(

The Dragon Builder's Handbook sounds disturbing...then again, half-dragons are mostly created via various magical experiments and are still dragons, so I guess if you want a more robust system for crafting various draconic monsters as a mad wizard/cleric/whatever...

While I know this book might be a book about building constructs, it seems to me that it's more a book about what the construct builders know about the various constructs than a book about how to build them.

At least that's how I feel about it. And Mr. Jacobs' last comment - saying that the book will talk about how to use them and their rules in a game - made it even stronger.

A book with informations about dragons and how to use them in our campaigns would be a pretty awesome book. Pretty much what we need to solve our need of draconic lore/flavor.


1 person marked this as a favorite.
The Gold Sovereign wrote:
Luthorne wrote:
The Gold Sovereign wrote:

And them a new "Creature Lore Book" appears and I start to envision the Dragon version of the book... XD

I can't hold back... =(

The Dragon Builder's Handbook sounds disturbing...then again, half-dragons are mostly created via various magical experiments and are still dragons, so I guess if you want a more robust system for crafting various draconic monsters as a mad wizard/cleric/whatever...

While I know this book might be a book about building constructs, it seems to me that it's more a book about what the construct builders know about the various constructs than a book about how to build them.

At least that's how I feel about it. And Mr. Jacobs' last comment - saying that the book will talk about how to use them and their rules in a game - made it even stronger.

A book with informations about dragons and how to use them in our campaigns would be a pretty awesome book. Pretty much what we need to solve our need of draconic lore/flavor.

Yes, I was pretty sure that's what you meant, but when you said the dragon version of the Construct Builder's Handbook, well, it was quite a mental image, envisioning a Dragon Builder's Handbook. Though I do think a Campaign Setting book all about fleshwarping and mutations and similar things could be fun.


3 people marked this as a favorite.
Luthorne wrote:
Though I do think a Campaign Setting book all about fleshwarping and mutations and similar things could be fun.

I second this idea!


A campaign setting book focused on alchemy, flesh warping, experiments, mutations, extracts, etc. would be interesting.

I would really like a campaign setting book that talks about every non-chromatic/metallic true dragon.


there's already a book focused on alchemy: alchemy manual


Not a campaign setting book, I am not talking about rules but flavor and world building stuff.


1 person marked this as a favorite.

While I highly doubt it, I kinda hope that the book touches on and gives something nice to Alchemists who try dabbling in constructs. The lack of any way to use extracts to fix up constructs they build, and the lack of support for the construct-based archetypes, feels like a lost opportunity. If nothing else, I hope this book prompts someone to go back and think about it for a future release.

That out of the way I'm REALLY looking forward to this. The Poppets from AA2 were a nice tease, but didn't quite fill in my desire to just see more cool, new stuff. Hopefully the old construct modification stuff looked back over and updated/added to, in addition to new varieties of constructs for the roster.


1 person marked this as a favorite.

It would be nice to see spells/extracts that repair(and even revive) constructs.


1 person marked this as a favorite.
Dragon78 wrote:
It would be nice to see spells/extracts that repair(and even revive) constructs.

The spells already exist.

Greater Make Whole - Doesn't work on golems, but those usually have a spell that heals them anyway.

Memory of Function - This one should actually work on a golem, since it should lose its immunity to magic once it's destroyed.

Paizo Employee Creative Director

13 people marked this as a favorite.

Just a quick update for folks about this book...

As it stands now, about two-thirds of this book is going to be focused on presenting new constructs and new templates for use on constructs for GMs to use in their games (of course, if you allow players to build constructs, you can as the GM allow them access to building these constructs as well). The remaining third of the book spends a little time talking about building constructs, famous construct builders in the Inner Sea Region, and then has 4 pages of construct-themed magic items and 4 construct-themed archetypes.

There will be a little player-focused content in the book (those four archetypes and some of the magic items, I guess), but the bulk is GM facing.


Thank you Mister Jacobs for the clarification!


Why is this a Campaign Setting rather than a Player Companion? Apologies in advance if that's a dumb question.


1 person marked this as a favorite.
Jason Ward 505 wrote:
Why is this a Campaign Setting rather than a Player Companion? Apologies in advance if that's a dumb question.

Just saw yesterday's comment by Mr Jacobs, I get it now, thank you!


Thanks for the clarification Mr. Jacobs.

Grand Lodge

James Jacobs wrote:

Just a quick update for folks about this book...

As it stands now, about two-thirds of this book is going to be focused on presenting new constructs and new templates for use on constructs for GMs to use in their games (of course, if you allow players to build constructs, you can as the GM allow them access to building these constructs as well). The remaining third of the book spends a little time talking about building constructs, famous construct builders in the Inner Sea Region, and then has 4 pages of construct-themed magic items and 4 construct-themed archetypes.

There will be a little player-focused content in the book (those four archetypes and some of the magic items, I guess), but the bulk is GM facing.

I hope that this book sells well and I hope that my interest and others in a player facing book will spark a publication for us in the near future.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I really hope this book offers options for classes like Rogues and Alchemists to build, modify, and otherwise make fun use out of Constructs. :D


I wonder if this book will talk about places outside the Inner Sea.

Paizo Employee Creative Director

4 people marked this as a favorite.

This book isn't about places. It's about constructs. With about 75% of the book being new monsters and templates for monsters (aka new constructs and templates for constructs), the remaining 25% is mostly focused on a few magic items, 4 construct-adjacent archetypes, and then a few pages talking about how constructs are built. There'll be mentions of places all over here, but not in a significant way.


So it will not have much in the way of the history/origin of various constructs and places were such creatures would be made?

Paizo Employee Creative Director

3 people marked this as a favorite.
Dragon78 wrote:
So it will not have much in the way of the history/origin of various constructs and places were such creatures would be made?

Each monster/template has a full 2 page entry, like what we do for the monsters in a Pathfinder Adventure Path bestiary, so there's a LOT of room for that type of information, potentially, but it may well be used for other matters.


Thank you for the info Mr. Jacobs:)


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
This book isn't about places. It's about constructs. With about 75% of the book being new monsters and templates for monsters (aka new constructs and templates for constructs), the remaining 25% is mostly focused on a few magic items, 4 construct-adjacent archetypes, and then a few pages talking about how constructs are built. There'll be mentions of places all over here, but not in a significant way.

Do you know if there will be options for Rogues to be able to build/modify Constructs at all?


Golem Turrets


A rogue with a construct companion would be interesting.


I hope some of these new construct creatures will be toys, robots, candy/food based, new type of homunculus, bio-mechanical, and/or some more Frankenstein monster style creations.


James Jacobs wrote:
Dragon78 wrote:
So it will not have much in the way of the history/origin of various constructs and places were such creatures would be made?
Each monster/template has a full 2 page entry, like what we do for the monsters in a Pathfinder Adventure Path bestiary, so there's a LOT of room for that type of information, potentially, but it may well be used for other matters.

Now I'm curious to which subtypes should we expect to see here. Robots and the colossus, or the more classic golem and clockworks?


Pathfinder Adventure Path Subscriber

Darn, was looking forward to this soon and now its been pushed back to 2018. Gonna have to wait even longer...


Wow, it did get pushed back, really back.

Dark Archive

Can anyone from the Paizo crew shed some light on the reason for a two month pushback?

2017 has been really sparse for the Campaign Setting line... ;-(

Dark Archive

2017 CAMPAIGN SETTINGS:

january: Qadira, Jewel of the East

february: Lands of Conflict (Molthune & Nirmathas)

june: Aquatic Adventures (Golarions oceans)

november: Taldor, The First Empire

Okay, so we only got/get four books, but they´re all covering one (or more) Inner Sea realms, which is very cool.

2018 CAMPAIGN SETTINGS:

january: Construct Builder´s Guidebook

february: Inner Sea Taverns

april: Nidal, Land of Shadows

I hope the trend from 2017 continues and we´ll get more books about nations. Sadly Varisia, Galt & Razmiran are off the table, since James Jacobs & Erik Mona are too busy and the creator of Razmiran (i forgot) doesn´t work for Paizo anymore.

251 to 279 of 279 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Campaign Setting: Construct Handbook All Messageboards

Want to post a reply? Sign in.