Licen Setokill
|
Ninja
Licen swoops in and grabs the key and spots the dagger, he will take it out of the fire with something else and let it cool
"Hey this dagger looks nice and I found a key"
He holds up the key
Licen Setokill
|
Well I did say I'd take it out with something else... I'm not going to burn myself.. at the least i have a greatsword and I'll smash the fire if needs be moving the logs apart
Mercutio Menschjaeger
|
And Licen...and Mykel.
Since in even the best case, the shadow can't be staggered, Mercutio takes the greater good in mind and puts everybody to the torch.
Combat over.
[dice=Reflex Maladash]1d20+4
[dice=Reflex Licen]1d20+4
[dice=Reflex Mykel]1d20+6All three avoid the worst, but stil get their skin burnt.
I've got to run this for pure lvl 1 some time.
5-foot step afterwards.
NO. Only Maladash. I was standing just below Mykel and next to the shadow when I used the wand, THEN I 5-foot stepped to where you saw me, I SAID THAT.
| Chyrone |
With Mykel heading off faster than W.E. Coyote on an Acme rocket, the others hastily follow the swashbuckler.
[Cue benny hill theme]
Once again you stand in the room with the water.....and the hundred keys at its bottom.
At first Licen tries to open the door to his right (left on map), but it won't work. With a frown and a few crossed fingers, he tries the second.
(Click)
The door opens.
A small stone bench sits in the center of this dusty chamber.
On the far wall is a faded mural depicting the hero Kassen defeating the mercenaries at the entrance to this crypt, with his blade piercing the chest of the mercenary leader.
These figures stand alone in the center of a scene of carnage, with dead villagers and mercenaries all around them.
Depicted, both Kassen and the mercenary leader are wearing medallions.
While not identical, they are similar in fashion.
Aside from the room, is the long dark corridor ahead.
Mercutio Menschjaeger
|
"Ah, I see. A good question..."
Any chance I know?
Knowledge (Arcana): 1d20 + 6 ⇒ (4) + 6 = 10
Knowledge (Nobility): 1d20 + 10 ⇒ (11) + 10 = 21
Mercutio Menschjaeger
|
I was waiting until I'd been hurt more, but okay. 1 more charge spent.
| Chyrone |
Maladash can't make the perception DC, so we're moving onwards.
1d4 ⇒ 3
You move through the hallway, aided by Maladash' darkvision and the lights you have with you.
Torches anyone?, as Maladash doesn't have the light cantrip. It makes things more dangerous everywhere otherwise.
The corridor is dusty, with some small cobwebs on some places.
The door the hallway leads to is untrapped, yet heavy.
Pushing open the door, you find yourselves a room, with a giant pillar in the center. Aside from it, nothing catches your eye.
Yet.
The western wall has some spots where the dust is gone, as if someone found it amusing to push either their fingers or tips of a stick on them a lot of times.
Mykel Therinor
|
Mykel will light up a torch and carry it.
Anyone else want one while I have these out?
perception: 1d20 + 5 ⇒ (13) + 5 = 18
Mykel sticks close to the wall as he moves forward.
| Chyrone |
Alright, on we go.
The team takes a good look at the interior of the room, as the western door falls shut behind them.
The group hears a grinding, which speeds up, and up....then the pillar begins rotating, shooting nonlethal blunt arrows at everyone.
You guessed it, 'nothing of concern', one full attack of the pillar. In following rounds, it will not hit any KO characters.
The pillar will continue to shoot arrows at any conscious targets, until either disabled via DC 20 Disable Device or when it has shot arrows for 10 rounds.
Brayden: 1d20 + 10 ⇒ (20) + 10 = 301d8 ⇒ 7
Crit?: 1d20 + 10 ⇒ (8) + 10 = 182d8 ⇒ (5, 2) = 7
Brayden: 1d20 + 10 ⇒ (9) + 10 = 191d8 ⇒ 7
Brayden: 1d20 + 10 ⇒ (2) + 10 = 121d8 ⇒ 3
Licen: 1d20 + 10 ⇒ (6) + 10 = 161d8 ⇒ 1
Licen: 1d20 + 10 ⇒ (20) + 10 = 301d8 ⇒ 4
Crit?: 1d20 + 10 ⇒ (10) + 10 = 202d8 ⇒ (6, 3) = 9
Licen: 1d20 + 10 ⇒ (14) + 10 = 241d8 ⇒ 7
Maladash: 1d20 + 10 ⇒ (16) + 10 = 261d8 ⇒ 2
Maladash: 1d20 + 10 ⇒ (14) + 10 = 241d8 ⇒ 2
Maladash: 1d20 + 10 ⇒ (6) + 10 = 161d8 ⇒ 6
Mercutio: 1d20 + 10 ⇒ (6) + 10 = 161d8 ⇒ 5
Mercutio: 1d20 + 10 ⇒ (14) + 10 = 241d8 ⇒ 6
Mercutio: 1d20 + 10 ⇒ (16) + 10 = 261d8 ⇒ 5
Mykel: 1d20 + 10 ⇒ (17) + 10 = 271d8 ⇒ 8
Mykel: 1d20 + 10 ⇒ (11) + 10 = 211d8 ⇒ 6
Mykel: 1d20 + 10 ⇒ (18) + 10 = 281d8 ⇒ 4
Blunt arrows fly around, peppering the team. Brayden takes one to the temple and faints.
Only a few moments later Mykel takes one to the windpipe and likewise falls unconscious.
Licen takes the worst of it, as the arrows land solid hits.
Ironically, the casters are still standing.
From here on, the action is round based, as explained above.
A good thing that Mercutio healed up, or he be napping as well.
Round 1
Pillar went pillbox.
Maladash & Mercutio
Mercutio Menschjaeger
|
How many rounds, exactly, has it been since I used my wand?
"AUAUAUAUAU!"
Mercutio ducks back out of the room.
| Chyrone |
Maybe the chaos at work?
Maladash hits the pillar, so firmly that sparks fly.
No attack needed, imo, merely damage. But it's made of solid materials.
----------------
Round 2
The pillar spins around, shooting 1d4 ⇒ 4 at each standing target.
Maladash: 1d20 + 10 ⇒ (4) + 10 = 141d8 ⇒ 8
Maladash: 1d20 + 10 ⇒ (20) + 10 = 301d8 ⇒ 3
Crit?: 1d20 + 10 ⇒ (10) + 10 = 202d8 ⇒ (7, 5) = 12
KO.
Mercutio: 1d20 + 10 ⇒ (8) + 10 = 181d8 ⇒ 8
KO.
Maladash blocks one arrow with his shield, but as he lowers it again for sight, the next catches him square on the forehead, and he passes out.
The other arrows fly over his passed out body.
Mercutio is hit on the back of his head and, seeing the image of a very pretty Dhampir instead of stars, goes taking a nap as well.
The pillar keeps spinning and hits the walls with its remainder of arrows.
-------------------
2 hours later, Brayden wakes up, bruised and staggered, but still alive.
Wand time...
Brayden Foxley
|
If only Brayden could Channel Energy...
Brayden stands up and looks around. He sees the ground and his comrades quite literally covered in arrows. He pulls out his wand and waves it around his friends a few times. The room grows so brightly with the energy coming out of his wand that he can now see the holes from where the arrows came out of.
CLW (self): 1d8 + 1 ⇒ (4) + 1 = 5
CLW (self): 1d8 + 1 ⇒ (7) + 1 = 8
CLW (Licen): 1d8 + 1 ⇒ (2) + 1 = 3
CLW (Licen): 1d8 + 1 ⇒ (7) + 1 = 8
CLW (Maladash): 1d8 + 1 ⇒ (4) + 1 = 5
CLW (Mercutio): 1d8 + 1 ⇒ (6) + 1 = 7
CLW (Mercutio): 1d8 + 1 ⇒ (4) + 1 = 5
CLW (Mykel): 1d8 + 1 ⇒ (6) + 1 = 7
Mercutio Menschjaeger
|
[dice=CLW (Mercutio)]1d8+1
[dice=CLW (Mercutio)]1d8+1
WHOAH! Ix-nay on the ure ight ounds-caylayway!!!
That might technically be PvP....
Licen Setokill
|
Licen and his wand waving hands at the ready
UMD inf healing wand: 1d20 + 2 ⇒ (10) + 2 = 12
UMD inf healing wand: 1d20 + 2 ⇒ (7) + 2 = 9
UMD inf healing wand: 1d20 + 2 ⇒ (7) + 2 = 9
UMD inf healing wand: 1d20 + 2 ⇒ (5) + 2 = 7
UMD inf healing wand: 1d20 + 2 ⇒ (7) + 2 = 9
UMD inf healing wand: 1d20 + 2 ⇒ (7) + 2 = 9
UMD inf healing wand: 1d20 + 2 ⇒ (12) + 2 = 14
UMD inf healing wand: 1d20 + 2 ⇒ (1) + 2 = 3
and it fails and Licen can't use it for 24 hours.. (i think)
| Chyrone |
You thought correct.
Maladash still has 1 spell left, get him to wake up and he could fix it.
When applying healing, an equal amount of nonlethal damage is healed as well.
If he can heal for 6, Mercutio can then use his wand of healing on himself again to get back to normal condition. Waiting many hours in a creepy dungeon isn't your favorite past time, i reckon. :)
Mercutio Menschjaeger
|
On the other hand, maybe we want to take the excuse to get in a proper rest, try to get at least 2 points of Strength back apiece? Resting's what crypts are for, after all....
Also, did Licen burn charges on my wand by doing all that?
Brayden Foxley
|
Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a wand, you must have the wand's spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing the roll does not expend a charge.
I'm in favor of resting too. We can take turns standing guard if needed.
Mercutio Menschjaeger
|
Quote:Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a wand, you must have the wand's spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing the roll does not expend a charge.
Okay, that's all well and good. Isn't there a circumstance where you can wind up wasting charges, though? If so, it would be good to remember what it is.
Mercutio Menschjaeger
|
By all means...do rest.
WOOOOOW, hey, everybody! They're doing a Rocky Horror Picture Show somewhere in here - and Disney-Hades is in the shadow cast as Frankenfurter!!!
Just remember: If I show up on top of your bedroll while you're asleep and start aggressively fooling around with you, yank the wig off, pronto - it isn't me!
Brayden Foxley
|
That's Ryuk, a god of death from an anime called Death Note. Somewhat of a classic, actually.
Brayden pulls out his bedroll and places it on the ground. He gets in and he sets up a torch nearby as something of a nightlight, although he would never admit to being scared.
| Chyrone |
And so our team of bruised but not beaten heroes tuck in for a rest.
(Insert dreams and nightmares of several sorts)
Everyone heals 8 nl dmg and 1 hp.
Mercutio is still some HP short of waking up, with 7 hp & 10 nonlethal.
The south door will be found firmly locked.
DC 30 Disable Device.
And so...what now?
Mykel Therinor
|
I think discretion calls for a re-assessment of our situation. By that, I mean we go elsewhere and see if there is a way around this door. We can always come back to it, right? I vote we go back that way and check out the rest.
Mykel points to the northwestern part of the crypt.