A Starfinder Society Scenario designed for levels 1-4.
When a major Pact Worlds organization approaches the Starfinder Society about investigating an abandoned outpost in Near Space, the PCs get assigned to the case. Travelling to a distant world, surmounting dangerous threats in the void of space, and meeting new alien cultures—this mission is about everything the Starfinder Society embodies.
Ashes of Discovery is a replayable scenario designed to help introduce players to what it's like to be a member of the Starfinder Society. With randomized mechanical and story elements, when you play this scenario, you'll never play the same scenario twice.
Written by Crystal Malarsky and John Laffan
Scenario Tags: Repeatable, Starship
Other Resources: This product is also available on the following platforms:
This scenario features randomized mechanical and story elements, which means that each time you play it will be slightly different. These randomized elements include what special abilities the enemies have, the atmosphere of the planet, attitudes and cultural quirks of the locals, what corporation the colony once belonged to, and much, much more. I was super impressed with how completely these randomized elements could change the scenario. However, with a scenario this randomized it’s really up to the GM to sell the environments, characters, and atmosphere. As such, it's replayability rests solidly in the hands of GMs. If you run it as is it will fall flat on the second play through.
Replayability aside, this is a really great introductory SFS scenario.
If you play this once, its a memorable space combat, you have great roleplay with what you discover on the planets, and have fun exploring. The combats are on the easy side, but it makes a great intro scenario for new players. As a scenario it would be a solid 4 stars.
As a repeatable however, it gets boring real quickly. The enemies change, a little bit, as do the creatures and their reasons. But the rest is pretty much the same. If you've seen it once, youve pretty much seen it all. The method of making the scenarios is pretty fun with the random tables, but its just not enough to keep it interesting for more then once.
As a repeatable its only a 3 star scenario.
A nice introductory scenario, with a bit of everything: space travel & combat ; meeting & interacting with an alien culture ; exploration ; facing Nature ; facing enemies ; trying to solve problems...
In a way it is a rather simple adventure, but quite rich and with nice depth.
And this one includes Starship Combat, so PCs can get a taste of that. Trying to make it diverse from #1-01: The Commencement was important, which is also why this scenario takes place in the Vast and is intended to be more in the same style as #1-03: Yesteryear's Truth.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
interesting. So this scenario is meant moreso as a step off point for new characters, as opposed to a continuation of the main story? My group has played straight through 1 to 9, as well as into the unknown and the 1-00 pregen scenario, so they're going to be out leveled for this one.
interesting. So this scenario is meant moreso as a step off point for new characters, as opposed to a continuation of the main story? My group has played straight through 1 to 9, as well as into the unknown and the 1-00 pregen scenario, so they're going to be out leveled for this one.
This scenario is stand-alone and makes an excellent choice for new characters!
interesting. So this scenario is meant moreso as a step off point for new characters, as opposed to a continuation of the main story? My group has played straight through 1 to 9, as well as into the unknown and the 1-00 pregen scenario, so they're going to be out leveled for this one.
This scenario is stand-alone and makes an excellent choice for new characters!
Hello, I've just asked a friend that purchased this scenario, and she says that a blank copy of the "Abandoned outpost" was missing from her copy as well.
Pathfinder Adventure, Lost Omens, Maps, Rulebook Subscriber; Starfinder Charter Superscriber
krombopulos-michael wrote:
Thurston Hillman wrote:
Adder007USA wrote:
interesting. So this scenario is meant moreso as a step off point for new characters, as opposed to a continuation of the main story? My group has played straight through 1 to 9, as well as into the unknown and the 1-00 pregen scenario, so they're going to be out leveled for this one.
This scenario is stand-alone and makes an excellent choice for new characters!
Hello, I've just asked a friend that purchased this scenario, and she says that a blank copy of the "Abandoned outpost" was missing from her copy as well.
If you select the map and copy it into another program you will have a blank copy.
Pathfinder Rulebook, Starfinder Society Subscriber
Thurston Hillman wrote:
Wei Ji the Learner wrote:
Oh, wow, another replayable so soon?
AWESOME!
And this one includes Starship Combat, so PCs can get a taste of that. Trying to make it diverse from #1-01: The Commencement was important, which is also why this scenario takes place in the Vast and is intended to be more in the same style as #1-03: Yesteryear's Truth.
I really like the customization a GM can do with this adventure.
I think it says it takes place in Near Space.
Also I have some questions/suggestions.
Spoiler:
Do all living starships NOT have shields? I couldn't find any shield data for the Besmaran Whelp.
Also, the land based combats are not just too easy, but way too easy. I sure hope the combats get an errata boost. Another option would be to have the exile let the storm into the complex (opening rooms up) while the enemies have forcefields against it or somesuch. That would make a tense confrontation.
While the besmaran whelp does not appear to have shields this does not appear to be a universal starship creature trait as both the endbringer devil in starship form and the novaspawn from Alien Archive have shields.
I don't think this is much of a spoiler as it is a clarification on what's what, but during the mission briefing with Guidance it lists that one organizations hiring out to look into the planet is the Hellknights Order of Nail, mean while on the table to help determine some specifics it lists Hellknights Order of the Pike? Is it just misinformation or did I stumble onto something much bigger, like a potential Hellknight Coup? Am I sure I don't have a corrupted scenario or is my tin foil hat wearing thin?