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Venture-Agent, Minnesota—Woodbury 25 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.


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⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

BigNorseWolf wrote:
this big

Just like Julio designed.

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

The Wayfinders HQ and largest ship in the Society's fleet, the Master of Stars certainly lends itself to being a big ol ship with many a start points in several adventures and even some segments of the ship (1-01 Commencement for example) being able to be explored. It got me thinking on just how big is this ship, both mechanically and in description.

So far, I'm thinking it's got to be a Carrier frame or Dreadnaught frame, judging by the descriptions we've seen in scenarios, although an Ultranaught wouldn't be outside of the realm of possibility. As for scale, assuming that an Explorer frame is roughly the size of the Serenity class from Firefly, then I'm guesstimating that Master of Stars is on par with the Enterprise D Dreadnaught (Star Trek Next Gen, All Good Things) in terms of scale. Anyone else have an idea of scale?


I'm going to call it right now, we're going to Blue Rise Towers, yes?


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This is from a thread I posted, but it seems more appropriate to post it here. This past Saturday I ran SFS Scenario 1-23 Return to Sender in which we had a few players testing out some classes, specifically the Vanguard (a literal walking terrain piece) and the Witchwarper both at level 8, and the rest of the party making it push to tier 7-8. So far the party is doing pretty well, curb stomping everything in their path when:

Adventure Spoilers::

They reached the door for area A-2 Weapons Storage which requires a key card that can be fished out of A-5 Cleaning Pit when the witchwarper decided to use their Infinite Worlds ability (level 7 specific) to lower the floor under the door to get into the room a little earlier then planned. Since the scenario didn't explicitly say that the room was sealed, just very secure, it seemed to reason that such action would work no issues.

I mention this in the case of scenarios and adventures that require going to places in sequence might end up having good ol speed runner style sequence breaks happening with Infinite Worlds.

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

I am ready and waiting for this. As of last year, I'm making this a birthday tradition to run and play here when I can and it's looking like I'm going to be 2 for 2~


This past Saturday I ran SFS Scenario 1-23 Return to Sender in which we had a few players testing out some classes, specifically the Vanguard (a literal walking terrain piece) and the Witchwarper both at level 8, and the rest of the party making it push to tier 7-8. So far the party is doing pretty well, curb stomping everything in their path when:

Adventure Spoilers:
They reached the door for area A-2 Weapons Storage which requires a key card that can be fished out of A-5 Cleaning Pit when the witchwarper decided to use their Infinite Worlds ability (level 7 specific) to lower the floor under the door to get into the room a little earlier then planned. Since the scenario didn't explicitly say that the room was sealed, just very secure, it seemed to reason that such action would work no issues.

I mention this in the case of scenarios and adventures that require going to places in sequence might end up having good ol speed runner style sequence breaks happening with Infinite Worlds.


thecursor wrote:
Perpdepog wrote:
Right now the APs are my splatbooks. I'll skip to the back and read all the articles and new options ... and then remember there's an adventure in there, too.
Very much a ditto. I never miss an AP because of what's in the back.

Starfinder APs: the only acceptable book series in which skipping to the end is perfectly okay for the goodies.


If nothing else, the pilot and everyone else would have a "rough" idea as to when they're going to get where they're going and just plan accordingly on provisions and such, and then just restock if it takes the full 30 days of travel to the Vast. As for if people are expecting someone traveling via the Drift, they would have satellites and sensors in place to detect when holes leading into the Drift appear (or however it looks when entering or leaving the Drift, instructions unclear, got stuck in the ceiling fan again), that way you won't have the welcome team in the Vast just standing at the ready for a month doing nothing but twiddle their thumbs or appendages like I do when waiting on a package in the mail to arrive from overseas.


One of my favorite accessories from Pathfinder was the Harrow Deck. From the flavor to the lore to doing readings for different players (and getting some scary accurate reads too!) just captivated me. Seeing as there is a Harrow Deck presented in the CRB, I have been curious as to how a "universal" deck would look from the Pact Worlds, how would certain cards be changed on a galactic scale or from cultures that are truly alien from the Pact Worlds and their protectorates. As such, I want to "remake" these cards from the ground up, using common elements that can exist from the Pact Worlds and give them new life (if nothing else, perhaps some inspiration for the creative team to perhaps make a Starfinder themed Deluxe deck ;) ). Feel free to comment below and I'll be more then willing to curate nice and flavorful cards to make this deck something that can encompass the Pact Worlds!

Suit Strength:

LG
NG
CG
LN
N: The Sun, depicted as a fiercely burning yellow star, the Sun is very much like the one in the center of the system. It is warmth and hope to some and harshness and oppression to others, giving vision to those in need and blinding the those who see too much. Only the passage of time will overpower this monstrous furnace of the elements, but until then it is the first light of dawn and the last light of dusk.
CN
LE
NE
CE: The Apocalypse, depicting the raw and unbridled force of destruction, manufactured or divine intervention, the Apocalypse should be taken as the bringer or destruction the likes that only few have witnessed and fewer can tell. Should this card appear in falsely, it could signify a sign to those seeking avoidance of such cataclysmic events.

Suit Dexterity:

LG
NG
CG
LN
N
CN
LE
NE
CE

Suit Constitution:

LG
NG
CG
LN
N
CN
LE
NE
CE

Suit Intelligence:

LG
NG
CG
LN
N
CN
LE
NE
CE

Suit Wisdom:

LG
NG
CG
LN
N
CN
LE
NE
CE

Suit Charisma:

LG
NG
CG
LN
N: The Mogul, depiction of a skeletal man in the spotlight with a microphone in hand and pointing to the audience of screen, the Mogul is the forefront of drama, action, comedy, any and all media attention is good attention for them. There is no wrong place for this card to pop up, often signifying an achievement or disgrace will be on display for hundreds to thousands of souls to bear witness too.
CN
LE
NE
CE

Card Credits: WishingWells - The Sun, The Apocalypse, The Mogul

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

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Dracomicron wrote:
Belabras wrote:
I've definitely played at a few tables with a Kasatha or two. They don't seem as popular as some of the other options though. I wonder how much of that is a dearth of good pawns?
A dearth of good prawns is why I haven't played my wrikreechee yet.

Dracomicron... Roll for damage the next time I see you lol

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

If it helps, I use this tool for summons and my own creatures in my home games: Monster Builder

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

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701 - Entrop-1, android technomancer, studies temporal mechanics because his future self wanted to compare notes on timeline changes in a post-Drift society (Profession Temporal Science)
702 - Kale, ikeshti mechanic, had a promising carrier as a salvager, but sadly his life was ended on the Drift Rock T_T (Profession Salvager)
703 - Ultair, nuar soldier, is a Hellknight of the Pike adjunct to the Society, when not working for the Society (Profession Military)
704 - Jake "Jaja" Jackson, elebarian mechanic, wants to expand his archaeology career with help with the Society (Profession Archaeology)

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

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At my store, Gaming Goat, we have only seen Kasathas when new players use the premade Solarian, and even then that's a bit of a rarity in it's own right. Admittedly, it is a smaller crowd at the Goat so I feel like the results are skewed since it's mostly my regulars that play. I've seen more Barathu action then I've seen Kasatha, if that's telling.

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

So question about the encounter in area B3, would you say that Less Than Three is a SRO/ or progenitor of modern SROs? I'm running this scenario this coming Saturday and one of my players has an SRO boon that they're using and the whole block seems to lead on that LT3 is an ancient one. I feel it would make for a very interesting revelation for a story and RP aspect.

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

Things are looking good, but my table of 1-21 Yeseryear's Sorrow is looking a bit light with 5 spots open on Sunday. Perhaps I might find a few more to join :D

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

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Not to alarm anyone, but it's coming. Like, a little less then 2 weeks. I am excited to run my first multi table scenario ever, let alone it being Starfinder. I, just....

*yells into the void of hype*

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

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I'm sadden that the garrotes and vibrogarrotes aren't Society legal, I was going to make a Skittermander that just wanted to hug and cuddle everyone with his special blanket cord.

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

Zoggy Grav wrote:

I lost a hand in one adventure, and the rules weren't clear on if I could replace just a hand, or if I had to get a full cybernetic arm replacement. At no point did anyone suggest that Zoggy was no longer a valid character.

While I waited for a ruling from Thursty and Owen, I just went to SFS 1-10 with a goblin wrench welded to my armor's forearm. It didn't have any game effect, but it was hilarious.

I couldn't use my pike properly because it is a two-handed weapon, so I just had to punch bad guys with Hammer Fist or Natural Weapons. The GM got exasperated when I did 32 damage in one round.

Yeah... That was a thing...

Though I do like that limb damage and injuries are able to get treatment of some kind, taking a would be disability as a way to empower the character instead of "retiring" them.

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

As the name of the post subject implies, it's in regards to the boon from 1-18, which I'll be writing under spoilers.

Chronicle Spoiler:
Upon the completion of 1-18 Blackmoon Survey, players have a choice (and possibly one of the more impactful moral quandaries, which I dig) of either gaining the Sarcesian Admittance or the Bone Sages Respect. Quick question for the GM side, the character you apply this chronicle gets all the boons but does it also gain 1 infamy that's associated with receiving the Bone Sages Respect boon?

Further more, with Bone Sages Respect, one of the added affects is that your character can become a borai after dying but is that only with Core races?

The lines "In addition, you lose all racial traits associated with your former race and instead gain all racial traits associated with the borai race. The old talents racial trait benefit must correspond to your former race." seems like it could go for or against applying this to a non-Core race, like if the dead character were kasatha then the borai would have the 4 armed trait but if the dead character were nuar then they would be out a racial trait. How would this be ruled?

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

Arc Riley wrote:

I find it easiest to imagine - after the mission you take all the stuff your party acquired and hand it over to a quartermaster at the Lorespire complex.

They put a price value on that equipment, and give each member of the party the amount listed on the chronicle sheet - but, because you returned the equipment, you're given preferential purchasing for buying back that same gear - or gear of the same make and model.

That is a really good explanation, I'm going to try and remember this for any new players at my store.

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

pithica42 wrote:
-Summoning Grenades

This has peaked my interest for my technomancer.

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

Arc Riley wrote:
Especially when compared to the 2 boons on 1-18. Geesuuuus.....

Yeah, 1-18 is kind of a race boon goldmine.

⦵⦵ Venture-Agent, Minnesota—Woodbury aka Wishing Wells

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I'm going to go ahead and write the rest of this under spoilers, buuuuuut

Chronicle Spoiler:
Scenario 1-19 To Conquer the Dragon released today and upon looking at what looks and feels like a lack luster chronicle, only having one boon, it doesn't appear to be a very helpful one since it only works with the Dragonkin's Partner Bond ability, allowing another PC with a dragonkin to choose you for the duration of the scenario for their Partner Bond.

To my knowledge, dragonkin isn't currently available, or is this teasing that the boon is coming soon?

I want to make sure that there isn't something missing for this scenario so if my players have questions I can answer them.


I don't think this is much of a spoiler as it is a clarification on what's what, but during the mission briefing with Guidance it lists that one organizations hiring out to look into the planet is the Hellknights Order of Nail, mean while on the table to help determine some specifics it lists Hellknights Order of the Pike? Is it just misinformation or did I stumble onto something much bigger, like a potential Hellknight Coup? Am I sure I don't have a corrupted scenario or is my tin foil hat wearing thin?


#SaveTheRenkrodas

I am interested to see the new vehicle mechanic being implemented for society play as well as a chance to wear space leather pants to get my Space Jeff Goldblum on.