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![]() BigNorseWolf wrote:
"In my defense, I was listening to 'Taking Chances' and I had to take this chance..." ![]()
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![]() From the scenarios and APs that I've played, ran, and read through, most of the computers tend to be almost cosmetic in nature except when it comes to data storage. Even then most folks opt to use a personal comm unit as a flash drive when it comes to such usage. However the spell chips seem to be quite interested upon looking into them and now I'm curious if spell chips would work with the Arcanamirium sage's Spell Gem Manipulation since the chips act like spell gems. ![]()
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![]() I have a few players in my area that were curious about the "Legacy Heritage" Boon that were acquired around Gen Con 2017, right when Starfinder and SFS launched. They hadn't used the boon yet and expressed some concerns in regards to using the boon post Society Guide 1.1 update which allows the Pathfinder Legacy races to be playable without the need of a boon. Are there any changes or errata to those Legacy boons or are they more of a collectors item? ![]()
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![]() RealAlchemy wrote:
At present, there isn't any boon or ability that allows you to purchase gear from another character's chronicle, there is the Dataphile's Tier 4 capstone boon but that works only with boons of a particular tier. ![]()
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![]() This feels like a very "you love it, you hate it" topic, though I'm inclined to land in the middle with a Marge Simpson response of I think they're neat. They do have their advantages over standard class options, but at the same time and without proper planning they can gimp a character's build. That said, making a character that in entirely unique from the "norm" of standard builds is a feature I'd rather they keep and explore more even if I don't make use of it, and having more options isn't never a bad thing in the early stages of a game's life. ![]()
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![]() PMSchulz wrote:
I can confirm that it appears on Redacted: which is played only at tier 5-6. Adventure Path Chronicle for AP 9 - Rune Drive Gmabit ![]()
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![]() Modor wrote:
Chronologically speaking, Signal of Screams "can" take place a little bit after the end of Against the Aeon Throne as one of the tie ins is your friend from Aeon Throne gets your party some invites to a unique spa in Diaspora. As for any other sort of relation to Society's timeline is up in the air. ![]()
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![]() So in regards to the "hospitality" with Alsuka, how would that work with non-organic characters/characters with unusual biology? In my local group, we have a SRO and last I checked they don't really have the stomach(pun intended) for tea. I feel like common sense wise Alsuka would understand it if "Wall•E" physically is unable to consume outside of borrowing an USB port and wouldn't force it if the character(s) don't have a digestive system. ![]()
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![]() I've got my schedule here, hopefully I'll see some wonderful people learn to drive for my games! FRI13 Fri 13:00 to Fri 18:00 SFS 1-28: It Rests Beneath 20 (20) GM
We'll see how this goes, but I'm working on getting a special miniature set up for 1-28 It Rests Beneath, you'll have to play with me to see it ;) ![]()
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![]() The Wayfinders HQ and largest ship in the Society's fleet, the Master of Stars certainly lends itself to being a big ol ship with many a start points in several adventures and even some segments of the ship (1-01 Commencement for example) being able to be explored. It got me thinking on just how big is this ship, both mechanically and in description. So far, I'm thinking it's got to be a Carrier frame or Dreadnaught frame, judging by the descriptions we've seen in scenarios, although an Ultranaught wouldn't be outside of the realm of possibility. As for scale, assuming that an Explorer frame is roughly the size of the Serenity class from Firefly, then I'm guesstimating that Master of Stars is on par with the Enterprise D Dreadnaught (Star Trek Next Gen, All Good Things) in terms of scale. Anyone else have an idea of scale? ![]()
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![]() This is from a thread I posted, but it seems more appropriate to post it here. This past Saturday I ran SFS Scenario 1-23 Return to Sender in which we had a few players testing out some classes, specifically the Vanguard (a literal walking terrain piece) and the Witchwarper both at level 8, and the rest of the party making it push to tier 7-8. So far the party is doing pretty well, curb stomping everything in their path when: Adventure Spoilers::
They reached the door for area A-2 Weapons Storage which requires a key card that can be fished out of A-5 Cleaning Pit when the witchwarper decided to use their Infinite Worlds ability (level 7 specific) to lower the floor under the door to get into the room a little earlier then planned. Since the scenario didn't explicitly say that the room was sealed, just very secure, it seemed to reason that such action would work no issues. I mention this in the case of scenarios and adventures that require going to places in sequence might end up having good ol speed runner style sequence breaks happening with Infinite Worlds. ![]()
Pathfinder Starfinder Adventure Path Subscriber
![]() This past Saturday I ran SFS Scenario 1-23 Return to Sender in which we had a few players testing out some classes, specifically the Vanguard (a literal walking terrain piece) and the Witchwarper both at level 8, and the rest of the party making it push to tier 7-8. So far the party is doing pretty well, curb stomping everything in their path when: Adventure Spoilers:
They reached the door for area A-2 Weapons Storage which requires a key card that can be fished out of A-5 Cleaning Pit when the witchwarper decided to use their Infinite Worlds ability (level 7 specific) to lower the floor under the door to get into the room a little earlier then planned. Since the scenario didn't explicitly say that the room was sealed, just very secure, it seemed to reason that such action would work no issues. I mention this in the case of scenarios and adventures that require going to places in sequence might end up having good ol speed runner style sequence breaks happening with Infinite Worlds. ![]()
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![]() thecursor wrote:
Starfinder APs: the only acceptable book series in which skipping to the end is perfectly okay for the goodies. ![]()
Pathfinder Starfinder Adventure Path Subscriber
![]() If nothing else, the pilot and everyone else would have a "rough" idea as to when they're going to get where they're going and just plan accordingly on provisions and such, and then just restock if it takes the full 30 days of travel to the Vast. As for if people are expecting someone traveling via the Drift, they would have satellites and sensors in place to detect when holes leading into the Drift appear (or however it looks when entering or leaving the Drift, instructions unclear, got stuck in the ceiling fan again), that way you won't have the welcome team in the Vast just standing at the ready for a month doing nothing but twiddle their thumbs or appendages like I do when waiting on a package in the mail to arrive from overseas. ![]()
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![]() One of my favorite accessories from Pathfinder was the Harrow Deck. From the flavor to the lore to doing readings for different players (and getting some scary accurate reads too!) just captivated me. Seeing as there is a Harrow Deck presented in the CRB, I have been curious as to how a "universal" deck would look from the Pact Worlds, how would certain cards be changed on a galactic scale or from cultures that are truly alien from the Pact Worlds and their protectorates. As such, I want to "remake" these cards from the ground up, using common elements that can exist from the Pact Worlds and give them new life (if nothing else, perhaps some inspiration for the creative team to perhaps make a Starfinder themed Deluxe deck ;) ). Feel free to comment below and I'll be more then willing to curate nice and flavorful cards to make this deck something that can encompass the Pact Worlds! Suit Strength:
LG NG CG LN N: The Sun, depicted as a fiercely burning yellow star, the Sun is very much like the one in the center of the system. It is warmth and hope to some and harshness and oppression to others, giving vision to those in need and blinding the those who see too much. Only the passage of time will overpower this monstrous furnace of the elements, but until then it is the first light of dawn and the last light of dusk. CN LE NE CE: The Apocalypse, depicting the raw and unbridled force of destruction, manufactured or divine intervention, the Apocalypse should be taken as the bringer or destruction the likes that only few have witnessed and fewer can tell. Should this card appear in falsely, it could signify a sign to those seeking avoidance of such cataclysmic events. Suit Dexterity:
LG NG CG LN N CN LE NE CE Suit Constitution:
LG NG CG LN N CN LE NE CE Suit Intelligence:
LG NG CG LN N CN LE NE CE Suit Wisdom:
LG NG CG LN N CN LE NE CE Suit Charisma:
LG NG CG LN N: The Mogul, depiction of a skeletal man in the spotlight with a microphone in hand and pointing to the audience of screen, the Mogul is the forefront of drama, action, comedy, any and all media attention is good attention for them. There is no wrong place for this card to pop up, often signifying an achievement or disgrace will be on display for hundreds to thousands of souls to bear witness too. CN LE NE CE Card Credits: WishingWells - The Sun, The Apocalypse, The Mogul ![]()
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![]() Dracomicron wrote:
Dracomicron... Roll for damage the next time I see you lol ![]()
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![]() If it helps, I use this tool for summons and my own creatures in my home games: Monster Builder ![]()
Pathfinder Starfinder Adventure Path Subscriber
![]() 701 - Entrop-1, android technomancer, studies temporal mechanics because his future self wanted to compare notes on timeline changes in a post-Drift society (Profession Temporal Science)
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![]() At my store, Gaming Goat, we have only seen Kasathas when new players use the premade Solarian, and even then that's a bit of a rarity in it's own right. Admittedly, it is a smaller crowd at the Goat so I feel like the results are skewed since it's mostly my regulars that play. I've seen more Barathu action then I've seen Kasatha, if that's telling. ![]()
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![]() So question about the encounter in area B3, would you say that Less Than Three is a SRO/ or progenitor of modern SROs? I'm running this scenario this coming Saturday and one of my players has an SRO boon that they're using and the whole block seems to lead on that LT3 is an ancient one. I feel it would make for a very interesting revelation for a story and RP aspect. ![]()
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![]() Zoggy Grav wrote:
Yeah... That was a thing... Though I do like that limb damage and injuries are able to get treatment of some kind, taking a would be disability as a way to empower the character instead of "retiring" them. ![]()
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![]() As the name of the post subject implies, it's in regards to the boon from 1-18, which I'll be writing under spoilers. Chronicle Spoiler: Upon the completion of 1-18 Blackmoon Survey, players have a choice (and possibly one of the more impactful moral quandaries, which I dig) of either gaining the Sarcesian Admittance or the Bone Sages Respect. Quick question for the GM side, the character you apply this chronicle gets all the boons but does it also gain 1 infamy that's associated with receiving the Bone Sages Respect boon?
Further more, with Bone Sages Respect, one of the added affects is that your character can become a borai after dying but is that only with Core races? The lines "In addition, you lose all racial traits associated with your former race and instead gain all racial traits associated with the borai race. The old talents racial trait benefit must correspond to your former race." seems like it could go for or against applying this to a non-Core race, like if the dead character were kasatha then the borai would have the 4 armed trait but if the dead character were nuar then they would be out a racial trait. How would this be ruled? ![]()
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![]() Arc Riley wrote:
That is a really good explanation, I'm going to try and remember this for any new players at my store. ![]()
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![]() I'm going to go ahead and write the rest of this under spoilers, buuuuuut Chronicle Spoiler:
Scenario 1-19 To Conquer the Dragon released today and upon looking at what looks and feels like a lack luster chronicle, only having one boon, it doesn't appear to be a very helpful one since it only works with the Dragonkin's Partner Bond ability, allowing another PC with a dragonkin to choose you for the duration of the scenario for their Partner Bond.
To my knowledge, dragonkin isn't currently available, or is this teasing that the boon is coming soon? I want to make sure that there isn't something missing for this scenario so if my players have questions I can answer them. ![]()
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![]() I don't think this is much of a spoiler as it is a clarification on what's what, but during the mission briefing with Guidance it lists that one organizations hiring out to look into the planet is the Hellknights Order of Nail, mean while on the table to help determine some specifics it lists Hellknights Order of the Pike? Is it just misinformation or did I stumble onto something much bigger, like a potential Hellknight Coup? Am I sure I don't have a corrupted scenario or is my tin foil hat wearing thin? |