GM Captain Trip's Giantslayer Adventure Path - Now with 50% more calories!

Game Master Chad Newman

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Gobbo!

@Iacobus yes, they separate that hallway from the room to the north. I don't see your spells on your character sheet anywhere, but I'm going to assume you have light at your disposal for this part, since the room is dark. Otherwise you wouldn't see much beyond the bars.

Iacobus moves closer to the bars, attempting to get a better look inside the room where the noise was originating earlier. Embedded into the floor of this chamber is a ten-foot-diameter granite emblem of a faded gold and white longsword. Four passages lead out of the room in different directions. The portcullis blocks the southern exit, and a sturdy wooden door leads west. A ladder in the southern corner of the room leads upward, and a small chest and decrepit bookshelf face one another from opposite walls. Further to the north a short hallway ends in a door to the north and another to the west.

Current Map


Gobbo!

Going to assume by this time, with the actions of Iacobus, Sasha, and Bellanie that about one minute has passed.

Dun Dun Dun:

Fort: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d2 ⇒ 2

As the group moves into positions around the corridors, Johan feels a numbing sensation spreading through his hand. The sensation becomes a sharp pain which quickly travels up his arm, causing his muscles to twitch and spasm against his will.

Johan takes 2 Dex damage.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha, unaware of Johan's difficulties, creeps down the corridor, Galor padding softly behind her.

Sasha stealth: 1d20 + 8 ⇒ (4) + 8 = 12
Galor stealth: 1d20 + 6 ⇒ (5) + 6 = 11


Gobbo!

Going to back you up a step Sasha, as there is some bad here...

Sasha moves forward into the hallway, creeping towards the center room that Iacobus had recently observed. As she makes her way forward she hears an audible click from beneath her feet, a quiet indicator of the danger about to befall her and Galor. With a loud clank..clank...clank a series of hidden bear traps slam together in the hallway, along the fifteen foot length, ending in the corridor she originated from.

Trap vs. Sasha: 1d20 + 10 ⇒ (18) + 10 = 28 Damage: 2d6 + 3 ⇒ (2, 2) + 3 = 7
Trap vs. Galor: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10

The halfling grimaces as the trap catches her by the foot, biting deeply into her flesh. Galor, the second in line, quickly jumps back at the sight of the first trap, narrowly escaping being caught. The final trap closes in the empty hallway, no victim to claim.

Sasha is held immobile. You, or anyone else, can attempt a Disable Device, or Strength check to free you from the trap. Sasha can also attempt an Escape Artist check to free herself.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

"Argh! Should have been more careful! Uh, Bel? A hand here, please?"


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Corentin steps up past Sasha to guard the trapped halfling against any impending attack.

"Quickly Bella." he states in his soldier voice.


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

Bellanie lets out a gasp as the trap snaps on Sasha and thinks to herself Stupid... being overcautious caused your friend to get hurt instead. she moves forward careful to avoid any un-triggered traps to help Sasha loose. She looks to Sasha before she begins to work "Sorry. Hold still I will get you out."

DD: 1d20 + 10 ⇒ (20) + 10 = 30


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

Finch cringes at the sound of the trap snapping shut onto Sasha's foot.

"I don't like this. I don't like this one bit. Someone doesn't want people snooping around."


Gobbo!

Bellanie moves forward, displacing Galor as she quickly works on getting the trap removed from Sasha's foot. Working at the device with her tools she manages to disable the springing mechanisms and disengage the jaws, which fall to the floor.

Opposed Rolls:

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Stealth: 1d20 + 9 ⇒ (20) + 9 = 29

Just as the trap falls free, a flurry of motion erupts from the other end of the corridor. As two hidden figures step forward from the shadows, striking at Corentin as he protects Sasha's flank as she is released from the trap.

Dice:

Attack vs Corentin: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2 Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Claw Attack vs Corentin: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Both attacks fail to land, glancing off of the knight's solid armor. Standing before him, its leathery skin dried and covered with puckered warts, is a man-sized creature with thick talons at the ends of its fingers. Around the corner stands a shifty looking half-orc wielding a flail.

Inititative

Finch: 1d20 + 6 ⇒ (6) + 6 = 12
Corentin: 1d20 + 2 ⇒ (11) + 2 = 13
Bellanie: 1d20 + 4 ⇒ (9) + 4 = 13
Iacobus: 1d20 + 2 ⇒ (5) + 2 = 7
Sasha: 1d20 + 2 ⇒ (15) + 2 = 17
Johan: 1d20 + 4 ⇒ (19) + 4 = 23

Bads: 1d20 + 3 ⇒ (20) + 3 = 23

Johan will get to act before the bad guys go again. Then the party will be up.

Both of the combatants strike out at Corentin, trying to penetrate the man's defenses...

Dice:

Attack vs Corentin: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18 Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Claw Attack vs Corentin: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Claw Attack vs Corentin: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Critical Confirmation: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Corentin continues to hold off the attackers until a claw scrapes across his face, tearing into his cheek and flinging blood against the wall.

Corentin takes 9 damage total from the critical, and the party is up!

Knowledge, Local DC 13:

The creature before you is a flood troll.

Knowledge, Local DC 18:

You know that flood trolls share a similar aversion to fire and acid as their more commonly encountered kin.


Gobbo!

Had to adjust my post, missed that the hit on Corentin was a critical. Ouch


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Ouch indeed

Corentin is staggered by the powerful blow and barely holds his feet. Realizing that they must find better round to fight on he does his best to lead a fighting retreat.

"Back, hold at the intersection. Shoot through the gate..." he calls as he pulls back. His words become fainter as the culmination of his wounds overcomes his adrenaline and will power and he falls into darkness.

Withdraw as a standard action. -1 hp at end of turn.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Knowledge (local): 1d20 + 7 ⇒ (2) + 7 = 9

Sasha shouts in frustration, "Galor, get out of the hallway! Everyone else back up! Bring them to us!"

Can't believe I was so careless!

The wolf follows directions, backing out of the corridor. Sasha keeps herself between Bellanie and the foes.


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

Idiot druid that I am! I prepared Produce Flame specifically because Finch was told trolls were weak to fire, and then I used it against the spider. Stupid, stupid.

"This isn't good!" Finch mumbles to himself.

"May the morning mists cover our retreat," Finch murmurs in druidic, as he rushes into the hallway. Thick fog begins to form around him, making it hard to see. Casting Obscuring Mist.

"We're in no shape to fight! Johan! Help me carry Cor out!"

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

First, sorry for my absence. Thought I would have had better internet where I was over the weekend but did not even have a cell signal. We need more healing for sure. Bad to start this fight with our front line fighter below half. What is the red square on the map? Was that the trap square? It is safe now, right? If it is...

Relan hears the fighting start and moves up to see what the group faces. He tries to identify the creature but fails miserably and takes a shot using both Precise Shot and Point Blank Shot.

Knowledge Local: 1d20 + 1 ⇒ (1) + 1 = 2

longbow: 1d20 + 6 + 1 - 1 - 4 ⇒ (16) + 6 + 1 - 1 - 4 = 181d8 + 1 ⇒ (6) + 1 = 7 Note -1 was taken for the dex damage and -4 for shooting through allies.

Johan acted first, before Corentin was hit. Does Johan know if he has been poisoned? Does he think washing his hands will help?


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

Yeah, I intend to prepare more healing tomorrow; wasn't sure how much I should prepare, and I undershot it.


Gobbo!

@Johan - It would take a heal check to determine, but it wouldn't be hard to figure out that a poison is likely to blame. Not something that could be easily done in combat.

Johan moves up and lets an arrow fly, the missile sinking deeply into the creature. Corentin falls back just as Finch calls up a mist, filling the hallways with a thick fog.

Since Shasha did not move I will assume she has a readied action to attack anything that attempts to get past her.

Will give Bellanie and Iacobus a little bit this morning to post, at which point I'll GMPC them.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Oops. Yes, Sasha has an attack readied.


Gobbo!

GMPCing folks

Bellanie standing behind Sasha, is unable to see anything in the recently formed mist, and retreats back the way they came, hoping to find a better position to fight from. She carefully makes her way through the corridor, stepping to Johan's side and waiting for an opportunity.

Iacobus, losing sight of the enemies through the portcullis, and hearing the warning echoing through the halls from Corentin, moves back to stand with the party, finding the cavalier collapsed on the ground. Calling to Kurgess, Iacobus places a hand upon the man's chest, channeling holy energy into him.

Fervor use, Healing: 1d6 ⇒ 6
Corentin heals 6 hp

Johan is up, although the enemies have total concealment at this point. He does know their last location and can fire with the 50% miss chance. I'm going to proceed with their actions since his attack shouldn't change those, unless there is a crit.

Sasha feels the mists push towards her as the clawed opponent steps forward, lashing out with its bloodied fingers. She lashes forward with her longsword, the blade biting into the rubbery skin of the creature before her. Its claws rake out, digging deep lines into the halfling's skin and ripping her with gruesome wounds.

Sasha takes 8 damage.

The party is up!

Dice:

Sasha Readied Action: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d6 + 1 ⇒ (4) + 1 = 5 Concealment: 1d100 ⇒ 37
Claw Attack #1: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Concealment: 1d100 ⇒ 98
Claw Attack #2: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d6 + 2 ⇒ (3) + 2 = 5 Concealment: 1d100 ⇒ 21


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Not sure from the map, but if the way behind her is clear, Sasha will withdraw back to the corridor.

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Johan does indeed fire into the mist, hoping against hope for a hit. After firing he retreats 15'. Difficult terrain in the mist I believe.

longbow: 1d20 + 6 + 1 - 1 ⇒ (12) + 6 + 1 - 1 = 181d8 + 1 ⇒ (2) + 1 = 3

Miss Chance, High is always good for me: 1d2 ⇒ 1

Missed due to the miss chance.


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

Bellanie waits in the mists hiding around the corner for one of the foes to approach.

Stealth: 1d20 + 12 ⇒ (15) + 12 = 27

Ready action to attack one of the baddies if they move into Johan's current space.

Readied attack:

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Sneak: 1d6 ⇒ 2
CritDamage: 1d3 + 1 ⇒ (1) + 1 = 2


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

"Everyone, out! We'll have the advantage if we can lure them into the open. Our numbers mean nothing in tight hallways like these." Finch calls out to his allies, himself moving towards the stairs. "I'll hold the mist up."

Finch moves forward and stands his ground in total defense, hoping to give his allies a chance to head out.

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Johan grumbles. I had a good shot at that creature til the hall filled with mist. Noting to do but to fall back out of this stuff now.

[ooc]On his turn Johan will move back out of the mist a double move.


Gobbo!

The party begins to fall back as Johan releases another arrow, which goes shooting through the mists and clanking into the wall beyond. Finch steps forward, ready to hold the line, the mists swirling around him as he does so. Sasha and Galor fall back into the entry room while Iacobus pulls Corentin's prone form back towards the stairwell, calling again to Kurgess to bolster the fallen man's strength.

Fervor, Healing: 1d6 ⇒ 5

Corentin gains 5 hp

The troll, fresh blood from the halfling staining its fingers, continues its press forward, slashing out at Finch with its claws. The first claw catches nothing but air, but the second claw slashes into Finch and drives him back with the force of the blow, tearing into his skin.

A slam can be heard from ahead in the room, and the sounds of footsteps up above can be heard on the ruined wooden floor.

Johan falls back into the entry room where he finds Iacobus and Corentin as well as Sasha and Galor.

Finch takes 5 damage, the party, minus Johan, is up!

Dice:

Claw Attack #1: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d6 + 2 ⇒ (6) + 2 = 8 Concealment: 1d100 ⇒ 62
Claw Attack #2: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d6 + 2 ⇒ (3) + 2 = 5 Concealment: 1d100 ⇒ 61


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha, still staggering under the weight of her wounds, readies her longsword to make a final stand in this room. Readied action to attack any enemy that comes within range.


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

Finch steps back into the fog, and draws his scythe, ready to strike at the foe if it advances into the fog, judging best not to give the troll a chance to cut Bellanie off from the rest of the party.


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +4 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

"As Kurgess' might flows through his solemn servant, that it flow through my allies!" Iacobus calls forth, bequeathing what aid he is able.

Cast bless
I hate it when I forget part of what I'm trying to say in the middle of saying it...


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Corentin's eye flutter open as the god of strengths divine energies heal his wounds. Looking about he takes stock of his surroundings and quickly discerns that the party is still in danger though he can see no combatants. Rising he draws a dagger and asks "Where are our foes? Where are Bella and Finch?"

Have a standard left he'll probably use to move once he knows what's up.


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

As the others make for a retreat Bellanie moves to do the same.

Acrobatics: 1d20 + 10 ⇒ (15) + 10 = 25


Gobbo!

The party, minus Finch, make it back to the entry room of the lower level, the thick fog still swirling around some of them and obscuring their vision. Up ahead, the troll continues its advance, skin puckering around the arrow and sword wounds, knitting itself back together. Finch sweeps his scythe towards the creature in a mighty arc, but the blade catches only mist, his aim off. The troll strikes at Finch once more, claws flashing, but both attacks fail to land, the druid beating back the attack with the haft of his weapon.

More footsteps can be heard overhead, thumping heavily above and heading west.

The party is up!

Dice:

Scythe Attack: 1d20 + 2 ⇒ (9) + 2 = 11 Damage: 2d4 + 1 ⇒ (4, 1) + 1 = 6 Concealment: 1d100 ⇒ 18
Claw Attack #1: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d6 + 2 ⇒ (4) + 2 = 6 Concealment: 1d100 ⇒ 81
Claw Attack #2: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d6 + 2 ⇒ (4) + 2 = 6 Concealment: 1d100 ⇒ 55

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Can't see map at work.

Johan moves to where he has a clear view of any enemies that might try to approach and readies to shoot. I hate mist. he comments to no one in particular.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha remains at the ready. Ready action to attack an enemy that comes adjacent.


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

Bellanie tries to stay out of site watching the stairs in case anyone comes from that direction.

Stealth: 1d20 + 12 ⇒ (5) + 12 = 17

Ready action to attack an enemy within range, IE down the stairs or around the corner.


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

Hm. Is there a way I can have the fog effect not follow Finch on the map? The spell's point of origin moves with him, which is a bit of an issue.

Secure in the knowldge that his companions have regrouped in the more open room, Finch falls back, doing his best to avoid any attacks.

Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18

Double move. Will move on the map once the fog effect question is resolved, moving to stand one space south of Bellanie.

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Better to Withdraw unless the enemy has reach.


Male Half-Elf Storm Druid 2 | HP: 17/17 | AC: 16 T: 12 FF: 14 | F: +5 R: +3 W: +8 | Init: +6 Perc: +10 | Magic

You can only withdraw in a straight line, though.


Gobbo!

I added a little dot with an aura for now to show the fog. Its not perfect, but it works. I also moved your token. :)

The troll follows Finch down the hallway, making its way through the mist and fog, running into a very prepared group of combatants as weapons and arrows begin pounding into the creature. However, only Corentin manages to score a solid hit on the creature, which returns the strike in kind. The mist and fog do their part though, and the claw goes wide.

The party is up again!

Dice:

Readied Attack - Johan: 1d20 + 2 ⇒ (7) + 2 = 9 Damage: 1d8 + 1 ⇒ (2) + 1 = 3 Concealment: 1d100 ⇒ 93
Readied Attack - Bellanie: 1d20 + 2 ⇒ (2) + 2 = 4 Damage: 1d3 + 1 ⇒ (1) + 1 = 2 Concealment: 1d100 ⇒ 90
Readied Attack - Sasha: 1d20 + 3 ⇒ (2) + 3 = 5 Damage: 1d6 + 1 ⇒ (3) + 1 = 4 Concealment: 1d100 ⇒ 30
Readied Attack - Corentin: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d8 + 3 ⇒ (2) + 3 = 5 Concealment: 1d100 ⇒ 34
Readied Attack - Iacobus: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d6 + 2 ⇒ (5) + 2 = 7 Concealment: 1d100 ⇒ 58

Good lord those were terrible rolls.

Claw Attack: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Concealment: 1d100 ⇒ 45


Loot Female Halfling Rogue (Vexing Dodger) 3 AC 18 T 15 FF 14 | HP 27/27 | F +4 R +8 W +2(+3 vs Fear) | Init +4 | Perc +8
Skills:
Acro +11, Apr. +6, Bluff +6, Climb +7, Diplo +5(+1 G), DD +11, Dis. +5, EA +7, Kn Loc +6(+1 G), Ling +7, SM +4, SoH +8, ST +13, UMD +7

FYI you don't have the aura visible to everyone.

Bellanie waits to try and get better positioning while shouting to the others "Draw it away from the stairs."

Delay until she can easily flank

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5
Finch of the Breeze wrote:
You can only withdraw in a straight line, though.

I do not think this is correct. The wording under Withdraw does not mention it.

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Johan, already firing through cover, fires once and moves back to see through the bars. 

Arrow 1: 1d20 + 6 + 1 - 4 - 2 ⇒ (2) + 6 + 1 - 4 - 2 = 31d8 + 1 ⇒ (5) + 1 = 6


Gobbo!
Johan Fletcher wrote:

Johan, already firing through cover, fires once and moves back to see through the bars. 

Apart from the traces of fog and mist in the room ahead, Johan doesn't see any activity from that direction.


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +4 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Are people remembering to add the +1 from Bless?
edit: Ah crud, this post shows my spells selected for the day, and Bless isn't one of them...
Captain Tripps, may I consider that I had Bless instead of Jump? Since I know I already cast Expeditious Retreat earlier.

"For the Strong Man! For Trunau!" Iacobus bellows as he strides forcefully toward the loathsome troll, leading with his fist.

Swift action; expend last daily Fervor to cast Shield of Faith on himself, AC is now 19
Move action, close with Troll. Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18, to avoid AoO, if necessary.
Standard action; pummel Troll: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22, punch damage: 1d6 + 2 ⇒ (6) + 2 = 8 Bludgeoning


Johan Fletcher wrote:
Finch of the Breeze wrote:
You can only withdraw in a straight line, though.
I do not think this is correct. The wording under Withdraw does not mention it.

Huh. So it is. Good to know. Dunno where I got that from.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha takes a 5-foot step to flank the foe (also providing Iacobus with flanking, and directs Galor to move to give Ballanie flanking. Both then attack the troll viciously, Galor going for the legs.

Sasha vs. Troll: 1d20 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13 +1 for bless, +2 for flanking
Damage (longsword): 1d6 + 1 ⇒ (3) + 1 = 4
Galor vs. Troll: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 +2 for flanking
Damage (bite): 1d6 + 4 ⇒ (3) + 4 = 7
Trip attempt: 1d20 + 3 ⇒ (2) + 3 = 5 (if attack is successful)

*&^%$*!!!! Stupid RNG!


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

With the troll next to him Corentin stabs at the beast.

Attack w/Dagger + bless: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Clearly his balance hasn't quite recovered from his recent unconsciousness though.

"We need to deal with this one quickly and get upstairs. The other is either flanking us or escaping!"


Gobbo!

Johan fires an arrow into the fog, his shot flying wide and missing the target. Iacobus, bellowing a call to the Strong Man, punches the troll square in the nose, drawing forth the audible snap of the creatures nose as the attack breaks the monster's facial cartilage. Sasha and Corentin strike at the creature but it fends off the attacks with ease, preparing for its own counter. Bellanie, unable to find the proper angle for attack, stabs out with her dagger, hoping for an opening. The blade strikes true and drives deeply into the knee of the troll, eliciting a howl of pain from the creature. Darting for an opening to further press the attack, Bellanie tumbles through her allies and takes a position a bit further away from the fight, ready to step in and strike.

The troll, looking bloodied and starting to slow from its wounds, lashes its claws out at Iacobus, who most recently caused it harm. The divine protection of Kurgess holds true, and the claws are deflected away from the warrior, failing to find purchase.

The party is up!

Dice:

Bellanie Attack: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Concealment: 1d100 ⇒ 49
Bellanie Crit Confirm: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23
Claw Attack: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Concealment: 1d100 ⇒ 50
Claw Attack: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d3 + 2 ⇒ (3) + 2 = 5 Concealment: 1d100 ⇒ 99

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

I believe Johan can see the creature but has a 20% miss chance, correct? If so his ready would have gone off when it stepped there. If not he still has not shot.


Gobbo!

You did take a shot 8 posts up, after the readied statement, that missed. Your readied shot was in the spoiler, and also a miss.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Pressing the attack Corentin stabs again.

Attack w/Dagger + Bless : 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha and Galor press the attack, hoping to keep the thing off-balance.

Sasha vs. Troll: 1d20 + 3 + 2 + 1 ⇒ (16) + 3 + 2 + 1 = 22 +1 for bless, +2 for flanking
Damage (longsword): 1d6 + 1 ⇒ (2) + 1 = 3
Galor vs. Troll: 1d20 + 4 + 2 + 1 ⇒ (16) + 4 + 2 + 1 = 23 +1 for bless, +2 for flanking
Damage (bite): 1d6 + 4 ⇒ (2) + 4 = 6
Trip attempt: 1d20 + 3 ⇒ (3) + 3 = 6 (if attack is successful)

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