The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving
in the alien metropolis of Carcosa, the adventurers must sever the links
that bind it to Golarion. In wandering the parasitic city, the characters
navigate frozen elder thing ruins, deal with accursed partygoers in a reflection of an
Azlanti city, and encounter a mute musician who can help them find their way through
the maddening and monster-infested streets. Can the heroes keep Carcosa from drawing
Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable
nightmare that stirs in the depths of Lake Hali? They must do what it takes to break
these links—or Golarion is doomed to greet the King in Yellow.
"Black Stars Beckon," a Pathfinder adventure for 15th-level characters, by Jim Groves.
Advice and suggestions on how to expand your campaign beyond this Adventure
Path's conclusion, including a system to bring your Pathfinder character to a whole
other world, by James Jacobs.
An unsettling interrogation and a troubling revelation in the Pathfinder's Journal,
by Adam Daigle.
A bestiary containing a new Great Old One and other loathsome monsters, by Benjamin Bruck, Jim Groves, and James Jacobs.
ISBN-13: 978-1-60125-919-6
"Black Stars Beckon" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).
Other Resources: This product is also available on the following platforms:
GOOD:
The artwork is really beautiful and all battle-maps (but the last one) are inspiring, yet easy enough to draw.
The first city location ("ancient Azlant") is ripe with roleplaying opportunities but also has some very cool fights.
The second one (Elder Thing city) has a great "scientific horrific" feel and the third one (Paris) is very flavorful and has a very cool final battle.
The NPC section is solid. The illustrations for Valeros and Seoni as "Call of Cthulhu" characters are great. The "Shrike Worm" from the Bestiary is nice.
BAD:
The arrival in Carcosa is essentially one battle after the other with little reason. I have now read the "continuing the campaign" section for the fourth time and it still fails to excite me, mainly because it stays so vague. "The Watcher in the Bay" seems just like a big monster without any real motivation or connection to Shub-Niggurath. I also can´t imagine a CR 24 beast to remain idly in the Avalon bay for so long.
The "Spirit Essence" mechanic seems unnecessary or at least described too long, i´d rather have had some tips for good introductary CoC adventures for players new to it. I don´t like the "Larva of the Outer Gods" ecology theory. These criticisms are all very subjective of course.
UGLY:
The last fight (the boss battle of the entire campaign) feels unsatisfying, as the main opponents are never met before during the entire campain and they don´t really communicate with the PCs. It is comparable to the end of the "Carrion Crown" AP imo. Also, there is no tactics section for the boss, probably due to limited page count.
The damage of the main weapon of "Armel" (greataxe) is 7 points to low for each attack, as only the normal strenght bonus for strenght 40(+15) is given, but it needs to be 1-1/2 (+22).
All in all a good final chapter to the "Lovecraft campaign", even if the final showdown lacks charismatic villain personality.
Where is the point in statting up a creature who´s view turns your skin to immobile stone?
I guess you get a (ridiculously high) fortitude save to avoid that, but for me that pretty much kills the appeal of Ghatanothoa.
Having to blindfold or even blind yourself and working with blindfight or blindsense, blindsight etc. would be much more horrifying.
greater invisibility
Rest assured, a high level party can handle such monster abilities.
Where is the point in statting up a creature who´s view turns your skin to immobile stone?
I guess you get a (ridiculously high) fortitude save to avoid that, but for me that pretty much kills the appeal of Ghatanothoa.
Having to blindfold or even blind yourself and working with blindfight or blindsense, blindsight etc. would be much more horrifying.
Because it's not automatic; you get a saving throw. But if you're not quite high level, it's gonna be a hard save to make. Especially at a rate of once per round.
The scary thing of a great old one isn't what it does to a high level party. It's what it can do to a settlement that it enters. Kind of like how people view meteor swarm and invision massive boulders from the sky. This is the reverse, these are engines that can destroy civilizations. For example, PC's are unique, they are the protagonists of the story. They are supposed to be exceptional so they can take down a big great antagonist. If everyone was the same level it wouldn't be nearly as fun to enjoy :) I look forward to the next great old one because I like to use them in my kingmaker game. If 100% encounter happens, a great old one awakens and walks through town. They make their stability check to properly evacuate the settlement.
The scary thing of a great old one isn't what it does to a high level party. It's what it can do to a settlement that it enters. Kind of like how people view meteor swarm and invision massive boulders from the sky. This is the reverse, these are engines that can destroy civilizations. For example, PC's are unique, they are the protagonists of the story. They are supposed to be exceptional so they can take down a big great antagonist. If everyone was the same level it wouldn't be nearly as fun to enjoy :) I look forward to the next great old one because I like to use them in my kingmaker game. If 100% encounter happens, a great old one awakens and walks through town. They make their stability check to properly evacuate the settlement.
Wait, so how doesn't the world end each time that happens?
Where is the point in statting up a creature who´s view turns your skin to immobile stone?
I guess you get a (ridiculously high) fortitude save to avoid that, but for me that pretty much kills the appeal of Ghatanothoa.
Having to blindfold or even blind yourself and working with blindfight or blindsense, blindsight etc. would be much more horrifying.
Might even be amusing for the GOO to get it's butt kicked by PCs wearing all sorts of concealing headgear. Each strike shatters the headgear so they must scramble around looking for lampshades.
The scary thing of a great old one isn't what it does to a high level party. It's what it can do to a settlement that it enters. Kind of like how people view meteor swarm and invision massive boulders from the sky. This is the reverse, these are engines that can destroy civilizations. For example, PC's are unique, they are the protagonists of the story. They are supposed to be exceptional so they can take down a big great antagonist. If everyone was the same level it wouldn't be nearly as fun to enjoy :) I look forward to the next great old one because I like to use them in my kingmaker game. If 100% encounter happens, a great old one awakens and walks through town. They make their stability check to properly evacuate the settlement.
Wait, so how doesn't the world end each time that happens?
That's actually how it is supposed to be each time that happens :)
The scary thing of a great old one isn't what it does to a high level party. It's what it can do to a settlement that it enters. Kind of like how people view meteor swarm and invision massive boulders from the sky. This is the reverse, these are engines that can destroy civilizations. For example, PC's are unique, they are the protagonists of the story. They are supposed to be exceptional so they can take down a big great antagonist. If everyone was the same level it wouldn't be nearly as fun to enjoy :) I look forward to the next great old one because I like to use them in my kingmaker game. If 100% encounter happens, a great old one awakens and walks through town. They make their stability check to properly evacuate the settlement.
Wait, so how doesn't the world end each time that happens?
IIRC, it comes down to the fact that a Great Old One's rise is extremely rare and requires specific circumstances. That's sort of the point. This is something that happens once every few millennia, if not longer. So either the last time was long enough ago that no current civilizations remember it, or the world was lucky enough for a band of adventurers to banish it or put it back to sleep or stop the summoning ritual. (After all, in the old stories, the entities of the Mythos aren't traditionally stopped by sword-wielding adventurers, they're stopped by luck and sacrifice and knowing how to prevent their appearance at all.)
The scary thing of a great old one isn't what it does to a high level party. It's what it can do to a settlement that it enters. Kind of like how people view meteor swarm and invision massive boulders from the sky. This is the reverse, these are engines that can destroy civilizations. For example, PC's are unique, they are the protagonists of the story. They are supposed to be exceptional so they can take down a big great antagonist. If everyone was the same level it wouldn't be nearly as fun to enjoy :) I look forward to the next great old one because I like to use them in my kingmaker game. If 100% encounter happens, a great old one awakens and walks through town. They make their stability check to properly evacuate the settlement.
Wait, so how doesn't the world end each time that happens?
IIRC, it comes down to the fact that a Great Old One's rise is extremely rare and requires specific circumstances. That's sort of the point. This is something that happens once every few millennia, if not longer. So either the last time was long enough ago that no current civilizations remember it, or the world was lucky enough for a band of adventurers to banish it or put it back to sleep or stop the summoning ritual. (After all, in the old stories, the entities of the Mythos aren't traditionally stopped by sword-wielding adventurers, they're stopped by luck and sacrifice and knowing how to prevent their appearance at all.)
I meant that if he uses a system in kingmaker where rolling 1 in 100 wakens up the great old one, wouldn't campaign end instantly when that happens?
Apologies, I misunderstood the larger question. Yeah, unless the adventurers have an opportunity to prevent the awakening or a deus ex machina ready to go, an awakened and present Great Old One should effectively end the campaign.
This is even older and more obscure than Lovecraft's work, and the specific reference is obscure within the source.
Spoiler:
Cassilda is a character from the play The King in Yellow. While there is little to go on in Chambers's work, she is likely a victim of Hastur - the plot of the play is implied to be comparable to Poe's Masque of the Red Death.
any chance on getting some beautiful beasties from Frank Belknap Long in this one? my Hounds of Tindalos are getting kinda lonely... (makes a half-attempt at hoping we'll see Cahugnar and her Brothers, as well as her servants, the Miri Nigri)
The scary thing of a great old one isn't what it does to a high level party. It's what it can do to a settlement that it enters. Kind of like how people view meteor swarm and invision massive boulders from the sky. This is the reverse, these are engines that can destroy civilizations. For example, PC's are unique, they are the protagonists of the story. They are supposed to be exceptional so they can take down a big great antagonist. If everyone was the same level it wouldn't be nearly as fun to enjoy :) I look forward to the next great old one because I like to use them in my kingmaker game. If 100% encounter happens, a great old one awakens and walks through town. They make their stability check to properly evacuate the settlement.
Wait, so how doesn't the world end each time that happens?
IIRC, it comes down to the fact that a Great Old One's rise is extremely rare and requires specific circumstances. That's sort of the point. This is something that happens once every few millennia, if not longer. So either the last time was long enough ago that no current civilizations remember it, or the world was lucky enough for a band of adventurers to banish it or put it back to sleep or stop the summoning ritual. (After all, in the old stories, the entities of the Mythos aren't traditionally stopped by sword-wielding adventurers, they're stopped by luck and sacrifice and knowing how to prevent their appearance at all.)
I meant that if he uses a system in kingmaker where rolling 1 in 100 wakens up the great old one, wouldn't campaign end instantly when that happens?
That actually happens in the Kingmaker game I am DMing. The game takes place in Obsidian Apocalypse which is where I am DMing Strange Aeons as well. We apply different campaign worlds for each DM, as just different campaign worlds add different challenges that players must play in. .
Mine = Obsidian Apocalypse
Jonathan = Shadows over Vathak (Ravenloft)
Cassilda if I recall is her name. She be cool as can be! Hopefully she is akin to a soulbound doll. There is also a moth named after her in the real world. Another reason I love Desna worship in Strange Aeons :) I will also be afraid if there is a Vampire Named Carmilla who is Cassilda's sister ;)
no, Carmilla is different from Camilla. Cassilda and Camilla is Robert W. Chambers, Carmilla is Joseph Sheridan Le Fanu. Also, If Camilla and Cassilda will be present, I hope Uoht and Thale are as well ;)
I meant that if he uses a system in kingmaker where rolling 1 in 100 wakens up the great old one, wouldn't campaign end instantly when that happens?
Not necessarily, chances are instead people will seek out an elder sign. Which is a campaign in of itself. It's pretty easy to do in kingmaker as well.
spoiler:
Replace the eye of the cyclops lich with an elder sign.
I´m just curious... would it matter if the PCs just happen to have brought one particular musical instrument all the way from part 1 when they meet this mute musician?
Perhaps, but when the game just happens to give you a masterwork violoncello (without a bow) in the second or third room, I would expect someone to keep it.
While this is all incredibly off topic, the snow melted into slush by the evening, and then promptly froze into sheets of ice overnight. I slid right into work today. :)