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Any Kineticist stuff?
Anybody get to turn into a dragon?
One of the Draconic Heritage feat options works better if you're a Kineticist, other than that nothing to my knowledge.
The Dragonblood Chymist becomes dragon-like, and Wrym Singer can cast form of the dragon on their allies. Other than that all the archetypes gain some form of draconic features or characteristics.

Alexander Augunas Contributor |
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Rysky wrote:That Touch Attacks vs normal AC spell is single handedly going to save dragons from firearm related extinction. All of my dragons are going to mysteriously have that on their spell list now, lol.Thomas Seitz wrote:There's a few more, and Apsu themed one, a Dahak themed one, one that gives you a tail, and one that makes touch attacks resolves against your normal AC.Rysky,
So what no other spells listed?
Which is exactly why I wrote it.
Also, your dragons might not need to "know" the spell, because no one has talked about just what the draconic spell descriptor does.... ;-)

Xethik |

Matrix Dragon wrote:Rysky wrote:That Touch Attacks vs normal AC spell is single handedly going to save dragons from firearm related extinction. All of my dragons are going to mysteriously have that on their spell list now, lol.Thomas Seitz wrote:There's a few more, and Apsu themed one, a Dahak themed one, one that gives you a tail, and one that makes touch attacks resolves against your normal AC.Rysky,
So what no other spells listed?
Which is exactly why I wrote it.
Also, your dragons might not need to "know" the spell, because no one has talked about just what the draconic spell descriptor does.... ;-)
Ah? Sounds similar to the Exalted spells from 3.5 but, you know, for dragons.
Which is cool!

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Matrix Dragon wrote:Rysky wrote:That Touch Attacks vs normal AC spell is single handedly going to save dragons from firearm related extinction. All of my dragons are going to mysteriously have that on their spell list now, lol.Thomas Seitz wrote:There's a few more, and Apsu themed one, a Dahak themed one, one that gives you a tail, and one that makes touch attacks resolves against your normal AC.Rysky,
So what no other spells listed?
Which is exactly why I wrote it.
Also, your dragons might not need to "know" the spell, because no one has talked about just what the draconic spell descriptor does.... ;-)
?
*looks up Draconic descriptor*
Oooooo, you sly bastard :3

David knott 242 |

Axial wrote:What about the Dragonheir scion?They gain draconic abilites and build off Arcane Strike and can buff it with elemental damage.
Dragonheir Scion is a Fighter archetype, correct?
So does this archetype grant spell slots, or does it assume that your character is multiclassed?

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Rysky wrote:Axial wrote:What about the Dragonheir scion?They gain draconic abilites and build off Arcane Strike and can buff it with elemental damage.Dragonheir Scion is a Fighter archetype, correct?
So does this archetype grant spell slots, or does it assume that your character is multiclassed?
Yes, and you ignore the prerequisites for Arcane Strike.

Entryhazard |

Dragon78 wrote:So what does the draconic spell descriptor do?At 5 HD creatures with the dragon type can add the spell to their spells known, and can add another at each additional HD after that.
Does this work even for Dragonkins with levels in spontaneous classes like a Wyvaran Sorcerer or Inquisitor?

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Rysky wrote:Does this work even for Dragonkins with levels in spontaneous classes like a Wyvaran Sorcerer or Inquisitor?Dragon78 wrote:So what does the draconic spell descriptor do?At 5 HD creatures with the dragon type can add the spell to their spells known, and can add another at each additional HD after that.
It specifically calls out racial hit dice.

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Entryhazard wrote:It specifically calls out racial hit dice.Rysky wrote:Does this work even for Dragonkins with levels in spontaneous classes like a Wyvaran Sorcerer or Inquisitor?Dragon78 wrote:So what does the draconic spell descriptor do?At 5 HD creatures with the dragon type can add the spell to their spells known, and can add another at each additional HD after that.
Speaking of Wyvarans, this book has a whole section on them. They get alternate racial traits, favored class bonuses, and racial feats.

Gisher |
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Eric Hinkle wrote:Gisher wrote:Any info on the Heritage feats would also be welcome. I'm hoping they don't have high Cha requirements like the Draconic Eldritch Heritage feats do.I second this question.*Yawn*
Sorry, I'm awake.
There's technically one one Draconic Heritage feat, but it takes up TWO friggin pages because it gives you a special attack depending on what type of dragon you pick. For some of them if you're a certain class you get additional stuff or extra uses. It also does require a 13 CHA so not that bad.
I prefer to dump Cha, but 13 might be workable for some classes that I like. Thanks, Rysky!

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Do the wyvarans get alternate racial mods, energy resistance, a breath weapon, or spell powers?
No, other than the feat Wyvaran Spellcasting, which lets Dragon sorcerers or clerics with the Dragon or Scalykind pick one of their bonus spells that they can cast ( one spell level lower than their highest) and gives it to them as a SLA 2/day

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Rysky wrote:I prefer to dump Cha, but 13 might be workable for some classes that I like. Thanks, Rysky!Eric Hinkle wrote:Gisher wrote:Any info on the Heritage feats would also be welcome. I'm hoping they don't have high Cha requirements like the Draconic Eldritch Heritage feats do.I second this question.*Yawn*
Sorry, I'm awake.
There's technically one one Draconic Heritage feat, but it takes up TWO friggin pages because it gives you a special attack depending on what type of dragon you pick. For some of them if you're a certain class you get additional stuff or extra uses. It also does require a 13 CHA so not that bad.
Np :3
If you're interested in Draconic Eldritch Heritage there's an alternate human racial trait that lets you ignore the (non-level) prereqs for that chain.

Gisher |
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Gisher wrote:Rysky wrote:I prefer to dump Cha, but 13 might be workable for some classes that I like. Thanks, Rysky!Eric Hinkle wrote:Gisher wrote:Any info on the Heritage feats would also be welcome. I'm hoping they don't have high Cha requirements like the Draconic Eldritch Heritage feats do.I second this question.*Yawn*
Sorry, I'm awake.
There's technically one one Draconic Heritage feat, but it takes up TWO friggin pages because it gives you a special attack depending on what type of dragon you pick. For some of them if you're a certain class you get additional stuff or extra uses. It also does require a 13 CHA so not that bad.
Np :3
If you're interested in Draconic Eldritch Heritage there's an alternate human racial trait that lets you ignore the (non-level) prereqs for that chain.
Oooooooh! Yes!!!

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Rysky wrote:Oooooooh! Yes!!!Gisher wrote:Rysky wrote:I prefer to dump Cha, but 13 might be workable for some classes that I like. Thanks, Rysky!Eric Hinkle wrote:Gisher wrote:Any info on the Heritage feats would also be welcome. I'm hoping they don't have high Cha requirements like the Draconic Eldritch Heritage feats do.I second this question.*Yawn*
Sorry, I'm awake.
There's technically one one Draconic Heritage feat, but it takes up TWO friggin pages because it gives you a special attack depending on what type of dragon you pick. For some of them if you're a certain class you get additional stuff or extra uses. It also does require a 13 CHA so not that bad.
Np :3
If you're interested in Draconic Eldritch Heritage there's an alternate human racial trait that lets you ignore the (non-level) prereqs for that chain.
Yay! I'm helping!

Gisher |
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Gisher wrote:Yay! I'm helping!Rysky wrote:Oooooooh! Yes!!!Gisher wrote:Rysky wrote:I prefer to dump Cha, but 13 might be workable for some classes that I like. Thanks, Rysky!Eric Hinkle wrote:Gisher wrote:Any info on the Heritage feats would also be welcome. I'm hoping they don't have high Cha requirements like the Draconic Eldritch Heritage feats do.I second this question.*Yawn*
Sorry, I'm awake.
There's technically one one Draconic Heritage feat, but it takes up TWO friggin pages because it gives you a special attack depending on what type of dragon you pick. For some of them if you're a certain class you get additional stuff or extra uses. It also does require a 13 CHA so not that bad.
Np :3
If you're interested in Draconic Eldritch Heritage there's an alternate human racial trait that lets you ignore the (non-level) prereqs for that chain.
Always. :)

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Rysky wrote:Always. :)Gisher wrote:Yay! I'm helping!Rysky wrote:Oooooooh! Yes!!!Gisher wrote:Rysky wrote:I prefer to dump Cha, but 13 might be workable for some classes that I like. Thanks, Rysky!Eric Hinkle wrote:Gisher wrote:Any info on the Heritage feats would also be welcome. I'm hoping they don't have high Cha requirements like the Draconic Eldritch Heritage feats do.I second this question.*Yawn*
Sorry, I'm awake.
There's technically one one Draconic Heritage feat, but it takes up TWO friggin pages because it gives you a special attack depending on what type of dragon you pick. For some of them if you're a certain class you get additional stuff or extra uses. It also does require a 13 CHA so not that bad.
Np :3
If you're interested in Draconic Eldritch Heritage there's an alternate human racial trait that lets you ignore the (non-level) prereqs for that chain.
^w^

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Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!
So much Draconic goodness!
Still have not seen details on the Chymist archetype...
They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.

Matrix Dragon |
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Fourshadow wrote:They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!
So much Draconic goodness!
Still have not seen details on the Chymist archetype...
I think I know what my next alchemist character is going to be like...

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What does the dragonhier scion get and what does it loose?
They trade some skills, have to pick a Bloodline, and give up Bonus Feat 1, 3, 5, Bravery, all Armor Training, Armor Mastery, and Weapon Mastery.
They get an upgradeable Arcane Strike, Natural Armor and Energy Resistance, Dazzling Display, bonuses to Intimidate, wings they can use for as long as they like, and a capstone of immunities and Blindsense.

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What are the Shaman and Druid Archetypes called? What do they do?
What about the Mindwyrm Mesmer?
Draconic Druid and Draconic Shaman, they get a Drake Companion (the Druid can eventually wildshape as if using the Form of _ spells).
MM gets bonuses to intimidate, a psychosomatic breath attack, and tricks that make other people not want to attack the target out of fear.

Cellion |

Dragon78 wrote:What does the dragonhier scion get and what does it loose?They trade some skills, have to pick a Bloodline, and give up Bonus Feat 1, 3, 5, Bravery, all Armor Training, Armor Mastery, and Weapon Mastery.
They get an upgradeable Arcane Strike, Natural Armor and Energy Resistance, Dazzling Display, bonuses to Intimidate, wings they can use for as long as they like, and a capstone of immunities and Blindsense.
Ooh, its all the cool stuff out of Mutation Warrior without the alchemist flavor, plus more goodies in exchange for feats and bravery. Sounds like my kind of archetype.

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Cruel Illusion wrote:What are the Shaman and Druid Archetypes called? What do they do?
What about the Mindwyrm Mesmer?Draconic Druid and Draconic Shaman, they get a Drake Companion (the Druid can eventually wildshape as if using the Form of _ spells).
MM gets bonuses to intimidate, a psychosomatic breath attack, and tricks that make other people not want to attack the target out of fear.
what does the shaman archetype trade for the dragon companion?

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Rysky wrote:what does the shaman archetype trade for the dragon companion?Cruel Illusion wrote:What are the Shaman and Druid Archetypes called? What do they do?
What about the Mindwyrm Mesmer?Draconic Druid and Draconic Shaman, they get a Drake Companion (the Druid can eventually wildshape as if using the Form of _ spells).
MM gets bonuses to intimidate, a psychosomatic breath attack, and tricks that make other people not want to attack the target out of fear.
Spirit, Spirit Animal, Hexes 4, 10, and alters Spirit Magic.

Alchemaic |

Fourshadow wrote:They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!
So much Draconic goodness!
Still have not seen details on the Chymist archetype...
That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?

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Rysky wrote:That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?Fourshadow wrote:They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!
So much Draconic goodness!
Still have not seen details on the Chymist archetype...
I'unno, can Alchemists normally become immune to sleep and paralysis by tenth level?

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Might possibly be an oversight of the Archetype's Creator though, but until then I'd say the Paladin can have a kinda-sorta-but-not-quite-animal-companion Drake Companion that's non-evil.
Not an oversight. We even dressed it a bit, in the archetype's description: "Silver champions are often concerned by their drake allies’ pragmatic natures, however, and are sure to treat them with respect, knowing that these lesser dragons must constantly be inspired to act on their better natures."

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Rysky wrote:Even at 1st level? Does it mean they start rich? Or do they have a pile of junk they sleep on or something?Cruel Illusion wrote:Thanks Rysky!
Also, what about the With Archetype?Instead of a familiar they commune with a hoard of loot. I'm not joking.
It starts at 50g worth of non-magic valuables and goes up as you level.
What's equally hilarious and awesome is that other witches' familiars and the board can trade spells, and that you can learn spells from scrolls and Spellbooks by stuffing them into your hoard.
They also commune and get their spells back by sleeping on said hoard.

Alchemaic |

Alchemaic wrote:I'unno, can Alchemists normally become immune to sleep and paralysis by tenth level?Rysky wrote:That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?Fourshadow wrote:They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!
So much Draconic goodness!
Still have not seen details on the Chymist archetype...
Actually yes. Mummification discovery grants immunity to Sleep, Paralysis, Cold damage, and nonlethal damage. You can take it at 10th level.

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Rysky wrote:Might possibly be an oversight of the Archetype's Creator though, but until then I'd say the Paladin can have a kinda-sorta-but-not-quite-animal-companion Drake Companion that's non-evil.Not an oversight. We even dressed it a bit, in the archetype's description: "Silver champions are often concerned by their drake allies’ pragmatic natures, however, and are sure to treat them with respect, knowing that these lesser dragons must constantly be inspired to act on their better natures."
Yep! I saw that, but I was adding the maybe just to cover both bases.

Mark Seifter Designer |
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Rysky wrote:Might possibly be an oversight of the Archetype's Creator though, but until then I'd say the Paladin can have a kinda-sorta-but-not-quite-animal-companion Drake Companion that's non-evil.Not an oversight. We even dressed it a bit, in the archetype's description: "Silver champions are often concerned by their drake allies’ pragmatic natures, however, and are sure to treat them with respect, knowing that these lesser dragons must constantly be inspired to act on their better natures."
The art was small enough for my section that Owen wound up being able to add in the paladin archetype and still fit everything, and my first question to him when he mentioned it before reading it was also about the paladins and LG allies thing, but Owen had it all covered already, and the paladin archetype actually has a really interesting relationship dynamic with her drake!

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Rysky wrote:Actually yes. Mummification discovery grants immunity to Sleep, Paralysis, Cold damage, and nonlethal damage. You can take it at 10th level.Alchemaic wrote:I'unno, can Alchemists normally become immune to sleep and paralysis by tenth level?Rysky wrote:That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?Fourshadow wrote:They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!
So much Draconic goodness!
Still have not seen details on the Chymist archetype...
It also turns you into a not quite completely dead mummy.
No thanks.

Ventnor |

Cruel Illusion wrote:Rysky wrote:Even at 1st level? Does it mean they start rich? Or do they have a pile of junk they sleep on or something?Cruel Illusion wrote:Thanks Rysky!
Also, what about the With Archetype?Instead of a familiar they commune with a hoard of loot. I'm not joking.
It starts at 50g worth of non-magic valuables and goes up as you level.
What's equally hilarious and awesome is that other witches' familiars and the board can trade spells, and that you can learn spells from scrolls and Spellbooks by stuffing them into your hoard.
They also commune and get their spells back by sleeping on said hoard.
Does it have to be a "giant pile of gold" hoard, or could your witch form a bond with a stamp collection or a heap of really rad bottle caps?

Alchemaic |
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Alchemaic wrote:Rysky wrote:Actually yes. Mummification discovery grants immunity to Sleep, Paralysis, Cold damage, and nonlethal damage. You can take it at 10th level.Alchemaic wrote:I'unno, can Alchemists normally become immune to sleep and paralysis by tenth level?Rysky wrote:That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?Fourshadow wrote:They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!
So much Draconic goodness!
Still have not seen details on the Chymist archetype...
It also turns you into a not quite completely dead mummy.
No thanks.
Speak for yourself, those mummy dragon guys in Archdragon Peak looked cool.
Still though, not really sold on that archetype. It sounds like it trades out projectile bombs for... nothing really.

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Rysky wrote:Does it have to be a "giant pile of gold" hoard, or could your witch form a bond with a stamp collection or a heap of really rad bottle caps?Cruel Illusion wrote:Rysky wrote:Even at 1st level? Does it mean they start rich? Or do they have a pile of junk they sleep on or something?Cruel Illusion wrote:Thanks Rysky!
Also, what about the With Archetype?Instead of a familiar they commune with a hoard of loot. I'm not joking.
It starts at 50g worth of non-magic valuables and goes up as you level.
What's equally hilarious and awesome is that other witches' familiars and the board can trade spells, and that you can learn spells from scrolls and Spellbooks by stuffing them into your hoard.
They also commune and get their spells back by sleeping on said hoard.
Anything that's not magical, alchemical, weapons, armor, or tools.
So basically coins, gems, "art" and other forms of wealth. So you're good :3

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Rysky wrote:Alchemaic wrote:Rysky wrote:Actually yes. Mummification discovery grants immunity to Sleep, Paralysis, Cold damage, and nonlethal damage. You can take it at 10th level.Alchemaic wrote:I'unno, can Alchemists normally become immune to sleep and paralysis by tenth level?Rysky wrote:That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?Fourshadow wrote:They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!
So much Draconic goodness!
Still have not seen details on the Chymist archetype...
It also turns you into a not quite completely dead mummy.
No thanks.
Speak for yourself, those mummy dragon guys in Archdragon Peak looked cool.
Still though, not really sold on that archetype. It sounds like it trades out projectile bombs for... nothing really.
I hate those f+++ers! Especially the large one with the chain axe...
*ahem*
Don't really know if I can convince you of anything really, not really big on alchemists so I don't know much about them.

Matrix Dragon |

Rysky wrote:Alchemaic wrote:Rysky wrote:Actually yes. Mummification discovery grants immunity to Sleep, Paralysis, Cold damage, and nonlethal damage. You can take it at 10th level.Alchemaic wrote:I'unno, can Alchemists normally become immune to sleep and paralysis by tenth level?Rysky wrote:That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?Fourshadow wrote:They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!
So much Draconic goodness!
Still have not seen details on the Chymist archetype...
It also turns you into a not quite completely dead mummy.
No thanks.
Speak for yourself, those mummy dragon guys in Archdragon Peak looked cool.
Still though, not really sold on that archetype. It sounds like it trades out projectile bombs for... nothing really.
Alchemists who focus on melee attacks rather than bombs are actually quite powerful. As long as they get their buffs running before the battle starts, lol.