Pathfinder Player Companion: Legacy of Dragons (PFRPG)

3.30/5 (based on 14 ratings)
Pathfinder Player Companion: Legacy of Dragons (PFRPG)
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The Power of Dragons Is Yours

Few creatures inspire greater awe than dragons, and Pathfinder Player Companion: Legacy of Dragons dives into the ripples left in these mighty creatures' wake. Whether they help or harm, dragons make a lasting impression, from the legends and philosophies they inspire to the bloodlines they foster.

Inside this book you'll find:

  • New archetypes ranging from the dragonheir scion to the wyrmwitch, allowing players to access draconic appearances as well as lore, powers, and spells.
  • Ways for characters to enlist drakes and lesser dragons to serve as allies, improved familiars, and even flying mounts.
  • New draconic bloodlines for bloodragers and sorcerers, allowing eldritch abilities based on esoteric, imperial, outer, and primal dragons.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can be easily incorporated into any fantasy world.

ISBN-13: 978-1-60125-853-3

Other Resources: This product is also available on the following platforms:

Hero Lab Online
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3.30/5 (based on 14 ratings)

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Packed with good options for your use

5/5

I enjoyed this book (I got the print edition). It offers good options for use for a player with a dragon bloodline. And I don't mean just the sorcerer bloodlines, although they are in there too. There are options and archetypes for your use. Well worth the price.


Fluff good, not much else is.

2/5

I wanted to like this book. I really, really, really did. The fluff is great, and the 'premise' of the archetypes and drakes are nice.

But.

Both the archetypes, and the drake companions themselves, have some of the worst balancing I have seen in pathfinder. An example of this is the druid, who replaces an animal companion with a drake companion. The drake is actually weaker then alot of normal animal companion choices, and to take the archetype actually removes six of his core abilities just for the drake part of the archetype, never mind the additional abilities changed for the other parts of the archetype.

I really hope at some point paizo revisits the idea of these drake archetypes and companions and does a tremendous re-balancing, as many of these archetypes feel almost unplayable with how bad they can gimp a character.


The new Dragon-themed options are BAD

1/5

I picked up this book excited to create my new "Dragon" themed character and all the options were very weak. Also, throughout the book there were sentences repeated over and over again. I waited months for this issue and I'm completely disappointed. It's the worst Player Companion I've ever read.


Some bad, some good. Sorta meh

2/5

This book has a few good ideas and some great flavor text.

It falls short on the mechanics side though, especially with the archetypes that involve drakes. The cavalier archetype that gets a drake is the worst, and is so bad, I think the writer(s) who made it have never played a cavalier before, it just guts the class.

There are some glaring typos in the book, like a certain fighter archetype replacing a bonus feat at a level that the fighter does not get a bonus feat on.

This book could have been, dare I say SHOULD have been, so much more.


Great Flavor, Great Options

5/5

While I usually like some sections of the player companion line, I very rarely like all of them. This is the rare exception. Excellent character options, monsters, and spells throughout.


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Silver Crusade

3 people marked this as a favorite.
Cruel Illusion wrote:

Any Kineticist stuff?

Anybody get to turn into a dragon?

One of the Draconic Heritage feat options works better if you're a Kineticist, other than that nothing to my knowledge.

The Dragonblood Chymist becomes dragon-like, and Wrym Singer can cast form of the dragon on their allies. Other than that all the archetypes gain some form of draconic features or characteristics.

Contributor

3 people marked this as a favorite.
Matrix Dragon wrote:
Rysky wrote:
Thomas Seitz wrote:

Rysky,

So what no other spells listed?

There's a few more, and Apsu themed one, a Dahak themed one, one that gives you a tail, and one that makes touch attacks resolves against your normal AC.
That Touch Attacks vs normal AC spell is single handedly going to save dragons from firearm related extinction. All of my dragons are going to mysteriously have that on their spell list now, lol.

Which is exactly why I wrote it.

Also, your dragons might not need to "know" the spell, because no one has talked about just what the draconic spell descriptor does.... ;-)


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Alexander Augunas wrote:
Matrix Dragon wrote:
Rysky wrote:
Thomas Seitz wrote:

Rysky,

So what no other spells listed?

There's a few more, and Apsu themed one, a Dahak themed one, one that gives you a tail, and one that makes touch attacks resolves against your normal AC.
That Touch Attacks vs normal AC spell is single handedly going to save dragons from firearm related extinction. All of my dragons are going to mysteriously have that on their spell list now, lol.

Which is exactly why I wrote it.

Also, your dragons might not need to "know" the spell, because no one has talked about just what the draconic spell descriptor does.... ;-)

Ah? Sounds similar to the Exalted spells from 3.5 but, you know, for dragons.

Which is cool!

Silver Crusade

1 person marked this as a favorite.
Alexander Augunas wrote:
Matrix Dragon wrote:
Rysky wrote:
Thomas Seitz wrote:

Rysky,

So what no other spells listed?

There's a few more, and Apsu themed one, a Dahak themed one, one that gives you a tail, and one that makes touch attacks resolves against your normal AC.
That Touch Attacks vs normal AC spell is single handedly going to save dragons from firearm related extinction. All of my dragons are going to mysteriously have that on their spell list now, lol.

Which is exactly why I wrote it.

Also, your dragons might not need to "know" the spell, because no one has talked about just what the draconic spell descriptor does.... ;-)

?

*looks up Draconic descriptor*

Oooooo, you sly bastard :3


Pathfinder Starfinder Society Subscriber
Rysky wrote:
Axial wrote:
What about the Dragonheir scion?
They gain draconic abilites and build off Arcane Strike and can buff it with elemental damage.

Dragonheir Scion is a Fighter archetype, correct?

So does this archetype grant spell slots, or does it assume that your character is multiclassed?

Silver Crusade

1 person marked this as a favorite.
David knott 242 wrote:
Rysky wrote:
Axial wrote:
What about the Dragonheir scion?
They gain draconic abilites and build off Arcane Strike and can buff it with elemental damage.

Dragonheir Scion is a Fighter archetype, correct?

So does this archetype grant spell slots, or does it assume that your character is multiclassed?

Yes, and you ignore the prerequisites for Arcane Strike.


So what does the draconic spell descriptor do?

Silver Crusade

1 person marked this as a favorite.
Dragon78 wrote:
So what does the draconic spell descriptor do?

At 5 HD creatures with the dragon type can add the spell to their spells known, and can add another at each additional HD after that.


Rysky wrote:
Dragon78 wrote:
So what does the draconic spell descriptor do?
At 5 HD creatures with the dragon type can add the spell to their spells known, and can add another at each additional HD after that.

Does this work even for Dragonkins with levels in spontaneous classes like a Wyvaran Sorcerer or Inquisitor?


Is there a handy way for dragon bloodlined characters to get the dragon type?


1 person marked this as a favorite.
Lanitril wrote:
Is there a handy way for dragon bloodlined characters to get the dragon type?

Changing type is almost always a capstone ability, even if it's just to Outsider(Native), which you can get with common PC races.

Silver Crusade

3 people marked this as a favorite.
Entryhazard wrote:
Rysky wrote:
Dragon78 wrote:
So what does the draconic spell descriptor do?
At 5 HD creatures with the dragon type can add the spell to their spells known, and can add another at each additional HD after that.
Does this work even for Dragonkins with levels in spontaneous classes like a Wyvaran Sorcerer or Inquisitor?

It specifically calls out racial hit dice.

Silver Crusade

3 people marked this as a favorite.
Rysky wrote:
Entryhazard wrote:
Rysky wrote:
Dragon78 wrote:
So what does the draconic spell descriptor do?
At 5 HD creatures with the dragon type can add the spell to their spells known, and can add another at each additional HD after that.
Does this work even for Dragonkins with levels in spontaneous classes like a Wyvaran Sorcerer or Inquisitor?
It specifically calls out racial hit dice.

Speaking of Wyvarans, this book has a whole section on them. They get alternate racial traits, favored class bonuses, and racial feats.


Do the wyvarans get alternate racial mods, energy resistance, a breath weapon, or spell powers?


2 people marked this as a favorite.
Rysky wrote:
Eric Hinkle wrote:
Gisher wrote:
Any info on the Heritage feats would also be welcome. I'm hoping they don't have high Cha requirements like the Draconic Eldritch Heritage feats do.
I second this question.

*Yawn*

Sorry, I'm awake.

There's technically one one Draconic Heritage feat, but it takes up TWO friggin pages because it gives you a special attack depending on what type of dragon you pick. For some of them if you're a certain class you get additional stuff or extra uses. It also does require a 13 CHA so not that bad.

I prefer to dump Cha, but 13 might be workable for some classes that I like. Thanks, Rysky!

Silver Crusade

1 person marked this as a favorite.
Dragon78 wrote:
Do the wyvarans get alternate racial mods, energy resistance, a breath weapon, or spell powers?

No, other than the feat Wyvaran Spellcasting, which lets Dragon sorcerers or clerics with the Dragon or Scalykind pick one of their bonus spells that they can cast ( one spell level lower than their highest) and gives it to them as a SLA 2/day

Silver Crusade

3 people marked this as a favorite.
Gisher wrote:
Rysky wrote:
Eric Hinkle wrote:
Gisher wrote:
Any info on the Heritage feats would also be welcome. I'm hoping they don't have high Cha requirements like the Draconic Eldritch Heritage feats do.
I second this question.

*Yawn*

Sorry, I'm awake.

There's technically one one Draconic Heritage feat, but it takes up TWO friggin pages because it gives you a special attack depending on what type of dragon you pick. For some of them if you're a certain class you get additional stuff or extra uses. It also does require a 13 CHA so not that bad.

I prefer to dump Cha, but 13 might be workable for some classes that I like. Thanks, Rysky!

Np :3

If you're interested in Draconic Eldritch Heritage there's an alternate human racial trait that lets you ignore the (non-level) prereqs for that chain.


1 person marked this as a favorite.
Rysky wrote:
Gisher wrote:
Rysky wrote:
Eric Hinkle wrote:
Gisher wrote:
Any info on the Heritage feats would also be welcome. I'm hoping they don't have high Cha requirements like the Draconic Eldritch Heritage feats do.
I second this question.

*Yawn*

Sorry, I'm awake.

There's technically one one Draconic Heritage feat, but it takes up TWO friggin pages because it gives you a special attack depending on what type of dragon you pick. For some of them if you're a certain class you get additional stuff or extra uses. It also does require a 13 CHA so not that bad.

I prefer to dump Cha, but 13 might be workable for some classes that I like. Thanks, Rysky!

Np :3

If you're interested in Draconic Eldritch Heritage there's an alternate human racial trait that lets you ignore the (non-level) prereqs for that chain.

Oooooooh! Yes!!!

Silver Crusade

1 person marked this as a favorite.
Gisher wrote:
Rysky wrote:
Gisher wrote:
Rysky wrote:
Eric Hinkle wrote:
Gisher wrote:
Any info on the Heritage feats would also be welcome. I'm hoping they don't have high Cha requirements like the Draconic Eldritch Heritage feats do.
I second this question.

*Yawn*

Sorry, I'm awake.

There's technically one one Draconic Heritage feat, but it takes up TWO friggin pages because it gives you a special attack depending on what type of dragon you pick. For some of them if you're a certain class you get additional stuff or extra uses. It also does require a 13 CHA so not that bad.

I prefer to dump Cha, but 13 might be workable for some classes that I like. Thanks, Rysky!

Np :3

If you're interested in Draconic Eldritch Heritage there's an alternate human racial trait that lets you ignore the (non-level) prereqs for that chain.

Oooooooh! Yes!!!

Yay! I'm helping!


1 person marked this as a favorite.
Rysky wrote:
Gisher wrote:
Rysky wrote:
Gisher wrote:
Rysky wrote:
Eric Hinkle wrote:
Gisher wrote:
Any info on the Heritage feats would also be welcome. I'm hoping they don't have high Cha requirements like the Draconic Eldritch Heritage feats do.
I second this question.

*Yawn*

Sorry, I'm awake.

There's technically one one Draconic Heritage feat, but it takes up TWO friggin pages because it gives you a special attack depending on what type of dragon you pick. For some of them if you're a certain class you get additional stuff or extra uses. It also does require a 13 CHA so not that bad.

I prefer to dump Cha, but 13 might be workable for some classes that I like. Thanks, Rysky!

Np :3

If you're interested in Draconic Eldritch Heritage there's an alternate human racial trait that lets you ignore the (non-level) prereqs for that chain.

Oooooooh! Yes!!!
Yay! I'm helping!

Always. :)


Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

Silver Crusade

Gisher wrote:
Rysky wrote:
Gisher wrote:
Rysky wrote:
Gisher wrote:
Rysky wrote:
Eric Hinkle wrote:
Gisher wrote:
Any info on the Heritage feats would also be welcome. I'm hoping they don't have high Cha requirements like the Draconic Eldritch Heritage feats do.
I second this question.

*Yawn*

Sorry, I'm awake.

There's technically one one Draconic Heritage feat, but it takes up TWO friggin pages because it gives you a special attack depending on what type of dragon you pick. For some of them if you're a certain class you get additional stuff or extra uses. It also does require a 13 CHA so not that bad.

I prefer to dump Cha, but 13 might be workable for some classes that I like. Thanks, Rysky!

Np :3

If you're interested in Draconic Eldritch Heritage there's an alternate human racial trait that lets you ignore the (non-level) prereqs for that chain.

Oooooooh! Yes!!!
Yay! I'm helping!
Always. :)

^w^

Silver Crusade

3 people marked this as a favorite.
Fourshadow wrote:

Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.


What does the dragonhier scion get and what does it loose?


1 person marked this as a favorite.
Rysky wrote:
Fourshadow wrote:

Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.

I think I know what my next alchemist character is going to be like...

Silver Crusade

2 people marked this as a favorite.
Dragon78 wrote:
What does the dragonhier scion get and what does it loose?

They trade some skills, have to pick a Bloodline, and give up Bonus Feat 1, 3, 5, Bravery, all Armor Training, Armor Mastery, and Weapon Mastery.

They get an upgradeable Arcane Strike, Natural Armor and Energy Resistance, Dazzling Display, bonuses to Intimidate, wings they can use for as long as they like, and a capstone of immunities and Blindsense.


What are the Shaman and Druid Archetypes called? What do they do?
What about the Mindwyrm Mesmer?

Silver Crusade

3 people marked this as a favorite.
Cruel Illusion wrote:

What are the Shaman and Druid Archetypes called? What do they do?

What about the Mindwyrm Mesmer?

Draconic Druid and Draconic Shaman, they get a Drake Companion (the Druid can eventually wildshape as if using the Form of _ spells).

MM gets bonuses to intimidate, a psychosomatic breath attack, and tricks that make other people not want to attack the target out of fear.


Rysky wrote:
Dragon78 wrote:
What does the dragonhier scion get and what does it loose?

They trade some skills, have to pick a Bloodline, and give up Bonus Feat 1, 3, 5, Bravery, all Armor Training, Armor Mastery, and Weapon Mastery.

They get an upgradeable Arcane Strike, Natural Armor and Energy Resistance, Dazzling Display, bonuses to Intimidate, wings they can use for as long as they like, and a capstone of immunities and Blindsense.

Ooh, its all the cool stuff out of Mutation Warrior without the alchemist flavor, plus more goodies in exchange for feats and bravery. Sounds like my kind of archetype.

Dark Archive

Rysky wrote:
Cruel Illusion wrote:

What are the Shaman and Druid Archetypes called? What do they do?

What about the Mindwyrm Mesmer?

Draconic Druid and Draconic Shaman, they get a Drake Companion (the Druid can eventually wildshape as if using the Form of _ spells).

MM gets bonuses to intimidate, a psychosomatic breath attack, and tricks that make other people not want to attack the target out of fear.

what does the shaman archetype trade for the dragon companion?

Silver Crusade

1 person marked this as a favorite.
Craig Tierney wrote:
Rysky wrote:
Cruel Illusion wrote:

What are the Shaman and Druid Archetypes called? What do they do?

What about the Mindwyrm Mesmer?

Draconic Druid and Draconic Shaman, they get a Drake Companion (the Druid can eventually wildshape as if using the Form of _ spells).

MM gets bonuses to intimidate, a psychosomatic breath attack, and tricks that make other people not want to attack the target out of fear.

what does the shaman archetype trade for the dragon companion?

Spirit, Spirit Animal, Hexes 4, 10, and alters Spirit Magic.


Oh thank you for a dragon druid who can actually turn into a dragon. The dragon shaman druid was always kind of ridiculous for not actually having any dragon related abilities.


1 person marked this as a favorite.

Thanks Rysky!
Also, what about the With Archetype?

Silver Crusade

4 people marked this as a favorite.
Cruel Illusion wrote:

Thanks Rysky!

Also, what about the With Archetype?

Instead of a familiar they commune with a hoard of loot. I'm not joking.


Rysky wrote:
Cruel Illusion wrote:

Thanks Rysky!

Also, what about the With Archetype?

Instead of a familiar they commune with a hoard of loot. I'm not joking.

Even at 1st level? Does it mean they start rich? Or do they have a pile of junk they sleep on or something?


Pathfinder Starfinder Roleplaying Game Subscriber
Rysky wrote:
Fourshadow wrote:

Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.

That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?

Silver Crusade

Alchemaic wrote:
Rysky wrote:
Fourshadow wrote:

Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.
That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?

I'unno, can Alchemists normally become immune to sleep and paralysis by tenth level?

Scarab Sages Developer, Starfinder Team

7 people marked this as a favorite.
Rysky wrote:
Might possibly be an oversight of the Archetype's Creator though, but until then I'd say the Paladin can have a kinda-sorta-but-not-quite-animal-companion Drake Companion that's non-evil.

Not an oversight. We even dressed it a bit, in the archetype's description: "Silver champions are often concerned by their drake allies’ pragmatic natures, however, and are sure to treat them with respect, knowing that these lesser dragons must constantly be inspired to act on their better natures."

Silver Crusade

5 people marked this as a favorite.
Cruel Illusion wrote:
Rysky wrote:
Cruel Illusion wrote:

Thanks Rysky!

Also, what about the With Archetype?

Instead of a familiar they commune with a hoard of loot. I'm not joking.

Even at 1st level? Does it mean they start rich? Or do they have a pile of junk they sleep on or something?

It starts at 50g worth of non-magic valuables and goes up as you level.

What's equally hilarious and awesome is that other witches' familiars and the board can trade spells, and that you can learn spells from scrolls and Spellbooks by stuffing them into your hoard.

They also commune and get their spells back by sleeping on said hoard.


Pathfinder Starfinder Roleplaying Game Subscriber
Rysky wrote:
Alchemaic wrote:
Rysky wrote:
Fourshadow wrote:

Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.
That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?
I'unno, can Alchemists normally become immune to sleep and paralysis by tenth level?

Actually yes. Mummification discovery grants immunity to Sleep, Paralysis, Cold damage, and nonlethal damage. You can take it at 10th level.

Silver Crusade

Owen K. C. Stephens wrote:
Rysky wrote:
Might possibly be an oversight of the Archetype's Creator though, but until then I'd say the Paladin can have a kinda-sorta-but-not-quite-animal-companion Drake Companion that's non-evil.
Not an oversight. We even dressed it a bit, in the archetype's description: "Silver champions are often concerned by their drake allies’ pragmatic natures, however, and are sure to treat them with respect, knowing that these lesser dragons must constantly be inspired to act on their better natures."

Yep! I saw that, but I was adding the maybe just to cover both bases.

Designer

3 people marked this as a favorite.
Owen K. C. Stephens wrote:
Rysky wrote:
Might possibly be an oversight of the Archetype's Creator though, but until then I'd say the Paladin can have a kinda-sorta-but-not-quite-animal-companion Drake Companion that's non-evil.
Not an oversight. We even dressed it a bit, in the archetype's description: "Silver champions are often concerned by their drake allies’ pragmatic natures, however, and are sure to treat them with respect, knowing that these lesser dragons must constantly be inspired to act on their better natures."

The art was small enough for my section that Owen wound up being able to add in the paladin archetype and still fit everything, and my first question to him when he mentioned it before reading it was also about the paladins and LG allies thing, but Owen had it all covered already, and the paladin archetype actually has a really interesting relationship dynamic with her drake!

Silver Crusade

Alchemaic wrote:
Rysky wrote:
Alchemaic wrote:
Rysky wrote:
Fourshadow wrote:

Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.
That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?
I'unno, can Alchemists normally become immune to sleep and paralysis by tenth level?
Actually yes. Mummification discovery grants immunity to Sleep, Paralysis, Cold damage, and nonlethal damage. You can take it at 10th level.

It also turns you into a not quite completely dead mummy.

No thanks.


Rysky wrote:
Cruel Illusion wrote:
Rysky wrote:
Cruel Illusion wrote:

Thanks Rysky!

Also, what about the With Archetype?

Instead of a familiar they commune with a hoard of loot. I'm not joking.

Even at 1st level? Does it mean they start rich? Or do they have a pile of junk they sleep on or something?

It starts at 50g worth of non-magic valuables and goes up as you level.

What's equally hilarious and awesome is that other witches' familiars and the board can trade spells, and that you can learn spells from scrolls and Spellbooks by stuffing them into your hoard.

They also commune and get their spells back by sleeping on said hoard.

Does it have to be a "giant pile of gold" hoard, or could your witch form a bond with a stamp collection or a heap of really rad bottle caps?


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Rysky wrote:
Alchemaic wrote:
Rysky wrote:
Alchemaic wrote:
Rysky wrote:
Fourshadow wrote:

Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.
That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?
I'unno, can Alchemists normally become immune to sleep and paralysis by tenth level?
Actually yes. Mummification discovery grants immunity to Sleep, Paralysis, Cold damage, and nonlethal damage. You can take it at 10th level.

It also turns you into a not quite completely dead mummy.

No thanks.

Speak for yourself, those mummy dragon guys in Archdragon Peak looked cool.

Still though, not really sold on that archetype. It sounds like it trades out projectile bombs for... nothing really.

Silver Crusade

Ventnor wrote:
Rysky wrote:
Cruel Illusion wrote:
Rysky wrote:
Cruel Illusion wrote:

Thanks Rysky!

Also, what about the With Archetype?

Instead of a familiar they commune with a hoard of loot. I'm not joking.

Even at 1st level? Does it mean they start rich? Or do they have a pile of junk they sleep on or something?

It starts at 50g worth of non-magic valuables and goes up as you level.

What's equally hilarious and awesome is that other witches' familiars and the board can trade spells, and that you can learn spells from scrolls and Spellbooks by stuffing them into your hoard.

They also commune and get their spells back by sleeping on said hoard.

Does it have to be a "giant pile of gold" hoard, or could your witch form a bond with a stamp collection or a heap of really rad bottle caps?

Anything that's not magical, alchemical, weapons, armor, or tools.

So basically coins, gems, "art" and other forms of wealth. So you're good :3

Silver Crusade

Alchemaic wrote:
Rysky wrote:
Alchemaic wrote:
Rysky wrote:
Alchemaic wrote:
Rysky wrote:
Fourshadow wrote:

Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.
That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?
I'unno, can Alchemists normally become immune to sleep and paralysis by tenth level?
Actually yes. Mummification discovery grants immunity to Sleep, Paralysis, Cold damage, and nonlethal damage. You can take it at 10th level.

It also turns you into a not quite completely dead mummy.

No thanks.

Speak for yourself, those mummy dragon guys in Archdragon Peak looked cool.

Still though, not really sold on that archetype. It sounds like it trades out projectile bombs for... nothing really.

I hate those f+++ers! Especially the large one with the chain axe...

*ahem*

Don't really know if I can convince you of anything really, not really big on alchemists so I don't know much about them.

Shadow Lodge

*refreshes page*
Damn! Still not able to download.

Okay I asked this before but haven't got an answer so here it goes,
Is there anything for the medium in here?

Also is there a way to get a drake companion beyond the archetypes listed here?


Alchemaic wrote:
Rysky wrote:
Alchemaic wrote:
Rysky wrote:
Alchemaic wrote:
Rysky wrote:
Fourshadow wrote:

Yippee for Drake Companions! Dragonheir Scion (might be my first actual fighter character!)!

So much Draconic goodness!

Still have not seen details on the Chymist archetype...

They're based out of Kaer Maga, their Mutagen is STR focused and gives natural attacks, they must apply the explosive breath discovery to all their bombs, and gain Draconic resistances and immunities.
That's... not too great actually, is it? Do they get anything you can't already grab through discoveries?
I'unno, can Alchemists normally become immune to sleep and paralysis by tenth level?
Actually yes. Mummification discovery grants immunity to Sleep, Paralysis, Cold damage, and nonlethal damage. You can take it at 10th level.

It also turns you into a not quite completely dead mummy.

No thanks.

Speak for yourself, those mummy dragon guys in Archdragon Peak looked cool.

Still though, not really sold on that archetype. It sounds like it trades out projectile bombs for... nothing really.

Alchemists who focus on melee attacks rather than bombs are actually quite powerful. As long as they get their buffs running before the battle starts, lol.


A Pseudowyvern sounds like a Pathfinder version of a jhereg. :)

What's the overview of the Calligraphy Worm? That sounds interesting.

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