Blackest Scale

Game Master Nicos

Map of all Faerun


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Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Reflex: 1d20 + 12 ⇒ (19) + 12 = 31
Reflex: 1d20 + 12 ⇒ (13) + 12 = 25
Reflex: 1d20 + 12 ⇒ (17) + 12 = 29

That's 32 damage to me... 17 after Energy Resistance.

Wand of CLW (Auron): 3d8 + 1 ⇒ (3, 3, 4) + 1 = 11

Wand of CLW (Sun Xiao): 3d8 + 1 ⇒ (2, 5, 5) + 1 = 13

The wand now has 38 charges left. We gotta buy another one later.

After healing Sun Xiao and himself, Auron looks around for possible relics of interest.

Perception: 1d20 + 22 ⇒ (14) + 22 = 36

I take 10 on Kn(Arcana), Kn(Planes) and Kn(Religion), totaling 29 on all of them.


I'm going to sleep so not much details for now, but Auron and sun can find that the great advances the Imaskari did in in extradimensional magic are ascribed to the direct stealing of the "words" from the gods. A word of creation, the word that control space and time. Since that time the Imaskari became Godless because they believe they coudl achieve the very same deeds of the gods if only they could discover more of those secret words.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

So . . . the verses of creation would probably be like whole strings of the words the Imaskari were searching for?

Erd cleans her blade and watches the readers stoically.


Male Halfling Rogue 13 HP 90/107; AC 32(tch 21, ff 25); CMD 29; Fort +13, Ref +19, Will +13(+2 vs Mind Affecting, +5 vs Enchantment and
Bracelet effect:
Caster believes it succeeded
; Trap Spotter, Perception +20(26 vs Traps), Sense Motive +6

Garren chose the +2 to Attack Rolls
Reflex: 1d20 + 19 ⇒ (12) + 19 = 31

Garren moves up to strike the demon before it can escape.

Rapier Strike: 1d20 + 20 ⇒ (1) + 20 = 21 Damage: 1d4 + 7 + 7d6 ⇒ (4) + 7 + (6, 5, 1, 1, 1, 6, 4) = 35

Wiffs horribly though.

Garren takes a look at some of the tablets.

"This words of creation stuff sounds crazy! Seems like we're in the right place!"


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Perfect timing for a natural 1, huh? The gods of dice really are fickle beings...


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

"Interesting. We may now have confirmation of the kind of power someone with the Verses could wield, though aren't any closer to FINDING anything." he studies the tablets more closely, looking to see if he can find where, exactly, they might have stolen the Words from.

Kn. Planes or Religion: 1d20 + 18 ⇒ (2) + 18 = 20

Kn. History: 1d20 + 14 ⇒ (18) + 14 = 32


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Erd and Bili wander over to the corpses, where the half-orc hops down to investigate.

Searching the corpses for valuables and then . . .
Handle Animal to get Bili to aid Erd's Survival (link): 10 + 14 + 4 = 28
Bili's aid: 10 + 1 = 11
Erd's Survival to find tracks (aid): 10 + 8 + 2 = 20
If she finds nothing, she'll wait ten minutes (skin as continuing to wander around?) and search again: Survival (aid): 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13


Ok, Garren, Sun and Auron keep studyng while Erd patrols the surroundings.

So, more storytime. The tablets at hand contains mostly Hymns, to read them all would takes weeks or months. The low relief and statues on the other hand are more direct.

It is not clear from where Umyatin the great gained knowledge about the words, but there are some vague reference to a cold beyond the stars. The narrative continue with Umyatin travel to "the space between everything, the road that goes Everywhere, where you are when you aren't anywhere else." Sun recognize it as a reference to the astral plane. Somewehre there he found the place where Helm (god of protectors) secured since time inmemorial the words that gave form and order to space and time.

There he faced the Guardians. who where instructed to protect that place. Umyatin did not dare to confront the guardians cause he knew their power was great. Instead Umyatin resorted to deception. It is not described what he did, but he gained some time to read words. Where the gaurdians discovered the deception Umyatin Already had obtained some understanding that allowed him to scape their wrath.

Almost 3,000 years later a plague decimated Imaskari many cities. The king Senshiasen II planed to do what even the mightiest of his ancestors did not dare. But those were desperate times. To learn the secrets of the whole verse of space and time. He commanded a whole army of high artificers to the astral plane and make war agasint everything on his path. The toll was high but Senshiasen had access to the power he sought.

At this point the tale do a unexplained jump. Instead of talking about Senshiasen II the story continues with his son Senshiasen III, Wich is very weird taking into account that Senshieasen II acomplisehd a great deed and the Imaskari was that kind of people that like to gloat about their works. Something bad and important must had happened, something the authors of this place were not insterested in representing.

Either way, the wizards of Imaskari used the power recently adquired to brought hundreds of thousands of people from another world to be their Slaves. They also created a barrier that denied divine intervention. Senshiasen the Third died Shortly after. In his final Image you can see him holding two tablets. One of them looks very much like the one you take from Sylwaris.

The tale continue describing the history of Inmaskar to just before the fall of the Empire at the hand of vengeful gods. Those are other (more or less) 2,000 years. No more again they tried to look for more secret words. Althought the study of what Umyatin and Senshiasen II discovered was the reason for the development of the magic in Imaskar, it seems that the most deep secrets were only knew to the Kings.

Most of the information here you have never heard about. It probably was only meant for the Imaskari Elite.

=======================================================================

Erd on the other hand let his teammates do the boring academic work. She just patrol the area. Her yes have not seen anything, her ears have not detected anything but suddenly Bili begins to be very nervous, she is smelling something.

Ok, back to hacking and slashing


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

"Remind me to transcribe these registers once we deal with the hostile presence in this place." says Auron as he reads some of the ancient words.

Seeing Bili's nervous reaction, the disciple of Oghma decides to play it safe and casts Invisibility Purge, taking care to do it was discreetly as possible. i.e.: casting defensively. DC is 21 so I auto-succeed, but just to be safe...:

Concentration Check: 1d20 + 21 ⇒ (15) + 21 = 36


Auron's spell reveal the precense of several Cacodaemons Spying on the group. The tiny beast start flying chaotically when their invisibiilty is lost.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

"Tsc..." sighs Auron "Disgusting little things..."

Whenever I kill one of them, I attack the next one.

arrow: 1d20 + 18 ⇒ (16) + 18 = 34 damage: 2d8 + 20 ⇒ (7, 5) + 20 = 32
arrow: 1d20 + 18 ⇒ (13) + 18 = 31 damage: 1d8 + 10 ⇒ (1) + 10 = 11
arrow: 1d20 + 13 ⇒ (12) + 13 = 25 damage: 1d8 + 10 ⇒ (7) + 10 = 17
arrow: 1d20 + 18 ⇒ (14) + 18 = 32 damage: 1d8 + 10 ⇒ (8) + 10 = 18

Liberty's Edge

Male Underpowered Warrior 1

How far are they above the floor?


10 to 15 ft. Auron already killed half of them


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

How far apart from each other are they?


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Erd jumps off Bili, pointing to one of the monsters and yelling, "Attack!" The half-orc then charges at one of the low-flying daemons.

Auto-succeed on the Ride check.
Erd's longsword (charge, banner, high ground): 1d20 + 23 + 2 + 1 + 1 ⇒ (5) + 23 + 2 + 1 + 1 = 32 Damage: 2d6 + 11 ⇒ (3, 4) + 11 = 18
Bili's bite (charge, banner): 1d20 + 15 + 2 + 1 ⇒ (5) + 15 + 2 + 1 = 23 Damage: 1d6 + 9 ⇒ (4) + 9 = 13

Erd's Round 1: Fast dismount (free action) and charge (full-round action).
Bili's Round 1: Charge (full-round action).


Rynjin wrote:
How far apart from each other are they?

let just say they have 50 fly speed, so theya re not close togheter...And they are just Cacodaemons, they important thing ist that they have been spying on you


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

Bummer. Was hoping to get a nice sweeping kick on a crowd of them.

Sun takes to the skies, trying to get in the center of the group of Daemons and attack one.

I make no attempt to avoid Provoking.]

Attack: 1d20 + 22 ⇒ (13) + 22 = 35

Damage: 2d8 + 34 ⇒ (3, 6) + 34 = 43


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Male Halfling Rogue 13 HP 90/107; AC 32(tch 21, ff 25); CMD 29; Fort +13, Ref +19, Will +13(+2 vs Mind Affecting, +5 vs Enchantment and
Bracelet effect:
Caster believes it succeeded
; Trap Spotter, Perception +20(26 vs Traps), Sense Motive +6

Garren contemplates the importance of having a ranged weapon.

Liberty's Edge

Male Underpowered Warrior 1

We've still got air walk I think, so you're good to run up there.


Not sure about that. Do not the duration get splited, in this case in 3?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Silly wingless peasants.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

40min each. Well... 40 min for two of us and 5omin for the last one. Never specified who got that extra 10min. Could have gone to Garren, I suppose.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Uh... Is it our turn again?


Male Halfling Rogue 13 HP 90/107; AC 32(tch 21, ff 25); CMD 29; Fort +13, Ref +19, Will +13(+2 vs Mind Affecting, +5 vs Enchantment and
Bracelet effect:
Caster believes it succeeded
; Trap Spotter, Perception +20(26 vs Traps), Sense Motive +6

Im content to just chill. No need to exert myself. Maybe eat a sandwhich too. You two got this.


You clear the room. The Tiny Daemons didn't make any attempt to strike back, mostly because most of them died in a couple of seconds, but is clear that they were not trying to fight.

Sorry Guys, I'm to tired to write coherently a longer post today.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

"Were they sent?" Erd asks, climbing back onto Bili and swapping her longsword and shield for her bow. "Any more?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"I don't sense any more nearby."


I'll give you two options(that you can ignore if you want, of course): (A) You go after the thone room. You could try kill the spectre of the ruler of the city, wich could (or could not) give acces to more information about the verses, you also would gain the favor of the Ghost of the entire city and they could (or could not) return the favor. It have the disadvantage of ignoring Amman and his group. (B) You could try to track down Amman. This woudl require exploring more this multidimensional complex, and woudl require several track checks among other stuff.


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

I knew I forgot something. I was like "Why is my HP so high?" and it was because originally I had used my FCB for SKILLS, not HP. Fixing, because I'm missing a skill.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Tracking down Amman, if we can, would be Erd's choice. Erd and Bili can take 10 to auto-aid Sun for +4 to Survival total.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

+30, actually, Survival was the skill I couldn't remember why I didn't have room for it any more. I have a +18.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

We should probably go after Ammam. We can take care of the ghosts later, it's not like they are going anywhere.

Liberty's Edge

Male Underpowered Warrior 1

+30!?


Male Goblin Vivisectionist Trap Breaker 10

Im up for hunting down this mage.


Ok, lets roll then. Btw, Things like detect magic, evil, undeads, (and whatever else), could help giving more information.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Gark the Goblin wrote:
+30!?

Take 10 with a +18 for a 28. +2 assist = 30.

Liberty's Edge

Male Underpowered Warrior 1

The +4 was TO whatever your normal roll would be. Aiding stacks doesn't it?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ohhhhhhh. Missed where it was Erd AND Bili aiding. So a 32 then, Taking 10. I think that's probably good enough.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

I... Use Detect Magic?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Nicos?


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Last I heard, he was fighting hordes of Numbers-to-be-Crunched!


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Auron Luckstride wrote:
Last I heard, he was fighting hordes of Numbers-to-be-Crunched!

I'm trying to finish what hopefully would be my first published peer-reviewed article, so yes I'm number crunching. I will make the next post tomorrow, well, today but later (taking into account is past 11:59 Pm here)


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Just write "Lemmy approves!" at the end of your article and everyone will know it's amazing. ;)


Ok, so lets jump to the pat where you already found and follow the trace...

You take a portal and are teleported to a big weird room. You are in what seems to be the inside of an mostly empty sphere made of brick. You are at the inside surface of the sphere. It seems to be that that gravity always acts "outward", aka pulling to the surface of the sphere. In the air there are, frozen in the air, broken statues and pillars. In the center there is an inactive portal.

At the antipodal point from you you find the man you came here looking for. Amman is pretty much as described By Sylwaris. A black, bold, tall Man in his 40s with three blue dots in his Forehead (aproximate picture).
To complete his description he wields a small shield in his right arm and a long scimitar in his left hand. He weard heavy white robes that cover most of him, but even then, you can tell that there is an armor behind the robes.

He is surrounded by 3 armored Ceustodaemons. One of those use a Tower shield and noting in his other hand. The other two have longspears. There are other 12 non-armored ceutos scattered over the place.

So you found us,- he say with slow a deep voice (the place have a great accoustic btw)- I have to say I'm not surprised, you have proved to be a resourseful group. My name is Amman Bel Amjad in case you didn't knew it and... - he is interrupted.

My lord,the work will be finished in about a minute and half - say a semi translucient image of a goblin covered in wolfskin.

Good. That give me enough time to dealt with our guests here. - Amman say and then the image make a reverence and dissapear. Well, I suppose before starting any clash I should give you the opportunity to leave so you do not end like the poor Tandall, what do you say?

======================

So, The mechanics. Crossing flying from a point to is antipodal point takes 50 ft. Doing it by the surface of hte sphere takes 150 ft.

We will use semi-individual innitiative this time. So roll init (assuming you do not runaway)

I'm pretty sure I had other things to mention, but I do not remember them at the moment.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Erd's initiative: 1d20 + 3 ⇒ (18) + 3 = 21 And since mounted I think Bili takes this.

"I do not run away!" Erd yells up. She readies her sword, looking to Auron for guidance.


Init amman: 1d20 + 4 ⇒ (5) + 4 = 9
init tower shield ceusto: 1d20 + 1 ⇒ (17) + 1 = 18
init spear ceusto ceustos (x2): 1d20 + 1 ⇒ (13) + 1 = 14
init regular ceustos: 1d20 + 1 ⇒ (20) + 1 = 21


Male Halfling Rogue 13 HP 90/107; AC 32(tch 21, ff 25); CMD 29; Fort +13, Ref +19, Will +13(+2 vs Mind Affecting, +5 vs Enchantment and
Bracelet effect:
Caster believes it succeeded
; Trap Spotter, Perception +20(26 vs Traps), Sense Motive +6

Initiative: 1d20 + 7 ⇒ (7) + 7 = 14

Garren simply shakes his head and flickers out of sight with a shrug.


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

"So you had something to do with Tandall's death?" Sun's eyes narrow.

"Tandall may have been a self-righteous ass, but he was one of the few people I trusted. Your death will be bloody and painful."


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Initiative: 1d20 + 6 ⇒ (13) + 6 = 19


Erd
x12 regular ceustos 21
Auron
Tower shield ceusto
Garren
spear ceusto
Sun
Amman
====
Erds tun

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