Blackest Scale

Game Master Nicos

Map of all Faerun


351 to 400 of 1,012 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Erd wrote:
Auron, could I get a tap or two with your wand of lesser restoration? Erd's down 5 Strength.

No problem.

Lesser Restoration: 2d4 ⇒ (3, 4) = 7

While the party is talking to the lady, Auron meditates a while to prepare another casting of Grace.


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

"Give me a physical description of Amman."

I thought about asking that more tactfully but...nah.


6'2, Muscled, Dark skined, bold, grey beard with three blue dot in his Forehead**, Is hard to not notice a man like that.

** Kn (local) or (goegraphy) , DC 15:
it is a tradition In turmish. 1 dot mean he can read, 2 dot that he can write, 3 that he can also use magic.


Male Halfling Rogue 13 HP 90/107; AC 32(tch 21, ff 25); CMD 29; Fort +13, Ref +19, Will +13(+2 vs Mind Affecting, +5 vs Enchantment and
Bracelet effect:
Caster believes it succeeded
; Trap Spotter, Perception +20(26 vs Traps), Sense Motive +6

Kn.History on the Foundation of the Inmaskari Empire: 1d20 + 22 ⇒ (9) + 22 = 31
Skill Mastery on the Foundation of the Inmaskari Empire: 1d20 + 22 ⇒ (14) + 22 = 36

If anything lights a sconce above him, he tries to use that knowledge to get a better idea of what the tablet might say.

Maybe with a synergy bonus? I can't believe I rolled the same thing.
Linguistics: 1d20 + 22 ⇒ (7) + 22 = 29
Skill Mastery: 1d20 + 22 ⇒ (3) + 22 = 25

Garren focuses on decrypting the tablet and writes down his own notes on the matter in blank pages in Sylwaris' notes.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

"Thanks, Auron."

When Garren starts deciphering and Auron begins to pray, Erd loses interest and goes to scout out the rest of the room on Bili.

Are there any passages leading out of it?


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

I suppose I could prepare Comprehend Languages and take a look at the tablet.


Garren can "read" the tablet, but it is nosense for him. Just wait I do my next post, I will add details on Sylwaris's notes, AKA, details of the complex. You can also ask to that half-elf that happens to be a shcholar of that kind of stuffs, if you feel less distrustful


Garren History check:
In the year -8350 DR Imaskari tribes began to settle the then-fertile plain of the Raurin Desert. About 230 years later the Imaskari Artificers created the first permanent extradimensional space. Their fascination with such magics soon transformed Imaskari city design. The following years saw the rise of many grand cities, among them the capital city of Inupras around -7975 DR. About this time the first Emperor, Umyatin, rose to assume the title of Lord Artificer.

Youa ctually have acces to most information deailed in the Wiki page
http://forgottenrealms.wikia.com/wiki/Imaskar

Surprinsinly, there is very little recorded about from where the Imaskari learned their magic. What is know is that they gained a lot of pwoer very quickly.

As stated before, Silwaris notes and maps describe in some detail this complex of linked pocket planes. According to the notes, Sylwaris believes that originally the palace was not like this. But that the destruction of the city of Ahurhanipal corrupted the original multidimensional desing of the palace, basically making it a big mess.

Fortunatelly for her and her expedition, the ghosts of the Inahbitans of Ahurhanipal give her some clues about how to avoid some of the dangers of this place. In return she promised that if it was in her power to do, she would destroy the spirit of the ruler of the city. Apparently, the spirits of every person that died during the destruction of the city are bonded to its ruins. The ghosts believe killing the spirit of their ancient ruler would free them.

Either way, Sylwaris expedition already identified a lot of traps and dead ends that would save you days of exploration and a lot of troubles. Notable sites:

The Trhone Room: They actually never reach the room. But theya re reasonably sure they know the path that leads to it.

Astral plane Patch: a portal leads to what Sywaris believe was an armory. However, it seems that the astral plane is invading that room, to the point that you could enter the astral plane just by walking. From that position she could see small planet in the distance.

The Hall of history: The one where the tablet was found, and last place where Amman was seen. Sylwairs didn't write much about it, it is the last part of her notes. But reading the notes you have the feelnig that she was very excited about that room, it contains dozens of bas-relief
and statues despicting passages of the history of the Imaskari. And thousands of tablets* with ancient writtings.

*Those tablets are not magical unlike the one you have with you.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Maybe the history room first. Even if Amman's not there it might give some clues about the spirit ruler's powers and weaknesses.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sounds like a plan.

Sun takes 10 for a 24 on Kn. History as well, is there any info he does not receive? Just so I can comment IC on what we've learned, potentially.


Sun do not know some specific details, but he is well aware of the general History of Imaskar


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Interesting." Sun says upon hearing about where the tablet was found. His eyes light up a little.

"Is there anything new there? Stuff people didn't already know about the Empire? I'm very interested in seeing this room now. Besides, it might help us figure out what this Amman is searching for."


Not sure But i believe it does. I think several low-relief despicted the history of the first days of Imaskar, there is little about that... but short after we reached that room was when Amman betrayed us...why exactly are you here?


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

"We were told that you, or someone else here, might have information about something called the 'Verses of Creation'. We can find little information about them anywhere else."


Uhm, I suppose you know the phrase the "verses" appear in ancient elven poetry as a reference for the work of their gods and sometimes other gods as well."May what was woven by thine verses never be unraveled", is relative common before the time of man in faerun. I'm surpirsed that you speak of them as, well, something beyond metaphors, until recently I would not had thought of it

**(what is the plural of thy?)


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

I think it's... "thy". IIRC, the word "thine" is to "thy" what "mine" is to "my", although I've seen them being used interchangeably at times.


So, where do you decide to go?, and what do you do with your guests ?


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Just to be clear... What else is in our sight? Is the place she speaks of around here?


My original Idea was to do a big dungeon crawl except that instead of corridors there would be portals. But Alas, dungeon crawl takes too much time in PbP, that is why Silwarys notes will serve you to avoid the need for exploring. You can take a portal that leads you to where you want to go


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

We could use roll20? Though I imagine it being a pain for any more tesseract rooms.

"Thank you elf. I think we will go to the history room."


Will you let the woman and the man go away? Any final question?


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

I suppose we can let them go.


I will answer a question that was not stated [/occ]

Q: Why do you know about the verses?
A: I noted that the old poems can be interpreted more literally than precious thought. Then I knew Amman who pointed out to me that the elven poets stop mentioning the verses at the time where the Human empires started rising to power.

==============================================
You take Sylwaris maps and notes and go for the History Room. You enter the portal and and get teleported to a place deprived of any light (But I suppose youa re using Garren amulet So I continue).

You arrive almost side to side to a group of six bipedal beast -"This brown, shaggy-furred beast stands on slate grey hooves. Its head resembles that of a maniacal horned ape." - Aka, Ceustodaemon. They look as surprised as you

[oc]Can you see the map? https://app.roll20.net/campaigns/details/489083/blackest-scale

Enemy init: 1d20 + 3 ⇒ (5) + 3 = 8
party init: 1d20 + 8 ⇒ (2) + 8 = 10

You guys go first.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Can't see the map. Try clicking the "Invite Players" button in the left sidebar of the details page and copying over the Share Link at the bottom of the window that pops up. Should look something like https://app.roll20.net/join/123456/a-BCde.

Erd draws her longsword and roars, "Charge!" Bili leaps through the enemy, trying to trample over them as she does.

If we have space to charge (assuming I don't get my Ride-By Attack):

Spoiler:
Bili's overrun check (charging, banner, Improved Overrun, Greater Overrun: 1d20 + 19 + 2 + 1 + 2 + 2 ⇒ (6) + 19 + 2 + 1 + 2 + 2 = 32
If that's 5 points higher than the daemon's CMD, the daemon falls prone, provokes an AOO, and the following occur:
Erd's AOO (banner, colossus hunter, elevation, prone target): 1d20 + 23 + 1 + 1 + 1 + 4 ⇒ (9) + 23 + 1 + 1 + 1 + 4 = 39 Damage (charging mount, colossus hunter): 6d6 + 33 + 1 ⇒ (5, 6, 2, 1, 3, 3) + 33 + 1 = 54 Just noticed the Order of the Sword's Mounted Mastery only specifically counts for charge attacks, so I can't add Bili's Str mod to this one.
Bili's trample (banner, prone target): 1d20 + 13 + 1 + 4 ⇒ (17) + 13 + 1 + 4 = 35 Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Bili's bite AOO (banner, prone target): 1d20 + 15 + 1 + 4 ⇒ (9) + 15 + 1 + 4 = 29 Damage: 1d6 + 9 ⇒ (3) + 9 = 12

Erd's Round 1: Draw weapon (move action).
Bili's Round 1: Charging overrun (full-round action).
Erd's AC is 31/25/14 (+4 dodge vs. attacks set against a charge, +4 dodge vs. AOOs re: movement) and Bili's AC is 28/26/8. Bili's overrun attempt does not provoke.

If there's no space to charge: subtract 3 from Bili's overrun check. If that still knocks them prone, subtract 1 from Erd's AOO, 4d6+22 from Erd's damage, 1 from Bili's trample, and 1 from Bili's bite.

The two continue running past the daemons, hoping to distract them from their allies.

Spoiler:
Erd's Round 1: Draw weapon as part of a charge (free action).
Bili's Round 1: Overrun attempt (standard action) and movement (move action).
Erd's AC is 33/23/16 (+4 dodge vs. AOOs re: movement) and Bili's AC is 30/28/10. Bili's overrun attempt does not provoke.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Wait... Wait...

"Oh, for Oghma's scrolls and pen... Not again..." Auron sighs and then blesses his friends with the power of Oghma.

I cast Blessing of Fervour on the whole party.

Retroiactively add it to Erd's action? :)


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Thanks again Auron!

Then Bili's CMB check is 34, Erd's AOO is 41, Bili's trample is 37, Bili's AOO is 31, Erd's AC is 33/25/14 (+4 dodge vs. attacks set against a charge, +4 dodge vs. AOOs re: movement), and Bili's AC is 30/26/10. Bili's overrun attempt does not provoke (with Ride-By Attack, neither of us provoke our target).

Edit: Ah Nicos just found the thread you made. Here's the Ride-By Attack if you want it: Erd's longsword (charging, banner, elevation, colossus hunter, blessing of fervor: 1d20 + 23 + 2 + 1 + 1 + 1 + 2 ⇒ (20) + 23 + 2 + 1 + 1 + 1 + 2 = 50 Damage (charge, charging mount, colossus hunter): 6d6 + 33 + 27 + 3 ⇒ (1, 2, 3, 5, 2, 4) + 33 + 27 + 3 = 80
Uh . . . okay.
Confirmation (charging, banner, elevation, colossus hunter): 1d20 + 23 + 2 + 1 + 1 + 1 + 2 ⇒ (10) + 23 + 2 + 1 + 1 + 1 + 2 = 40 Extra damage (charge, charging mount, colossus hunter): 2d6 + 11 + 9 + 1 ⇒ (2, 2) + 11 + 9 + 1 = 25


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

It's my pleasure to help.


so, can you see the map? I put the link in the disccusion thread.


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

Yeah, I can see it. Would you be so kind as to give everyone control of their own token, so we can move on the map?

Sun steps in, and attacks the Cuestodaemon with a single mighty punch.

Immediately after attacking with Pummeling Style, Sun will always reactivate Snake in place of it as a Free action.

FALCON PAAAWNCH!: 1d20 + 20 ⇒ (19) + 20 = 39
FALCON PAAAWNCH!: 1d20 + 20 ⇒ (8) + 20 = 28
FALCON PAAAWNCH!: 1d20 + 20 ⇒ (1) + 20 = 21
FALCON PAAAWNCH!: 1d20 + 15 ⇒ (2) + 15 = 17
FALCON PAAAWNCH!: 1d20 + 15 ⇒ (17) + 15 = 32
FALCON PAAAWNCH!: 1d20 + 10 ⇒ (2) + 10 = 12

Damage (3 hits): 6d8 + 94 ⇒ (6, 6, 2, 5, 5, 4) + 94 = 122

I think it dead. Like, twice.


Sun Xiao wrote:

Yeah, I can see it. Would you be so kind as to give everyone control of their own token, so we can move on the map?

If you are so kind of telling how to do it


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
DM. wrote:
Sun Xiao wrote:

Yeah, I can see it. Would you be so kind as to give everyone control of their own token, so we can move on the map?

If you are so kind of telling how to do it

Double click on the token, go to where it says "Controlled By" in the third box on the left, and set it to the player's name. If they haven't looked at the map, their name won't appear. I'm Jeremy O.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

BTW, Rynjin, remember that Sun Xiao's under effect of Blessing of Fervour, so her could make an extra attack.


Only scavion remains.


Male Halfling Rogue 13 HP 90/107; AC 32(tch 21, ff 25); CMD 29; Fort +13, Ref +19, Will +13(+2 vs Mind Affecting, +5 vs Enchantment and
Bracelet effect:
Caster believes it succeeded
; Trap Spotter, Perception +20(26 vs Traps), Sense Motive +6

Garren takes a step back and flickers out of sight. He readies an action to strike if any of the foul beasts come within reach.

Taking 10 on Stealth and using Shadow Well for a 53.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Was the overrun successful? If not just bump me back in front.


Erd and Sun killed each a daemon. A third daemon teleport away. The other trhee remaining release their fiery breath agains the party.

Breath weapon vs Sun and Auron (Dc 17): 6d6 ⇒ (5, 3, 3, 2, 4, 1) = 18
Breath weapon 2 vs Sun and Auron (Dc 17): 6d6 ⇒ (3, 1, 5, 6, 6, 4) = 25
Breath weapon 2 vs Garren and Auron (Dc 17): 6d6 ⇒ (1, 6, 1, 6, 4, 3) = 21


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.
Auron Luckstride wrote:
BTW, Rynjin, remember that Sun Xiao's under effect of Blessing of Fervour, so her could make an extra attack.

Already accounted for. 1 attack Blessing, 3 attacks BaB, 2 attacks ITWFing = 6 attacks.

2d20 ⇒ (20, 8) = 28

Sun manages to avoid the worst of the blasts.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Sun Xiao wrote:
Auron Luckstride wrote:
BTW, Rynjin, remember that Sun Xiao's under effect of Blessing of Fervour, so her could make an extra attack.
Already accounted for. 1 attack Blessing, 3 attacks BaB, 2 attacks ITWFing = 6 attacks.

Don't you get GTWF as well?


Sun Xiao wrote:


Sun manages to avoid the worst of the blasts.

There are two diferent save for two diferent attacks


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Auron Luckstride wrote:
Sun Xiao wrote:
Auron Luckstride wrote:
BTW, Rynjin, remember that Sun Xiao's under effect of Blessing of Fervour, so her could make an extra attack.
Already accounted for. 1 attack Blessing, 3 attacks BaB, 2 attacks ITWFing = 6 attacks.
Don't you get GTWF as well?

Not until Brawler 15 (17th level for me).

DM. wrote:
Sun Xiao wrote:


Sun manages to avoid the worst of the blasts.
There are two diferent save for two diferent attacks

I know. That's 2d20, I just didn't bothe rputting the modifiers since I pass on a 2.


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Are the Daemons going to attack or can I act again? ;)


They...already attacked with their breath weapons


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

They did...? Oh, right. They did. I somehow missed that post. oO

Count as silver/cold iron... Clustered Shots, etc.

arrow: 1d20 + 18 ⇒ (11) + 18 = 29 damage: 2d8 + 20 ⇒ (2, 2) + 20 = 24
Rapid Shot: 1d20 + 18 ⇒ (3) + 18 = 21 damage: 1d8 + 10 ⇒ (8) + 10 = 18
Blessing of Favor: 1d20 + 18 ⇒ (14) + 18 = 32 damage: 1d8 + 10 ⇒ (6) + 10 = 16
arrow : 1d20 + 13 ⇒ (3) + 13 = 16 I'm guessing this one's a miss.


Auron do not kill that daemon


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

No problem. I can finish it off next round. Or someone can go there and steal my kill. As long as the daemon ends up dead, I'm fine with either possibility.


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

Sun charges at the nearest undamaged Ceustodaemon, giving it a well placed flying kick to the side of the head.

"Take this!!"

1d20 + 22 ⇒ (17) + 22 = 39
1d20 + 22 ⇒ (7) + 22 = 29
1d20 + 22 ⇒ (2) + 22 = 24
1d20 + 17 ⇒ (1) + 17 = 18
1d20 + 17 ⇒ (10) + 17 = 27
1d20 + 12 ⇒ (9) + 12 = 21

5 Hits!: 10d8 + 154 ⇒ (2, 7, 1, 2, 4, 3, 7, 5, 2, 8) + 154 = 195

Oh Pounce, how I've missed you so. *Sighs dreamily*


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Sun, if you're charging, Erd's banner ability gives a +1 to all attacks made as part of a charge.

Erd and Bili wheel around and then charge again, aiming for the daemon nearest to Garren.

Erd's adamantine longsword RBA (charge, banner, elevation, colossus hunter, blessing of fervor): 1d20 + 23 + 2 + 1 + 1 + 1 + 2 ⇒ (10) + 23 + 2 + 1 + 1 + 1 + 2 = 40 Damage (sandstorm, Spirited Charge, mounted mastery, colossus hunter): 6d6 + 27 + 33 + 3 ⇒ (5, 2, 4, 2, 4, 4) + 27 + 33 + 3 = 84
Bili's overrun CMB (charge, banner, Improved Overrun, Greater Overrun, blessing of fervor): 1d20 + 19 + 2 + 1 + 2 + 2 + 2 ⇒ (15) + 19 + 2 + 1 + 2 + 2 + 2 = 43

If that beats CMD by 5:
Erd's longsword AOO (banner, elevation, colossus hunter, blessing of fervor, prone target): 1d20 + 23 + 1 + 1 + 1 + 2 + 4 ⇒ (16) + 23 + 1 + 1 + 1 + 2 + 4 = 48 Damage (sandstorm, Spirited Charge, colossus hunter): 6d6 + 27 + 3 ⇒ (4, 2, 3, 2, 2, 3) + 27 + 3 = 46
Bili's trample (banner, prone target, blessing of fervor): 1d20 + 13 + 1 + 4 + 2 ⇒ (7) + 13 + 1 + 4 + 2 = 27 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Bili's bite AOO (banner, prone target, blessing of fervor): 1d20 + 15 + 1 + 4 + 2 ⇒ (1) + 15 + 1 + 4 + 2 = 23 Damage: 1d6 + 9 ⇒ (4) + 9 = 13
And they move as indicated.

Erd's Round 2: Charge in conjunction with Ride-By Attack (full-round action).
Bili's Round 2: Charging overrun (full-round action).


two more ceusto died. The remaining one 5ft back and disappear. Wiat for hte description of hte room.

EDIT: Ah, I was forgeting scavion turn. If he can do more than 10 damage then the daemon will not scape.


Btw, keep track on your hps or in the resources spent in healing. Auron never rolled the two reflex save.

Fortunaterly you were in a room big enough for you to fight and still not damage anything...in case you are interested in historical rellics. Either way, you are in a huge room filled with statues, low-releifs and a collection of hunders of tablets with writings. You also find the corpses of a coupel of humas, very likely the formers helpers of Sylwaris. Assuming you take the time to study a portion of all the information in that place you can find the following tale described in several murals.

The first Fisrt settlemst in (what is now the Raurin desert) did not have anything extraordinary. it is true that the citizens had a facination for the magic but they had not acomplished anything big. THat was the time When Umyatin the great king appeared. He unified all the settlement under a single nation, stole the secrets words to the god and give them to the Imakari people. Umyatin was crowned lor Artificier, the first emperor of Imaskari.

Now, you wait there looking for more details or plan to do other stuff first?


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

Sun looks around, reading the tablets and searching for anything new.

Perception: 1d20 + 24 ⇒ (13) + 24 = 37

351 to 400 of 1,012 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Blackest Scale All Messageboards

Want to post a reply? Sign in.