Pathfinder Adventure Path #98: Turn of the Torrent (Hell's Rebels 2 of 6) (PFRPG)

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Pathfinder Adventure Path #98: Turn of the Torrent (Hell's Rebels 2 of 6) (PFRPG)
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Return of the Silver Ravens!

The rebel group known as the Silver Ravens once fought for independence in the city of Kintargo, but after the Chelish Civil War came to an end, they disbanded—until today! Now, new heroes have reestablished the organization to stand against the inquisitor Barzillai Thrune and his oppressive diabolic regime. But before the Silver Ravens can rise up, they need allies—friends among powerful groups like the Order of the Torrent Hellknights, a hidden cult of Milani, and disenfranchised agents of the government itself. But until the heroes find the ideal hideout for their rebellion—a place secret enough and strong enough to withstand the battles to come—they'll be forced to stay in the shadows. When a perfect site for their headquarters comes along, will the heroes survive long enough to claim it as their own?

This volume of Pathfinder Adventure Path continues the Hell's Rebels Adventure Path and includes:

  • "Turn of the Torrent," a Pathfinder adventure for 4th-level characters, by Mike Shel.
  • A look into the ecology and society of the sinister aquatic humanoids known as skum, by Thurston Hillman.
  • Danger in a den of thieves in the Pathfinder's Journal, by Stephanie Lorée.
  • A collection of devious and dangerous monsters by Tim Nightengale, Mike Shel, and Todd Stewart.

ISBN-13: 978-1-60125-784-0

Bring your campaign to life!
The Turn of the Torrent SoundPack from Syrinscape is a complete audio solution when playing through the second chapter of the Hell's Rebels Adventure Path.

"Turn of the Torrent" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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5/5

I will open by concurring with the prior review- this is 4.5 stars, rounded up- while rock-solid in most respects, the sandboxy parts can be a challenge for a GM less into that sort of thing.

But what a sandbox this is!

The rescue mission is a delight, and a lot of the social encounters have a great deal to offer.


A good second leg to an urban sandbox AP

5/5

(Preliminary note: Hell's Rebels is a series of urban sandbox adventures. Like most sandbox adventures, these adventures especially benefit from a DM who is willing (i) to tailor the adventure to the motivations and goals of the particular party, (ii) to allow players to be proactive, and to shape the adventure around their decisions, and (iii) to allow the party to try (and succeed at) dealing with problems in unexpected ways. So while these adventures run fine "out of the box", they work best with experienced and flexible DMs who are willing to put in a little extra work.)

As with the last leg, we had a lot of fun with this adventure. A good well-rounded mix of role-playing, skill-use and combat, though the last third of the adventure becomes a bit more combat-heavy than I would have liked. Still, there were several opportunities to reward clever players willing to think their way around obstacles.

As a side note, the feat bonuses that come with Rebellion advancement were an especially nice touch, as they're often prerequisites to getting other face and/or stealth-oriented feats. For example, the free Deceitful feat allowed the party's spellcasters to skip the feat tax on the Cunning Caster feat, which seems essential for a stealth-oriented party. (And since a stealth-oriented party will be aiming to get everyone the Stealth Synergy feat ASAP, feats are a scarce resource!)

Some of the things the players enjoyed most during this leg of the AP:

  • --Playing games at the Tooth and Nail
  • --Infiltrating the Holding House to rescue the armingers
  • --Playing guessing games with the ghost of Lorelu
  • --Working out clever ways to fortify the Lucky Bones, after the party claimed it as the rebellion's stronghold

Some tweaks we used to strengthen the narrative:

  • --If the party decides to focus on keeping the rebellion a secret, and their identities and whereabouts unknown, some of the default lead-ins to missions will feel a bit strained. (E.g., assuming that Lieutenant Elia Nones can just find out who the rebellion leaders are, and where they're hanging out, so that she can approach them with an invitation.) But this was easy to fix with a little tweaking, by (for example) having the party's contacts inform them that Captain Sargaeta is interested in a meeting, or (if the party has done a good job of keeping the very existence of a rebellion a secret) that Captain Sargeata is stuck in a frustrating position, and would be a valuable ally if they could recruit him to the rebellion by offering him aid.
  • --In a similar vein, the final encounter in which Barzillai presents the players with the key to the city will feel strained if the party has been doing a good job of keeping the rebellion and their identities a secret. But this is explicitly an optional encounter, and is easy to just skip.

Overall assessment: Like the last leg, Turn of the Torrent was a lot of fun. It wasn't quite as enthralling as the very best AP 2nd legs (like Seven Days to the Grave or Curse of the Lady's Light), but still a very good entry. 4.5 stars, rounded up to 5 stars.


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Community & Digital Content Manager

Announced! Product image and description are not final and may change before release.


Hellknights of the Torrent? Color me interested. I'm thinking they're the naval order?

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Rebellious hellknights and Skum?! Is there a veiled master behind all this? The plot thickens!

OmegaZ wrote:
Hellknights of the Torrent? Color me interested. I'm thinking they're the naval order?

Not sure - the little blurb I found references the order as "nomadic man-hunters". So glorified bounty hunters, maybe?

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
DeciusNero wrote:

Rebellious hellknights and Skum?! Is there a veiled master behind all this? The plot thickens!

OmegaZ wrote:
Hellknights of the Torrent? Color me interested. I'm thinking they're the naval order?
Not sure - the little blurb I found references the order as "nomadic man-hunters". So glorified bounty hunters, maybe?

That or professional hen's night party throwers.

Dark Archive

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
DM_aka_Dudemeister wrote:
DeciusNero wrote:

Rebellious hellknights and Skum?! Is there a veiled master behind all this? The plot thickens!

OmegaZ wrote:
Hellknights of the Torrent? Color me interested. I'm thinking they're the naval order?
Not sure - the little blurb I found references the order as "nomadic man-hunters". So glorified bounty hunters, maybe?
That or professional hen's night party throwers.

Ah, so they make a rain torrent of men?


Where does one find info on this group called the Silver Ravens ?


1 person marked this as a favorite.

I'm somewhat certain that the Silver Ravens are unique to the Hell's Rebels adventure path, and as such there's not much info to be about them until the first installment is released.

The Pathfinder wiki has nothing, and a search in Cheliax: Empire of Devils didn't yield any results either.

Contributor

2 people marked this as a favorite.

There's minimal info re: the Order of the Torrent in currently available publications. For instance, they're historically centered in Kintargo and have dwindled to a rather small sect in more recent years. Turn of the Torrent fleshes them out a bit more.

Also: you'll become acquainted with the Silver Ravens over the course of the Hell's Rebels AP. Intimately acquainted.


3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Rulebook Subscriber; Starfinder Superscriber

Finally, some Rebel Skum...

-Doomn

Paizo Employee Creative Director

2 people marked this as a favorite.

Very SLIGHT spoilers ahead... nothing TOO major, but still...

Spoiler:
The Silver Ravens were a group of rebels active in Kintargo during the Chelish Civil War, and who were disbanded not long after that war ended. The PCs' attempt to rebuild the rebels is a huge part of this Adventure Path.

In any event, the Silver Ravens are a brand new group about which nothing has yet been said. You'll need to play Hell's Rebels (or at least read it) to find out more.

And as Mike said, the Order of the Torrent is an obscure one that's been a part of Kintargo for years. They're mostly focused on rescuing abductee victims, but also have a minor role in protecting river travel and coastal sea travel. They are, perhaps, the most classically lawful good of all the Hellknight orders.

Dark Archive

Pathfinder Adventure Path Subscriber

Sounds wondrous! I hope we can get a new hellknight discipline/signifer's assiduous gaze; a PC looking to enter into the Order would be an interesting plot hook!

Paizo Employee Creative Director

1 person marked this as a favorite.

There's going to be a new discipline for the Hellknights of the Torrent. No new assiduous gaze though; those aren't tied to specific orders, and thus you don't require a new one just for the Torrent, like you do with the disciplines.

Contributor

Looking at the placeholder art, it looks like the invading Hellknights belong to the Order of the Mirelurk.


Don't get me started on Mirelurks!

Dark Archive

Pathfinder Adventure Path Subscriber

Mirelurks are serious business.

Silver Crusade

Pathfinder Adventure Path Subscriber

They're like R-rated murlocs.

Community & Digital Content Director

Updated with final product description and image!

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Ah, lovely hellknight armor.

Dark Archive Vendor - Fantasiapelit Tampere

That's one of the best IF NOT THE BEST Hellknight armor I have ever seen. Awesome design, I would love to have that miniature.

Silver Crusade Contributor

That Hellknight armor is truly amazing.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

Yay, Todd has a monster in this one! New Daemon, New Daemon, New Daemon, New Daemon!

Paizo Employee Contributor—Canadian Maplecakes

1 person marked this as a favorite.

... SKUM! :)

I'm not sure if Adam was telling me something by assigning this particular article to me.

Also, that armor is GORGEOUS. WAR did a freakin' fantastic job on that.

Paizo Employee Developer

3 people marked this as a favorite.
FallenDabus wrote:
Yay, Todd has a monster in this one! New Daemon, New Daemon, New Daemon, New Daemon!

Not necessarily...

Paizo Employee Developer

1 person marked this as a favorite.
Thurston Hillman wrote:

... SKUM! :)

I'm not sure if Adam was telling me something by assigning this particular article to me.

It was the webbed toes.


Ecology of skum, that will be interesting. If you think about it, what I just said would be weird if you didn't know I was talking about a creature.


The armor is a little "fishy"...but still I love almost anything Wayne does...


I have to say, I really love that Hellknight's armour. Wayne Reynolds has really gone above and beyond for that one, it alone makes me want to play a hellknight just because of how badass that one looks.

The Exchange

Such great cover art! Creepy fish horror and Hellknights!


Umm... is this installment shorter than most or are the articles larger? It seems we usually have 5 parts to an adventure path, barring any larger than normal articles of course. Just curious.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
Valantrix1 wrote:
Umm... is this installment shorter than most or are the articles larger? It seems we usually have 5 parts to an adventure path, barring any larger than normal articles of course. Just curious.

They've all been 6 parts. Every single AP since Rune Lords.

The only Paizo-published AP that wasn't 6 or 12 volumes was the 3.5 D&D Shackled City that was 11 volumes, but they added an extra volume's worth to the compilation of Shackled City.


I'm pretty sure they're talking about the break down of the different parts of this particular book.

Dark Archive

So anyone got the book and willing to give details yet?


Pathfinder Starfinder Society Subscriber

The first PDFs could go into "shipped" status at any time now, but I would not hold my breath since they extended the shipping period by a week. (Also, I ordered a bunch of stuff at the summer sale, so I suspect that I will be one of the last people to get the shipping notice.)

Paizo Employee Creative Director

captain yesterday wrote:
I'm pretty sure they're talking about the break down of the different parts of this particular book.

The adventure in this book ran a bit long, so we essentially have an additional 6 or so pages of adventure content and only one support article. It's not something we do often, but in this case, the adventure simply needed that extra space to do what it needed to do.

Liberty's Edge

2 people marked this as a favorite.
James Jacobs wrote:
The adventure in this book ran a bit long, so we essentially have an additional 6 or so pages of adventure content and only one support article. It's not something we do often, but in this case, the adventure simply needed that extra space to do what it needed to do.

Speaking for myself, I honestly don't mind more content at the expense of additional support articles. The support articles are usually great, of course, but I'm just as happy to have additional adventure content.


Downloading while typing.
Strange thing is it's not grouped in the same download folder as #1...

Ruyan.


James Jacobs wrote:
captain yesterday wrote:
I'm pretty sure they're talking about the break down of the different parts of this particular book.
The adventure in this book ran a bit long, so we essentially have an additional 6 or so pages of adventure content and only one support article. It's not something we do often, but in this case, the adventure simply needed that extra space to do what it needed to do.

It sounds great that's for sure, can't wait to see what Mike cooked up for the adventure, and to see what you guys let Thursty do to Skum, whatever it is it can't be good, for my PCs :-D

Paizo Employee Creative Director

DrSwordopolis wrote:
James Jacobs wrote:
The adventure in this book ran a bit long, so we essentially have an additional 6 or so pages of adventure content and only one support article. It's not something we do often, but in this case, the adventure simply needed that extra space to do what it needed to do.
Speaking for myself, I honestly don't mind more content at the expense of additional support articles. The support articles are usually great, of course, but I'm just as happy to have additional adventure content.

Same here... but the amount of extra time it took me to develop the adventure is part of the reason WHY we rarely do this, frankly. If we did this for every volume, then the AP would quickly turn into a once every other month product instead of a monthly product.


So what arw the monsters in this one?


3 people marked this as a favorite.

Cordulegaster (CR6), a weird insect slug thingy that inhabits the waterways of the River Styx.

Apocrisiarius Kyton (CR7), literally has +1 Keen Lancets (acts like punching daggers) sticking out of her body everywhere.

Azuretzi Proteans (CR5), long, blue and dragony, also known as Mockery Wyrms, great at f@&%ing with spell casters.

Shell Sentinel (CR5), some sort of weird construct made out of sea shells and seaweed.

Wretchghost (CR5), it's a ghost and a cautionary tale, evidently what happens to drug addicts when they turn into ghosts, or something.


1 person marked this as a favorite.

Cordulegaster shoulds like true fun and I love styx monsters!

I'm very careful with liking Kytons too soon, it sounds like fun, but most Kytons don't strike me when I see the end result.

More proteans is always fun.

Shell Sentinel? Really? No Shellycoat? Bestiary 5 better has Shellycoat so it can use Shell Sentinels as bodyguards! :-p

Wretchghost, another humanoid ghost, not really doing it for me.

Overal seems like a fun bestiary especially the shell and slug monsters, can't wait.

And thanks for your reaction!

Dark Archive

Pathfinder Adventure Path Subscriber

I'm all for the kyton and protean! :D


The Kyton is pretty cool for sure, they torture to seek truth (waterboarding is amateur hour for them)

I normally don't care for Kyton but they nailed this one :-)


1 person marked this as a favorite.

I should also mention the Cordulegaster also has an elder form that's CR 7, as well as an awesome picture at the front fighting Seelah and Imrijka on the banks of the River Styx.

Contributor

4 people marked this as a favorite.
captain yesterday wrote:


Azuretzi Proteans (CR5), long, blue and dragony, also known as Mockery Wyrms, great at f@#@ing with spell casters.

:D

I apologize in advance for anyone whose GM unleashes these critters on your PCs, doubly so for PC spell casters.


Todd Stewart wrote:
captain yesterday wrote:


Azuretzi Proteans (CR5), long, blue and dragony, also known as Mockery Wyrms, great at f@#@ing with spell casters.

:D

I apologize in advance for anyone whose GM unleashes these critters on your PCs, doubly so for PC spell casters.

The best part is you can stick two or four of them together to really f~+% with them :-)

Also Shatter as an At Will SLA is beyond awesomeness, I can't wait to shatter everything:-)


Ah they are like the Mokoi (Australian myth) of the Proteans, they feast on magic-users :p

Paizo Employee Contributor—Canadian Maplecakes

2 people marked this as a favorite.
captain yesterday wrote:
..and to see what you guys let Thursty do to Skum, whatever it is it can't be good, for my PCs :-D

I like to think, I've given GMs more information to make their job easier.

PCs on the other hand... >.>


LoL at Clem being up to his neck in water(to Valero's right)Time for some stilts.

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