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Did anyone with the PDF notice if any of the racial traits for the skinwalkers (base race or their various heritages) made it into the book? Or is it just setting flavor (non-mechanics)?
Edit: Just curious, no hurry. And thanks for your trouble. :)
-Skeld

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To those that have this book/pdf:
I don't suppose I could get a list of weapons and/or magic weapons listed in the appropriate sections?
That's more than I want to tackle tonight. If this goes unanswered tomorrow, I'll try to get something posted for you tomorrow evening.
-Skeld

Thomas Seitz |

Thomas Seitz wrote:To those that have this book/pdf:
I don't suppose I could get a list of weapons and/or magic weapons listed in the appropriate sections?
That's more than I want to tackle tonight. If this goes unanswered tomorrow, I'll try to get something posted for you tomorrow evening.
-Skeld
Well thank you for your honesty. I'll guess I'll wait until Friday night then.

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Skeld wrote:Huh, interesting, so they DID decide to go with "Both catgirl and cat humanoid versions exist" to avoid annoying anyone? xD Kinda hard to tell for sure without seeing the art though
Dragon78 wrote:What does the catfolk art look like?** spoiler omitted **
-Skeld
It's art, so it's subjective. You'll have to check it out and decide for yourself. Like I said, I'm pretty meh on the idea of cat people to begin with, so I'm not a good judge of them. That said, one of them looks to me like a cat head and the other does not (I also think to non-cat head is not sexy at all, but to each there own or something).
-Skeld

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Skeld wrote:Well thank you for your honesty. I'll guess I'll wait until Friday night then.Thomas Seitz wrote:To those that have this book/pdf:
I don't suppose I could get a list of weapons and/or magic weapons listed in the appropriate sections?
That's more than I want to tackle tonight. If this goes unanswered tomorrow, I'll try to get something posted for you tomorrow evening.
-Skeld
Hopefully someone will answer before then, but it's something like 11 pages that will need to be listified and spoilerized.
-Skeld

DM Sothal |
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Ambrosia Slaad wrote:Did anyone with the PDF notice if any of the racial traits for the skinwalkers (base race or their various heritages) made it into the book? Or is it just setting flavor (non-mechanics)?
Edit: Just curious, no hurry. And thanks for your trouble. :)
** spoiler omitted **
-Skeld
There's a bit at the end of the book called 'Racial Heritages'. It has the mechanical information to generate characters of any given race, even all the various skinwalkers, aasimar, dhampir and tiefling heritages.

DM Sothal |
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Well I was more interested in weapons than armor and wondrous items, Skeld.
Dueling Bokken (Tengu)
Errani Kamaki (Gillmen)
Gentlemen's Foil (Taldan)
Hunter's Mambele (Mwangi)
Junkblade (Goblin)
Mount-Splitting Pick (Dwarf)
Scalerazor (Azlanti)
Shadow Cleaver (Elf)
Shields's Bane (Ulfen)
Storval's Thunder (Shoanti)
Treekeeper's Staff (Elf)
True Warrior's Blade (Kellid)

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What do they say about trox, wyvarans, gathlain and wyrmwood anyway? Curious about what in setting ones are like when compared to generic bestiary version
What does the book say about kasatha? Does it clarify whether there are tribes of them in numeria or not?
And most important question:
Is there a gnome flickmace or switchscythe? :D
(probably not, but had to ask xD)

DM Sothal |
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What do they say about trox, wyvarans, gathlain and wyrmwood anyway? Curious about what in setting ones are like when compared to generic bestiary version
What does the book say about kasatha? Does it clarify whether there are tribes of them in numeria or not?
And most important question:
Is there a gnome flickmace or switchscythe? :D
(probably not, but had to ask xD)
1 race trait - 'Magic Survivor'.
1 racial trait - tremorsense.
1 race trait - 'Fierce Flanker'.
1 racial trait - evasive maneuvers.
1 race trait - 'Frustrating'.
1 racial trait - 'Nimbus of Vitality'.
1 race trait - 'Resilient Construction'.
1 racial trait - 'Repair Magic'.
1 race trait - 'Covered Sniper'.
alien mindpaths feat can be taken.
1 racial trait - 'stealthy'.
weapons I listed above.

DM Sothal |

they get 2 page spread of info with history, physiology, society, relations and a 'where on Golarion?'-sidebar.
1 race trait - 'Experimental Escapee'.
can take alien mindpaths (teamwork) feat.
1 racial trait - 'repairing nanites'.
1 wondrous item - 'eyes of mind reading' (creator must be android, special use if wearer is android)
I haven't really read much yet. I'll do that with the hardcover once I have it.

DM Sothal |
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I think copying the index of the book doesn't harm:
alternate racial traits 210–217
androids 164–165, 239
armor 224–225
catfolk 166–167, 239–240
changelings 168–169, 240
dhampirs 170–171, 240–241
drow 124–129, 241
duergar 241–242
dwarves 66–73, 236
elves 74–81, 236
.. aquatic elves 242
feats 200–209
fetchlings 172–173, 242
gathlains 188, 243
geniekin 130–135
.. ifrits 245
.. oreads 247
.. sulis 250
.. sylphs 250
.. undines 253
ghorans 174–175, 243
gillmen 176–177, 243
gnomes 82–89, 237
.. The Bleaching 89
goblins 136–141, 244
.. monkey goblins 244
grippli 188, 244
half-elves 90–97, 237
half-orcs 98–105, 237
halflings 106–113, 238
hobgoblins 178–179, 244
humans 12–65, 238
.. Arcadians 64
.. Azlanti 16–19
.. Caldaru 64
.. Chelaxians 20–23
.. Erutaki 64
.. Garundi 24–27
.. Iobarians 64–65
.. Jadwiga 65
.. Lirgeni 65
.. Keleshites 28–31
.. Kellids 32–35
.. Mwangi 36–39
.. Shoanti 40–43
.. Taldans 44–47
.. Tians 48–51
.. Ulfen 52–55
.. Varisians 56–59
.. Varki 65
.. Vudrani 60–63
kasathas 184, 245
kitsune 186, 245
kobolds 142–147, 245–246
lashunta 184–185, 246
merfolk 188, 246
nagaji 186, 246
orcs 148–153, 246–247
race traits 194–199
ratfolk 180–181, 247
samsarans 186–187, 247
skinwalkers 188, 248–249
spells 218–223
strix 182–183, 249–250
svirfneblin 250
syrinx 251
tengus 187, 251
tieflings 154–159, 251–252
Triaxians 185, 252–253
trox 185, 253
vanaras 188, 253
vishkanyas 189, 253–254
wayangs 187, 254
weapons 226–227
wondrous items 228–235
wyrwoods 189, 254
wyvarans 189, 254

DM Sothal |

3 pages on Ulfen?
Any new traits/feats for them or cultural weapons/armour/equipment?
4 pages actually. 52, 53, 54, 55. double page spread.
2 race traits - 'Gruff Watcher', 'Weapon Training'
1 feat - pursuit of glory (combat, teamwork)
1 spell - lament of summer's last breath (abjuration [fire, good], bard 2, ranger 2)
1 weapon as noted above - Shields' bane (battleaxe)
1 wondrous item - ointment of secret seeing (slotless, special use for ulfen user, creator must be Ulfen)

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What racial traits/alternate racial traits did the Lashunta, Catfolk, Aasimar, Tiefling, Merfolk, Ghoran, and Dhampir get?
So for the Catfolk art, wich is the male and wich is the female?
Aasimar: crusading magic (bonus vs. SR and on Know-Planes), lost promise (evil only; maw or claw, as tiefling)
Catfolk: jungle stalker (Acrobatics bonus, limited Nimble Moves)
Dhampir: heirs to undying nobility (alternate spell-like abilities, enchantment-focused), vampire hunter (bonus to hit against vampires)
Ghoran: disgusting (bonus to escape bite-based grab attacks)
Lashunta: insidious telepathy (bonus to Cha-based effects when communicating telepathically)
Merfolk: secret magic (bonus to enchantment DCs, gain spell-like abilities)
The male is a full-body image; hooded and swashbuckling. Good piece.
The female is a head-shot; mid-yowl, eerily light on fur. Creepy.
The Bestiary 4 picture is used for the head-shot in the final chapter, where their stats are.
No Khajiit.

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** spoiler omitted **
Dead Eyes (mute hag): bonus on saves against gaze attacks and visual illusions.
Frostlaced Flesh (winter hag): no tracks left in snow, bonus on saves against cold effects.
Into The Wind (storm hag): Bonus on ranged damage rolls, similar to Hulking Changeling.
They don't have ARG-style variants for the new ones, though.
Yet.
Also, for the curious:
Hag magic (gain a 0- or 1st-level witch spell as an SLA)
Witchborn (swap racial Wis bonus for Int bonus!!!)

Fourshadow |
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So let me get this straight, only two feats for half-orcs, one feat for Aasimars, and no feats for Dhampirs? Also we get no starting ages or age categories? On top of that most of the feats in this disappointing book are TEAMWORK FEATS? Ugh, this, this is just downright disappointing!
Condemning before reading?! Wow. That might be the best example of jumping the gun I have witnessed in some time.

Justin Franklin |

zergtitan wrote:First thing Skeld,
HOW ARE YOU ALWAYS ONE OF THE FIRST TO RECIEVE THIS STUFF!!!?????
I wish I knew; I'd share the magic. the funny thing is that i got my shipping email early this afternoon, but I couldn't download or post because of the T:S change they made a while back (which is apparently incompatible with something on my work network).
-Skeld
Clearly the answer is voodoo! :D

David knott 242 |

Okay, I will ask a question about humans.
How does this book address humans of mixed ethnicity? I am thinking primarily of traits and other game elements that require a specific ethnicity) and Disguise/appearance considerations.
Surely such humans must be more common than half-elves, half-orcs, and the like.

Mark Seifter Designer |
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Whoever made the second alternate racial trait for changelings is now my hero, forever and ever. I cannot overstate my excitement.
Also, I have a PDF too, so I can handle questions!
I actually added that one in a development pass on racial traits (the Design Team pitched in to help develop some of the rules elements and do some editing and stuff). I've been wanting something like that for a while, since Linda and I have been using that alternate racial trait in our game since changelings came out. I also added the helpful reminder that racial traits are different than race traits. I really dislike that those two have such similar names.
One person at Gencon with a rare PFS changeling boon actually asked me about making a changeling psychic, and I said "Wait for Inner Sea Races to play that character. I promise it will be worth it." So wherever you are, I hope I kept that promise!

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For the Merfolk's secret magic, what racial trait(s) does it replace.
What alternate racial traits did Tiefling, Ratfolk, Kitsune, Vanara, and the genie-kin races get?
Ratfolk - Market Dweller
Kitsune - Duplicitous
Vanara - Risky Troublemaker
Geniekin - Mostly Human
-Skeld

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Okay, I will ask a question about humans.
How does this book address humans of mixed ethnicity? I am thinking primarily of traits and other game elements that require a specific ethnicity) and Disguise/appearance considerations.
Surely such humans must be more common than half-elves, half-orcs, and the like.
-Skeld

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Can anyone list the feats, not the descriptions, just the names of the feats? In fact can you just list the non-teamwork feats.
Child of Two Fates
Death Roll
Elemental Strike
Eternal Enmity
Eyes of the Twilight
Kinslayer
Shrouded in Mystery
True Breed
-Skeld

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So let me get this straight, only two feats for half-orcs, one feat for Aasimars, and no feats for Dhampirs? Also we get no starting ages or age categories? On top of that most of the feats in this disappointing book are TEAMWORK FEATS? Ugh, this, this is just downright disappointing!
If you haven't had a chance to look through the book yourself, I think it's a mistake to be dismissive of it. As Fourshadow and The Toothbag have pointed out, this is primarly a Setting book and not a rulebook. There is some crunch, but the book has a vast amount of setting information.
With regard to starting ages and categories, the book implies (through language like "similar to Humans," etc.) that you simply use the tables for other races. That should be fine since tables take up a lot of room and leaving them behind shouldn't be a bad thing.
-Skeld

Alexander Augunas Contributor |
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I find it funny that NONE of the questions that are being asked are about humans or any of the core races. Especially when this book is mostly about the core races.
Paizo! This is your sign that you are missing out on a big money making opportunity by not giving us a non-core races hardcover! ;)
As much as I want to agree with you, remember that vocal posters aren't always indicative of the majority. If you want to see more weird races spotlighted, the best thing that you can do is speak with your wallet by buying the products that come out that DO support them, like Blood of Shadow and Dirty Tactics Toolbox. Make weird races profitable and you'll see more content trying to capture that market, methinks.