logic_poet |
Thanks James for the replies. In the interest of managing expectations on Hell's Vengeance, I was wondering which of the following right now best summarizes your thinking on mini-systems:
- Hell's Vengeance will have a counterinsurgency system of some kind, complete with a tracking sheet like in Hell's Rebels.
- Hell's Vengeance will be more like Mission Impossible, where Abrogail Thrune or her agents assign missions to the PCs directly, so that each volume is more independent than the usual in an AP. There are plans for no subsystems like kingdoms, caravans, or rebellions.
- Hell's Vengeance will support the faction rules, at the GM's option, with the PCs part of a house Thrune type organization.
- It's too soon to say about Hell's Vengeance.
since while some like and enjoy them, others find there's enough arithmetic in running just their characters.
Gambit |
Andoran influence/reaction/instigation also seems to be surprisingly absent
This is true, one would think Andoran would go all in on joining forces with the Glorious Reclamation. Perhaps that is a story element we will see when it gets to that point. It just makes too much sense for it not to happen.
Joana |
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Vigilante is still in its playtest version. Until there's a final version out, I wouldn't expect it to show up in any "official" product.
EDIT: James Jacobs's response to a similar question:
Darius Darrenbar wrote:James,
Would it be safe to say that the vigilante class would be ideal for Hell's Rebels?
In theory, yes, but since the class is still being designed, and I'm pretty sure the design team hasn't had the chance to read the Hell's Rebels adventures, and I know I've not had a chance to look into the vigilante more than just to look it over to make sure the initial playtest won't break Hell's Rebel's design (at this point it does not seem to do that... whew!)...
...in fact, I can't say yet. Won't know for sure till the class is actually done being designed. Which, alas, will be after all six Hell's Rebels adventures will be in the can and off to the printer.
Edmund Dantes |
I know this discussion is kind of dead, but I'm having a small issue when reading it. There seems to be sections that imply you can roll for multiple events per event period, but I'm not quit sure where it says that you do that? I was under the impression that one event happens per event period, but I could be mistaken. Would anyone be able to help me out with this? Sorry if I come across as a bit of noob. :/
James Jacobs Creative Director |
I know this discussion is kind of dead, but I'm having a small issue when reading it. There seems to be sections that imply you can roll for multiple events per event period, but I'm not quit sure where it says that you do that? I was under the impression that one event happens per event period, but I could be mistaken. Would anyone be able to help me out with this? Sorry if I come across as a bit of noob. :/
You only roll an event once per event phase.
James Jacobs Creative Director |
Can someone please clarify: Do (a) teams, and (b) the heroes count towards the total number of supporters on the Rebellion Sheet?
Nope.
Supporters are ONLY the mass of Kintargo citizens who support the cause. They are not actually members of the Silver Ravens.
Recruiting more PCs and more team members does not increase your supporter level. AKA: Recruiting more PCs and more team members does not build toward increasing your revolution's rank.
KeatonFox |
I'm looking forward to starting this AP up- however, I'm confused by the team management. On Pg.23 of the Players guide, it reads.
'Max. Teams: The rebellion can support a limited number
of teams, as set by its rank (see Table 1) and modified by
officer roles. Record your maximum number of teams
here. Note that bonus teams you earn through play in the
campaign do not generally count against this maximum.'
However, looking at the officer section there doesn't seem to be anything that indicates a role that adds more teams. The only thing I can think is either Leadership or 'an officer can
manage a number of teams equal to his or her Charisma
bonus (minimum of 1).'
I'd love if someone could clear this one up for me, thanks!
zimmerwald1915 |
Same question as the guy before, our group did not find any indication of any modification to the maximal number of team except the one related to the rank of the rebellion.
Is there any kind of officer related bonus?
There is no officer role that grants more teams than a rebellion would be entitled to based on its rank. However, the number and condition of officers can impose a lower cap on the number of teams. Imagine a rank 15 or higher rebellion led by a set of 6 officers all of which have Charisma modifiers less than or equal to +1, and none of which has the Natural Born Leader campaign trait. Each officer would be able to manage one team. So despite the rebellion being entitled to 7 teams based on its rank, it would actually be able to have only 6 teams.
This is highly unlikely to ever come up. In the first place, surely at least one officer will have a higher Charisma modifier than +1 (whether naturally or through magic items), or the Natural Born Leader campaign trait. In the second place, you can have more than one officer per role at a time (while, with the exception of Recruiters, the bonuses granted by two officers holding the same role don't stack, two officers holding the same role should still be able to manage teams as normal).
pinvendor |
Question about the Rebellion Sheet:
- In the copy I can download of the PG, the Rebellion Sheet has several checkboxes already checked...which precludes ever being able to print/export a blank sheet with them unchecked. Is there a place to download a clean Rebellion sheet, preferably separate from a full HR PG download?
EDIT: Or maybe I should be asking, is there any reason those events would not be available thus requiring a clean sheet without their checkboxes checked?
Aaron Shanks Marketing & Media Manager |
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Now available on Pathfinder Infinite: Hell's Rebels PF2 Conversion.