Pathfinder Adventure Card Game: The Price of Infamy Adventure Deck (Skull & Shackles 5 of 6)

Pathfinder Adventure Card Game: The Price of Infamy Adventure Deck (Skull & Shackles 5 of 6)
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Treachery on the High Seas!

The whole of the Shackles is thrust into danger by a dastardly invasion plan. You'll need to pull out all the stops to rally the defense of your home. Discover the betrayal behind the impending invasion with the Pathfinder Adventure Card Game: The Price of Infamy Adventure Deck. This 110-card expansion to the Pathfinder Adventure Card Game includes new locations, monsters, villains, and more, as well as rare loot cards and 5 new scenarios that make up the complete Price of Infamy adventure. Continue your character's legend with the Pathfinder Adventure Card Game: The Price of Infamy Adventure Deck.

This deck requires the Skull & Shackles Base Set, Raiders of the Fever Sea Adventure Deck, Tempest Rising Adventure Deck, and Island of Empty Eyes Adventure Deck.

ISBN-13: 978-1-60125-693-5


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Ring Side Report-Board Game Review of Pathfinder Adventure Card Game—Skull & Sha

Originally posted at Throat Punch Games, a new idea everyday!

Product-Pathfinder Adventure Card Game—Skull & Shackles Adventure Deck 5: The Price of Infamy
Price- $ 20
Set-up/Play/Clean-up- 60 minutes per scenario (1-6 players, 5 scenarios)
TL; DR-Fun, but a bit more of the same. 94%

Basics-It’s time to end this! In the Price of Infamy, your constant enemy Harrigan is bringing the fight to you. Now, you’re going to end this once and for all. Can you gather enough friends to destroy his armada and go to his base to wipe him out in time? This expansion uses the base rules from the pathfinder adventure card game-Skull and Shackles.

Mechanics-Much of this game will play out like the other scenarios. You have scenarios where you have to beat bosses in an order, you have scenarios where you have fewer locations than normal, and scenarios where you have more than normal . Overall, it's not the most novel of the quests, but it is fun. The major addition to this pack is the final fight where you replace every ally at any location with more monsters. That is fun and new. It’s good, but not much more than you’ve seen before.. 4.5/5

Theme-Theme is something the Adventure card game struggles with. It’s hard to tell a story on less than 30 cards. This one does add some interesting twists, but if you don’t have the cliffsnotes version of the plot, you won’t get as much as you might otherwise. This back does have some good locations like Dagon’s Teeth. In this location, you divide the location deck into two smaller decks-just like the islands themselves from the adventure path. It’s the little touches that really make this a fun game. 4.25/5

Instructions- The rules for this pack are great. I wasn’t confused at all, and I was able to assemble my location decks quickly and easily. 5/5

Execution-Ever since Paizo produced side opening backs, I have been in absolute love with this game. The cards are good stock, the art is great, and the price is right. 5/5

Summary-Here is the thing with a mid-path pack-unless I tell you that this pack sets your cats on fire, you are most likely going to buy it if you've come this far. If you like the Skull and Shackles path, you will like this part of it. It’s a bit samey as the mechanics can only go so far, and I want a bit more story for the game. But, overall it’s done well and was a blast to play. It’s five good scenarios that play quickly and are great to run though. It's produced excellently, and the instruction do their job well to teach me how to play. My only complaint is I’d like more, and of the complaints there are, that’s the best kind to have. 94%

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I'm preparing to start AD5 and note that although there are 2 card feats to earn in AD5 (after S5.3 & S5.5), but there are no skill feats to earn, thus the last skill feat earned was after S4.1. Do others agree?

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