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I'm preparing to start AD5 and note that although there are 2 card feats to earn in AD5 (after S5.3 & S5.5), but there are no skill feats to earn, thus the last skill feat earned was after S4.1. Do others agree?


Slacker2010 wrote:
JimmyJinNJ wrote:
Thank you for your response, but I'm mainly focusing on technical scenario procedure. If she takes on the first Villain and, say, defeats it, does that banish the remaining cards in that location deck? Does that cause added Blessings from the box into the game? etc.
If she is the first encountered Villain, then yes. There should be no other villains in the location. Search it to make sure, then basnish all the cards and close the location. Take the Villian and blessings from the box and shuffle one into each open location that was not temp-closed.

Thank you all. I had hoped that was the consensus, but the scenario card wording says that the defeated Villain is undefeated when the other two are not also present in the location deck. This seemed to me to create an endless cycle of loss of resources and blessing deck cards/turns.


Ironvein wrote:
JimmyJinNJ wrote:

Sorry for not understanding the scenario rules for 'Bizarre Love Triangle', so let me be specific:

4 players, including Merisiel, thus 6 locations:

Let's say the players spread across 4 locations and Merisiel is the first to encounter a Villain. Assuming she could defeat it based upon her deck resources and others' in the party, should she encounter it or evade it?

If she encounters it and defeats it, what occurs to that Villain, that location deck of cards, that location's open/closed state, etc. If this is a positive result, do added Blessings come from box or Deck?

Thank you.

Well, let's clarify. Are you saying that this is early game and Merisiel found your FIRST villain? Then I'd say evade it, the villain stays in that deck and you can funnel the rest into that location. If not, probably should fight it; just to close the location or to make that location the 'only villains' location, so you can again funnel the other villains into that location.

Thank you for your response, but I'm mainly focusing on technical scenario procedure. If she takes on the first Villain and, say, defeats it, does that banish the remaining cards in that location deck? Does that cause added Blessings from the box into the game? etc.


Sorry for not understanding the scenario rules for 'Bizarre Love Triangle', so let me be specific:

4 players, including Merisiel, thus 6 locations:

Let's say the players spread across 4 locations and Merisiel is the first to encounter a Villain. Assuming she could defeat it based upon her deck resources and others' in the party, should she encounter it or evade it?

If she encounters it and defeats it, what occurs to that Villain, that location deck of cards, that location's open/closed state, etc. If this is a positive result, do added Blessings come from box or Deck?

Thank you.


thank you


Should the ship "Shackles Pirate Ship" have the Pirate trait?

Are there other ships that should also?


Malcolm_Reynolds wrote:
JimmyJinNJ wrote:


As in discard all of your hand, rather than bury them??

How do most characters play/survive this scenario?

No, as the end-of-turn check to bury would happen before the opportunity to discard.

I usually use a ship that allows me to discard blessings from the blessing deck to explore so as to maximize opportunities to empty my hand before the end of turn and minimize the number of turns per character.

Thank you, makes sense. I won the scenario, but only because I hit the Shipwreck Henchman on the first turn of the first character turn, which I made sure I won the check, and it turned out that the Villain was n that location. That allowed me a chance to permanently close two location and temp-close the other two, while my fighter took on the double combat check (and again, he rolled a 2 on the pre-check loss of cards, so he only lost 1 card, otherwise that would have been a problem).


jones314 wrote:
So empty your hand if the check is in doubt ...

As in discard all of your hand, rather than bury them??

How do most characters play/survive this scenario?


Thank you Parody & Irgy.


In regards to the character 'Lirianne', her first Power says, "When you play a weapon that has the Firearm trait, if you would bury it or shuffle it into your deck, you may keep it and instead perform the required action with another card."

I understand the conditions of this power and the notion of keeping it in her hand, but I don't understand how the "instead" portion of the power then operates. It reads like Lirianne can use any other card in her hand, but how is the action performed, especially with non-weapon cards (if allowed), and then does she have to bury or shuffle that card instead?

Thank you.


I'm still playing Adventure Path 0. I've successfully completed scenarios 0.1-0.4, and have failed the first time playing 0.5. I have both Class 0 ships in my fleet. During several scenarios, I have successfully defeated other Class level ships and have seized them when beneficial during a scenario. My understanding of the S&S rules is that I do not get to add those seized ships to my fleet after that scenario is completed. I assume there are future ship feats (as part of future scenarios) that will add some of these other Class ships to my fleet, is this all correct?
Thank you.


In regards to scenario 2.3, where the villain is the 'Sea Devil Prince', the "Before you act, ..." requirement says that "... another character at your location must summon and encounter the henchman 'Sea Devil'".

What happens if there are no other characters at your location?

Does that answer change if you are playing solo?

What if the other character at your location is 'Merisiel', who can evade an encounter: can she evade? and if so, does the villain check proceed?

thank you


Thank you Irgy, your explanation makes total sense to me. I'm so used to combat checks and playing weapon cards in that regard, that it suddenly seemed out-of-place to roll without invoking a card, but it seemed like the only solution. So, again thank you.


I've played S&S before, but starting playing solo from the beginning using Merisiel & Seltyiel; I've played Merisiel before, not Seltyiel.

Not sure why but this issue never seemed to surface playing Merisiel, so sorry for such a basic, elementary question.

Seltyiel encounters the Weapon 'Blunderbuss' (on his first turn of the scenario) which has a 'check to acquire' that has three traits, one of which is 'Craft'. This is a skill that he has as "Intelligence: Craft: Intelligence+1". There aren't any deck resource cards in his deck that mention Intelligence or Craft. His current hand has 2 weapons, 1 spell, 1 armor, 1 spell. Can I role a '1d8+1' as a check to acquire without having/playing a card from my hand that indicates Intelligence or Craft, since nothing in my hand (or deck) has these traits?

Thank you.


Thank you Hawkmoon 269 for such a complete response.

I'm going to play this base set solo, from the beginning, and I'm definitely playing both Merisiel and Seltyiel.

Should I also play a third character for skill/power diversity, such as Alahazra?


In regards to playing Seltyiel:

During a combat check, say I have available the Basic "Cutlass" weapon (which is not 2-handed, and is Melee) and "Force Missile" spell (which has the attack trait). I can play these in two ways: using either one as the principal card and the other as the 'off or recharged' card. I am confused by the powers' language.

Assuming I am just starting my first scenario, so nothing has been improved; my Cutlass Strength/Melee roll would be '1d8 + 3' plus 1d6 for the recharge of the spell, but what does the character's power indicate when it reads, "... and add ... that card's traits to the check"?

How does this combination work differently if I reverse the use of the two cards, using the spell and recharging the weapon?