Lemartes |
Thematically I thought that this trait would be good for a character I might be playing.
You were badly burned once by volcanic ash, torch-wielding mobs, or some fiery accident, and the scars pain you terribly you whenever you are too near to fire.Effect: You take a –1 penalty on saving throws against fire effects.
In addition, whenever you are adjacent to open flames or are on fire, you take a –1 penalty on all attack rolls, saving throws, and skill checks until you spend an entire round away from fire. These penalties are not cumulative. (An instantaneous fire effect adjacent to you or affecting you causes this penalty to apply until 1 round after it is gone.)
The character is a fire using arcane caster and I was wondering if his own spells would set off this drawback? Thanks. :)
Kalindlara Contributor |
The answer appears to be yes, as there's no clause granting such immunity. I would recommend avoiding burning hands.
It could make for interesting role-playing, though - a character traumatized by his own powers and terrified by their manifestation. If you're at all familiar with Hellboy, Liz Sherman is the poster child for this. ^_^
Kalindlara Contributor |
Balls! I will probably still take it unless I can find another drawback that is suitable for a burned character.
Wait burning hands effect is adjacent but fireball doesn't actually have to have its effect near you and thus would then not count?
I would say that you have to be adjacent to the manifestation of the fire. So burning hands, which starts its cone from you, would trigger it, but a fireball wouldn't unless you dropped it so that you were in it or adjacent to an edge.
So... correct. ^_^