Deep Magic (PFRPG) PDF

4.20/5 (based on 12 ratings)

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Unlimited Spellpower!

Deep Magic is a 376-page full-color tome with some of the strangest, most wondrous, and most powerful arcane and divine magic ever devised—ready for use in any Pathfinder Roleplaying Game campaign.

Deep Magic offers an astounding variety of new magic options by Jason Bulmahn, Wolfgang Baur, Ed Greenwood, Owen K.C. Stephens, Jim Groves, Amber E. Scott, Stephen Radney-MacFarland, and many others!

You’ll find:

  • 733 arcane and divine spells, including elemental-tinged dragon magic, ley line magic, and spells for mythic heroes
  • New spellbooks to easily introduce these spells into your game
  • 31 new glyphs and runes, plus rules for creating a wide array of magical symbols
  • 19 new sorcerer bloodlines, and 8 oracle mysteries
  • 11 new incantations granting powerful magic options to non-casters
  • More than a dozen new archetypes, with some ready-made examples to serve as quest-givers, villains, or rivals in your campaign
  • All-new magical specialities, curses, and subschools, including rakshasa magic, chaos magic, and new forms of necromancy and ioun magic
  • And much more!

With these new spells and options, your characters (or your villains) can become masters of blood magic, clockwork magic, dragon magic, or shadow magic. Seek out hidden colleges and academies of lost lore. Learn new runes, glyphs, and incantations to crack open the walls of reality—or just bend them a bit.

Deep Magic is an essential volume for any spellcaster’s library. Use it wisely and well!

"The quality and quantity of content this book offers is sure to sate even the most demanding gamer (e.g., me). Everything from the gaming content to the layout to the artwork to the organization is of the highest quality. From new magic options such as battle magic, blood magic, ley line magic and gambling magic to 200 pages of new spells to new spell-casting archetypes to magical constructs... Deep Magic delivers again and again and again. This book could literally have been a two or three separate books. Deep Magic is a masterpiece that will certainly influence my gaming sessions for years to come." —Doug Bailey

"The book itself is just super pleasing. It even SMELLS great. The non-glossy pages that fill this massive tome are a refreshing change as well.
As for the content. I've not even read everything, but I've read all the bloodlines and archetypes. They are dope." —Legomojo, Paizo.com

"I'm in love with it. Ioun stone magic is prolly my fave, but the rune magic is a very close second.
I've never been so happy with a group of non-core magic rules since the Tome of Magic, and if you knew how many anima mages, binders, incarnum users, bards, and wizards I've played—well, let's just say it's been a lot. GMs beware—my spellbook is loaded." —RaiderRPG, Paizo.com

"There’s so much well written inspiring material contained inside this hefty tome... If you’re playing a spell caster, if you're thinking about playing a spell caster, if you’re running a game currently, or if you’re even thinking about running a game in the future, pick yourself up a copy today. You will not be disappointed. Deep Magic gets a full 5d20s on my inspiration scale. It’s fun, inspiring, and a good read." —TrunkForce7, Paizo.com

"This book is a great product. It is overflowing with information and is full of art by very talented individuals. If you are big fan of magic-users and want to play something out of the ordinary or never seen before, this is the book for you. It does not matter if your character is good or evil, there is something for every arcane class. Pick it up, you will not be disappointed." —Skyland Games

"I have been reading through this book off and on since it was released and I have been greatly enjoying it. The added versatility has made the game much more enjoyable for me and given me many new options that I have been wanting for a long time. My personal favorite of all the new spells is heart skewer." —Bradley M, DriveThruRPG

Deep Magic Errata
Last Updated 4/29/2014

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4.20/5 (based on 12 ratings)

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Cool content but could use better execution.

3/5

First off, I have to say the book is gorgeous. I love the non-glossy pages and the art is great. I was skeptical of whether or not this would stack up to a main-line pathfinder book in terms of physical quality (as I had no experience buying from a 3pp before), and it certainly does.

Diving into the content I was overwhelmed with the number of spells available in the book; there are a lot of them. No matter who you are, you will find something to love in Deep Magic. For me, it's the clockwork magic: its not overpowered (yes there are a few balance concerns I will address later), its flavorful, and its fun.

The spells make up the bulk of the book, however there are several sidebars for new content outside of spell in just about every chapter. Chapter 1 goes into new types of magic that are represented within deep magic going from clockwork magic, to ioun stone magic, and several others. Chapter 1 has many sidebars that add bits and pieces of flavor to the content itself but comes off as sporadic. Many of these sections are short and create sort of a 'thrown together' feel. The organization of chapter 1, and the placement of sidebar content in general, will leave the reader flipping back and fourth to find that one cool new ioun stone, or that awesome vril feat time and time again.

Balance wise most of the spells are just fine. But I always seem to find a few that are pushing the limit for what a spell of a giving level can do. Chronal Lance staggers creatures for a number of rounds per caster level without a save, and simply requires a ranged touch attack to stick. It's a bit much for a first level spell.

Granted, for every spell I had an issue with there are a few more that I absolutely love. So don't let a few questionable spells ruin the trove of goodies this book contains. There are several spells that disregard spell resistance, and several that don't allow for saving throws, not to say these are inherently bad things to see on spells. It simply makes them more potent, and in some cases, too potent. I would advise GM's to look over the content carefully before allowing it in games.

Deep Magic has several options for players outside of spell selection. There are a handful of archetypes (mostly wizard archetypes), sorcerer bloodlines, and oracle mysteries, as well as a few subsystems that are tacked on. The sorcerer bloodlines are very strong compared to the Paizo bloodlines (especially when you bring eldritch heritage into the picture), but are flavorful non the less. The oracle mysteries are well done, and the archetypes are nice ways to make use of the new magic types.

The biggest issue that sticks out in Deep Magic is the editing. There are a areas where clarity is not provided, and important details on how a spell functions are glanced over. Some spells contradict each other on whether or not a saving throw is allowed, or when the saving throw is to be made.
Now that is not to say there is no good content in Deep Magic, just be prepared to make some calls and modifications of your own if you find balance to be an issue.

Overall, I am happy with my purchase, happy but not amazed. There were more issues than I would like to have had come up during game play, but Deep Magic has certainly enhanced my Pathfinder experience more than it has hurt it, once I had a chance to sort through everything.

I give this book 3.5 stars rounding down to 3 for the purposes of this review, due to the number of corrections that could have been made in a second pass of editing.


You Have To Have This Book!

4/5

Let me just say (as I’ve said before) this is the book “Ultimate Magic” should have been. This book is a must have for any player who gravitates toward magic using classes, and with Incantations from Chapter 4 you don’t even have to be a spellcaster. Here’s a brief breakdown of the book:
Chapter One: New Magic Options offers many new spells from some pretty specific sources, ranging from Angels, Minotaurs, Time, and much more. Included in this chapter is the section on Vril, the primal, raw magic that exists all around us. It’s the “spellfire” of the Pathfinder game, I guess you could say. Of the specific types of spells and magic it may be my favorite, though Time and Chaos/Wonder magic are right up there.
Chapter One also brings us Ley Lines, a fantasy tradition that posits the world is crisscrossed with lines of power where a spellcaster can tap into the energy that suffuses the world itself. A Ley Line magic user is powerful and not to be reckoned with.

Chapter Two is the part we waited for the most; new spells - 733 new spells. Some are pretty specialized to certain classes or types of magic, but not so much you can’t use them for another compatible spellcaster. This is the meat of the book, and it’s mighty tasty, indeed.

Chapter Three brings us Symbolic Magic, or the magic of glyphs, runes, and ink magic, which is the magic of ciphers and the power of ink drawings. I found this to be a pretty interesting school, and the book even suggests ink magic could be an optional type of magic, rather than a school. The sections on runes include Aboleth glyphs, magic going back before the dawn of the gods themselves. This is a really good chapter that goes in depth to make these playable and fun.

Chapter Four offers the magic of Words and Incantations. The section on Incantations offers some truly interesting and potent magic often found being used by hedge wizards, adepts, etc. A great deal of detail is offered in this section on the rituals and ritual spaces needed to cast this magic and really makes for an interesting read.
Word magic continues a concept that first appeared in Paizo’s “Ultimate Magic”, whereby using the spoken word to shape magic into new or variant spells and effects is explained. Word magic is flexible and customizable. This system expands on the original words of power with new ones, and makes it easy to incorporate them alongside the existing words of power found in UM.

Chapter Five brings new Bloodlines and Mysteries to the player. The new bloodlines, at least some of them, seem pretty esoteric. For example, the Raven Blooded bloodline is relegated to Ravenfolk only. Others, such as the Aboleth, Mechanical, and Ooze bloodlines bring elements of strangeness to the Sorcerer not found before. There is also a Vril bloodline, which offers the Sorcerer the ability to channel the substance of magic through his blood.

Chapter Six offers us, among others, the Chaos mage, the Demon Binder, the Clockwork Mage, and the Vril Adept. More specialized are the Iounmancer and the Cultist of Charun.

Chapter Seven talks about the Homunculus, Magic Item familiars, Leastlings (strange little man shaped constructs covered in needles that can be used minions and even assassins. The section on crafting undead is perfect for the budding necromancer in your group, giving details on how to create many different types of the traditional undead found in fantasy RPGs.

Chapter Eight offers the reader nine sample spellcasters that use some of the options presented in “Deep Magic”. The NPCs range from CR 5 to CR 20, with some pretty unique individuals included such as Grog Bonegrinder, the Cheerful Goblin, Lady Sorreminx, a “cruel Elven noble”, and a disfigured Clockwork Mage.

The artwork throughout is excellent, and the pages themselves are beautiful, being slightly textured and not glossy (which I really liked) with runes and thaumaturgic circles seen faintly behind the text. Heck, the book even smells good! The binding is good and should provide years of use without worrying about pages coming loose. If I could count off for anything, there are an uncomfortable number of typographic errors from using the wrong word in a sentence to many misspellings. There is an errata sheet coming, but something as long awaited as this book should’ve been proofread a little closer. I’m taking a star for this, as the mistakes can be pretty glaring.
Overall I’m giving “Deep Magic” 4. This book is indispensable for the serious magic using players in your game. It’s well worth the money and the wait; probably one of the finest Kickstarter products I’ve seen. Pick this one up and happy casting!


Great book, but be wary of the lack of details

4/5

Its a great book. Lots and lots of great stuff! I really can't stress this enough...

But...

Some of the options for spellcaster in the first chapter seem very sketchy. They would be hard to drop or use in my campaign without more rework. Also a number of them reference other Kobold products (which I don't mind, but in the interest of full disclosure...).

The spell seem well balanced for the level, though of course, YMMV (your mileage may vary). Most of them work just fine, others are ... odd and and have specialized uses. But hey, in a world of magic, who is to say that specialized spell for what-have-you aren't around?

Over all I am very satisfied with my purchase and I love the book. Highly recommended. It gets the creative juices flowing!


I'm in love- Tale of a Bibliophile and Arcane Addict

5/5

My -one- disappointment, to get it out of the way, is all the Clockwork stuff being mixed up in the Time Magic. Really wish it had been seperate, I'll have to homebrew that a bit. Still, it does give me an idea or three involving a Pocket Watch arcane bond... so not all bad there.

But everything else? I'm in /love/ with it. Ioun Stone Magic is prolly my fave, but the Rune Magic is a very close second.

I've never been so happy with a group of non-core magic rules since the Tome of Magic, and if you knew how many Anima Mages, Binders, Incarnum-users, Bards and Wizards I've played- well, let's just say it's been a lot.

A slightly deeper review extends below-

1-Flavor) Story by Ed Greenwood? I like. While he isn't my favorite /author/, per se, he's definitely my favorite worldbuilder/designer and he just has this way of making magic MAGICAL. I can't find any shame with the rest of the flavor, though it's short and sweet in most areas. I wish they had room for more- but Five Staves nonetheless, they didn't skimp out on us.

2-Archetypes and Feats) Plenty to work with, and variety abounds. They knew when to be specific, and when to be vague- though I wish there was a little more development for such as Battle Magic, Abyssal Magic, and the sort. Four and a half out of Five Ioun Stones.

3-Spells) I have no words to describe the variety. While I can't say they're all perfectly balanced, nothing from my skim of the lists and descriptions stands out as more gamebreaking than the core itself gives. And I've found quite a few good, flavorful goodies with solid effects to add to my own arsenal. Five Rings.

4-Everything Else) The look and organization of the PDF is definitely solid, very nice artwork accompanies it, though I can't help but feel the pages are overly cramped; perhaps that's a matter of how much they fit in, but I can only give Four out of Five Wands on this one.

To sum up- GMs beware; my spellbook is loaded. ;3


Peerless Quality

5/5

If Wolfgang is involved in the product you can trust that it is going to be top quality. Deep Magic observes this rule in spades. The quality and quantity of content this book offers is sure to sate even the most demanding gamer (e.g., me). Everything from the gaming content to the layout to the artwork to the organization is of the highest quality. From new magic options such as Battle Magic, Blood Magic, Ley Line Magic and Gambling Magic to 200 pages of new spells to new spell-casting archetypes to magical constructs... Deep Magic delivers again and again and again. This book could literally have been a two or three separate books. Deep Magic is a masterpiece that will certainly influence my gaming sessions for years to come.


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Yesssss..... Yeeesssss.... This and the New Paths Compendium are the two things I have looked forward too most for gaming books this year.


No luck in Los Angeles. Even the mail does not work in CA apparently. :(


I have hope that the Texas mail system will reward me with a copy this week.


Quit yer fussin'.

Try and imagine how long it might take to get to us here in Oz. ;)


hah, yeah, in the Larry Elmore kickstarter, I was in the batch of the last 60 to be sent out. I had to read for a month(!) about how cool the book was before mine showed up. Even Australia and Japan got theirs before us poor APOs...


I received my copy on Saturday and have been reading it when I could over the weekend. Very well done and I am working on a review of it. A couple of surprises, the concept of the Geomancer seems perfect for the Theurge but is wizard only. The second is the spell Elflord's Battle Armor is not available to the magus. Very good book overall.


I know there'll be a modification to the instruction section for Incantations, but otherwise, I was really pleased with the outcome.


Got to flip through a friend's copy before gaming yesterday. Excellent stuff. Fantastic art, tons of cool stuff, and mmm, that new book smell. :)

Liberty's Edge

Happy to hear so many folks commenting on the art! A HUGE amount of time and effort went into insuring the art was as good as it could possibly be for this project! :)

Dark Archive

Mine is here! It came today and a quick flip through and I saw a mess of things I know I will use. The art is great and for some reason there is that small thrill of seeing my own name as a backer. The only thing I didn't see and I kind of wish I had was a list of the spells that were supplied by the backers.


Mine just arrived in Houston, Tx. Forgive me if I skip posting and get right to reading.


Been waiting to see my name in the credits of this book for awhile. I'm pleased and proud to have this on the resume.


This thing is a beast of a spellbook. I have been a follower of Kobold products for a long time, so I have seen previous iterations of some of this material (much is brand new), and I can say for anyone on the fence that they have updated and improved much of the older material. Well worth it. I'll try and post a review when I have time to give it a good read and make some closer comparisons.

RPG Superstar 2011 Top 16

1 person marked this as a favorite.

Great book. I didn't really process beforehand how big it was going to be. Rivals the Core. That caught me by surprise.

I was always looking for good PF replacement to 3.5's Spell Compendium. This isn't it. At all. This book has dreamt so much bigger, and gone so much further. It was the gift I didn't know to ask for.

I really enjoy the art and overall feel of the tome. It was a pleasure to flip through and explore in a non-linear fashion.

(A bit of negative feedback though: I find the tables/summaries pretty hard to skim; I would have appreciated more of a font difference between headers and tablevalues, and slightly more generous indentation.)

But content is king, and I am very impressed. The sense of arbitrary whimsy is exactly where I'd want it to be. It's not at all "cookie cutter" and magic feels like it should. Most importantly, many spells paint a strong visual picture so you "get" how the magic is unfurling in your mind's eye. That's huge for immersion, and something I have been seeing increasingly lost elsewhere in gaming.

I think I just accidentally wrote a review. *shrug* Anyway, very happy with being a backer on this one.

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

Erik, thank you so much for that! I've been much too close to the text and the book to have any sense of perspective. We were very much aiming for "ancient gnarly tome", and the support for that was wonderful, from the designers to development and backers and artists.

I believe you can move that review into the Reviews section... Well, very soon. Books and PDF will be at Paizo shortly.

Grand Lodge

Looking forward to getting home with my new hardcover. :)


Kudos to Marc Radle for an amazing visual design, and Wolfgang and Ben for a great layout. I just got my book, and I am really impressed! I plan to begin using these spells ASAP!


Pathfinder Adventure Path, Lost Omens Subscriber

Mine just arrived and it's a MASSIVE tome! I've just barely started to get into it but I did a quick flip through and have a question. Is there any way we could get a list or something to indicate what spell is being represented in which piece of artwork if any? I'm really intrigued by what spell is being cast on page 274, mostly because it looks like it's being cast in concert and I find that super interesting.

Dark Archive

Ok after looking at the archetypes there is one I loved, the Demon Binder for the summoner. I like the summoner by itself but with the eidolon having so many options to form it a rather have just a set creature. One of the reasons I loved the pre made eidolons in UM. But the Demon Binder takes care of the eidolon with trading it out for actual demons that are bound to you. I quite like that.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'd look this up in a PDF... if we had PDFs yet... but why are there 7th level spells listed for both Bards and Summoners (but not Inquisitors or Magi)?

Also, not a fan of the matte paper in a hardback. In a softback like New Paths Compendium, it's understandable, but for a hardback, it's not what I was expecting.


Huzzah! Mine has arrived! Now I need no longer suffer the taunts of my friend in Iowa. Thank you Wolfgang, Ben, Marc and everyone that contributed for brining us something so nice. I've only looked through a tiny bit so far and I am already giddy planning how to use all of the new stuff .

Shadow Lodge

Does this add to or expand upon the vril technology laid out in sunken empires?

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

1 person marked this as a favorite.

The Demon Binder is by Stephen Radney-MacFarland, so I'm not surprised it's a hit.

(And it happens to be one of my favorite new archetypes as well.)

Grand Lodge

This book is DAMN pretty!


I'm actually looking forward *more* to the android app that will complement this.

-Ben.


Ehrm. Aren't I looking a little silly. Got mine today. A very, very beautiful book. I too thought the demon binder an excellent archetype.

I also would have like to see a list of which spells were contributed by the backers. (Really just wanted to see my name in there for Consume Light and Shared Judgment. Which has a small typo in the first sentence… ;))

Contributor

1 person marked this as a favorite.
doc the grey wrote:
Does this add to or expand upon the vril technology laid out in sunken empires?

Doc, Deep Magic adds to the vril of Sunken Empires in a BIG way. Rather than focusing on items, however, it turns the lens to the wielders and channelers of vril, with several archetypes, feats, bloodlines, and a host of accompanying spells that allow casters to transmute the arcane energy of 'modern' spells into the raw, primordial force known as vril. Assuming everything made it in (waiting on my copy, too!), then there's also a sidebar addressing how vril wielders can recharge the vril batteries and items from Sunken Empires.

Liberty's Edge

1 person marked this as a favorite.
Brandon Hodge wrote:
doc the grey wrote:
Does this add to or expand upon the vril technology laid out in sunken empires?
Doc, Deep Magic adds to the vril of Sunken Empires in a BIG way. Rather than focusing on items, however, it turns the lens to the wielders and channelers of vril, with several archetypes, feats, bloodlines, and a host of accompanying spells that allow casters to transmute the arcane energy of 'modern' spells into the raw, primordial force known as vril. Assuming everything made it in (waiting on my copy, too!), then there's also a sidebar addressing how vril wielders can recharge the vril batteries and items from Sunken Empires.

Brandon's Vril stuff in Deep Magic is extremely cool! I was even able to have a pretty awesome illustration commissioned just for the Vril section!

Dark Archive RPG Superstar Season 9 Top 32

Brandon Hodge wrote:
doc the grey wrote:
Does this add to or expand upon the vril technology laid out in sunken empires?
Doc, Deep Magic adds to the vril of Sunken Empires in a BIG way. Rather than focusing on items, however, it turns the lens to the wielders and channelers of vril, with several archetypes, feats, bloodlines, and a host of accompanying spells that allow casters to transmute the arcane energy of 'modern' spells into the raw, primordial force known as vril. Assuming everything made it in (waiting on my copy, too!), then there's also a sidebar addressing how vril wielders can recharge the vril batteries and items from Sunken Empires.

Well stated Brandon! I'm more excited to read the new vril stuff than anything else. I'm digging the sidebar: casters can recharge a vril battery by chanelling vril into it. Pretty cool! Check out the book for more. I've got a lot of reading to do now and my weekly gaming group is anxious to get the pdf and especially the HERO LAB supplements! :^ )

Dark Archive RPG Superstar Season 9 Top 32

Let me just say something about the art in this dreamboat: its the best ever from Kobold Press. No exaggeration. I see some new artists: very good. And all the work is first rate. As has been stated above the layout is first class. I even like the feel of the pages: not glossy but sturdy. This product is German engineering plus American ingenuity at its best! :^ )

Which brings up a question: who did the printing and where?

Marc & Wolfgang, how do you feel about the quality of the binding on this one?

Grand Lodge

James Thomas wrote:
Let me just say something about the art in this dreamboat: its the best ever from Kobold Press. No exaggeration.

True facts, although I must admit I wondered if some of the art was connected to the text or just there to be pretty. The cover however is dead sexy.


Reviewed.


Download notification from Drivethrurpg just received. Downloading now. Looking forward to seeing how the book came out!

Dark Archive

Just got my pdf.


My hardcopy hasn't arrived yet, but I just got my pdf!


I have received my code...

-Ben.


With the PDF having been just released, are there any plans to have a combo hardcopy/pdf option available here? Thanks in advance.


Got PDF code. Downloading.

Webstore Gninja Minion

AJCarrington wrote:
With the PDF having been just released, are there any plans to have a combo hardcopy/pdf option available here? Thanks in advance.

Yes there are, but I can't create it until the PDF is available on our servers.


Thanks Liz...much appreciated.


In download! Thank you!


Still waiting for my tome in Kentucky!


You Magnificent Kobolds, thanks for sending out our PDF codes! Download Faster!

Webstore Gninja Minion

...Oh look, print/PDF bundles and PDF now available. :D

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

Thank you, Liz!

The backer copies seem to have hit in many places in the US. Still hoping to hear from a Canadian or European backer, but that might not be until next week.


Wolfgang Baur wrote:

Thank you, Liz!

The backer copies seem to have hit in many places in the US. Still hoping to hear from a Canadian or European backer, but that might not be until next week.

Shipping to where I live (very Southern Ontario) generally takes five business days from when Paizo ships stuff. I see the same one-week delivery timeline for pretty much whatever I order from the US.

So, I'm sure soon.

Grand Lodge

Liz Courts wrote:
...Oh look, print/PDF bundles and PDF now available. :D

Dang it! I just pre-ordered the book this morning when I saw this thread. Is there a way to cancel it and do the book/pdf bundle?

Webstore Gninja Minion

Michael Dean wrote:
Liz Courts wrote:
...Oh look, print/PDF bundles and PDF now available. :D
Dang it! I just pre-ordered the book this morning when I saw this thread. Is there a way to cancel it and do the book/pdf bundle?

Contact Customer Service!


Tome and PDF arrived, many thanks :)

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

It's an older code but it checks out...and does it! Blown away by this book! Absolutely gorgeous! Now to make a Demon Summoner for Wrath mwhahaha!

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