Pathfinder Adventure Path #80: Empty Graves (Mummy’s Mask 2 of 6) (PFRPG)

4.10/5 (based on 12 ratings)
Pathfinder Adventure Path #80: Empty Graves (Mummy’s Mask 2 of 6) (PFRPG)
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Chapter 2: "Empty Graves"
By Crystal Frasier

Following the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead. The heroes must once more brave the abandoned streets and dusty tombs of Wati’s necropolis in search of the powerful artifact called the Mask of the Forgotten Pharaoh, as well as the necromancer who is using it to create the undead uprising. But mysterious masked cultists also seek the artifact so they can bring a pharaoh from the ancient past back to life. Can the heroes defeat the evil necromancer and return the deceased to their graves, or will Wati truly become a city of the dead?

This volume of Pathfinder Adventure Path continues the Mummy’s Mask Adventure Path and includes:

  • "Empty Graves,” a Pathfinder adventure for 4th-level characters, by Crystal Frasier.
  • A double-sized article that peers into the gods and faiths of Ancient Osirion, by Rob McCreary.
  • A terror-filled night in a family tomb in the Pathfinder’s Journal, by Amber E. Scott.
  • Four desert-dwelling monsters, by Crystal Frasier, Thurston Hillman, and Will McCardell.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-60125-589-1

Empty Graves is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (595 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Decent but ultimately unexciting

3/5

As is clear from the title of my previous review I was not impressed by The Half-Dead City. However, being a fan of Egyptian-themed adventures, I thought I would see what the rest of the AP had to offer.

Likes
1) It's a nicely laid out urban sandbox that showcases the different locales of the city of Wati in an organic way.
2) "Save the city and solve the mystery of the undead plague before it's too late" is a cool premise for an adventure (but, as mentioned below, there are potential issues related to this hook in this particular adventure path).
3) The set-up of the opening scene at the auction and the event that signals the start of the undead plague is done in a memorable and dramatic fashion
4) This adventure provides more opportunities than most for resolving conflicts in a non-violent way. I'm especially intrigued by the possibility of the PCs talking their way through the final encounter of part 1.
5) I was pleasantly surprised by the encounter of the crystal dragon in part 2. The fact that she can serve as "a sort of shopkeeper in the heart of the Necropolis" is the icing on the cake. Very creative!
6) I also liked the inclusion of the crypt thing in the final dungeon crawl, as its teleporting burst ability really adds some unpredictability to the dungeon and has the potential to spice things up quite a bit by splitting the party.

Dislikes
1) Awkward Transition: In part 1 the PCs are supposed to be tomb raiders who are more or less in it for themselves. In part 2 they are all of a sudden expected to save the city from hordes of undead. A PC whose personality and motivation works well in part 1 will not necessarily fit in well in part 2. If the PCs actions in part 1 had somehow triggered an ancient curse that unleashed the undead horde upon Wati, it would make sense that they would feel responsible for what's going on and would want to take action. As it is though, there's no justification given that works with the assumed PC motivations in part 1.

2) Challenging Issues: This adventure seems to be under the illusion that a group of six to eight CR 1/2 enemies is able to challenge a group of 4th to 7th level adventurers. Take for instance the first combat encounter which features a horde of six Zombies, all CR 1/2 (EL 4) followed 6 rounds later by another six CR 1/2 creatures (EL 4) and then 10 rounds later by a CR 5 undead creature. Now do you really think that six zombies are going to last 6 rounds and then another six CR 1/2 undead creatures are going to last another 4 rounds against a group of 4th level PCs? By the time that CR 5 creature shows up the PCs will not even have broken a sweat and may have been waiting around for a few rounds doing nothing. Things get even worse if the group features a cleric who could potentially destroy six CR 1/2 undead creatures in one standard action by channeling energy.

And that's not the end of it, consider the following three stand-alone encounters:
page 14 - eight CR 1/2 creatures
page 16 - six CR 1/2 zombies
page 19 - one CR 3 undead with four CR 1/2 undead
This is not going to challenge a group of four 4th level players.

In fact, this challenge issue seems to be present throughout the adventure:
-In part 1 of the adventure, where the characters are assumed to be level 4, not counting the Psychopomp duel which is optional (see below), I count a total of only two enemies with a CR greater than 4.
-In part 2, where the PCs are assumed to be level 5, not counting the good dragon and a neutral NPC, I count only three enemies with a CR greater than 5.
-In part 3, where the PCs are assumed to be level 6, I count only three enemies with a CR greater than 6.

3) Psychopomp Duel: One of the Events in the adventure has the PCs battling a monster for the sole benefit of convincing one NPC that it's worth giving the PCs a chance to save his miserable city. I'm not a fan of this encounter and from the perspective of the PCs, I imagine it might come across like a big waste of time and resources.

4) Red Herrings: The adventure introduces a lot of red herrings as the players attempt to find the source of the undead uprising. I think there are too many red herrings and not enough real clues to what is actually going on and that players will get frustrated feel like they are running in circles. I think a good mystery adventure needs to have the players feel like they are making progress on solving the mystery most of the time and throw in a red herring once in a while, not the other way around.

Overall Impression

Despite my concerns above, I can tell that a lot of effort went into writing this adventure and I do like it more than I did the previous adventure. Unfortunately, while there is a lot to like, at no point while I was reading Empty Graves did I feel excited enough to want to run it so I can't give it more than three stars.


Review

5/5

Empty Graves is a very exciting, very intriguing game. The characters have to defeat the rising tide of panic in the city, while unravelling the mystery of who is actually behind it at the same time. A colorful cast of characters and monsters - there is even a dragon, when we came so early across a dragon in the overall campaign we were surprised to say the least - rounds up the game and improves it further. Curiously, most of our opponents were mentioned in the Wati gazeteer in the THDC - it isn't good or bad in itself, I just wanted to mention it...


Empty Graves

4/5

Empty Graves was a good adventure. The Mummy’s Mask Campaign really picks up on a better start then where it did with the previous adventure.

The main mission continues as the PCs still search for the Mummy’s Mask; a plus as this is a continuation from the previous adventure, and I enjoy any quest or goal that is set up in one adventure and doesn’t get paid off until later in the AP. However all around things have gone awry as undead are rising and the PCs must try and keep the panic level low (a city wide mechanic that is a lot of fun), through multiple side quests (including red herrings once they get into the necropolis). I really enjoyed the politics of psychopomps vs. undead as the psychopomps are summoned to deal with the undead however their indifference toward the living doesn’t help keep panic down. The whole city is open the PCs and they can go any which way, searching for the mask without care for the people, they can pick and choose who to help and who not to help, or help everyone they see. Along the same vein they can explore every place along the way or just dissect the problem and head straight for the end goal.

Over all Empty Graves, I think has lots of options for player choice (high priority), fun encounters, and the final pay off to the set up from the previous chapter. Only four stars because I have super high standards and this one, while a lot of fun, still doesn't have that little something extra, story wise, to make it miraculous.

Although, the Egyptian Gods Pantheon makes this a must buy, just for that.


Unexciting

3/5

.


Excellent open-ended adventure

5/5

Read my full review on Of Dice and Pen.

Empty Graves is an excellent adventure. It combines an interesting premise and mystery with a very open-ended structure, giving the PCs a great deal of control over what they do, and how and when they do it. Groups will likely find it a lot of fun to play through.


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It's not fun having to wait for a cover update February is almost over :(


Well we still have the month of march to get through before we get this book.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Perhaps they've been a touch busy lately...some sort of contest. :P

Webstore Gninja Minion

Product image and description updated.

Liberty's Edge

Finally! Love the different art styles. Things are certainly not stagnating at Paizo.


Hey! Padrig finally gets some cover love!


1 person marked this as a favorite.

I can't wait to see the deity article.

Silver Crusade

1 person marked this as a favorite.

Wow. This is exactly the kind of "Fantasy Egypt" fashion I was hoping to see. :)

So, bone scepter and what looks like human bones worn about his neck...but also ankh tattoos and maybe some sort of orobouros-like symbol on his forehead... Osirian priest of Pharasma?

Liberty's Edge

Kyra is a southpaw. Cool.


What is a southpaw?


I would kill for a normal-monster based Ouroboros in this Bestiary!

I wouldn't like a unique or god-like ouroboros tho, that would ruin the creature for me personally.

I like it that there is a God called Ouroboros (if there is one) but I want weaker minion creatures that resemble him/her and which aren't avatars or CR 15 monsters that are uniques.

While a snake that eats himself is stupid as monster, I would like a black-scaled lizard/dragon creature (wingless) that has regeneration powers and which can feed from its own body to gain some benefits or power boosts or to never grow hungry.

Sovereign Court

Dragon78 wrote:
What is a southpaw?

Left handed.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

That is some fine looking beefcake on that cover. More please!

Contributor, RPG Superstar 2010 Top 4

1 person marked this as a favorite.

My old pal Thursty has joined Team AP!

I look forward to his gruesome creations!


Samy wrote:
Kyra is a southpaw. Cool.

Nah she is totally a two-weapon fighter!

Paizo Employee Creative Director

1 person marked this as a favorite.

Since often art gets reversed in order to make it fit a page better, the better assumption is to assume that everyone is ambidextrous in the game. ;-)

Liberty's Edge

Drat.


James Jacobs wrote:
Since often art gets reversed in order to make it fit a page better, the better assumption is to assume that everyone is ambidextrous in the game. ;-)

True. But for those who enjoy it, she wields her scimitar in her left hand in her Original Blog Entry, as well as her metal mini.

Liberty's Edge Digital Products Assistant

6 people marked this as a favorite.
Brinebeast wrote:
That is some fine looking beefcake on that cover. More please!

You don't want to get involved with this beefcake. he's a bad boy with a troubled family history and a deep-seated need to prove himself.

Grand Lodge

So... standard beefcake then?

Liberty's Edge Digital Products Assistant

2 people marked this as a favorite.

No, but see: His last relationship ended tragically, and he's still in a lot of pain from that!

Silver Crusade

2 people marked this as a favorite.
Crystal Frasier wrote:
No, but see: His last relationship ended tragically, and he's still in a lot of pain from that!

That's just going to encourage players even more!

Contributor, RPG Superstar 2010 Top 4

2 people marked this as a favorite.
Mikaze wrote:
Crystal Frasier wrote:
No, but see: His last relationship ended tragically, and he's still in a lot of pain from that!
That's just going to encourage players even more!

WORKING AS INTENDED!

Just kidding!

Liberty's Edge Digital Products Assistant

6 people marked this as a favorite.

You guys don't get it! He was burdened with glorious purpose, but that was snatched from him by older family members! So he's, like, really wounded and dangerous!

Liberty's Edge

2 people marked this as a favorite.

Somebody really knows how to work their reverse psychology...

Silver Crusade

13 people marked this as a favorite.

Campaign Trait: "Reverse Harem" Heroine/Hero - Your ship finally came in. Troubled beefcake and cute male NPCs abound. You get a +2 bonus to Sense Motive checks to understand their storming but sensitive souls and a +2 to Diplomacy checks for unlocking their hearts. These skills become class skills for you.


5 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Dammit Crystal! I think you broke Mikaze!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

If a guy is in pain the situation is one of two things,

1. The guy doesn't want to think about relationships for a while.
2. He's a rebound, stay away from him or suffer the penalty.

Silver Crusade

1 person marked this as a favorite.
Irnk, Dead-Eye's Prodigal wrote:
Dammit Crystal! I think you broke Mikaze!

Oh to have the love of both Azaz and <Empty Graves cover guy> and possibly never find peace of the heart, or to guide them to find happiness together and be left aside, longing and alone.

angsts beautifully


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Ashak-Kenoth wrote:
Irnk, Dead-Eye's Prodigal wrote:
Dammit Crystal! I think you broke Mikaze!

Oh to have the love of both Azaz and <Empty Graves cover guy> and possibly never find peace of the heart, or to guide them to find happiness together and be left aside, longing and alone.

angsts beautifully

Yup, definitely broken...

Silver Crusade

3 people marked this as a favorite.

Trying to figure out the Egyptian equivalent of cherry blossoms so that it can be used accordingly.

Dark Archive

4 people marked this as a favorite.
Mikaze wrote:
Trying to figure out the Egyptian equivalent of cherry blossoms so that it can be used accordingly.

It's all about the fragrant lotus blossoms floating on de Nile.

Liberty's Edge Digital Products Assistant

4 people marked this as a favorite.
Mikaze wrote:
Trying to figure out the Egyptian equivalent of cherry blossoms so that it can be used accordingly.

Sand

RPG Superstar 2013 Top 8

2 people marked this as a favorite.
Crystal Frasier wrote:
Mikaze wrote:
Trying to figure out the Egyptian equivalent of cherry blossoms so that it can be used accordingly.
Sand

I hate sand. It's coarse, and gets everywhere...


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Demiurge 1138 wrote:
Crystal Frasier wrote:
Mikaze wrote:
Trying to figure out the Egyptian equivalent of cherry blossoms so that it can be used accordingly.
Sand
I hate sand. It's coarse, and gets everywhere...

*cringe*



Five
desert-dwelling monsters, by Crystal Frasier, Thurston Hillman, and Will McCardell

I hope they are just as good as in the first bestiary! Karkadann please!


Filby Pott wrote:
So, uh... anyone else super stoked to read about the gods of ancient Osirion?

I feel the opposite, I've had to spend time removing them from half dead city, and it pains me that this article on earth gods is double sized... sorry "ancient osirion" gods. I enjoy the Theme of the AP so far, and the earth golarion cross over hasn't been too bad up to where I am in half dead city, it's been pretty easy to remove it. I just hope this dosen't become more ingrained into the story. But of course this is my personal preference, and if it becomes to laborious I'll have to bow out.


James T Boyd wrote:
Filby Pott wrote:
So, uh... anyone else super stoked to read about the gods of ancient Osirion?
I feel the opposite, I've had to spend time removing them from half dead city, and it pains me that this article on earth gods is double sized... sorry "ancient osirion" gods. I enjoy the Theme of the AP so far, and the earth golarion cross over hasn't been too bad up to where I am in half dead city, it's been pretty easy to remove it. I just hope this dosen't become more ingrained into the story. But of course this is my personal preference, and if it becomes to laborious I'll have to bow out.

Why?


A question to one of the developers (or anyone involved that are able to answer) of this volume of the Adventure Path:

Will the presentation of the ancient gods of Osirian be similar to that of the Tian-Xia gods in the Tian-Xia Gazetteer (paricularly the deity "stat blocks" from that product)? Or will the article be, overall, "less comprehensive"?

Although not the end of the world...:
Or will I have to wait until the volume's release at the end of the month to re-post this same query, and then decide whether or not I'd want to get it after getting the answer?

Please and thank you.

Carry on!

-- C.

Sovereign Court Senior Developer

Psiphyre wrote:

A question to one of the developers (or anyone involved that are able to answer) of this volume of the Adventure Path:

Will the presentation of the ancient gods of Osirian be similar to that of the Tian-Xia gods in the Tian-Xia Gazetteer (paricularly the deity "stat blocks" from that product)? Or will the article be, overall, "less comprehensive"?

** spoiler omitted **

Please and thank you.

Carry on!

-- C.

It's similar to the deity entries in Dragon Empires, but the Osirian gods have a little more info. It's probably more accurate to say that the format resembles that used for the core 20 gods in the Inner Sea World Guide.


Rob McCreary wrote:
Psiphyre wrote:

A question to one of the developers (or anyone involved that are able to answer) of this volume of the Adventure Path:

Will the presentation of the ancient gods of Osirian be similar to that of the Tian-Xia gods in the Tian-Xia Gazetteer (paricularly the deity "stat blocks" from that product)? Or will the article be, overall, "less comprehensive"?

** spoiler omitted **

Please and thank you.

Carry on!

-- C.

It's similar to the deity entries in Dragon Empires, but the Osirian gods have a little more info. It's probably more accurate to say that the format resembles that used for the core 20 gods in the Inner Sea World Guide.

Thank you for clearing that up!

Carry on!

--C.

Silver Crusade

1 person marked this as a favorite.

Are there any key items found in book 1 which the party should save for the auction?


The name of this AP installment should have been the name of the blog post; "A hundred black coffins for a hundred bad men" - that is an awesome title! :D

Silver Crusade

Pathfinder Adventure Path Subscriber
Derwalt wrote:
The name of this AP installment should have been the name of the blog post; "A hundred black coffins for a hundred bad men" - that is an awesome title! :D

The title comes from a NSFW (language) song: LINK.

Dark Archive

Pathfinder Adventure Path Subscriber

Just scanning my download, and I'm really loving the Bestiary in this one; the psychopomp especially.

Article on the deities are lovely, too!

Dark Archive

Pathfinder Adventure Path Subscriber

Also...:
I'm liking the Sunbaked zombies - they have great horror potential! As, when the PC's are poking about the dark tomb, they see pinpoints of light coming around a corner, only to reveal desiccated persons with flames in their eyes!


What are the other monsters in the bestiary?

Dark Archive

Pathfinder Adventure Path Subscriber
Dragon78 wrote:
What are the other monsters in the bestiary?

Spoiler:

- Esobok: psychopomps which looks vaguely inspired by Ammit, which are a bit savage then their brethren.

- Sha: canine creatures that have connections with Set, and can create sandstorms.

-Sunbaked zombies: pretty much desert zombies with flames for eyes, which can be shot at opponents.

-Tekenu: ever wanted to know what happens when canopic jars animate? Now you'll know! :)


Thanks for the info DeciusNero.

Scarab Sages

Oh wow, is this volume a busy adventure. I'm looking forward to running it!

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