A Pathfinder Society Scenario designed for levels 1–5.
Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand.
Content in “A Bitter Bargain” also contributes directly to the ongoing storylines of the Osirion, Qadira, and Sczarni factions.
Written by Scott Fernandez, RPG Superstar 2013 finalist.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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I played this scenario online several months ago, and I ran five tables of it at Gen Con. I have to say that I never tired of it.
There is plenty for everyone, and all player types, in this scenario. Role-playing, investigation, mystery, combat, etc. There is enough here to give each type a little something. One of the things I most enjoyed is that some of the encounters cannot be solved by combat, others can be solved while avoiding combat, and only one really requires combat. One of the challenges, though, is to get the party to figure out which is which.
There is a bit of foreshadowing for other parts of the series, and there is some mystery as to how it all will unfold and how it will end. Plus, the return of dealer of secrets seems very fitting!
If you like intrigue, mystery, ancient secrets, this scenario shouldn't disappoint you!
Just a strong suggestion: if you plant to play the entire 3 part series, plays these scenarios in order.
It was fun to run, and I did so for the Free RPG Day.
A few issues I noticed is that the combats where very fast, simple, and kind of unfulfilling. I don't think anything lasted past 2 rounds at all, and the entire table was disappointed at the lack of final encounter. People kind of expect that now.
The entire table was low Cha/low Social skills, but one player consistently rolled high which made for some entertaining rp moments, but also lead the party to believe some falsities (even after I tried to push them in another direction). Not a single player was interested in screwing over <an individual>, some of which had played through previous scenarios involving him, which kind of left this scenario flat. But, Season 5.
What I think would have been fantastic is for the scenario to allow for individuals to both try to mess up and also for others to attempt to refix things, each side sort of behind the others back.
The other major issue is that the party really blasted through this one. I think it was under or right at 3 hours. While it was fun and they enjoyed the overall story, it just wasn't challenging at all, (one character literally jumping down the well so he can say he took damage this scenario).
No Sczarni or Qadiran PCs, and I (DM) was the only Osirion, but they in a lot of ways completed even those extra bits. They are looking forward to part 2, but really want better combats.
Played tier 1-2 with a bunch of level 2 characters and one level 3.
This is the kind of scenario I'd been after for a while - an advanced version of First Steps 1. Pathfinders with a bit of experience should be ready by now, they should be ready with more than just combat-oriented characters (probably not recommended for level 1s).
The "infamous" character the scenario deals with really begs for a lot of player knowledge about him (maybe not necessarily character knowledge), which the GM might not be able to fill players in about enough. They can disregard the shady past and be none the wiser, but that robs the players of part of the experience.
Spoiler:
Knowing what the scenario actually says the players have the option to do really expects that players will take an incredibly high level of risk - to the point of failing the mission. I just can't see any parties ever trying to do what it talks about. My party did something similar to one of the tasks mentioned in the book, but that was by accident (thanks to a faction mission), and we were only saved at the end by an incredibly lucky high roll for a nasty-high DC.
Personally I played part 2 before playing part 1, and those two scenarios worked reasonably enough out of order, unlike trying to play part 3 before part 2, where it can cause a pretty big problem. I never felt like I'd wished I played part 1 before part 2 - it feels different enough but still a good prequel to make the pieces fit into place.
Pretty good scenario that swings either combat OR roleplay
I'd rate this scenario 3.5 stars. I selected 4 stars since the average at the time of this review was 2.5 and I felt this scenario needed to be "pulled up" slightly.
I've played and prepped this scenario so my review covers both sides.
It's a fairly straightforward prep. The party needs to perform 4 tasks for a certain infamous NPC. I suspect this is where some of the wide range of reviews stems from - the inclusion of this NPC and their personal feelings about if this makes sense for their characters, and how it's being handled in the overarching subplots. I personally didn't have a problem here, and most average players I run for don't find this to be a polarizing point like many do.
Once we get past that, there's the four odd jobs that need to be tackled in Eto. The players are given a hand-out, so it's trivial for most GMs to clearly communicate what needs to be done.
I personally found the next four scenes/encounters to each be pretty great on their individual merits.
Three of the four have *significant* roleplay potential, so GMs who like to roleplay end up with 4 interesting NPCs to portray. If you're looking for combat in all four tasks, you will potentially be disappointed. You can certainly go straight into combat in three of them, and if that's the case for the table, this scenario will be fairly mediocre. The four NPCs I see GMs having fun with are the original provider of the four tasks, a Ustalavian expedition leader (quite fun), a cunning madame, and a questionable purveyor of alchemical items. The sheer amount of ways to handle the Ustalavian and the madame (I'd say each NPC has 4-5 angles in how you can satisfy interacting with them) means a creative table will be significantly rewarded for thinking out of the box. PFS needs more scenes/encounters like these.
That might be the biggest dent I see to this scenario. The most interesting combat is the one that is also most interesting to completely avoid through roleplay. I'd think this scenario would be reviewed higher if it could provide both the combat and the roleplay for tables of mixed players - because otherwise if the scenario as it's run leans towards combat, the combat-players may be unimpressed by most of the mechanics and the roleplayers disappointed that there's "no roleplay" (when there can be a ton). Or, if the party is creative and there's practically no combat in the scenario (two fights, one is fairly bland and one average), the combat-focused PCs may be disappointed.
I don't know if Amenopheus has it in him to deal with "familiar information broker", i am worried. Given Sczarni and Qadira participations, i guess he will have assistence.
I wonder if it is possible for the scenario writer to comment on what flip-mats this and part 2 require? I'd like to make sure they are on hand when I run them, and as they time line for release is sliding I'd like to get as much lead time as possible.
I wonder if it is possible for the scenario writer to comment on what flip-mats this and part 2 require? I'd like to make sure they are on hand when I run them, and as they time line for release is sliding I'd like to get as much lead time as possible.
This adventure uses Map Pack: Slums and two custom, half-page maps.
As a heads-up, the soon-to-be-released faction letters for the mid-season update provide greater context for this scenario's faction-specific goals. I will be finishing and posting the three relevant faction updates here tomorrow so that folks have everything they need to run the scenario this weekend; a blog with the official announcement of new faction head letters is coming soon.
Here are the faction letters for the three relevant factions.
Osirion Letter:
Abadius, 4714
Initiate of Osirion’s Mysteries,
As you no doubt recall, our dismissal from the Ruby Prince’s inner circle made it possible for us to research the organization known as the Jeweled Sages, a society that dates back to Osirion’s golden age millennia ago. These men and women sensed the decline of their kingdom and began to gather the relics and wisdom that might otherwise be lost to the ages. Each sage carried a jewel in which he or she stored memories and secrets of the past, passing them to chosen successors when a member inevitably passed away. Our desert homeland’s tumultuous past scattered the Jeweled Sages to the winds, but I am certain that if they were still united as in ages past, they would praise your accomplishments over these past months—while they valued the wisdom of the whole, they also honored the initiative and excellence of the individual.
Yet are they truly gone, and I the last? We recently learned that someone calling herself the Diamond Sage has lived in central Osirion for years, and if her agents are any metric, she is as interested in meeting us as I am to finally meet another of my order. What’s more, I have divined that several other sages’ jewels are also buried nearby, though I do not know their exact locations. Because my reputation in Osirion is still stained by last year’s developments, I am sending you, my loyal agents, to find these jewels, locate the Diamond Sage, and arrange for us all to meet formally and determine the future of our fractured order. I am not certain quite what to expect when we finally meet the Diamond Sage, and I trust I will have your insights to aid my own judgment of the matter.
The Pathfinder Society has been most generous in providing me a home and offering its support in our endeavors. Even now I am working with Venture-Captain Norden Balentiir to orchestrate a formal Pathfinder expedition to the trade city of Eto, where I hope you can pick up the trail of my elusive colleague. I owe the Society much for its aid. When our business near Eto is done, let us remember your fellow Pathfinders and the equally monumental task they face to the north.
For the Jeweled Sages,
Amenopheus, the Sapphire Sage
Qadira Letter:
Abadius, 4714
Most Valued Associate,
Have you noticed our offices’ recent renovations: the intricate rugs, delicate vases, and shining candelabras? I felt it appropriate to spend a fraction of our recent profits on enhancing our image to reflect the lucrative business deals that you have helped secure. Through some delicate handling, the dwarves and the Kalistocrats are both willing to do business with us, though I imagine it’s only a matter of time before their rivalries flare up and force us to choose who our real friends are. Even then we shall enjoy the fruits of cooperation with the Rahadoumi, whose location offers us greater access to the west coasts of both Garund and Avistan.
Before we break open the Chelish wine, however, we must maintain our momentum; I can manage the consolidation of what we have already acquired if you can find and seal more contracts. Making our mark on the Katapeshi markets will have to wait until our network is particularly robust, so look elsewhere. I have made arrangements with the Pathfinder Society to send you to Eto, a thriving crossroads city in Osirion, to see what you can learn there. Should you meet a particularly capable powerbroker or merchant lord, see if you can bargain for a few trade secrets or news of any up-and-coming trading centers worth our attention. Of course, I expect you to follow through on that advice, so be prepared for extended travel.
Stay well while you are abroad. My colleague Guaril Karela has been looking particularly ill recently, and each month that passes seems to age him another year. I also hear that my mentor in Qadira is bedridden, and I shall travel to see him soon.
To a bright future,
Trade-Prince Aaqir al’Hakam
Sczarni Letter:
Abadius, 4714
My Loyal Associate,
You’ve heard, haven’t you? At least half of the family seems to be running around half-mad. Well, let me assure you that hearing the word on the street is hardly the same as seeing the writing on the wall; anyone who thinks she can send assassins to stick a knife between old Guaril’s ribs is in for a nasty surprise—at least half a dozen nasty surprises with 20-inch biceps and iron-studded cudgels, in fact.
Fortunately, the Pathfinder Society knows just how valuable our services are and has volunteered some extra muscle to ensure that my head and neck do not end their longstanding partnership (I find the two have grown rather attached to each other and would terribly upset if separated). The key now is finding out which rats think they can take on the Sczarni and where their little warren is. I have to say, your work so far has turned up some strong leads; keep this up and you’ll go far in the family.
What I’m not so happy about is hearing that my former business associate is one of the ones selling me out! What’s worse, he’s done a truly professional job of covering his tracks—so much so that none of my cousins have been able to track down our real enemies. I’ve run out of good options, so I’m sending you in to negotiate. The information-broker I’m talking about is holed up in Eto, and the Pathfinder Society has organized a special trip for us to knock on his door and ask some pointed questions (I’m telling you, this deal with the Society is great). Stay sharp, figure out where our enemies are holed up, and don’t promise anything we can’t deliver on.
Once you know where our enemies are, contact me. I’ll pull some strings and make sure the Society lends us a hand in busting some skulls and ending this debacle. Of course, when the time comes, I’ll need you to lead the raid. In the meantime, go help the Pathfinders do Pathfinder things—you know the routine.
All three chapters are intended to be played in order.
Not wanting to spoil anything, but is this more of a Glories of the Past (once you have chronicle sheets for all three...), Rats of the Round Mountain (must be played in order, without interruption), or perhaps other kind of situation?
All three chapters are intended to be played in order.
Not wanting to spoil anything, but is this more of a Glories of the Past (once you have chronicle sheets for all three...), Rats of the Round Mountain (must be played in order, without interruption), or perhaps other kind of situation?
I have not written or developed any final boons, but I know that "must be played in order" boons are frustrating unless one can schedule things just right. As a result, these are much more likely to be Glories of tbe Past-style.
So I'm about to run this for people who won't have any context of who this "information broker" is, and therefore won't likely expect to
Spoiler:
do anything to alter or manipulate the plans. As a scenario the whole things progresses okay without the players foiling Torch in the slightest, but in terms of secondary success the module states if Torch doesn't detect two ruses, not that necessarily any were performed. Would a 100% helpful party still get that credit for Torch getting his way? I'm prepared to be like "this guy is bad news for the Society" but having a venture captain and a faction patron initiating the dealings, I think the "cooperate" tenant of the Society may be too strong a pull.
I fully expect no check marks to be placed at the end.
"Would a 100% helpful party still get that credit for Torch getting his way?"
Absolutely. They were never caught sabotaging Torch, so they did not get caught more than once. Wrecking his plans is not required for the secondary condition, keeping the token to contact Amenopheus is.
Is there an ETA on when the next scenario to be set in Kaer Maga will be released?
Spoiler:
Torch tells the PCs that Kaer Maga is where the Sczarni need to look to solve their problems related to their faction letter, and I want to run both parts of "City of Strangers" to introduce my new players to the area (and Miss Feathers) prior to that.
So sometime around April 30th then, I suspect. I'll mark "The Stranger Within" tentatively down for a May 15th game slot. I hope that Miss Feathers gets to make another appearance!
I just recently started GM'ing Pathfinder Society, and this series has been reccomended to me. But I understand that there are some recurring NPCs from prior module(s). Can anyone slip me a spoiler and let me know what priro modules I should GM before this in order to give my players the full experience of the recurring NPCs?
I just recently started GM'ing Pathfinder Society, and this series has been reccomended to me. But I understand that there are some recurring NPCs from prior module(s). Can anyone slip me a spoiler and let me know what priro modules I should GM before this in order to give my players the full experience of the recurring NPCs?
I just recently started GM'ing Pathfinder Society, and this series has been reccomended to me. But I understand that there are some recurring NPCs from prior module(s). Can anyone slip me a spoiler and let me know what priro modules I should GM before this in order to give my players the full experience of the recurring NPCs?
Thanks
I know I'm a few months late with this, but...
Spoiler:
...most of season 2 deals with the Shadow Lodge. It changed from an "evil" orginization to a watchdog for the Pathfinders, but a lot of that stuff has come around again... (the Spider anyone?)