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Pathfinder Society Scenario #5–15: Destiny of the Sands—Part 2: Race to Seeker's Folly (PFRPG) PDF

****( ) (based on 14 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize?

“Race to Seeker’s Folly” is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5–12: Destiny of the Sands—Part 1: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5–16: Destiny of the Sands—Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.

Content in “Race to Seeker’s Folly” also contributes directly to the ongoing storyline of the Osirion faction.

Written by Matt Duval, RPG Superstar 2013 finalist.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (14)
1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****( ) (based on 14 ratings)

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****( )


****( )

Played in tier 1-2. Combat-central adventure with some roleplays, what I don't like it too much is "you get some cool spells, but useless!" as well as high potential of loosing gp dealing with the Vikings.

Combine with everything, average fights, some puzzles, and some not well-impressed socials. Recommanded for playing.

A tough dungeon crawler that tries too much

***( )( )

I played this scenario last night on the high tier with a party of four characters. We had a level 5 bloodrager, a level 2 ninja monk, a level 3 cleric and me as a level 4 mesmerist. Given how things went, I'm honestly surprised we are all still alive. I myself got hit for 31 damage by two attacks in the same round and was lucky that a potential crit wasn't confirmed or I'd have been dead, while our cleric nearly ended up being devoured. It was utter carnage and we barely lived through it. This scenario could have easily been a TPK.

I suppose there could have been a nice amount of roleplaying, but somehow our party messed up those opportunities. I guess a cleric with three zombie bodyguards and a bloodrager casting spells on himself in the middle of a conversation tend to have that effect on people. As such I can't honestly say what the role-playing could have been like. I'm also still a bit overwhelmed by the massive amount of information we were given through numerous knowledge checks. While I like detail, there was just too much to keep track off and too much to appreciate. Flavor is nice, but this amount of detail just did more harm than good in my honest opinion.

As a final remark, I'll just put emphasis on the fact that even though it was scaled down to four players, the encounters are pretty intense and can easily be lethal. As such, it definitely was a challenge - which really is not a bad thing - but I do deem it to be a little over the top. I think that's a nice way of summarizing this scenario: a tough dungeon crawler that tries too much, which in the end sadly made it less enjoyable for me.

Best of the Series

****( )

I have played this and GMd this (all on subtier 4-5 with 4 person scaling).

I thoroughly enjoyed this scenario. This is my favorite type of scenario. Dungeon crawl that has a really cool theme and lots of information to gain. In this case it is not only the backstory of GM Torch, but also the last resting place of some of the jeweled sages.

The one thing I thought was especially cool was that the dead PFs agents magical items were corrupted and turned into cursed items.

With all this said, depending on the party makeup, this scenario can be brutal for a unprepared party. The barbarian hits like a mack truck and then you have to deal with an incorporeal at subtier 1-2. I know there is some items that can help (+1 scimitar, scroll of Ghostbane Dirge), but only one person can use the scimitar and the scroll is only DC 13. This can easily be a party wipe, if they don't party with the other group.


***( )( )

Okay. Not really much else to say about it. The whole optional extra encounter seems completely tacked on, IMO.

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