Pathfinder Player Companion: Magical Marketplace (PFRPG)

3.20/5 (based on 5 ratings)
Pathfinder Player Companion: Magical Marketplace (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $12.99 $6.49

Add PDF $9.99

Non-Mint Unavailable

Facebook Twitter Email

Gather your gold and get ready to upgrade your gear with Pathfinder Player Companion: Magical Marketplace! The merchants of Golarion have honed their skills for years, plumbed ancient sites of legend, and made deals with otherworldly forces to dredge up miraculous magic items salable to intrepid adventurers such as yourself. From the opulent boutiques of the Ivy District in Absalom to the bustling black markets of Katapesh’s Nightstalls, the shopkeepers herein stock a wide range of magical items useful to adventurers of any walk. Whether you seek to poison enemies with a mere gesture, walk the ocean floor in search of plunder, shatter bones with magical hammers, or enhance your body with clockwork prostheses, these dealers are sure to offer the key to your success. In addition, these practiced merchants each offer a host of unique and useful abilities to teach their favored and frequent customers.

Magical Marketplace contains dozens of new magic items and character options keyed to a variety of shops both big and small within the Pathfinder campaign setting. Inside this book, you’ll find:

  • Over 50 new magic items, including enchanted tattoos, drow devices, insidious traps, holy relics, and more.
  • Profiles of 14 shopkeepers from all over the Inner Sea region, including detailed information on their shops and wares.
  • Discounts and alternative methods of payment available to regular customers and hardy adventurers willing to assist their merchants.
  • New special weapon and armor abilities designed to help cripple enemies and ward against their devastating attacks.
  • Dozens of new rules options for every class, including feats, spells, inquisitions, hexes, discoveries, and more.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Written by Paizo Staff.

ISBN-13: 978-1-60125-600-3

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Product Availability

Print Edition:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9440


See Also:

Average product rating:

3.20/5 (based on 5 ratings)

Sign in to create or edit a product review.

1/5

This is easily the worst Pathfinder Player Companion volume I have seen.

Thematically, there is just nothing here. Not a drop of ink is spilled on overarching concepts of how magic shop work in relation to Golarion or the like. The shopkeepers are overwhelmingly obvious (a pirate on a ship! A Varisian in a wagon!), and there simply isn't enough wordcount given to their descriptions to make them or their establishments memorable or interesting.

Mechanically, most of the stuff is boring or bonkers. The price adjustments are random, and the very first one is an exception to how they work (as well as an infinite gold bug). Gating abilities behind gold values is nonsensical when they are at inappropriate points in relation to wealth-by-level (who picks a new Inquisition when they have 60,000gp?).

There is no balance to the abilities offered. The mid level Arcane Discovery that lets you randomly increase Illusion DCs is nothing compared to the one that lets you double up on successful Enchantment spells (because the only thing better than Dominate Person is a second Dominate Person for free). Shoot people off cliffs, a Rogue talent ideal for non-Rogues, even more options making Shields the best weapons in the game, and so on.

I haven't even gotten to the items yet, but at this point I feel it is basically unnecessary. More of the same, the overpriced next to the overpowered next to a bunch of spells-in-a-can, most of which are entirely forgettable. Nothing to redeem the book here.

Really, overwhelming disappointing. Not something I would recommend.


A mixed bag, an ugly-ish mixed bag.

3/5

Magical marketplace is an interesting little book. I actually like a lot of the ideas behind the different merchants and personalities and discounts given. All too often players treat merchants as simple dump points for loot, this book goes a long way in making interplay between PCs and local or random merchants much more realistic or at least interesting.

The actual items are very interesting, some really fun things that should appeal in at least some way to players and GMs alike. You'll want to think and compare them to existing items, and either rework or reprice them accordingly.

Fluff and content wise this is a 4 or 5 star book, but I have to knock it for its design/layout. This was rushed or handled by interns, not sure what happened here. Why use the backgrounds they did, why not pages from the standard books? Same with the sidebar graphics. They just aren't good, or at least at paizo standard levels, which is usually great. I know there are lots of designers that are waiting to get fun work like this and would hit it out of the park and this is just... blech.


Wonderfully creative

5/5

Read my full review on Of Dice and Pen.

Magical Marketplace is one of the most creative Player Companion volumes in some time. While its overall focus is on new mechanical options for player characters, it presents these new options in a way that’s full of world flavour, and helps to flesh out Golarion in a way that most campaign worlds rarely receive. I heartily recommend this book.


Interesting, but not very play friendly

2/5

I'm not sure how to rate this. I like reading through it, so in that aspect more like a 4 star. Some of the material I'm not sure about, so in that aspect I'm thinking like a 2 star. I like some of the items and ideas, so maybe a 3 star, but then (with the stuff that follows), I'm finding it hard to go above 3, and that's kind of pushing it. Not because its a poor book, just one I am not sure I will ever really use, (to the point of needing a book for it).

The book mostly focuses on shops that are one of two things mainly; A.) a place to buy things of a certain theme or B.) a place to go that can teach some classes things like Feats or Bard Masterpieces. They are generally both Class and Concept specific, so the Mendev Sarenrae shop is pretty much focused on Inquisitors (and the proprietor, a Cleric, can teach Inquisitors new Inquisitions, . . . wait, what?), and will have basic stuff for divine classes, but no more than any other random shop. Some of them work, some are kind of odd.

All in all, it's one of those sorts of books that I'll probably never ever use, (possibly an item or two later on), but if it ever did come up in a game, it's probably only going to be a single time. It's a bit too specific (for me) to actually use for play, and so in the end was kind of a waste of money. I don't mean that to be harsh, and it is an interesting book, but I just don't use or want a bunch of mini magic marts in game, and I'm thinking that even on the rare occasion where I might use it, much of the fluff and flavor will be wasted on the players.

I was hoping for a little bit more of an Adventure's Armory than an NPC book about magical shops. Some of the material is, (and this greatly depends on what you like in your game), along the same lines as the elephant in the room Gunslingers and the like. Not really for me, but I'm not against others liking it, so I'm mostly neutral on that for this review. One think I would have liked is a lot more 1,000 - 5,000 gp prices gear, both magic and nonmagical. So, so much of the gear in here is more at the 20,000+ range that again it's just never going to be used, and if so, not often enough to warrant buying the book for it. That's how it feels anyway, that could change.

I am really not sure why this is a Player's Companion, and would really have been best placed as a small aside or chapter in a DM related product, (Ult Campaign for example) more than anything, possibly splitting up the gear into something else. It really suffers for being a small book of a bunch of mostly unrelated concepts, and really needs to be bigger and have included more. Another Adventure's Armory or mini Ult Equipment I would have found many times more useful, and much more in line of being a Player's Companion. More shops offering spells (only one does and they, well kind of suck) would have been fantastic. Great concept, but the two included are meh. Would be a great way to implement how to include spells from other similar products though, rather than just throwing them in wholesale.

One last thing I kind of hated about this book (and the more recent Companions) is the set up. It's annoying as all get out that everything is listed all over the place. It makes sense that Alchemists shop would have related gear, but at the same time I would have been so much better to just place everything together in one are. All magic weapons ere, all magic armor there, all feats back there, etc. . . and the individual shops indicating which they have access to. It would both look so much better and also be much more convenient. Visually, the way it is now is kind of tacky/ugly.


Three Words: Clockwork Prosthetic Limbs. That is all.

5/5

Alright, I personally think that this book should have been a Campaign Setting book rather than a Player's Companion because it seems to contain more ideas for Game Masters than for Players (plus Campaign Setting books have more content and I want more!). That said, I love, love, love this book. It introduces a host of different specialized magic shops perfect for any GM to spice up their campaign and present to their players. Heck, a few are so interesting an adventure could be based off the owners of the shops. The book really helps to make magic shops, well, magical. Further, the book has a host of magnificent magic items, not the least of which are clockwork prosthetic limbs from Alkenstar. Oh, and did I mention that the limbs can be enchanted in the same manner as a weapon?

I would certainly recommend it.


101 to 150 of 172 << first < prev | 1 | 2 | 3 | 4 | next > last >>

1 person marked this as a favorite.
Jeven wrote:


It feels like there is a tug-of-war going on between different developers in the Golarion setting. One group roots the setting in the standard fantasy pseudo-Medieval/Renaissance era, while the other pulls it towards the early Industrial/Revolutionary/Colonial era of the C18th-19th.
This does create some very jarring contrasts - like the rival images of Andoran Knights in the campaign book where one depicts C18th Revolutionary soldier and the other a C13th knight in full plate.
I think Paizo could do a much better job in skinning things to fit the setting, rather just dumping random elements in from far removed centuries of real world history.

Its not meant to be an historical simulation, of course, but when you use elements from historical periods that are really, really far apart in the same country then it becomes somewhat jarring. It makes the whole setting feel unstuck in time, and becomes hard to get into. Since you already have to suspend belief to allow for magic and fantasy monsters, not having a familiar era in time to ground it all in makes the whole construct feel very unstable. It really needs more stable anchors.

Bingo! Sweet baby Jesus, we have a winner!

Dark Archive

Gorbacz wrote:
I fail to understand how having a pith helmet breaks the immersion and ruins a setting where you can walk up to a 20ft tall mechascorpion armed with gatlings and plasma cannons, cast teleport on it and have it appear in the middle of a seedy not-Indonesian town and watch as it dukes it out with a kajiu pterodactyl while a team of catfolk wizards tries desperately to minimize civilian casualties and collateral damage by opening magical portals to Heaven in order to conjure some support from totally judeo-christian angels.

While perfectly possible for a Pc to set these things up but I do think it should be mentioned that this situation is not set up as the default the Robot guard scrorpion is in a seperate nation from said Kaiju which again is a seperate nation from the catfolk which is a seperate plane from said Judeo-christian angels. You dont generally get all these diffrent technology/race parts all in the one nation.

Verdant Wheel

1 person marked this as a favorite.

Like others before, i prefer inclusion over inclusion. Look at coutries like Japan where extreme technology and fashion walk side by side with millenial tradition and conventions. Brazil where benchmark industries of biotechnology exist not far of stone age natives.I like when not everything makes sense because that's just like the world where we live.

Contributor

1 person marked this as a favorite.

I've been hemming and hawing over whether to reply to this, but here goes.

I'm David Schwartz and I wrote the Explorer's Pith Helmet.

BPorter wrote:
So why is Sargava developing 19th-century British colonial-style garb when it's parent nation, with greater resources, military might, and influence is stuck in an ealier Earth-era equivalent?

Here's my thinking: It's not unreasonable for a people who sunburn easily transplanted to a tropical environment to make hats out a readily available material. It's not rocket science, it's a hat made out of cork.

And, honestly, the fashion of the hat doesn't really affect the magic item's function, but...

BPorter wrote:
Sure a pith hat is an article of clothing but the only reason for including it is b/c pulp-era movies had British soldiers wearing Pith helmets.

Bingo. For my own part, in works of fiction, I find symbolism often trumps historical accuracy. Most of the items at The Dirty Trap are for practical outdoorsmen. The pith helmet is for straitlaced colonials.


David Schwartz wrote:

I've been hemming and hawing over whether to reply to this, but here goes.

I'm David Schwartz and I wrote the Explorer's Pith Helmet.

BPorter wrote:
So why is Sargava developing 19th-century British colonial-style garb when it's parent nation, with greater resources, military might, and influence is stuck in an ealier Earth-era equivalent?

Here's my thinking: It's not unreasonable for a people who sunburn easily transplanted to a tropical environment to make hats out a readily available material. It's not rocket science, it's a hat made out of cork.

And, honestly, the fashion of the hat doesn't really affect the magic item's function, but...

BPorter wrote:
Sure a pith hat is an article of clothing but the only reason for including it is b/c pulp-era movies had British soldiers wearing Pith helmets.
Bingo. For my own part, in works of fiction, I find symbolism often trumps historical accuracy. Most of the items at The Dirty Trap are for practical outdoorsmen. The pith helmet is for straitlaced colonials.

I really don't have an issue with the mechanical aspects of the magic item. I do with "symbolism trumps history". Again, for me, it goes back to feel and tone. As I said upthread, I get mining something for inspiration, but I expect it to get adapted to fit the setting. Otherwise, my "so railroads in Alkenstar (& only Alkenstar)" question fits.

It's like saying the Magnificent Seven should have had katana wielding samaurai in it because the source/symbolism had it in Seven Samaurai.

I do appreciate you weighing in, but it doesn't change my issues with the item's inclusion as depicted. However, I had larger issues with the clockwork bug and "anvil trick", but everyone seems to be focusing on the pith helmet.

Again, I like kitechen sink but I want internal consistency. For those arguing that Golarion should be a mish-mash, Disneyland, mixed in a blender, anything goes setting - I didn't realize we were playing Rifts all this time.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Speaking as someone who has studied Anthropology, Humanity is a symbolic race. In fact one of the major innovations in the human psyche is the development of the "myth making mind" where we placed aspects of the world into symbolic representations (zeus=sky).

Since mythology is a powerful example of fantasy in human history it is not unlikely that RPG's of a fantasy nature follow more symbolic forms of human culture then historical.

Also in a world where magic exists, many forms of technology are not as highly developed as others since magic is able to reproduce such things more easily, and some technology is enhanced more then others by magic. Such choices in technology are chosen by the creators when such a world is made. it just so happened that when Golarion was being made, already developed places like Varisia (by JJ) were placed on the map with other developers concepts (ex.Alkenstar), so nothing is going to be easy to understand in that manner as you would like. Golarion was made for a wide range of players in mind so every player can play as they wish in a place fit for them.

Golarian is not made to be internally consistent because it was created by almost all the staff behind Pathfinder and not a small team within.

P.S. Schwartz made the helmet so he was replying to that. and while you have bigger problems with other items, this one has been your most vocal.

And on the Rifts note, Yes this is rifts without alot of the open portals. Problem?


<snip of less relevant info/opinion>

zergtitan wrote:


Golarian is not made to be internally consistent because it was created by almost all the staff behind Pathfinder and not a small team within.

If Paizo truly has no concern for adhering to setting canon/style and doesn't provide any oversight or "setting Bible" guidance, then that's being lazy with the setting in which their bread and butter APs are set. I don't believe for a second that that is the case. Going back at least 5 years, I found a post by James Jacobs that specifically underscores it was always a concern. Also, things were much looser then as Golarion was still in its formative stages. There should be a clearer picture today, not a murkier one.

zergtitan wrote:


P.S. Schwartz made the helmet so he was replying to that. and while you have bigger problems with other items, this one has been your most vocal.

Nope. Just the one most responded to by other posters in this thread.

zergtitan wrote:


And on the Rifts note, Yes this is rifts without alot of the open portals. Problem?

The various products that I subscribe to do not paint any such picture. Nor have any of the multitude of posts by the developers and designers over the years. So yeah, if there's an internal memo floating around the halls of Paizo saying "Setting flavor & tone should model Rifts", then yeah, I have a problem with it.

Star Wars & Star Trek both feature ray guns, aliens, and spaceships, but I can immediately tell the difference between the two.

Dragon Age, the Witcher, Elder Scrolls, & Neverwinter Nights are all computer fantasy RPGs, but I can pick out the setting and style differences between each of them even though all of them have magic, knights, swords, & elves.

The Thief computer games are a blend of Medieval & clockwork tech. The Dishonored computer game is a full-on blend of 18th-century trappings with magic & steampunk. I can tell the difference. I love each of those games - because they've embraced the setting style and tone and are internally consistent.

And somehow Tolkein managed to draw heavy inspiration from World War I in developing the Lord of the Rings without feeling the need to have the symbols and trappings of WWI ported unchanged into Middle Earth.

This isn't about taking choices in adventuring playstyles away. This isn't about different cultural details. It's about internal consistency. If transporters showed up in Star Wars and lightsabers showed up in Star Trek it would feel out of place.

If you're cool with a literal patchwork RIFTS style world, cool. I want something more from the setting.

Silver Crusade

Pathfinder Adventure Path Subscriber

So it's pretty much a "I was happy with those lazor rabots confined to Numeria, and now it looks like they're going to spill over to my cherished realms of princesses and dragons fantasy" problem here?


1 person marked this as a favorite.
Gorbacz wrote:
So it's pretty much a "I was happy with those lazor rabots confined to Numeria, and now it looks like they're going to spill over to my cherished realms of princesses and dragons fantasy" problem here?

You keep wanting to go there in various threads whenever someone isn't for the "full speed towards gonzo fantasy" option, but in a word - no.


And Gorbacz, I'd have far less of an issue with a wide-range of influences showing up in a book for the RPG line. However, the Companion line is tied directly to the Golarion setting, thus the criticism.

I wouldn't think twice of a clockwork bug in the Iron Kingdoms setting or a magic pith helment in a Pathfinder version of the Thrilling Tales game.


Alexander Augunas wrote:


So please, don't be offended when people remind you that your sentiments are the minority. As others have said, real-world history is filled with varying technology levels; take firearms. The Chinese developed firearms much earlier than the Western World did; the earliest I can find is the Hand Canon (you know, that weapon Mulan uses to stop the Mongolian army in the middle of Disney's Mulan), which was developed in the late 1200s; 1272 by my best GoogleFu. That was during the Dark Ages, the time period most Tolkien-esque settings model themselves after. Yet it was the Western World that would eventually mass-employ firearms as a militaristic weapon.

Sorry, but 1272 was in the High Middle Ages (c.1000-1300 AD). The term "Dark Ages" is usually taken to indicate the Early Middle Ages (c 500-1000 AD). The early European hand cannon was invented in the early 1300s. There is evidence of gunpowder / pyrotechnics 4-500 years earlier in China iirc.

Alexander Augunas wrote:


If anything, Golarian's "kitchen sink strategy" is a thousand times more realistic than anything published in Forgotten Realms or Greyhawk for this exact reason. Societies develop their own aesthetics, militaristic strategies, and cultures. I personally don't GM in Golarion, but playing in it is a joy because of the...

Realistic? Not really. There is a historical / cultural chain of events from which things originate and without that it's just a prop saying "this is a different place". There was immense cultural and technological difference within just the European area in the time frame of the Middle Ages. Without touching other historical periods it isn't difficult to dredge up significant differences in dress, culture, society, warfare, government and technology. Without using anachronistic symbols. If you are going to use ideas it isn't difficult to blend them with what already exists; to use the idea without it being so readily identifiable as out of time / place.

I have my own setting so this doesn't really bother me. And, of course, people will shape Golarion as they wish for their own games. But there is a danger to it for Paizo. In keeping everything in one setting they have attempted to avoid the trap of multiple under supported settings that killed the sales of TSR back in the day. The problem is that as they produce more material for Golarion that people don't want in "their Golarion" they will see the same drop in sales for setting products. I think it was BPorter who said he would be fine with this type of material in RPG line books, and I see his point. Still, either way the more fringe the product, the lower the sales. Golarion and the APs have been good for Paizo and even though I tend to stick with the RPG line (and the occasional other item) I'd hate to see problems creeping in to their bottom line. I guess we'll see how it goes.


Even in the real world we have countries with advanced technology and countries with areas where the people still live like they did thousands of years ago with no knowledge, or enough knowledge (just stories) about the "outside" world.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

In what way is a pith helmet 'advanced technology', exactly? Sure, they weren't worn in our Renaissance era. But I have trouble seeing how they'd be beyond capability, let alone how putting a pith helmet on somebody makes this guy look like a primitive.


Well, the Greeks had flame throwers and the Romans had steam engines, sooooo....


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

I will never understand arguments about fantasy settings needing to be "historically accrurate." Clockworks have been part of Golarion from the beginning & there are stats for dinosaurs.

Anywho, I've only glanced at the pdf so far, but I'm digging it. Can't wait to build an NPC or two with robot arms.


Cheapy wrote:


Well, the Greeks had flame throwers and the Romans had steam engines, sooooo....

The Byzantines had Greek Fire and projectors used aboard warships for it. They didn't have a backpack style flamethrower. The Greeks invented the steam engine. And the electric storage battery. They just never made effective use of them as more than curiosities. :)


4 people marked this as a favorite.
Nate Z wrote:


I will never understand arguments about fantasy settings needing to be "historically accrurate." Clockworks have been part of Golarion from the beginning & there are stats for dinosaurs.

Anywho, I've only glanced at the pdf so far, but I'm digging it. Can't wait to build an NPC or two with robot arms.

It's not about "historical accuracy", for me anyway or, I suspect, others. It's about anachronistic elements plopped down without any reason besides a use of symbols to convey a feeling which could have been achieved in other ways.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Fine BPorter, We'll agree to disagree. okay? *puts forward hand*


zergtitan wrote:
Fine BPorter, We'll agree to disagree. okay? *puts forward hand*

Done.

Merry Christmas, all!


R_Chance wrote:
Nate Z wrote:


I will never understand arguments about fantasy settings needing to be "historically accrurate." Clockworks have been part of Golarion from the beginning & there are stats for dinosaurs.

Anywho, I've only glanced at the pdf so far, but I'm digging it. Can't wait to build an NPC or two with robot arms.

It's not about "historical accuracy", for me anyway or, I suspect, others. It's about anachronistic elements plopped down without any reason besides a use of symbols to convey a feeling which could have been achieved in other ways.

You, sir, are my hero.

Project Manager

Removed some personal sniping. Please revisit the messageboard rules.


2 people marked this as a favorite.
Gorbacz wrote:
I fail to understand how having a pith helmet breaks the immersion and ruins a setting where you can walk up to a 20ft tall mechascorpion armed with gatlings and plasma cannons, cast teleport on it and have it appear in the middle of a seedy not-Indonesian town and watch as it dukes it out with a kajiu pterodactyl while a team of catfolk wizards tries desperately to minimize civilian casualties and collateral damage by opening magical portals to Heaven in order to conjure some support from totally judeo-christian angels.

It's a one-size-fits-all pith helmet.


1 person marked this as a favorite.
Gorbacz wrote:
So it's pretty much a "I was happy with those lazor rabots confined to Numeria, and now it looks like they're going to spill over to my cherished realms of princesses and dragons fantasy" problem here?

Now just gimme that laser mounted to an allosuar companion and i'm ready to roll!


Cpt_kirstov wrote:
So is this supposed to help fight the magic wal mart syndrome?

It certainly won't. Moving pf in exactly the wrong direction.

Contributor

1 person marked this as a favorite.
DM Under The Bridge wrote:
Cpt_kirstov wrote:
So is this supposed to help fight the magic wal mart syndrome?
It certainly won't. Moving pf in exactly the wrong direction.

The point of the product is to take those generic "Magical Wal-Marts" and turn them into "Magical Mom and Pop Shops" with personality and flavor. I don't think anyone buying a book called Magical Marketplace was expecting a book that completely got rid of magic item shops. And if you were, I'm not sure what to tell you.


4 people marked this as a favorite.

Besides the subtle ongoing steampunbk invasion, i have to say, the difference between a mind buttressing armor as +2 enhancement and sniping as a +2 weapon enhancement is just ridiculous.
What´s going on there? Immunitiy to charm and compulsion affects as a +2 enhancement? Who´s designing that? On the other hand, snaek attack at 45 feet, not stacking with anything else? +2 weapon enhancement? Not worth the price.

Lately it seems some designers cleary prefer special things (classes and races, besides Golarion being human-centric) and give a lot more power and attention to their personal babies.
That is a bad, bad thing in my eyes.


1 person marked this as a favorite.
Gorbacz wrote:
I fail to understand how having a pith helmet breaks the immersion and ruins a setting where you can walk up to a 20ft tall mechascorpion armed with gatlings and plasma cannons, cast teleport on it and have it appear in the middle of a seedy not-Indonesian town and watch as it dukes it out with a kajiu pterodactyl while a team of catfolk wizards tries desperately to minimize civilian casualties and collateral damage by opening magical portals to Heaven in order to conjure some support from totally judeo-christian angels.

This is almost as good as the "guns and sentient jello" rant. Into the "best posts ever" basket it goes.


1 person marked this as a favorite.
Orthos wrote:
Gorbacz wrote:
I fail to understand how having a pith helmet breaks the immersion and ruins a setting where you can walk up to a 20ft tall mechascorpion armed with gatlings and plasma cannons, cast teleport on it and have it appear in the middle of a seedy not-Indonesian town and watch as it dukes it out with a kajiu pterodactyl while a team of catfolk wizards tries desperately to minimize civilian casualties and collateral damage by opening magical portals to Heaven in order to conjure some support from totally judeo-christian angels.
This is almost as good as the "guns and sentient jello" rant. Into the "best posts ever" basket it goes.

Gorbaczs has a point there.

BUT colonial sargava is not a colony of victorian era england.
While Numeria and Alkenstar have a set place in the Golarion canon, along with some measures that keep that stuff there, Sargava is very close to the inner sea region and having someone with a plithe helmet and several other things running around there is definitively more than scratching on a certain line from the respective designers.

It´s testing out things, where more might come in the future.
So expressing that it´s not cool is absolutely fair.
Especially since it´s kind of out of place in the canon.
And neither in Numeria nor in Alkenstar someone has such a helmet most probably.

It´s more like there´s a victorian era colonial elephant hunter gunslinger around soon in PFS, which rightly brings people to the barricades. Also that´s a democratic process.


It's no skin off my nose, I don't play in Golarion.

I'm just amused by purist arguments since I love the "throw everything in" nature of my own homebrew world.

Silver Crusade

Pathfinder Adventure Path Subscriber
Hayato Ken wrote:
Orthos wrote:
Gorbacz wrote:
I fail to understand how having a pith helmet breaks the immersion and ruins a setting where you can walk up to a 20ft tall mechascorpion armed with gatlings and plasma cannons, cast teleport on it and have it appear in the middle of a seedy not-Indonesian town and watch as it dukes it out with a kajiu pterodactyl while a team of catfolk wizards tries desperately to minimize civilian casualties and collateral damage by opening magical portals to Heaven in order to conjure some support from totally judeo-christian angels.
This is almost as good as the "guns and sentient jello" rant. Into the "best posts ever" basket it goes.

Gorbaczs has a point there.

BUT colonial sargava is not a colony of victorian era england.
While Numeria and Alkenstar have a set place in the Golarion canon, along with some measures that keep that stuff there, Sargava is very close to the inner sea region and having someone with a plithe helmet and several other things running around there is definitively more than scratching on a certain line from the respective designers.

It´s testing out things, where more might come in the future.
So expressing that it´s not cool is absolutely fair.
Especially since it´s kind of out of place in the canon.
And neither in Numeria nor in Alkenstar someone has such a helmet most probably.

It´s more like there´s a victorian era colonial elephant hunter gunslinger around soon in PFS, which rightly brings people to the barricades. Also that´s a democratic process.

Paizo is a business. Business is not about democracy. Business is about capitalism. In capitalism, you vote with your money. If you feel that product X is part of a subtle invasion of yuck steampunk stuff upon the pristine pseudo-medieval landscape of dragons and princesses, don't buy the product.

"Barricades" understood as "vocal minorities clamoring" are not an indication of what the target group as a whole is after.

Example: back in the Dragon/Dungeon days there were people vocally asking for an Art of Dragon/Dungeon book. So, Paizo made that book. It got solid reviews and is a really nice book. And now it's sitting on their shelves discounted to a silly price of 4 USD, because apparently not many people bought it. Turns out, a vocal group of people saying "please, do an art book" was nowhere close to an indication of what the market as a whole was interested to put money out for.


Have you tried Hoard? Such a solid fantasy dragons and princesses game.

Mom and pop shops sounds vaguely amusing. Mom, pop and the golem sentinels to protect their phat loot from adventuring in their youth.


1 person marked this as a favorite.

But expressing ones opinion is a democratic process.
That´s what i meant.

I´ll buy most Paizo books sooner or later and if it´s only to GM for PFS.
Still i can say i like or don´t like something.
And that´s far away from dragon and princess land.
Anyway one has to buy the product to see what´s in there exactly.

Also you are not a designer or somesuch and don´t need to cry anyone else down with sarcasm and other things. That´s called trolling.

Shadow Lodge

Also that is the proclaimed voting process that Paizo asks for specifically <i.e. vote with your wallet>, to buy the products that you like and want more of so that they know what to do more of, and to not buy those that you do not like and if they do not sale than Paizo can avoid those sorts of products in the future. So not fully undemocratic.

Granted, for this to actually work, there would need to be a "I hate this, refund now" option, but it is what it is.


blackbloodtroll wrote:

Perhaps a feat, or Discovery, to allow an Alchemist to craft magical items?

You know, like all those magic items that note they can be only created by Alchemist, even though they can't.

I discovered a GM with half a brain and my problem was solved.


Cheapy wrote:

Quick question, is Saline Purge right? Remove Curse has a caster level check in PF, when it didn't in 3.5. The item seems to be built assuming the 3.5 version, because an autosuccess remove curse is probably worth a few orders of magnitude more than 900 gp...

I mean, this item up against Baba Yaga's curses...this one would win. Which seems weird for a CL 5 item.

I'd like to reiterate this question...It seems problematic on a few levels.

Dark Archive

I bought this.product because I approve of magic shops. I want to buy what I want instead of being left with nothing but GM loot drops that are often nothing but garbage. On the rare times it is not garbage, it is often more important for another PC, meaning I am once again left with nothing but garbage to choose from.

These shops were a disappointment in that each had a very limited selection, mostly garbage items. Not just the new items but also the already published items listed in each shops sidebar. I am sure some poeople love the theme of each shop and how the mom & pop specialty look provides an alternative from the often hated walmart of everything. I can actually applaude their effort in the theme vein. I am still disappointed in how useful these shops actually are in that they have almost nothing that is actually useful. I suspect that is mostly duea to the lack of good items published in the Pathfinder game. I loved the 3.5 book Magic Item Compendium for having many items that were competitively priced against the "big 6" items and the rules presented for alternative slots for ability enhancement items and suggesting that adding an item to a big 6 not increase the cost to 150% as the normal rules suggest for combining. Comparatively, Ultimate Equipment has next to nothing that is an actual competitive option. It was a major disappointment. When an item is not competitively priced, it often stops being an option at all.

I find it odd that of the very few options I thought were competitive enough to actually consider picking up, all but one of them are already banned in Society Play. Is this because they know they fowled up and cannot admit it? Is this because they want people to buy it off the self for good or what they consider broken items even though they know those items have no place in their official games? Are they careless anout the havoc they may create in home games that do not notice something about this is frowned upon even by the company themselves?


1 person marked this as a favorite.

The "vote with your wallet" demand falls flat for a subscriber. As a subscriber, I have purchased the products before general availability. I don't get to see the content before I buy. I can only express my preferences after the fact... unless I cancel the subscriptions, which I think is less than desirable in Paizo's eyes. I am sure they would prefer for me to speak up and express my like or dislike well before I am alienated enough to cancel.

Shadow Lodge

Urath DM wrote:

The "vote with your wallet" demand falls flat for a subscriber. As a subscriber, I have purchased the products before general availability. I don't get to see the content before I buy. I can only express my preferences after the fact... unless I cancel the subscriptions, which I think is less than desirable in Paizo's eyes. I am sure they would prefer for me to speak up and express my like or dislike well before I am alienated enough to cancel.

I agree, and personally think it is the worst module to work off of, but it is what it is. :)

Verdant Wheel

2 people marked this as a favorite.

A subscription only means that you are giving carte blanche to paizo do anything that she wants because you would buy it anyway.


1 person marked this as a favorite.
Draco Bahamut wrote:
A subscription only means that you are giving carte blanche to paizo do anything that she wants because you would buy it anyway.

No, that may be your reason, but it is not necessarily anyone else's.

I am saying "I mostly like what you did previously, and I like the discount and free PDF, so I will take the chance I will like it and buy it sight unseen."

If the value to me drops to the point where I would need to see it before I bought it, then I will drop the subscription.


Cheapy wrote:
Cheapy wrote:

Quick question, is Saline Purge right? Remove Curse has a caster level check in PF, when it didn't in 3.5. The item seems to be built assuming the 3.5 version, because an autosuccess remove curse is probably worth a few orders of magnitude more than 900 gp...

I mean, this item up against Baba Yaga's curses...this one would win. Which seems weird for a CL 5 item.

I'd like to reiterate this question...It seems problematic on a few levels.

I'm on the fence about this one as well, Remove Curse seems rather odd for an item that thematically is supposed to purge the body. If Remove Curse was actually Remove Disease, I'd have no problem with it.


1 person marked this as a favorite.
Draco Bahamut wrote:
A subscription only means that you are giving carte blanche to paizo do anything that she wants because you would buy it anyway.

He speaks the truth!

Developer

2 people marked this as a favorite.
Ashram wrote:
Cheapy wrote:
Cheapy wrote:

Quick question, is Saline Purge right? Remove Curse has a caster level check in PF, when it didn't in 3.5. The item seems to be built assuming the 3.5 version, because an autosuccess remove curse is probably worth a few orders of magnitude more than 900 gp...

I mean, this item up against Baba Yaga's curses...this one would win. Which seems weird for a CL 5 item.

I'd like to reiterate this question...It seems problematic on a few levels.
I'm on the fence about this one as well, Remove Curse seems rather odd for an item that thematically is supposed to purge the body. If Remove Curse was actually Remove Disease, I'd have no problem with it.

This item should call for a caster level check to remove curses and poisons. Change the text for the last sentence of saline purge to the following (bold emphasis mine):

"Whether or not this save is successful, the imbiber may make an immediate caster level check, using the saline purge's caster level as his own, to cure any poisons or curses affecting him as his body purges the ill effects."

Verdant Wheel

Urath DM wrote:
Draco Bahamut wrote:
A subscription only means that you are giving carte blanche to paizo do anything that she wants because you would buy it anyway.

No, that may be your reason, but it is not necessarily anyone else's.

I am saying "I mostly like what you did previously, and I like the discount and free PDF, so I will take the chance I will like it and buy it sight unseen."

If the value to me drops to the point where I would need to see it before I bought it, then I will drop the subscription.

I wasn't talking about reasons, i was talking about what any company can understand by it if she only looks at the numbers. Anyone can revoke a carte blanche, but until then it still works as a carte blanche.


Whoo, thanks Patrick.


So, while the book overall is written very nicely, i have some questions regarding two items and their balance. Namely the mind-buttressing armor enhancement and the sniping weapon enhancement.
Mind-buttressing seems a littble bit too powerful for me and an excuse for a lot of players to drop their WIS scores and willsaves even further, because for a mere 9000-10000gp you can become totally immune to enchantment spells.
The sniping weapon enhancement on the other side is also +2, coming in for 18000-19000, let´s you make sneak attack at 45 feet, but doesn´t stack with anything, not even class features or feats it seems.
That seems very off to me.

Voting with my purse is not viable here, since i actually had to buy the book to really see those things. I hereby express my disappointment. While i can come to terms with something like a plithe-helmet coming out of Sargavia, eventually even beings with power-armor and gatling lasers from Numeria, i have to say that those items are something different.
Rogues don´t see big backup anyway and what is supported with that kind of armor enhancement is already very strong and gets one of it´s few weaknesses eliminated. Can´t see the balance there.

If you ask me, the weapon enhancement should be +1 and the armor enhancement +4.

101 to 150 of 172 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Player Companion: Magical Marketplace (PFRPG) All Messageboards

Want to post a reply? Sign in.