A Pathfinder Society Scenario designed for levels 5–9.
Few are as adept at fighting demons as the Riftwardens, an organization of spellcasters dedicated to protecting the boundaries between the planes. Many are already committed to the Fifth Crusade in Mendev and are unable to assist the Pathfinders directly in the society’s upcoming expedition into the Worldwound, but if the Pathfinders assist the Riftwardens elsewhere, perhaps a small number of the mages might be free to return the favor. Unfortunately, this means entering the godless nation Rahadoum, where several Riftwardens have recently disappeared.
Content in "Port Godless" also contributes directly to the ongoing storylines of the Cheliax, Osirion, and Qadira factions.
Written by Ben McFarland.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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This was my first Pathfinder play. I played 7th level Ezren.
About the session (mostly bragging):
Was fun, killed a Daemon (it helps to know what you're dealing with in advance, which is why we went in as buyers, bought some slaves, interrogated them, and then freed them, so we knew about the one on the surface). Paladin killed the other.
We nearly had a TPK, but, in the end, we defeated everything except the human mooks who ran away, freed the slaves just because we felt like it (I don't think anyone was playing an Andoran character). We were overqualified for 2 prestige in the end.
I evacuated the crippled Riftwardens with Dimension Door directly to our inn as a finale.
Another table ran the adventure that day as well, they ran away when they saw what they were dealing with (though they did rescue some Riftwardens).
It was a bit brutal, but it was also very fun to beat because of it. Highly recommended for people looking for a challange.
There's a lot to do in this scenario and that makes it awesome! Even though my character doesn't have the greatest investigation or negotiation skills, I enjoyed acting as the bodyguard and putting in suggestions to the faces as appropriate.
There's so much opportunity for roleplaying your way through the encounters that you might run out of real world time. That's what happened to us, unfortunately; our group had to stop partway through the rescue operation. :(
But in our play that was the only flaw, and if you can plan to have an extra hour or two for it that isn't too bad a flaw.
As a sucker for a good investigative scenario, I was all over this one. It presents unique challenges to both PC and GM, and is extremely sandboxy. Only 4 stars, though, because some players are going to find themselves entirely useless during the adventure.
There are a lot of differtent parts in thei scenario with plenty of options.
The idea of visiting rahdoum is awesome. I learn a great deal about golarian with the random ventures around the world.
I think this scenario disables godly abilities fairly and well. A lawful character will abide while a chaotic one when it suits them.
Giving you more of a choice. The first half is a romp through the city, and the second is a dungeon crawl with tons of little things going on with tons of options. It is honestly easier to remove the guards coming completely unless the PC do something to cause it. The villain requires TONS of rule checking for most players as she has tons of unusual abilities. She can be a severe challenge if prepared properly.
Typically, new products tend to drop approx. around 4 hours ago my time, so I'm thinking this one might be delayed. I'm just curious if there is any link with God's Market Gamble, which has been one of my favorites so far.
As I recall she was just arrested and exported out of the city. But there was also the family of the man being blackmailed that would make an amazing little easter egg and inside ally.