Confront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring- Heeled Jack and Grendel himself. Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!
Pathfinder Roleplaying Game: Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a
companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder
Roleplaying Game Bestiary. This imaginative tabletop game builds upon more
than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
Pathfinder Roleplaying Game Bestiary 4 includes:
More than 300 different monsters
Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju
New player-friendly races like changelings, kitsune, and nagaji
Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones—including Cthulhu!
New creatures you can construct, like clockworks and juggernauts
New familiars, animal companions, and other allies
New templates to help you get more life out of classic monsters
Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat
Expanded universal monster rules to simplify combat
Challenges for every adventure and every level of play
... and much, much more!
ISBN-13: 978-1-60125-575-4
Other Resources: This product is also available on the following platforms:
This edition of the Bestiary series brings all the worst nightmares, not found in a traditional fantasy setting alive! Despite the horror feel, they work in any genre you might be playing. By far my favorite of the Bestiary series! The sheer creativity of the Paizo team explodes in this awesome collection of crazy!
Herein is a fine and fascinating array of monsters, most with supernatural aspects and worthy of songs and legends... indeed it is suggested that to make the most of them you should be also using the Mythic Adventures rules. Fitting adversaries for those who fancy themselves as such legendary heroes, perhaps...
The Introduction is mainly explanation of how each monster entry is presented, complete with handy icons used to enable you to tell at a glance the creature type and the terrain and climate that it favours. These are supplemented by appendices that list them by CR, terrain and so on thus enabling you to populate a chosen area with ease. Other appendices deal with special abilities and other details, including a fascinating section on monster creation, another on monster advancement and one on monsters as player-characters.
The main bulk of the book is composed of an alphabetical listing of the monsters. Each comes with a colour illustration and stat block, with plenty of detail and description to enable you to work out suitable uses for it and how it will behave when encountered by the party.
Beginning with the abaia, an eel with a strong regard for the environment which acts as guardian to a body of water... and turns quite nasty if you do not respect the lake it inhabits (it doesn't mind people who take only what they need, it is those who abuse nature that upsets them), there follows a fascinating array of creatures.
The almiraj, for example, looks like a cross between a rabbit and a unicorn, but it's no fluffy bunny! If nothing else, anything slain by its horn is turned to stone so if the poor almiraj wants to eat whatever it has attacked (it's apparently a carnivore), it has to eat its prey alive.
One of the weirdest is the colour out of space. This is an eerie radient incorporeal ooze that leaches life out of its surroundings until it reaches maturity, at which time it departs into the interstellar depths from which it came. If that's not enough for you, the Great Old Ones are here, so if you wish to combat Cthulhu or Hastur or the like, now you can... if you dare. Most have cults associated with them, details of which are also given.
If it's monsters out of legend that you want, there are beings such as Grendel, if you prefer more mundane ones there are gremlins or even giraffes! Undead too, and an alchemist's error called a hungry flesh, a giant ooze. To cap it all, how about an immortal ichor, which is an intelligent mass of blood from a dead evil deity...
This is indeed a collection of monsters rich and strange, ones whose very being deserve a song or story, never mind those that will be written when heroes defeat them in battle!
Bestiary 4 contains over 300 new monsters. All the monster types are represented, although some more than others. There are many of the standards found in every Bestiary—new dinosaurs, devils, dragons—but also many unusual and bizarre creatures. It has provided me with lots of new options to throw at my players, and that’s always a good thing.
The Bestiary 4 for the Pathfinder Roleplaying Game has been one of the more favorites of the Bestiary series for me and I'd like to take a moment to tell you why.
To start, the Bestiary 4 has added everything from new types of fey to additional golems as well as the more prominent and popular Kaiju, Great Old Ones, and Empyreal Lords. Paizo's inclusion of these creatures that've gone on to become pop culture legends in their own right is a direct result of the designer's dedication to getting their monsters right. The Bestiary 4 is an awesome sourcebook and stands right up there with the Bestiary 3 in terms of 'fantasy verisimilitude,' hardening gamers resolve against such villainous foes as Cthulhu himself.
Not every book is a perfect image of idolatry however and the Bestiary 4 is no exception. While it's true that this book is littered with new baddies for your players to chase and new races for their characters to face, it is also bogged down with what seems to be an over-saturation of multiple page monsters. This isn't necessarily a bad thing, but it does seem as if several of these creatures could've used a proverbial trimming before being posted.
If you don't mind a bit of length though and you want more vile beasts for your players to square off against then the Bestiary 4 is yet another wonderful book to add to your collection and one that comes Five-Star recommended by your Severed Ronin.
This is a good Bestiary. I'd personally put it up with Bestiary 3, with both having a good mix of classic, mythological, and completely new monsters.
There's a bit of a horror them and a bit of a mythic theme, but neither is overwhelming. If you're looking for a whole book of mythic monsters, this isn't it. If you're worried the whole book is mythic monsters, there aren't that many in practice.
For me, the evocative flavor on the high CR creatures pushes it over the top. The demon lords, empyreals, and great old ones really feel like epic creatures.
If you're sure you don't need any more monsters... don't buy this book. That said, I wasn't sure if I needed any more monsters and was definitely impressed by this.
Short Version: These are sweet monsters, but only you know whether you want more monsters.
The original myth is basically a siren/sirine, only on a rock in River Rhine.
The Pathfinder version is a fairly ugly rock-head with tentacle-hair looking aberration which murmurs into people's minds to make them come to it so it can drown them in a whirlpool.
Carrion crown, which was a strange AP reeks with artwork, it didn't really suit in with all the other artwork in my opinion.
The part with the lovecraft monsters did very well on the other hand, but the gothic artwork of the others didn't really do the creatures right in my op.
There are none. A few of the playable races from Advanced Race Guide have been reprinted here for GMs to use as enemies, but otherwise there are no new 0 HD playable races.
Any Iconic art in the book? (What I mean is in previous bestiarys you have Iconics interacting with some of the monsters anything like that in this book and if so which ones?)
1: Any Mantis-based monsters in the book?
2: Are the Elohim normal creatures or Legendary unique creatures much like the Great Old ones?
3: Did the Springheeljack Get new artwork?
Demon Lords can use polymorph any object at will while they're on their Abyssal Realm. And if they use this ability on something native to their realm, the duration factor increases by 6 ....
images Dagon transforming pebbles into new demons to attack heroes
For the Outer Dragons, the alien presence ability is NASTY. It functions as frightful presence, but instead of the fear effect, each outer dragon's alien presence has a unique effect. Here's a rundown:
Lunar Dragon: Target is affected as touch of idiocy (or feeblemind if the creature has 4 or less Hit Dice) for 5d6 rounds.
Solar Dragon: Target is blinded for 5d6 rounds (or permanently if it has 4 or less Hit Dice).
Time Dragon: Target is staggered for 5d6 rounds (or stunned if it has 4 or less Hit Dice).
Void Dragon: Target is sickened for 5d6 rounds (or nauseated if it has 4 or less Hit Dice).
Vortex Dragon: Target treats all other creatures as though they were under the effects of blur (or displacement if it has 4 or less Hit Dice).
The art for the dragons is okay; they mostly look weird and translucent. All of them are Neutral on the Good vs. Evil scale except for the Void Dragon, which is NE.
The drakiana .... Its basically an evil, baby-making aberration. It can impregnate creatures with its spawn (yes, even the gentlemen) and all impregnated creatures within 30 feet of a drakiana have their gestation increased to 2d4 rounds, even if your baby WASN'T a drakiana-spawn! What's worse, the rapid, forced pregnancy deals damage to you and breaks any armor that you happen to be wearing. (Unless it was a natural pregnancy, in which case it is merely hasted, the baby is mutated.)
I'm barely through the D's, and I can say that this book is FILLED with horror monsters. Everything from psychological horror to body horror is in this book. Its very refreshing considering that these monsters mess with characters' bodies in a way that is more quantifiable than, "You take 2d6 points of Constitution damage."
Edit: She's a named monster, CR 25 (MR10), so just shy of the power level of a Demon Lord. She's called "a mother of monsters," so I wonder if she's a reference to Grendel's mother. We need a fact-checker, stat!
The drakiana .... Its basically an evil, baby-making aberration. It can impregnate creatures with its spawn (yes, even the gentlemen) and all impregnated creatures within 30 feet of a drakiana have their gestation increased to 2d4 rounds, even if your baby WASN'T a drakiana-spawn! What's worse, the rapid, forced pregnancy deals damage to you and breaks any armor that you happen to be wearing. (Unless it was a natural pregnancy, in which case it is merely hasted, the baby is mutated.)
I'm barely through the D's, and I can say that this book is FILLED with horror monsters. Everything from psychological horror to body horror is in this book. Its very refreshing considering that these monsters mess with characters' bodies in a way that is more quantifiable than, "You take 2d6 points of Constitution damage."
Edit: She's a named monster, CR 25 (MR10), so just shy of the power level of a Demon Lord. She's called "a mother of monsters," so I wonder if she's a reference to Grendel's mother. We need a fact-checker, stat!
Guess who just got an idea for adventure involving one of Lamshtu's temples :3
I'm barely through the D's, and I can say that this book is FILLED with horror monsters. Everything from psychological horror to body horror is in this book. Its very refreshing considering that these monsters mess with characters' bodies in a way that is more quantifiable than, "You take 2d6 points of Constitution damage."
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Gancanagh wrote:
I have 3 questions.
1: Any Mantis-based monsters in the book?
2: Are the Elohim normal creatures or Legendary unique creatures much like the Great Old ones?
3: Did the Springheeljack Get new artwork?
1. Though there are insectoid type creatures and some creatures with mantis like appendages, there are no Mantis-based monsters as such.
2. Not normal creatures by a long shot, but not unique beings either. Alien angel sort of works, but the problem is they are so alien they seem beyond the concepts of our morality.