Pathfinder Roleplaying Game: Bestiary 4 (OGL)

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Pathfinder Roleplaying Game: Bestiary 4 (OGL)
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Untold Horrors!

Confront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring- Heeled Jack and Grendel himself. Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!

Pathfinder Roleplaying Game: Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Bestiary 4 includes:

  • More than 300 different monsters
  • Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju
  • New player-friendly races like changelings, kitsune, and nagaji
  • Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones—including Cthulhu!
  • New creatures you can construct, like clockworks and juggernauts
  • New familiars, animal companions, and other allies
  • New templates to help you get more life out of classic monsters
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat
  • Expanded universal monster rules to simplify combat
  • Challenges for every adventure and every level of play
  • ... and much, much more!

ISBN-13: 978-1-60125-575-4

Note: This product is part of the Pathfinder Rulebook Subscription.

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The Horror Takes Center Stage....

5/5

This edition of the Bestiary series brings all the worst nightmares, not found in a traditional fantasy setting alive! Despite the horror feel, they work in any genre you might be playing. By far my favorite of the Bestiary series! The sheer creativity of the Paizo team explodes in this awesome collection of crazy!


An RPG Resource Review

5/5

Herein is a fine and fascinating array of monsters, most with supernatural aspects and worthy of songs and legends... indeed it is suggested that to make the most of them you should be also using the Mythic Adventures rules. Fitting adversaries for those who fancy themselves as such legendary heroes, perhaps...

The Introduction is mainly explanation of how each monster entry is presented, complete with handy icons used to enable you to tell at a glance the creature type and the terrain and climate that it favours. These are supplemented by appendices that list them by CR, terrain and so on thus enabling you to populate a chosen area with ease. Other appendices deal with special abilities and other details, including a fascinating section on monster creation, another on monster advancement and one on monsters as player-characters.

The main bulk of the book is composed of an alphabetical listing of the monsters. Each comes with a colour illustration and stat block, with plenty of detail and description to enable you to work out suitable uses for it and how it will behave when encountered by the party.

Beginning with the abaia, an eel with a strong regard for the environment which acts as guardian to a body of water... and turns quite nasty if you do not respect the lake it inhabits (it doesn't mind people who take only what they need, it is those who abuse nature that upsets them), there follows a fascinating array of creatures.

The almiraj, for example, looks like a cross between a rabbit and a unicorn, but it's no fluffy bunny! If nothing else, anything slain by its horn is turned to stone so if the poor almiraj wants to eat whatever it has attacked (it's apparently a carnivore), it has to eat its prey alive.

One of the weirdest is the colour out of space. This is an eerie radient incorporeal ooze that leaches life out of its surroundings until it reaches maturity, at which time it departs into the interstellar depths from which it came. If that's not enough for you, the Great Old Ones are here, so if you wish to combat Cthulhu or Hastur or the like, now you can... if you dare. Most have cults associated with them, details of which are also given.

If it's monsters out of legend that you want, there are beings such as Grendel, if you prefer more mundane ones there are gremlins or even giraffes! Undead too, and an alchemist's error called a hungry flesh, a giant ooze. To cap it all, how about an immortal ichor, which is an intelligent mass of blood from a dead evil deity...

This is indeed a collection of monsters rich and strange, ones whose very being deserve a song or story, never mind those that will be written when heroes defeat them in battle!


Lots of fun new monsters!

4/5

Read my full review on Of Dice and Pen.

Bestiary 4 contains over 300 new monsters. All the monster types are represented, although some more than others. There are many of the standards found in every Bestiary—new dinosaurs, devils, dragons—but also many unusual and bizarre creatures. It has provided me with lots of new options to throw at my players, and that’s always a good thing.


5/5

The Bestiary 4 for the Pathfinder Roleplaying Game has been one of the more favorites of the Bestiary series for me and I'd like to take a moment to tell you why.

To start, the Bestiary 4 has added everything from new types of fey to additional golems as well as the more prominent and popular Kaiju, Great Old Ones, and Empyreal Lords. Paizo's inclusion of these creatures that've gone on to become pop culture legends in their own right is a direct result of the designer's dedication to getting their monsters right. The Bestiary 4 is an awesome sourcebook and stands right up there with the Bestiary 3 in terms of 'fantasy verisimilitude,' hardening gamers resolve against such villainous foes as Cthulhu himself.

Not every book is a perfect image of idolatry however and the Bestiary 4 is no exception. While it's true that this book is littered with new baddies for your players to chase and new races for their characters to face, it is also bogged down with what seems to be an over-saturation of multiple page monsters. This isn't necessarily a bad thing, but it does seem as if several of these creatures could've used a proverbial trimming before being posted.

If you don't mind a bit of length though and you want more vile beasts for your players to square off against then the Bestiary 4 is yet another wonderful book to add to your collection and one that comes Five-Star recommended by your Severed Ronin.

Robert Beasley
"The Severed Ronin"


You probably know if you need this

5/5

This is a good Bestiary. I'd personally put it up with Bestiary 3, with both having a good mix of classic, mythological, and completely new monsters.

There's a bit of a horror them and a bit of a mythic theme, but neither is overwhelming. If you're looking for a whole book of mythic monsters, this isn't it. If you're worried the whole book is mythic monsters, there aren't that many in practice.

For me, the evocative flavor on the high CR creatures pushes it over the top. The demon lords, empyreals, and great old ones really feel like epic creatures.

If you're sure you don't need any more monsters... don't buy this book. That said, I wasn't sure if I needed any more monsters and was definitely impressed by this.

Short Version: These are sweet monsters, but only you know whether you want more monsters.


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Scarlet Spider and Greensting Scorpion? Really more Spiders and Scorpions, the names sound forced as well? I really would have liked some more Mantis or Wasps, we have more than enough Spiders, don't make the mistake D&D made by making every element, environment and stuff into a spider monster...

Trapdoor Spiders is what we really need as they are different from the other spiders.

Catrina? Lol that sounds like a woman name? What is it like?

What is the Rat King like?


How does the Elohim's Create Life power work?

What does Hastur look like?

Is Broken Soul a template?

Is Body Thief like Invasion of the Body Snatchers? What's the CR?

What are the names of all the CR20+ monsters and what are the exact CR's?


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Gancanagh wrote:

Scarlet Spider and Greensting Scorpion? Really more Spiders and Scorpions, the names sound forced as well? I really would have liked some more Mantis or Wasps, we have more than enough Spiders, don't make the mistake D&D made by making every element, environment and stuff into a spider monster...

Trapdoor Spiders is what we really need as they are different from the other spiders.

Catrina? Lol that sounds like a woman name? What is it like?

What is the Rat King like?

The Catrina is a psychopomp based on La Calavera Catrina and the Calacas, both of which from the Mexican Day of the Dead festival. It's a Skeleton with long, black wavy hair and a long dress with marigolds that adorn it. It treats death more like a celebration instead of mourning. Can be male or female, but the artwork is female. And it does a great job at capturing the style of the Day of the Dead.


I'll note that the Spring-Heeled Jack got new artwork, but by the same artist.

The vanth, the nosoi, and the yamaraj got new artwork. I'm guessing the nosoi and vanth ones were just to fit a single page better.

The new yamaraj art looks awesome.

I'll also note that the Great Old Ones don't have mythic rank but DO have mythic power, and have spell-like abilities that they can use as mythic spells. For example, Great Cthulhu has Mythic Wish 1/day.

And keep in mind that a blood hag only likes a pretty lady during the day - at night her skin sloughs right off, not coming back until the next dawn.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Pathfinder Accessories, Pawns, Rulebook Subscriber; Pathfinder Battles Case Subscriber

One thing I would like to bring up as a critique: While there was a list of creatures that could become cohorts and a list of creatures that can become animal companions, there doesn't seem to be a compiled list of familiar options. I had to dig for what I produced there.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Odraude wrote:
doc the grey wrote:
Odraude wrote:
Gancanagh wrote:
Odraude wrote:
Also, I like how the Erlking and the Hamadryad are mentioned as being the king and queen of forests. Kinda cool, seeing two monsters with a relationship like that.
Are they unique creatures then???

No, but high enough CR that they'd be rare.

The only named creatures are the Kaiju, Great Old Ones, Empyreal Lords, and Demon Lords.

Ohh also what horrifying things do Dagon and Pazuzu do?

Dagon can swallow people and transform them into half fiend creatures under their control.

Pazuzu can possess anyone that says his name three times and he's on the same plane as them.

Aww, These do not sound nearly as cool as some of the stuff the other demon lord heavies are rocking from Wrath of the Righteous.


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Lawful GM wrote:

How does the Elohim's Create Life power work?

What does Hastur look like?

Is Broken Soul a template?

Is Body Thief like Invasion of the Body Snatchers? What's the CR?

What are the names of all the CR20+ monsters and what are the exact CR's?

At Will, it makes any plant or animal that is 4 HD or less and Large or smaller.

Like a person covered in flowing Yellow Robes. He's well covered. But his abilities are awesome.

Yes

Yes. CR 14.

CR 20

Ancient time dragon, yamaraj (psychopomp), Star Spawn of Cthulhu

CR 21

Julunggali (MR8)

CR 22

Fomorian Titan (MR 8)

CR 23

Elohim (MR 6)

CR 24

Guardian Dragon (MR 10)

CR 25

Drakainia (MR 10)

CR 26

Bezravnis, Korada, Kostchtchie

CR 27

Agyra, Bokrug

CR 28

Dagon, Mogaru, Vildeis

CR 29

Hastur

CR 30

Cerunnos, Cthulhu, Pazuzu


doc the grey wrote:
Odraude wrote:
doc the grey wrote:
Odraude wrote:
Gancanagh wrote:
Odraude wrote:
Also, I like how the Erlking and the Hamadryad are mentioned as being the king and queen of forests. Kinda cool, seeing two monsters with a relationship like that.
Are they unique creatures then???

No, but high enough CR that they'd be rare.

The only named creatures are the Kaiju, Great Old Ones, Empyreal Lords, and Demon Lords.

Ohh also what horrifying things do Dagon and Pazuzu do?

Dagon can swallow people and transform them into half fiend creatures under their control.

Pazuzu can possess anyone that says his name three times and he's on the same plane as them.

Aww, These do not sound nearly as cool as some of the stuff the other demon lord heavies are rocking from Wrath of the Righteous.

There's other stuff. I actually though Dagon's was really cool.

Wait for my Adderall/Coffee to kick in.


Did the kitsune get new artwork for this book? In extension, did the other 0 HD races get new artwork? It is good news to hear the pipefox is familiar material. Kinda surprised the almiraj is as well. And the giant flea... Sounds kinda funny for a familiar.


Feros wrote:
Kcinlive wrote:

Nice! Thanks for the spoilers!

Sorry if it's already been asked but any critters that could be used with the improved familiar feat?

Thanks,

-Kcinlive

Yep! As mentioned above, the pipefox for one. I'll check and see what else may be there...

Almiraj, Nycar, Pooka, and Ratling are available, and the giant flea, greensting scorpion, and scarlet spider can be used without the Improved Familiar feat. That is in addition to the familiars presented in the Familiar entry.

Many thanks!

-Kcinlive


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Adjule wrote:
Did the kitsune get new artwork for this book? In extension, did the other 0 HD races get new artwork? It is good news to hear the pipefox is familiar material. Kinda surprised the almiraj is as well. And the giant flea... Sounds kinda funny for a familiar.

All of the races got new artwork except the Nagaji, Wayang, and Changeling. And we finally get to see a male Samsaran. Wyroot probably my favorite, along with the Four Armed One.


If Cerunnos is so powerful, how come he has such a minor presence in the universe?

What unique tricks does Hastur do?

Any movie themed monsters no one (or few) have mentioned?

How does the Body Thief control? Does it crawl into you? Put something in you? Manipulate remotely?

Cerunnos and Pazuzu fight. Cthulhu joins in and they have a 3 way fight. Who wins?


What are the CRs of the Flesh and Iron Colossus? I thought one of them would be in the 20s.

What does the Iron Colossus do?


Agyra's name is a type of moth but kinda disappointed it ended up being rodan instead of Mothra.

So the Gathlain'a art is male very, very, very, disappointed about that.

So is the what size category is the Pooka?

What is the Nycar like?

What are the drakes like?

What is the Ypotryll like and it's abilities?

Is the Wikkawak a type of Bugbear or something else?


Time Dragon Time Travel.

How would you guys run the party going back in time and finding the younger Time Dragon? Would that time dragon then have one less use? Sounds wobbly


The please be paizonized list I made is going gooood! Hope to see some more being terminated from this list and becoming bolds

But don't spoil it all for me yet ;-)

Please be paizonized!!:

A Bao A Qu (Ooze/Dragon) – Aatxe (Red Spiritual Vengeance Bull) - Abaasy - Abaia - Acheri - Adze (Firefly Heat Vampire) - Afanc (Beaver/Croc) - Ahkiyyini - Aitvaras - Akaname (Filth Licker) - Akki (Goblin Oni) - Alastor (Living Weapon Monster) – Al-mi'raj - Ammit - Antaeus (Earth Troll) – Argopelter - Argus - Arrowhawk - Asag (Rock Demon) - Assassin Bug - Barbegazi - Batibat - Bauk (Shadow Boogeyman) - Blemmyes - Bloody Bones – Bloody Mary - Buggane - Cactus Cat - Campe (Wyvern/Woman Centauric) - Cercopes (Winged Monkey Twins) - Cherufe - Chesire Cat - Chrysaor (Hell Boar) - Clurichaun (Evil Leprechaun) - Crown of Thorns (Aberration) – Dactyl - Deathwatch Beetle - Digester (Ooze Eater) - Djieien (Solifugid) – Dobhar-Chu - Drop Bear – Duwende (Vermin Lord) - Echeneis – Echidna/Drakiana counts tooEinherjar - Empusa (Mantis Centaur) - Enenra (Smoke Demon) – Erlking - FomorianFormianFossegrim - Gaasyendietha (Meteor Dragon) - Gaki (Greed Spirit) - Gancanagh - Gold-Digging Ant – Graeae - Grendel - Harionna - Heikegani (Samurai Crabman) – Hyakume - Ichneumon (Dragon Eater Wasp) - Ikuchi (Oil/Tar Sea Serpent) - Itzpapalotl (Skeleton Butterfly) - Jack-in-Irons - Jubokko (Vampire Tree) - Kamaitachi (Sickle Weasel) - Karkadann (Desert Unicorn) - Kaw Kaw - Kikimora - Kumiho (9-tailed Silver Fox) - Ladon (Plant Dragon) - Lavellan – Leanan Sidhe - Leshy, Cactus - Magnetic Creature - Mahaha – Minhacao (giant armored jungle worm) - Namazu - Nekomata (Catfolk Oni) – Nightgaunt – Odontotyrannus (tyrannosaurus from the abyss) - Phane - Piasa - Procoptodon (Giant Kangaroo) - Pyrausta (Insect Dragon) - Rarog – Rat King (Rat Mutant or Alien) - Ravid (Evolved) - Sandwalker – Sazae-Oni (female oni with snail features and shell) - Shadhavar (Black Unicorn) - Shellycoat - Sianach - Sirrush (Merging Together Trio Souls) – Swan Maiden - Symplegades (Twin Rock Golems) - Tanystropheus - Therizinosaurus – Tikbalang - Tiyanak – Tooth Fairy - Tsemaus (Sand Shark) - Valravn - Vila (Storm Nymph) - Wild Hunt - Wizard Shackle (Giant Magical Leech) - Yale - Yara-ma-yha-who - Zaratan


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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Pathfinder Accessories, Pawns, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Adjule wrote:
Did the kitsune get new artwork for this book? In extension, did the other 0 HD races get new artwork? It is good news to hear the pipefox is familiar material. Kinda surprised the almiraj is as well. And the giant flea... Sounds kinda funny for a familiar.

Yes the kitsune got new artwork. I like it! Some of the 0 HD races got new artwork - The wyrwood, the wyvaren, the samsaran, the trox, the kasatha and the wayang all got new art. The rest got theirs from other sources.


Gigerstreak wrote:

Time Dragon Time Travel.

How would you guys run the party going back in time and finding the younger Time Dragon? Would that time dragon then have one less use? Sounds wobbly

I would say that since they only could do that at great wyrm age, it wouldn't count towards that dragon yet.


1 person marked this as a favorite.
Lawful GM wrote:

If Cerunnos is so powerful, how come he has such a minor presence in the universe?

What unique tricks does Hastur do?

Any movie themed monsters no one (or few) have mentioned?

How does the Body Thief control? Does it crawl into you? Put something in you? Manipulate remotely?

Cerunnos and Pazuzu fight. Cthulhu joins in and they have a 3 way fight. Who wins?

*shrug* idunno

Hastur can make people obsessed with finding out more about the Yellow Sign. He is immortal and if someone kills him and touches his robes, they are compelled (will save) to put them on. They are immediately destroyed (no save, do not pass go) and Hastur ressurrects. Can make people insane with his visage, attack with strips of his robes, cast wish at will, and has some powers with the Yellow Sign. I have my PDF on my Kindle, so I can't really copy-paste everything here.

Not that I can think of, aside from the Xenopterid.

It eats the person, kills them, and makes pod people out of them.

They all take a break and have Starbucks.

Sauce987654321 wrote:

What are the CRs of the Flesh and Iron Colossus? I thought one of them would be in the 20s.

What does the Iron Colossus do?

Iron Colossus is CR 21. Oddly enough, he is missing from the CR list I wrote. Checking back on that, he is missing. So, errata for the future. He can turn his legs into tank treads with spikes on them. Absorbs fire.

Flesh Colossus is CR 16 and NOT Colossal :(. But he's cool. Can split up into four Flesh Golems to attack someone.

All have Selective Antimagic aura.


Feros wrote:
Adjule wrote:
Did the kitsune get new artwork for this book? In extension, did the other 0 HD races get new artwork? It is good news to hear the pipefox is familiar material. Kinda surprised the almiraj is as well. And the giant flea... Sounds kinda funny for a familiar.
Yes the kitsune got new artwork. I like it! Some of the 0 HD races got new artwork - The wyrwood, the wyvaren, the samsaran, the trox, the kasatha and the wayang all got new art. The rest got theirs from other sources.

Wayang's is actually from the Dragon Gazetter. Old artwork alas.


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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Pathfinder Accessories, Pawns, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Lawful GM wrote:
Cerunnos and Pazuzu fight. Cthulhu joins in and they have a 3 way fight. Who wins?

Cthulhu. He is the only one of the three that there is no actual means of permanently killing him.


1 person marked this as a favorite.
Dragon78 wrote:

Agyra's name is a type of moth but kinda disappointed it ended up being rodan instead of Mothra.

So the Gathlain'a art is male very, very, very, disappointed about that.

So is the what size category is the Pooka?

What is the Nycar like?

What are the drakes like?

What is the Ypotryll like and it's abilities?

Is the Wikkawak a type of Bugbear or something else?

Yeah, really surprised by that. Two headed Rodan too.

It's really good honestly, and to be fair, we need artwork of both genders for a race.

Tiny. Also Uncanny Valley creepy looking. Again, Thumper from Bambi drawn by a furry.

Like a miniature Linnorm.

Good, although I feel the artwork of the Shadow and Spire drake were switched. The Shadow Drake is Tiny :( but looks big. The Spire Drake looks tiny.

It looks like a crazy scaled boar. Nice looking. All of it's abilities are based on being an unstoppable juggernaut at charging. When it charges, the path it takes leaves behind difficult terrain.

Yes a Bugbear.


Can Elohim create demiplanes at will?


Feros wrote:
Lawful GM wrote:
Cerunnos and Pazuzu fight. Cthulhu joins in and they have a 3 way fight. Who wins?
Cthulhu. He is the only one of the three that there is no actual means of permanently killing him.

Yeah it's weird that the Great Old Ones have no actually way of being killed. They can be defeated and driven back into hibernation, but can't actually be killed.

Sauce987654321 wrote:
Can Elohim create Demiplanes at will?

Once per day.


Odraude wrote:


Once per day.

Oh well...

I was hoping that it could do it at will so it can spend hours or days making a gigantic plane of its own to play God in.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Sad that the nagaji, wayang, and changeling didn't get new artwork especially considering I don't think we've had a really great nagaji picture yet or a consistent image of the wayang yet. That being said happy to hear about the new art for the others especially male samsaran.


How many different Elohim are there?


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Pathfinder Accessories, Pawns, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Odraude wrote:
Yeah it's weird that the Great Old Ones have no actually way of being killed. They can be defeated and driven back into hibernation, but can't actually be killed.

That's probably how they got to be OLD. >;)


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Gancanagh wrote:
How many different Elohim are there?

Only one.


Awesome! There may still be a chance that I like these new Elohim things! I thought they would be just like the Rakshasa, too many varieties, but i'm glad that ain't so!


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Sauce987654321 wrote:
Odraude wrote:


Once per day.

Oh well...

I was hoping that it could do it at will so it can spend hours or days making a gigantic plane of its own to play God in.

It uses the create demiplane spell as a 1/day spell-like ability. So it can spend days making it grow as large as it wants to, create as much life as it wishes, and when the area is self-sustaining, leave. They do play at being God, but don't stick around. Why? Who knows...


I think a Great Old One having the ability of not being killed is nothing new, really. This existed with the Tarrasque and other spawn of Rovagug


What size is the Elohim?

What CR is the Elohim?


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I think Dorvae are my new favorite fiends. They pretty much give the finger to all other fiends and f%+* with them. And everyone else.

They're like the Magic Man from Adventure Time, only really really evil :)


Are the any Daemons in there?


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Gancanagh wrote:

What size is the Elohim?

What CR is the Elohim?

Huge and CR 23.

Gancanagh wrote:
Are the any Daemons in there?

None this time, but I agree with Odraude: the Dorvae are NE bad ass!

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Odraude wrote:
Feros wrote:
Lawful GM wrote:
Cerunnos and Pazuzu fight. Cthulhu joins in and they have a 3 way fight. Who wins?
Cthulhu. He is the only one of the three that there is no actual means of permanently killing him.

Yeah it's weird that the Great Old Ones have no actually way of being killed. They can be defeated and driven back into hibernation, but can't actually be killed.

Sauce987654321 wrote:
Can Elohim create Demiplanes at will?
Once per day.

I'm down with that, totally like the idea of the mythos creatures getting to be creatures that no known weapon can kill. Makes them interesting players on the grand stage beside the other powerful outsiders and worshipable entities.

Now I have to wonder though what the hell those other entities think of them? I mean they have to be way more terrified of an enemy that literally cannot be killed then we have seen them presented as. I mean I'm sure characters like Pazuzu and Vildeis have to have misgivings about going toe to to with a creature that no one can just kill considering even if they fought it to a stalemate they would be dead and said great old one would just rise again.


doc the grey wrote:
Odraude wrote:
Feros wrote:
Lawful GM wrote:
Cerunnos and Pazuzu fight. Cthulhu joins in and they have a 3 way fight. Who wins?
Cthulhu. He is the only one of the three that there is no actual means of permanently killing him.

Yeah it's weird that the Great Old Ones have no actually way of being killed. They can be defeated and driven back into hibernation, but can't actually be killed.

Sauce987654321 wrote:
Can Elohim create Demiplanes at will?
Once per day.

I'm down with that, totally like the idea of the mythos creatures getting to be creatures that no known weapon can kill. Makes them interesting players on the grand stage beside the other powerful outsiders and worshipable entities.

Now I have to wonder though what the hell those other entities think of them? I mean they have to be way more terrified of an enemy that literally cannot be killed then we have seen them presented as. I mean I'm sure characters like Pazuzu and Vildeis have to have misgivings about going toe to to with a creature that no one can just kill considering even if they fought it to a stalemate they would be dead and said great old one would just rise again.

The biggest difference is that the Empyreal Lords and Demon Lords of this strength all require aligned artifacts, deific, or mythic attacks to keep them down (regeneration). Great Old Ones only have fast healing, so once they go down, they stay down. And by down, I mean they go back to sleep.

Also makes you think... all of the Demon Lords and Empyreal Lords are Outsiders and aren't immortal like the Great Old Ones (unless they are on their homeplane). Meanwhile, the GOOs aren't outsiders at all and can return to their own forms when killed. Perhaps the angels and demons and such really are outsiders and the GOOs the true masters of the Material Plane... ;)


Yeah but the art for the female Gathlain in the ARG is terrible.

So what is the Yaoguai like?

What does the Winter Hag look like?

What about the mist drake, what powers does it have?

What about the new golems?

What Beheaded did we get?


Pathfinder Adventure Path Subscriber

Someone has the PDF already?


Surprised no one has asked this.

What does the Elohim look like?


ericthecleric wrote:

Someone has the PDF already?

Nope ;)


Pathfinder Adventure Path Subscriber

Oh. :-/


Sauce987654321 wrote:

Surprised no one has asked this.

What does the Elohim look like?

It's actually in the 2013-14 Catalog. It's the creature with the Fungal Wings and Mycelium lower body and the singular eye. Crazy looking.


ericthecleric wrote:
Oh. :-/

I'm joking :). I have it. A bunch do, but I'm an insomniac and still awake. Cause I'm crazy.


Pathfinder Adventure Path Subscriber

Sigh... :-(


Odraude wrote:
Sauce987654321 wrote:

Surprised no one has asked this.

What does the Elohim look like?

It's actually in the 2013-14 Catalog. It's the creature with the Fungal Wings and Mycelium lower body and the singular eye. Crazy looking.

I had a feeling that was it.

Are Elohim immortal?
What do they attack with?


Sauce987654321 wrote:
Odraude wrote:
Sauce987654321 wrote:

Surprised no one has asked this.

What does the Elohim look like?

It's actually in the 2013-14 Catalog. It's the creature with the Fungal Wings and Mycelium lower body and the singular eye. Crazy looking.

I had a feeling that was it.

Are Elohim immortal?
What do they attack with?

They have regeneration (epic) but no immortality.

Claws and tentacles. Electric Breath weapon.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Odraude wrote:
doc the grey wrote:
Odraude wrote:
Feros wrote:
Lawful GM wrote:
Cerunnos and Pazuzu fight. Cthulhu joins in and they have a 3 way fight. Who wins?
Cthulhu. He is the only one of the three that there is no actual means of permanently killing him.

Yeah it's weird that the Great Old Ones have no actually way of being killed. They can be defeated and driven back into hibernation, but can't actually be killed.

Sauce987654321 wrote:
Can Elohim create Demiplanes at will?
Once per day.

I'm down with that, totally like the idea of the mythos creatures getting to be creatures that no known weapon can kill. Makes them interesting players on the grand stage beside the other powerful outsiders and worshipable entities.

Now I have to wonder though what the hell those other entities think of them? I mean they have to be way more terrified of an enemy that literally cannot be killed then we have seen them presented as. I mean I'm sure characters like Pazuzu and Vildeis have to have misgivings about going toe to to with a creature that no one can just kill considering even if they fought it to a stalemate they would be dead and said great old one would just rise again.

The biggest difference is that the Empyreal Lords and Demon Lords of this strength all require aligned artifacts, deific, or mythic attacks to keep them down (regeneration). Great Old Ones only have fast healing, so once they go down, they stay down. And by down, I mean they go back to sleep.

Also makes you think... all of the Demon Lords and Empyreal Lords are Outsiders and aren't immortal like the Great Old Ones (unless they are on their homeplane). Meanwhile, the GOOs aren't outsiders at all and can return to their own forms when killed. Perhaps the angels and demons and such really are outsiders and the GOOs the true masters of the Material Plane... ;)

Really? Just Fast Healing? My guess is it's still dumb high. Also I assume the Great Old Ones have the ability to overcome mythic DR and what not?


Odraude wrote:
Sauce987654321 wrote:
Odraude wrote:
Sauce987654321 wrote:

Surprised no one has asked this.

What does the Elohim look like?

It's actually in the 2013-14 Catalog. It's the creature with the Fungal Wings and Mycelium lower body and the singular eye. Crazy looking.

I had a feeling that was it.

Are Elohim immortal?
What do they attack with?

They have regeneration (epic) but no immortality.

Claws and tentacles. Electric Breath weapon.

Any mention on how long they live?

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