Benchak the Nightstalker RPG Superstar 2010 Top 8 |
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Actually, I see the more cynical and less righteous crusaders using kobolds the way many PCs of old used sheep and herd animals in the Tomb of Horrors: "Send them in first to see if the way is clear!" ;)
At least that way the kobolds can correctly claim, "We helped!"
That's possible as well, of course.
And then maybe a paladin or good priest discovered that low templars were using kobolds this way and put a stop to the practice, or maybe the kobolds converted to the worship of a good deity while building crusader defenses, and this inspired the young Kobold PC to become a Paladin. Boom. Backstory writes itself. :)
Mikaze |
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The tiefling paladin I'm bringing into this AP was working to redeem a tribe of kobolds in another AP that got cancelled... ;)
Also! (just realized this) Don't froget the Redeemed kobold trait's metallic influence and the notion that metallic dragons could take kobolds under their wing and there's a silver dragon in Kenabres!
In_digo |
In_digo wrote:... well, I'm just excited that that traits can be tailored with ease. Means I can play my Kobold Paladin without having to explain how generations of my family were in the crusade.
>.>
<.<That DOES mean that your GM is going to have to figure out why a kobold paladin is in the crusade, though. Which means your GM is going to have to adjust things in the adventure anyway to account for the fact that your 1st level kobold paladin is going to AT THE MINIMUM be turning heads and getting the city guard nervous even before the adventure begins.
AKA: At the point your'e making a character that's so unusual, your GM is likely already resigned to the fact that he'll be needing to rework and rewrite parts of the AP anyway.
Good thing my GM loves me :P
Also, we're always the group to play the crazy combinations in our APs so I'm going to hope it's NBD. The current RotRL campaign I'm GMing is full of Vanaras and Kitsunes X)Edit: On top of that, I sort of assumed she would be just laughed at. (More of a 'Oh man, this Kobold thinks she can be a Paladin and fight Demons? *Hysterical Laughter*') but I guess that will depend on what the GM decides to do.
Adam Daigle Developer |
ThatEvilGuy |
The tiefling paladin I'm bringing into this AP was working to redeem a tribe of kobolds in another AP that got cancelled... ;)
Also! (just realized this) Don't froget the Redeemed kobold trait's metallic influence and the notion that metallic dragons could take kobolds under their wing and there's a silver dragon in Kenabres!
Yesss. Tiefling paladins for the win!
The black raven |
The reviews mostly went down the critics vs apologists debate detailed in the first pages of this thread. Kudos to Beckett for not going there.
The hammer-like intervention of the Paizo staff killed the thread itself.
Not much left to say really.
Of course, the fact that the boards monster ate my lovingly crafted and detailed first review does nothing to lighten my mood :-(
Benchak the Nightstalker RPG Superstar 2010 Top 8 |
1 person marked this as a favorite. |
The reviews mostly went down the critics vs apologists debate detailed in the first pages of this thread. Kudos to Beckett for not going there.
The hammer-like intervention of the Paizo staff killed the thread itself.
Not much left to say really.
Of course, the fact that the boards monster ate my lovingly crafted and detailed first review does nothing to lighten my mood :-(
The only hammer-like intervention I saw was Jessica Price saying "Don't be a jerk to our intern"
If that killed the thread, then it probably needed to die :D
Chris Lambertz Digital Products Assistant |
DM Beckett |
The reviews mostly went down the critics vs apologists debate detailed in the first pages of this thread. Kudos to Beckett for not going there.
No worries. I honestly thought the Guide was pretty good. I was, and have kind of been turned off by the "Good Guy" AP (seriously, finally) 1.) not be set in Mendev, and 2.) "requiring" Mythic to work, and had not rally planned on buying it. Carrion Crown was the last AP I have really been interested in, but after reading through the Player's Guide, I actually changed my mind and wanted to play it. Outside of Legacy of Fire, no other Player's Guide to an AP has done that, and most are pretty much useless aside from a quick "in" for the earliest parts of the first part of an AP set, while this one seems (could still be wrong) to actually be valuable throughout.
Winter_Born |
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Very enthused for the AP after reading the Player's Guide. I'm of the mind set that APs are by their very nature "railroady" and tend to play better that way. I'm certain not everyone agrees with this, but nevertheless I'm quite happy with the traits and how they will resolve themselves later on. Fortunately, I share tables with others that trust in the story, and do not mind a fair bit of assumption and GM guidance. I feel every style deserves equal play and support.
I will say that there are more and more posters lately in this community that are not representing themselves well at all. Overall I'm very proud of this set of forums, but I'm of a mind to give some folks who cannot post with respect some time off to think about how Paizo boards should read.
Dominic Amann |
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We must be very Canadian, because at our table, people co-operated in creating characters that filled niches, and worked their chosen traits in with a degree of anticipation that is only enhanced by the fact that what they will mean "mechanically" is a mystery.
And again, players are co-operative with regards to alignment as well. Most of the beefs I hear here have to do with players not really entering into the spirit of this specific adventure path. There do seem to be a number of others people can play that should cater to a wider range of tastes.
Elorebaen |
We must be very Canadian, because at our table, people co-operated in creating characters that filled niches, and worked their chosen traits in with a degree of anticipation that is only enhanced by the fact that what they will mean "mechanically" is a mystery.
And again, players are co-operative with regards to alignment as well. Most of the beefs I hear here have to do with players not really entering into the spirit of this specific adventure path. There do seem to be a number of others people can play that should cater to a wider range of tastes.
This. +100.