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I expected another Pathfinder Society Book... Looking forward to the new Vanities, new wayfinders and ioun stones.
Hopefully most of them won't be reprints.

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They say third time's the charm, so perhaps after Seekers of Secrets (too much GM info) and Field Guide (The Book With Lore Warden, Agile Weapon Enchantment And Not Much Else Besides) we will (finally) have a player-oriented book on PFS that works :)
Also, I believe that having THE book on PFS written by the guy in charge of the OP program is a good move, previous Society books had just too many authors between them.

Azazyll |
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The following is meant to be constructive criticism, but those not in the mood for a little snarky grouchiness should just ignore:
Sorry, I'm grouchy about the Player Companion line. I do not care for the new format. Far too much space taken up with pictures, and I don't find any utility in the character suggestion pieces, which take up a lot of space. Between that and some of the upcoming subject choices for the line, like this one, I am close to dropping my subscription.

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Another PFS book? I also agree that these are coming out too often. The thing is there should be enough material by now for a single compiled book that we could consider to be core assumption, but now there are three separate books written about pathfinder society with different sets of information.
I think it would be a better idea to just compile all this into the free Guide to Pathfinder Society Organized Play PDF and then just sell a print version of the same book. The print edition would still be less expensive and less of a hassle then trying to print everything out on a printer.

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Maybe this book will be worth it, but by the description alone this looks like a cut back version of Seekers of Secrets. I would like to see PFS get the same kind of excellent treatment that the Inner Sea World Guide got by its third incarnation instead of remaining as a bunch of small books with a lot of duplicate information.

Urath DM |

For those of us who do not play in the Society, having the books come out every other year as part of the subscription is a bit annoying. As I noted when the Pathfinder Society Field Guide came out, the notes in the Foreward about using the information in non-PFS games were... lacking, and felt unwelcoming.
I am hopeful this volume will be more useful for NON-PFS play.

Urath DM |

I also must agree with Azazyll about the new format. Some things I like... roles, for example... but the layout feels wasteful. The inclusion of one-row tables with five columns feels like it generates excessive wasted space in the layout. The two-page spread on vampire transformations to detail three feats in Blood of the Night is another example.

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I also must agree with Azazyll about the new format. Some things I like... roles, for example... but the layout feels wasteful. The inclusion of one-row tables with five columns feels like it generates excessive wasted space in the layout. The two-page spread on vampire transformations to detail three feats in Blood of the Night is another example.
Interesting.
I loved that spread.
I think your moniker may reveal the source of the problem: you're a DM! DMs read everything, remember obscure lore and become immersed in the setting.
Most of my players think reading a whole 32 pages in preparation for a campaign is a bit of a chore: if it is short chunks of engaging writing with cool art then they are much more likely to read it.
I do think that roles are a bit vague and don't make much sense to the uninitiated reader: which is who they're for.
I woul prefer a format like this for roles:
- accompanying art for every role.
- An opening question like: "So, you want to play a vampire hunter?"
- Player friendly prose, especially in the sub-headings:'Class Options' is fine but then the subheading should be the class and then a short bit of prose... currently it feels cluttered and confusing.
For example, Shoanti Outrider:
Class Options
Barbarian
Barbarian Shoanti outriders ride into battle on powerful, well-trained steeds Mounted Fury archetype, Ferocious Steed rage power They are devoted to the spirits of the Quah Spirit Totem rage power and fight with a fierce energy Powerful Blow rage power.
Ranger
Ranger Shonati Outriders are masters of their steeds Horse Lord archetype, Horse hunter's bond and fight with the traditional Earthbreaker and Klar Weapon and Shield combat style. These rangers face fierce animals, human bandits and terrible orcs from the Holds of Belzken favoured enemy: Animal, Human, Orc as they patrol the region favoured terrain: Plains, Mountains.
Character Options
Skills The hard lands of the Storval Plateau produce hardy folk: intimidate, ride, survival.
Feats As well as their spiritual connection to the Quah Totem Spirit Shoanti Outriders also learn to master the traditional fighting arts Thunder and Fang, Weapon Focus (earth breaker)

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I too really dislike, (boardering on hate) the new format. It really comes off as a cheap magazin article that is trying to look good but really just desn't have much to say, so it goes out of it's way to use the format to take up space to draw out the little actual material it has. That's my opinion thus far.
I personally hate the "roles" section, which could easily be cut into a 1/4th it's size and give the same info for those that do seem to like it without taking up so much space and spotlight for those who don't. They also leave far too many player option suggestions in the cold. I prefer the older one that just had a line or two for each of the classes. Both more interesting and didn't leave anyone out.
That being said, as a PFS player, I am interested in this book. Particularly if it is a mechanics heavy book like it implies and not so much a flavor book which we already have a few of on this specific topic. I do not want to see yet another rehash of the various PF Lodges or the main VCs. I would like to see reasons for Paladin, Clerics, and a few other classes to have incentive to join the PFS (not the other way around). I'd like to see some player focused reasons for characters to work together when they have strong RP reasons not to (and not falling onto the weak "my character would do that" is the wrong answer excuse). Things along the lines of logical reasons that a Paladin/Cleric/Monk type will not risk falling when working with that guy necromancer/Rogue/etc that also just happens to be a pathfinder. . .
Non-metagame reason why characters would remain with the Society when there are conflicts of idiology. Some more info on some of the newer (remaining) Factions would be great. The description strongly implies to me this is a Player's Book, and I hope that is as true as possible.
:)

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Setting fluff is needed. My understanding is that "Seeker of Secrets" is a flawed book with lots of wrong stuff in it. I expect it to be semi-officially declared obsolete and apocryphal when this book comes out, and expect this book to have things in it that conflict with "Seeker of Secrets". (Other things in the canon already conflict with "Seeker".)
Think of this as a "edition 2.0" of stuff from PFS Field Guide and Seeker.
Hopefully there won't be too much organized play specific stuff in here. That can all go into the free PFS OP guide. The stuff in here should be things that are important for anybody who is involved in the in-world PFS. I know that Paizo wants the PFS to be a viable "PC Patron" organization for games regardless of whether it's OP or standard home games (or other one-shot games, for that matter). As such, this is a reasonable supplement, as it covers an important part of Golarion, in a way that hasn't really been done right yet. Also, it's a part of Golarion whose previous coverage is out of print. Complaining about it as a part of a subscription makes no more sense than complaining about a supplement about halflings if you never play them, or tieflings if you don't allow them in your campaign.

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Most of my players think reading a whole 32 pages in preparation for a campaign is a bit of a chore: if it is short chunks of engaging writing with cool art then they are much more likely to read it.
This is probably the key. These supplements are, I believe, designed as things for players to use to help them get into the setting, rather than as reference works for the GM. Often, gaming supplements confuse the two, meaning that they're too dense for players, but then because players might be reading them, they avoid covering things that the GM needs to know.
It's true that players (reasonably!) want to be able to get into a game without having to do a lot of homework, and it's tough to get them to read something that they can't sit down and read at the table right after they arrive at the gaming table. I did manage to get most of my players to read through the Kingmaker's players' guide before that game started. (It helps that it's free!)

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I'm okay with roles, as it's helped a lot of the new people making games here to fit characters into the world of Golarion, without having to read the intimidating ISWG. I don't need roles, but I'm glad to have them.
This is my thinking as well. While I don't personally use them, I really like that they're there for new players as well as veteran players who just want a quick guide to a character concept. I'm not sure Blood of the Night used them optimally but that's a topic for a review.

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I like the new Player's Guide format, they get my PLAYERS excited about aspects of the world they are in. I have new players who haven't read everything. I would be super reluctant to give them a copy of Seekers of Secrets because A) The weird indentured servitude thing and B) It's too much to read.

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I feel like a few other people here do where on the one hand I think some more vanities, archetypes, feats, and other what not for pfs would be amazing but I really don't want to keep having to update to a new hand book every year like this as a requirement and I worry that it will start to feel like they are just updating to get my money rather then improving the game. That being said if they wanted to start a more active line totally focused on pfs stuff I could be down for that or just drop a big hardback for us that gives us a ton of stuff for pfs that could be interesting as well.

Heine Stick |
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I think a new Pathfinder Society book makes perfect sense, to be honest. Pathfinder RPG continues to evolve, as does the campaign setting, so it's only natural for the organized play scheme to evolve as well. In addition, copies of previous Pathfinder Society books may become increasingly difficult to find in stores, and they were part of the Pathfinder Campaign Setting line (GM-focused). Finally, the Player Companion line seems like the perfect product line for a book that should speak to the many thousands of players playing at the tables, and Paizo seems to have hit a decent formular with the relaunch of the Player Companion line.
All this mixed together makes for an excellent decision by Paizo to produce another Pathfinder Society book. At least as I see it.

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Azmyth
Mark Moreland was the former lead for PFS though :)
So just about the same thing :)
Deanoth
Mark Moreland is the Developer of the PFS line (as well as the Module Line).Mike Brock is the Campaign Coordinator aka 'The Guy In Charge'.
Before him the position was held by Hyrum Savage.
Before him was Josh Frost.
The first Guy in charge was Nick Logue.
It's not at all the same thing, but I understand your confusion.

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For those who don't see the value of this book, also take this into consideration:
1 - The name of the game is "Pathfinder"
2 - The "Pathfinder Society" is an integral part of the game world, and is used outside of PFS on a regular basis in stories all over Golarion.
3 - Regardless of what you think of the newer layout for Player Companions, have you *ever* seen Paizo put out a "glorified reprint" of *any* material in Pathfinder RPG (post 3.5 days that is)? I'd give them the benefit of the doubt, personally, and just look forward to seeing what new resources players *and* GMs will have available for furthering plot and character development both in-PFS and out.

Azaelas Fayth |

For those who don't see the value of this book, also take this into consideration:
1 - The name of the game is "Pathfinder"
2 - The "Pathfinder Society" is an integral part of the game world, and is used outside of PFS on a regular basis in stories all over Golarion.
3 - Regardless of what you think of the newer layout for Player Companions, have you *ever* seen Paizo put out a "glorified reprint" of *any* material in Pathfinder RPG (post 3.5 days that is)? I'd give them the benefit of the doubt, personally, and just look forward to seeing what new resources players *and* GMs will have available for furthering plot and character development both in-PFS and out.
^This I agree with. I happen to love the new layout except for the fact that it does have some wasted space in some areas.

Azaelas Fayth |

Usually when they reprint something it usually fixes something. It might be small but it usually does. It might simply be clarifying what school of magic the Magic Item belongs to or clarifying a small line in a spell.
And Roles I would rather them add in a Page or 2 in the back that has the Role Stat Block or have the Role worked into a short Passage describing the role in a fluffy way.
To give an example of how I am planning it for my campaigns:
A Black Warden is typically a trained Soldier who is trained to swing for capture with their Hammers and Maces.
In the Stat Block in the Back the Stat Block lists Fighter, Paladin, & Ranger as classes. Hammers or Maces as preferred Weapons. Finally the Bludgeoner Feat as a Preferred Feat.

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If I ever find out whether or not the Viking Archetype is legal in PFS I might just join in a PFS group. Hopefully Springfield, Missouri, USA will get a true PFS and not a Group that just claim PFS as a way to horribly houserule limits into the game.
Azaelas Fayth, what is and is not legal for PFS play can be found on the PFS Additional Resources page.
But to answer the question, the Viking Archetype is legal, I just made one myself.

Azaelas Fayth |

Azaelas Fayth wrote:If I ever find out whether or not the Viking Archetype is legal in PFS I might just join in a PFS group. Hopefully Springfield, Missouri, USA will get a true PFS and not a Group that just claim PFS as a way to horribly houserule limits into the game.Azaelas Fayth, what is and is not legal for PFS play can be found on the PFS Additional Resources page.
But to answer the question, the Viking Archetype is legal, I just made one myself.
That is what I get for not checking the Additional Resources section regularly.
Now another off-topic question: Is it true that by R.A.W. the Viking only loses the first Armour Training not the other 3?
And finally is it June yet? I will take it being May at least.

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Pirate Rob wrote:Is this expected to replace the Field Guide in the default assumption?Yes
I have to say, I am not particularly happy about this. I only bought Seekers of Secrets because it was part of the core assumption and therefore I, as a PFS player, should have a copy. Then that got replaced by the Field Guide, which I again bought purely because it was labelled as being part of the Core Assumption. Now that is being replaced by this.
I am considering not buying this even though I am a PFS player and GM and therefore will be assumed to have it. Truth be told, although I bought the previous two because they were core assumption, I don't think I actually ever needed any information out of them during a PFS game.
The only thing I use Seekers of Secrets for is the Beast Scent item, which my character has never actually used in game so I wouldn't miss it. And the Field Guide I use for Day Job rolls - but that table is in the free Organised Guide PDF anyway - and the Farmstead Vanity (which was a GM Boon anyway, so again no big loss).
Would it not be better to label this as "highly recommended" to PFS players rather than as part of the core assumption? What information in it is so important that it should be considered part of the core assumption? Are we really saying that in order to play PFS you need to buy this?

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It's no accident that I'm the author of this book. As far as the Paizo creative team goes, we all have an area (or two or three) of the world that we've sort of claimed as our own. Erik has Nex and parts of Absalom, James has Varisia, Wes has Ustalav, Sutter's got the First World, planets, and Kaer Maga, etc. Mine is the Pathfinder Society (in-world organization and real-world campaign).
This book will focus primarily on the in-world organization, however, and won't have a lot (if anything) designed specifically for use in the organized play campaign. While it will all likely be allowed in the campaign (that's up to Mike Brock, as the current Campaign Coordinator), the target audience of the book is anyone who wants to play a Pathfinder in any campaign, whether that's one of our APs, the Pathfinder Society Organized Play campaign, or a homebrew adventure.

Captin Kuro |

I love the Paizo company and the Golarion setting, so please do not take the following comment to be anything but constructive! I too dislike the new format that the Companion books are using, they seem to be cluttered with artwork and random jolts of unnecessary frames and boxes. I am particularly not a fan of the Roles sections. This stems from being a DM who loves being surprised by his player's interpretation of the setting and how they build their characters. Seeing these Roles feels like they are giving uncreative or uninspired characters a cop out and promoting the "Cookie-Cutter" character concept. I do not mind suggestions, or even a quick section that provides the type of feats or skillz a character may be interested in, but to virtually map out the character for the player is a bit of a buzzkill as a DM.
Now, as for this product: I love the idea of another Society book coming out. While I do not personally run PFS games most of the time I like my players to be members of the society since it gives good hooks and nice rewards. I would like to see a bit more information that can be used by those who do not run PFS, but that being said all such information is easily adaptable and I look forward to seeing what new developments are in store for the Pathfinder Society as a faction of the setting.

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Couple of ideas that I'd really love to see in this book:
-New Wayfinders would be loved!
-In the past, the prestige cost to earn the rank of Hellknight or Signifer for the Cheliax faction was a whopping 40 fame. This means a Chelish character has to be around 6-8th level before qualifying, which seems very high. Mostly because the actual written prestige classes for Hellknight and Signifer allow entry well beyond 8th level. Maybe this could be a Hellknight-Captain or Signifer-in-Chief or something?
-Consistency in the range and number of permanent prestige rewards for factions would be loved.
-Codify some of the +2 masterwork tools to Knowledge skill checks into named Pathfinder Chronicles that may give a minor bonus to some other situation.
-New art of the Faction leaders? Please? I think I've seen the same image of Ambrus and Aram 10,000 times now.
-A big map with all the locations of the Lodges and which Venture Captain currently runs the lodge would be so useful for GMs running modules and adventure Paths.

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Yeah, the cover picture is pretty, but it's got me curious about the details. Besides wondering about the pink dragons, I'm also trying to figure out what spell Ezren's casting, and why he has his wayfinder out and open while doing so. There's a time and a place to be checking the needle on the wayfinder, and the middle of battle isn't it.