Evil Lincoln wrote:
I couldn't agree more!
by the gods, Read the post! the OP said one image, (no video) by the Publishers only, during their product announcements !
it means you don't have to click to see what the cover looks like, that's all.
Yep, I see it, but only because I was looking for it. I would have missed it otherwise. You may want to give it an enlarge potion. :)
That's a really nice looking book.
I got the PDF and have to agree; the art is pretty awesome. I don't know why he doesn't mention this but they got layers in the pdf, so you can click a button and print just the formatted text and images. But the background art and all of the big splash pages ( which I love, but don't want to print) go away. I waste a lot of ink on 3rd Party suff so this a great little feature that I wish other publisher would do.
I agree, not that I would mind, but I have been burned by Kickstarters a few times when the business model or finances behind a product isn't thought thru..
From what I see, its kind of like 2nd edition vs. Pathfinder.
It a new edition with like more match types and bunch of new pre-gen characters. They fixed the battlepoint system too so that is scales better. And the biggest area is adding PvP into modules and campaign side trek missions and stuff. My GM started of the a new campaign of with a bunch of the suggestions in the book. I have to say, it was a very nice little twist to the campaign.
So far it looks like we are getting money worth.
So my GM rolled this out on us yesterday and we started to moan a bit. But then he told us we could play all these crazy character combination that he originally said no to for the campaign. The characters concepts started to pour out, we started searching the forums for crazy combos and the like . we had a really had a good time with the character creation end. To balance this out this system has what they call battlepoints and was easy enough to figure out and actually worked in evening out the characters a bit.
Anywho, we played the snatch and grab match. Which was funny as heck cause we had to figure out way how to drag the one of the other players off the battlefield into our into our special room. We grabbled the wizard and beat him up for a round. Unfortunately we did way too much damage to him cause, when the other team saw us dragging him away, their archer put two arrows into him and killed him. My team was feaking out cause we didn't think they could do that. But boom there it was in the conflict book, Mercy Killing your own teammate was allowed. which in way, for this scenario is kidda cool.
Anywho, we played three match last night for some good fun more importantly we got all to test out some awesome builds and get them out of our systems.
dont use a weapon instead be unarmed because you gain bonues on flurry of blows plus if you are not wearing armor you gain a natural bonues to you ac. Monks are great aginst fighters, because they are mostly close combat a charaters with lots of armor and monk can do lethal damage to them with armor.