I waited 48 hours after playing this to think it over.
Perhaps my GM did not administer it in an appropriate way, but this is unquestionably the worst PFS adventure I've played.
It features the gimmick of following an NPC who is so dumbly conceived that he falls off of a cliff and takes damage multiple times from being a complete GM fiat "spend resources for no good reason." I wanted to let Kalkimedes die and leave. That others give this plot device praise is confounding to me.
Further, I do not think this adventure is new player friendly at all. If you don't have Linguistics in your party, you're doomed.
And then you need to fail a strength check to succeed at a key 'puzzle' and that is another unforgivable GM fiat. In a game where high rolls are successful, turning on anti-success die-roll conditions is counter-intuitive to new players. I had two new players at the table and they were beyond bewildered.
Finally, we failed enough rolls and were not given sufficient GM background to understand the final encounter, so we watched as the super-demon (completely out of tier and another battle the new players are going to foolishly enter in to) tore apart the focus of the mission, and we probably should have gotten 0 prestige and 0 experience, but our GM 'let us' pay for a Restoration spell for Kalkimedes so we could get 1 experience and 1 pp.
Just hated the whole 3 hour experience, and cancelled my next PFS game because this left such a sour taste in my mouth.
An entirely pointless story, badly told.