
Dragon78 |

Not to impressed with this one as I was the last two. But the next two volumes are the ones I am really interested in anyway.
I didn't really care much for the monsters in the bestiary in this one other then the Azgenzak. I really didn't like the art for the Sangoi and found that it's DR was silver instead of cold iron to be insulting. I don't care for demons(or devils) and the multi legged polar bear really lacked besides we already got a cool polar bear like monster in AP volume 46. Well the ice centaur one wasn't bad though.

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I really didn't like the art for the Sangoi and found that it's DR was silver instead of cold iron to be insulting.
Silver and cold iron are somewhat interchangeable in folklore. Both are 'pure' metals. It's also kind nice to throw players who think fey=cold steel for a loop.
Do kinda agree with the art (though the creature stats are splendid).
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Loved the Dvezda Marches article. It was a real treat to see a primarily non-human "country" examined close-up. Really dug the different ethnicities for centaurs too. :) I believe this is the most focus centaurs have gotten yet in Golarion, and they get some Iobaria-specific cultural details for GMs and PCs both to use.
It's a scary place to explore when you get down to it though. Knowing you're walking over what's almost a completely dead country, with the ancient plague still coming up from the ground...brrr... The history of Daruthrost in particular plays into that. You don't even need any current supernatural elmeents to make that place incredibly creepy.
And with that setting the tone, the island of Zvartjan just comes across so much worse because of it. After walking through a place that might be described as Skyrim with no living NPCs and standing buildings, seeing and hearing that island is enough to make even adventurers hop on the NOPEtrain to @#$%thatville.
I love Drugenza's portrait, because taiga giants are awesome and because, holy crap, elk anter earrings!

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The artwork for the sangoi actually reminds me of the fairy tale anthologies I read as a kid. It's a dark version of the illustrations found in those books. And for me personally, that's freaking awesome.
It reminded me of that and that damned storybook from Monster.
speaking of childhood trauma...

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Mikaze wrote:The sangoi entry has me extremely curious about just what kind of destiny might really be awaiting those "marked" children. Potential PC background there.I think it might be best, and by best I mean worst, if there really isn't any destiny involved at all -- the little bastards are just horribly paranoid.
Congrats! You just made these things so much worse. D:

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Just got to do a partial read.
Man, this adventure. Some might view it as "dungeon-crawly" at a glance, but for groups that pursue it there's a LOT of intense roleplaying potential here. It definitely feels "lived in", and there's no shortage of characters that could easily be allies, enemies, frenemies, or antagopals depending on how the PCs approach the situation.
I'm really liking the Hut reconfigurations. This is only going to get weirder as it goes along, isn't it? :)
Thanks Mikaze!

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Wow.
Granted I have only studied this for about a half an hour, and I haven't read or dissected it thoroughly, but first impressions?
Tim knocked this sucker out of the park. Interesting NPCs, neat dungeons, cool story.
James Jacobs often says, "If you want to learn how to make better adventures, then read other people's adventures."
With some humility I am going to be studying this one. If people are enjoying the AP so far, I think they're in for a real treat.
Thanks Jim!
Ironically, I'm just about to start reading Shackled Hut. I'm a little behind on my AP reading.

Sincubus |

I have mixed feelings about the Sangoi, while I like its artwork and everything about it, this creature sure cuts a lot of creatures from the list at once.
1st its dressed like a Jester, so there goes the Jester fey.
2nd it has exactly the nails the mahaha should have.
3rd it has the ability (to become a cute animal and give children a false sense of safety) that a Nekomata should have.
4th the name blocks out Strigoi.
So its really a mixture of all kinds of folklore creatures, but very different.
I still hope to see Nekomata, Strigoi and Mahaha (and a real jester fey) in a future paizo poduct tho.

flamethrower49 |

The artwork for the sangoi actually reminds me of the fairy tale anthologies I read as a kid. It's a dark version of the illustrations found in those books. And for me personally, that's freaking awesome.
It just flat-out reminded me of the pictures in Scary Stories to Tell in the Dark. Anybody remember those things, by Alvin Schwartz? They marketed those things to children.
As to whether that's awesome or not, it depends on the feel you want, and how susceptible you are to nightmares. I have to admit I wondered if somebody was pranking me, because I didn't see that in the book on my first pass through, and seeing it on the second made me drop the book and want to flee.

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A few questions regarding the Marislova situation (page 38).
If she is killed, does she revert back to her original form?
Can her original form be revealed through True Seeing?
Does the magic that transform her emanate a magic aura?
Can her transformation be dispelled, intentionally or by accident?
What is the source of her transformation (beyond the usual "magic of Artrosa" handwave...), I'm guessing a "polymorph any object" since it is the only effect besides "baleful polymorph" that is permanent.
Is there any chance of the same thing happening to a PC, either by accident or intent?

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A few questions regarding the Marislova situation (page 38).
Since this is in the product thread, rather than the GM Reference thread, I'll put the answers in spoilers:
If she is killed, does she revert back to her original form?
No she does not.
Can her original form be revealed through True Seeing?
No. She actually is a woman now; it's not a disguise or a spell effect.
Does the magic that transform her emanate a magic aura?
No. Although magic transformed her, she is not under the effects of any magic.
Can her transformation be dispelled, intentionally or by accident?
No. Only something like a wish or miracle could undo it, and even then, only at the GM's discretion.
What is the source of her transformation (beyond the usual "magic of Artrosa" handwave...), I'm guessing a "polymorph any object" since it is the only effect besides "baleful polymorph" that is permanent.
Effectively, it's deity-level or artifact-level magic. The effect was specifically not described because it wasn't a spell effect. It's something unique to Artrosa and Marislova herself.
Is there any chance of the same thing happening to a PC, either by accident or intent?
Certainly not by accident. Its conceivable that someone could undergo a similar transformation willingly, but only after spending a significant amount of time inside Artrosa, like Marislova did.

Kajehase |

The monsters are: Azgenzak (an Aberration, "prosaically called 'sacks of burning eyes'" - basically a worm with a fire theme), Andrazku (also known as Misogyny demon), Kokogiak (ten-legged polar bear who can fascinate prey with its gaze, exhale a blizzard, and imitate sounds like a leucrotta), Sangoi (fey, and creepy), Svathurim (Huge, eight-legged frost-giant centaur).
And the Pathfinder's Journal is by Keving Andrew Murphy, continuing the stories about Norret and Orlin from his web fiction, as they pay a visit to Whitethrone (in this issue, a dollshop).

Zorka |
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I and my players just played this and finished it tonight.
When I read through the adventure the first time I found it confusing as to how it would actually all work, and I didn't appreciate it, especially after the amazing scope of the previous adventure.
But after we completed it, I felt like it really made my campaign.
Iobaria really came alive. I was able to cast it as this crazy foreign land with elements of the First World.
I was even able to show them the lair of the great white wyrm Sjohvor. They all salivated imagining themselves looting that place, but the dragon skeletons disuaded them :)
The players unexpectedly were really into the 3 fold imagery of "maiden mother crone".
I felt like they exited the game with some good magic, understanding what's going on, picked up 2 henchmen/secondary PCs with Jadrenka and Ratibor, have possesion of the hut and the situation was so flexible I was able to easily give them the ability to continue on in the adventure path and / or (with Jadrenka's know-how) go to anywhere in the Pathfinder game for the next adventure. I even made the centaur stuff work !!
It's good. This is a truly great adventure in a great path so far for us 6 months into it, and I wanted to say this adventure is much better than I gave it credit for.

Doug Davison President, SmiteWorks |

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