Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6)

3.60/5 (based on 9 ratings)
Pathfinder Adventure Path #69: Maiden, Mother, Crone (Reign of Winter 3 of 6)
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Chapter 3: "Maiden, Mother, Crone"
by Tim Hitchcock

Three Times the Adventure!
On the trail of Baba Yaga, the heroes find themselves transported to the barbaric land of Iobaria on the far-off continent of Casmaron. They must explore three ancient, mystically linked dungeons in search of more clues to the fate of the Queen of Witches, while contending with savage centaurs and demon-worshiping frost giants who seek to claim Baba Yaga’s secrets for themselves.

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

  • “Maiden, Mother, Crone,” a Pathfinder RPG adventure for 7th-level characters, by Tim Hitchcock.
  • A gazetteer of the Dvezda Marches—a cold and isolated region of Iobaria populated by centaur clans and dotted with ancient ruins.
  • An account of the demon lord of hideous giants, numbing cold, and bloody revenge—Kostchtchie the Deathless!
  • A glimpse into Irrisen’s eerie relationship with dolls in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Five new monsters, by Jason Nelson and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-494-8

Maiden, Mother, Crone is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Average product rating:

3.60/5 (based on 9 ratings)

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3/5

Player review.

This book is a fairly basic wilderness and then dungeon crawl. While I don't mind dungeon romps this one was rather simple and unimpressive. The downside is that there wasn't enough treasure for the level of the game at this point.


Great flavor on paper, tedious dungeon crawl at the table

2/5

I ran this for a group of 5 players.

The reviewers of the 4 and 5 star reviews of this module apparently never tried to run it. As much as I would love to love this module, it just does not come together at the table:

The three linked dungeons are filled with fairly random creatures. If you let those creatures sit in their rooms and wait for the PCs (as is implied by default in the adventure), it becomes a kick-in-the-door, kill the monster adventure. And don't get me wrong, that is totally fine if that's what you are looking for, but I prefer more realistic behavior of the inhabitants of a dungeon.

Also, the linked nature of the dungeon makes it very difficult to be properly prepared because the players have a lot of options where to explore next. Some groups and GMs will love that aspect, I find it more helpful to have a little bit of rails to guide my preparation, especially with CR 8-13 critters.

Another problem is that if you let dungeon's inhabitants behave realistically (i.e., fall back and regroup in other rooms), the entire dungeon becomes an impregnable fortress and the PCs hardly stand a chance at all.

Speaking of not a chance: the retrieval of the final McGuffin is also extremely difficult, which feels forced and just is not a lot of fun after just coming out of a climactic battle.

I really liked this book when I read through it the first time, the setting is nice and the atmosphere very on-theme, but when I started to actually chart out the sessions and when we played it, it just was not as much fun as it seemed at first.

I just hope that the second half of the Adventure Path is going to be more fun.


Great Book!!

5/5

This is a part of Iobaria that I have wanted to know about for quite some time.

However, I have noticed a slight error in the book. One page 26, once you have your PC's fighting the Frost Giant in the corridor heading into area C3. The title for this area is actually in the paragraph about the Development and how this Frost Giant calls for help. The title of this room is on the end of that paragraph. Not a big deal but in case others get confused by the description following this paragraph.


Recession Reviews

4/5

check out the full court press here


4/5

I've reviewed this on RPGGeek.com.

You can read it here.


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Not to impressed with this one as I was the last two. But the next two volumes are the ones I am really interested in anyway.

I didn't really care much for the monsters in the bestiary in this one other then the Azgenzak. I really didn't like the art for the Sangoi and found that it's DR was silver instead of cold iron to be insulting. I don't care for demons(or devils) and the multi legged polar bear really lacked besides we already got a cool polar bear like monster in AP volume 46. Well the ice centaur one wasn't bad though.


Lol if Dragon78 doesn't like them, I probably will :D

And what's wrong with the artstyle of the Sangoi? Please tell me it isn't drawn in the artstyle like the Wolpertinger, Melfesh Monster and the one-eyed pterasaur thing, then I will agree with you.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.

Insulting?

Contributor, RPG Superstar 2010 Top 4

2 people marked this as a favorite.

"Insulting" is a rather odd expression for a design decision. One may not agree with the design choice, but the designer does not try to offend the reader. Let's keep it in perspective.

RPG Superstar 2009, Contributor

1 person marked this as a favorite.

No. Clearly, Jason was very insulting to cold iron and far too accommodating to that dastardly silver!

The Exchange

Dragon78 wrote:
I don't care for demons(or devils)...

0_0


I thought the Sleipnir/Frost Giant centaur was awesome. I'll admit, I thought that the 8 legged Polar Bear was just going to be kind of lame, but I actually like the abilities they gave it.

RPG Superstar 2013 Top 8

I must say, the Bestiary this issue is uncommonly good. Not just the statistics--which are flavorful and fun and do not appear to have any errors, but the writing itself. Some real word-craft went into this gang of horrors, and I am excited to use any and all of them.

Dark Archive

Pathfinder Adventure Path Subscriber
Dragon78 wrote:
I really didn't like the art for the Sangoi and found that it's DR was silver instead of cold iron to be insulting.

Silver and cold iron are somewhat interchangeable in folklore. Both are 'pure' metals. It's also kind nice to throw players who think fey=cold steel for a loop.

Do kinda agree with the art (though the creature stats are splendid).

Silver Crusade

1 person marked this as a favorite.

Loved the Dvezda Marches article. It was a real treat to see a primarily non-human "country" examined close-up. Really dug the different ethnicities for centaurs too. :) I believe this is the most focus centaurs have gotten yet in Golarion, and they get some Iobaria-specific cultural details for GMs and PCs both to use.

It's a scary place to explore when you get down to it though. Knowing you're walking over what's almost a completely dead country, with the ancient plague still coming up from the ground...brrr... The history of Daruthrost in particular plays into that. You don't even need any current supernatural elmeents to make that place incredibly creepy.

And with that setting the tone, the island of Zvartjan just comes across so much worse because of it. After walking through a place that might be described as Skyrim with no living NPCs and standing buildings, seeing and hearing that island is enough to make even adventurers hop on the NOPEtrain to @#$%thatville.

I love Drugenza's portrait, because taiga giants are awesome and because, holy crap, elk anter earrings!


What is so bad about the art of the Sangoi? Is it the design or the artstyle?


The artwork for the sangoi actually reminds me of the fairy tale anthologies I read as a kid. It's a dark version of the illustrations found in those books. And for me personally, that's freaking awesome.

Silver Crusade

2 people marked this as a favorite.
Heine Stick wrote:
The artwork for the sangoi actually reminds me of the fairy tale anthologies I read as a kid. It's a dark version of the illustrations found in those books. And for me personally, that's freaking awesome.

It reminded me of that and that damned storybook from Monster.

speaking of childhood trauma...

Silver Crusade

1 person marked this as a favorite.
Evil Midnight Lurker wrote:
Mikaze wrote:
The sangoi entry has me extremely curious about just what kind of destiny might really be awaiting those "marked" children. Potential PC background there.
I think it might be best, and by best I mean worst, if there really isn't any destiny involved at all -- the little bastards are just horribly paranoid.

Congrats! You just made these things so much worse. D:

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.

In truth, that was my intention. There *IS* no real grand destiny, but good luck convincing the sangoi of that. Like any good conspiracy nuts, every argument against them is in their minds only *MORE* evidence of the conspiracy at work.

Their solution to that? Be EVEN MORE horrible!

Liberty's Edge Contributor

3 people marked this as a favorite.
Jim Groves wrote:
"Insulting" is a rather odd expression for a design decision. One may not agree with the design choice, but the designer does not try to offend the reader. Let's keep it in perspective.

Well actually...

Liberty's Edge Contributor

Mikaze wrote:

Just got to do a partial read.

Man, this adventure. Some might view it as "dungeon-crawly" at a glance, but for groups that pursue it there's a LOT of intense roleplaying potential here. It definitely feels "lived in", and there's no shortage of characters that could easily be allies, enemies, frenemies, or antagopals depending on how the PCs approach the situation.

I'm really liking the Hut reconfigurations. This is only going to get weirder as it goes along, isn't it? :)

Thanks Mikaze!

Liberty's Edge Contributor

1 person marked this as a favorite.
Jim Groves wrote:

Wow.

Granted I have only studied this for about a half an hour, and I haven't read or dissected it thoroughly, but first impressions?

Tim knocked this sucker out of the park. Interesting NPCs, neat dungeons, cool story.

James Jacobs often says, "If you want to learn how to make better adventures, then read other people's adventures."

With some humility I am going to be studying this one. If people are enjoying the AP so far, I think they're in for a real treat.

Thanks Jim!

Ironically, I'm just about to start reading Shackled Hut. I'm a little behind on my AP reading.

Contributor, RPG Superstar 2010 Top 4

1 person marked this as a favorite.
Tim Hitchcock wrote:
Jim Groves wrote:
"Insulting" is a rather odd expression for a design decision. One may not agree with the design choice, but the designer does not try to offend the reader. Let's keep it in perspective.
Well actually...

Every great comedian needs a straight man. ;D


I have mixed feelings about the Sangoi, while I like its artwork and everything about it, this creature sure cuts a lot of creatures from the list at once.

1st its dressed like a Jester, so there goes the Jester fey.
2nd it has exactly the nails the mahaha should have.
3rd it has the ability (to become a cute animal and give children a false sense of safety) that a Nekomata should have.
4th the name blocks out Strigoi.

So its really a mixture of all kinds of folklore creatures, but very different.

I still hope to see Nekomata, Strigoi and Mahaha (and a real jester fey) in a future paizo poduct tho.


If a character gets the weapon used by the centaur at the end what feats would they need to use it effectively? I know the barbarian who wants to be a mammoth lord is gonna want this.


Heine Stick wrote:
The artwork for the sangoi actually reminds me of the fairy tale anthologies I read as a kid. It's a dark version of the illustrations found in those books. And for me personally, that's freaking awesome.

It just flat-out reminded me of the pictures in Scary Stories to Tell in the Dark. Anybody remember those things, by Alvin Schwartz? They marketed those things to children.

As to whether that's awesome or not, it depends on the feel you want, and how susceptible you are to nightmares. I have to admit I wondered if somebody was pranking me, because I didn't see that in the book on my first pass through, and seeing it on the second made me drop the book and want to flee.

Dark Archive

A few questions regarding the Marislova situation (page 38).

If she is killed, does she revert back to her original form?

Can her original form be revealed through True Seeing?

Does the magic that transform her emanate a magic aura?

Can her transformation be dispelled, intentionally or by accident?

What is the source of her transformation (beyond the usual "magic of Artrosa" handwave...), I'm guessing a "polymorph any object" since it is the only effect besides "baleful polymorph" that is permanent.

Is there any chance of the same thing happening to a PC, either by accident or intent?

Sovereign Court Developer

Atrocious wrote:
A few questions regarding the Marislova situation (page 38).

Since this is in the product thread, rather than the GM Reference thread, I'll put the answers in spoilers:

Spoiler:

Atrocious wrote:
If she is killed, does she revert back to her original form?

No she does not.

Atrocious wrote:
Can her original form be revealed through True Seeing?

No. She actually is a woman now; it's not a disguise or a spell effect.

Atrocious wrote:
Does the magic that transform her emanate a magic aura?

No. Although magic transformed her, she is not under the effects of any magic.

Atrocious wrote:
Can her transformation be dispelled, intentionally or by accident?

No. Only something like a wish or miracle could undo it, and even then, only at the GM's discretion.

Atrocious wrote:
What is the source of her transformation (beyond the usual "magic of Artrosa" handwave...), I'm guessing a "polymorph any object" since it is the only effect besides "baleful polymorph" that is permanent.

Effectively, it's deity-level or artifact-level magic. The effect was specifically not described because it wasn't a spell effect. It's something unique to Artrosa and Marislova herself.

Atrocious wrote:
Is there any chance of the same thing happening to a PC, either by accident or intent?

Certainly not by accident. Its conceivable that someone could undergo a similar transformation willingly, but only after spending a significant amount of time inside Artrosa, like Marislova did.


Being a fan of both Kingmaker and demons, I'll have to get this one just to see what it says about Kostchtchie and Iobaria.

And a silly pair of questions, what are the new monsters in this one? And what is the story being told in the Pathfinder's Journal for this AP?


The monsters are: Azgenzak (an Aberration, "prosaically called 'sacks of burning eyes'" - basically a worm with a fire theme), Andrazku (also known as Misogyny demon), Kokogiak (ten-legged polar bear who can fascinate prey with its gaze, exhale a blizzard, and imitate sounds like a leucrotta), Sangoi (fey, and creepy), Svathurim (Huge, eight-legged frost-giant centaur).

And the Pathfinder's Journal is by Keving Andrew Murphy, continuing the stories about Norret and Orlin from his web fiction, as they pay a visit to Whitethrone (in this issue, a dollshop).


The adventure in this adventure path is really good. I am not very happy about the hooks or the reason characters would want to do this adventure. Very weak, and not even that easy to fix from a gm's point of view.


Kajehase: thanks for the answers. Those monsters certainly sound suitably bizarre.


1 person marked this as a favorite.

I and my players just played this and finished it tonight.

When I read through the adventure the first time I found it confusing as to how it would actually all work, and I didn't appreciate it, especially after the amazing scope of the previous adventure.

But after we completed it, I felt like it really made my campaign.

adventure plot spoiler:

Iobaria really came alive. I was able to cast it as this crazy foreign land with elements of the First World.

I was even able to show them the lair of the great white wyrm Sjohvor. They all salivated imagining themselves looting that place, but the dragon skeletons disuaded them :)

The players unexpectedly were really into the 3 fold imagery of "maiden mother crone".

I felt like they exited the game with some good magic, understanding what's going on, picked up 2 henchmen/secondary PCs with Jadrenka and Ratibor, have possesion of the hut and the situation was so flexible I was able to easily give them the ability to continue on in the adventure path and / or (with Jadrenka's know-how) go to anywhere in the Pathfinder game for the next adventure. I even made the centaur stuff work !!

It's good. This is a truly great adventure in a great path so far for us 6 months into it, and I wanted to say this adventure is much better than I gave it credit for.

President, SmiteWorks

This is now available for purchase and play on the Fantasy Grounds virtual tabletop. If you already own the PDF, you can sync your account to pick it up for only $7.

Pathfinder RPG - Reign of Winter AP 3: Maiden, Mother, Crone for Fantasy Grounds

... or you can get it at full price on Steam and then sync through our website to get the PDF added here.
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