Adam Daigle Developer |
Got a question regarding the alignment changes, atonement, and penances. I see that it's double your HD to go from evil to neutral to good. So for a 7 HD creature, that's 28 penances. Possibly more if you level up on a fairly regular basis.
My question is, what about those alignments that shift the other axis. ....
The redemption system provided is all about becoming good and making that transition from evil (primarily), which is why it doesn't mention the chaos-law axis. I think someone could use the system to address other alignment shifts along the chaos-law axis, but it would take some reworking. For example, the penances should be reflavored to represent a move towards order more so than a shift towards good.
Of course, plain old atonement could work in those situations quite easily, but applying a system like this could make it more fun and could provide further roleplaying hooks for the character.
Hope some of that helps.
Adam Daigle Developer |
Bardess |
The redemption system provided is all about becoming good and making that transition from evil (primarily), which is why it doesn't mention the chaos-law axis. I think someone could use the system to address other alignment shifts along the chaos-law axis, but it would take some reworking. For example, the penances should be reflavored to represent a move towards order more so than a shift towards good.
...or a move towards chaos (YEEEES! FREEDOM!!!)
kevin_video |
2 people marked this as a favorite. |
Sorry about that, then. Perhaps if down the road we do a similar book that talks about the law and chaos axis of alignment we can address the finer points of moving along that spectrum, but it wasn't relevant to this particular book.
James commented that he'd leave everything exactly the same. I was afraid he'd say that.
I hope eventually you guys do up a similar book, but also add in the evil alignments as well. It seems like a lot of players take CN to be the same as CE. It'd be nice to show them the difference, and let them know just how wrong they are in thinking that CN gives you a license to be a *insert paragraph long series of inappropriate words*.
Steve Geddes |
Adam Daigle wrote:Sorry about that, then. Perhaps if down the road we do a similar book that talks about the law and chaos axis of alignment we can address the finer points of moving along that spectrum, but it wasn't relevant to this particular book.James commented that he'd leave everything exactly the same. I was afraid he'd say that.
I hope eventually you guys do up a similar book, but also add in the evil alignments as well. It seems like a lot of players take CN to be the same as CE. It'd be nice to show them the difference, and let them know just how wrong they are in thinking that CN gives you a license to be a *insert paragraph long series of inappropriate words*.
I think I'd go with a 'quest for enlightenment' or something similar. The path to lawfulness being an acceptance of yourself as part of a bigger whole (with the super lawful outsider types going as far as to lose their own identities). Chaos could either be an ever increasing focus on individual freedom or (more traditionally, I think) defined by its conflict with law/order - challenging social fabrics and celebrating individuality.
Alaryth |
Really liked the book, specially Tsukiyo, seems a really interesting god. Some about him outside Dragon Empires?
The only one thing I REALLY disliked is the will Save for redemption. You roll agaisnt your own Charisma? I would prefer 10 + own HD. Anything but rolling agaisnt yourself, really. Your own Charisma is on your way to redemption, I don't see any sense to it at all.
"Devil's Advocate" |
Slavery is bad. (It turns out.)
That's kind of the thing I was really worried about above. It has been very specifically clarified over and over in Golarion that slavery is not itself evil. It is very clearly (within the setting) neutral, which is a lot of the rational behind countries like Cheliax, Osirion, Taldor, and Katepesh. Cheliax for example was specifically called out as a NOT Evil empire, but very much walking the grey line, so that a group of Paladins and good Cleric could just walk in and save the world in a day by smiting the crap out of it. It just doesn't fit the established themes of the world, even if the agenda is to break away from the traditional ideal of virtue and morality, internal consistency should be more important.
Still a great book, don't get me wrong, just that sometimes it feels like it wants to push personal opinions on things rather than how the world or game is defined.
"Devil's Advocate" |
Yes, the designers have said that they introduced slavery as the norm for a lot of cultures to really push the bounds without being specifically evil in itself.
Now, don't get me wrong, I'm not saying in real life I'm for slavery. I am saying that within the context of the game, slavery has already been established as NOT evil. Lawful, yes, as we can see from multiple nations, (mentioned above, but also add in the LG Hermae as a different take on slavery, vs Geb's zombie slavery that has is very beneficial to the rest of the world despite being LE). The countries that are evil are evil because of the methods of slavery they use, for example Geb animating the dead as slave labor and keeping slaves specifically to feed their other undead population or Razmiran's corrupt slavery focused on "black hand" tactics, lying, and intimidation to get what the want, not that they have slavery, (something that for example the very Sarenrae-centric middle-eastern cultures of the world) actively encourage and use much more humanly. Along the same lines, Rahadoum, is an extremely tyrannical society, and it is very clear that it is the chaotic cultures and societies that are against slavery, (Andoran (CG), most of the River Kingdoms (CN), for example, while Milani, the deity of anti-slavery and revolt is CG, it's clearly the chaotic that is relevant, with the good being more focused on her other concepts such as hope, restoration, and peaceful means if possible.
Gorbacz |
Yes, the designers have said that they introduced slavery as the norm for a lot of cultures to really push the bounds without being specifically evil in itself.
Now, don't get me wrong, I'm not saying in real life I'm for slavery. I am saying that within the context of the game, slavery has already been established as NOT evil. Lawful, yes, as we can see from multiple nations, (mentioned above, but also add in the LG Hermae as a different take on slavery, vs Geb's zombie slavery that has is very beneficial to the rest of the world despite being LE). The countries that are evil are evil because of the methods of slavery they use, for example Geb animating the dead as slave labor and keeping slaves specifically to feed their other undead population or Razmiran's corrupt slavery focused on "black hand" tactics, lying, and intimidation to get what the want, not that they have slavery, (something that for example the very Sarenrae-centric middle-eastern cultures of the world) actively encourage and use much more humanly. Along the same lines, Rahadoum, is an extremely tyrannical society, and it is very clear that it is the chaotic cultures and societies that are against slavery, (Andoran (CG), most of the River Kingdoms (CN), for example, while Milani, the deity of anti-slavery and revolt is CG, it's clearly the chaotic that is relevant, with the good being more focused on her other concepts such as hope, restoration, and peaceful means if possible.
Andoran is NG (Inner Sea World Guide, p. 42). Also, Champions of Purity calls out slavery as a core problematic issue for both NG and CG characters (p. 8, 10).
"Devil's Advocate" |
Your sort of right. The Nation of Andoran is NG, with a very strong leaning toward chaos, because of it's colonial and independent roots, but also because of the number of fey in it's area. The organization of Andoran, (both the Faction in PFS as well as the Knighthood) are however both CG, recently with leanings towards CN. I should have been a bit more clear, though.
"Devil's Advocate" |
Sort of. In general, indentured servitude is seen as much worse, as it gives the false hope of, well hope, while all the time simply digging yourself and your children further and further into the hole. I kind of purposefully neglected to mention some of the nations/organizations that encouraged I.S. slavery, even though they would have really further boosted my point (Calistra's faith, The Shackles, some of the the River Kingdoms and Mwangi Expanse, Sarvaga, Nidel, Taldor, etc. . .
"Devil's Advocate" |
I keep wanting to. I'm not really sure what the intent of the Feat really was, beyond slightly expanding the Summon Monster list, which was truly needed. It grants Die Hard feat to things you summon, but at the same time,
When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have.
Prerequisite: Endurance.
Benefit: When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn’t your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious. When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.
Normal: A character without this feat who is reduced to
negative hit points is unconscious and dying.
So the Summoned Creature that is dropped to 0HP or less, but not outright killed, returns to its home plane and continues to be able to take a Move Actions for a few rounds and die or fall unconscious like normal?
At some point I need to go through the list one by one and see if it makes Sacred Summons actually a viable Feat (pre 17th level) unless your LE. The Blink Dog, Foo Dog, and a few Azatas and Agathions added to the SM3 might hold some promise.
Celestial Pegasus |
Has anyone used the Summon Good Monster feat? If so, how does it compare to not having it?
Devil's Advocate has pointed out the RAW flaw with this feat (and numerous efforts to get rulings from the developers on both this feat and others providing similar benefits such as Ferocious Summons have gone unanswered), but that's only half of what it does.
Advocate also correctly pointed out that it does expand the summon roster, but we differ on opinions of their value. I think it's excellent because the new summon options give you a lot of nice choices.
Summon 1 gets nothing due to the RAW issues above and receiving no new monsters. Oh well, I'll live.
Summon 2 gains the Grig (no fiddle), Faun, and Pseudodragon. Grigs are functional 'remote attackers'; they can fly around plinking entrenched enemies with arrows and forcing them to move up and do something. This is more valuable than it sounds; I've used tactics like these to force massive 'boss monsters' out of their cave and into open terrain where they were easier to fight; most enemies will not gladly sit there suffering even small amounts of damage if the source is constantly flying out of reach, giggling, and luring them outside. Fauns can do this same trick less effectively, but have other uses outside of that. Pseudodragons are an interesting anti-flier option; their Sleep Poison might just knock the flier out of the air entirely, at which point gravity will make them regret a lot of things.
Summon 3 mostly adds a grab-bag of random tricky monsters. They're situational, but alright if you need their exact set of abilities at that time.
Summon 4 however gives you several flying melee creatures. Among the better ones are the Celestial Giant Eagle and the Celestial Pegasus (which, fortunately, does NOT bring me to your gaming table). They can cross incredible distances, put up a decent fight, and being Large lets them set up flanking for up to two allies at once. This is in addition to other benefits such as the really efficient Foo Lion (which is basically a Lion on steroids, virtually obsoleting that summon within the same spell level).
I could go on, but frankly... even if Diehard doesn't work by RAW (and I really wish they'd clarify how this works!), the feat is worth taking. It was one of the two major reasons I bought Champions of Purity, and I am very happy with it.
magnuskn |
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Slavery still is repugnant and I do not appreciate any efforts by the developers to make it appear less so. I'd also appreciate some sourcing on those comments, to be honest, because I'd like to see them for myself.
And while RAW is pretty clear on the whole Summon Monster thing, the feat would make no sense if you did not apply Die Hard in the way it obviously is meant to be.
And the list rocks, as soon as you Summon Monster V. Oh, it rocks so much.
"Devil's Advocate" |
Yes, but if they didn't realize that Summoned Creatures automatically vanished at below 0 HP, they might have assumed they just sat there (in a dead-like state) until the spell's duration ends.
It's hard to say what they "obviously is meant to be". Being a book on good, it's just as likely that they intended it to be a bit of flavor so that truly merciful and altruistic casters didn't risk killing their summoned allies, and that when they returned after being taken to 0HP or less, automatically taken back to whatever heaven, they can still act and heal themselves to get back to whatever they had been doing before you zipped them away like they didn't have a life outside of the caster's needs.
BigNorseWolf |
I'm all over the idea of CoB and CoC, especially the former - neutral characters need all the help they can get while sitting on that fence!
Lesser effects from evil nasty spells, and your summoned monsters laugh off protection from X spells .. TN is already an overpowered alignment option, you don't need any more! :)
"Devil's Advocate" |
Slavery still is repugnant and I do not appreciate any efforts by the developers to make it appear less so. I'd also appreciate some sourcing on those comments, to be honest, because I'd like to see them for myself.
The threads I was referring to do not seem to exist any more, or at least their links no longer do. I believe was one of them, talking about how they had designed certain countries to be "very much bad guy's" but also designed so that Paladins and good Clerics could not just waltz in and use a lot of holy magic and smites to fix the issues, because they are not Evil Aligned.
Another thing I thought of was the Faith of Lissala. She had been a strictly LN deity whose focus was on duty, discipline, and rewards for obedience, with slavery being a very indirect, but present and acceptable thing). It's always sort of been a strange thing ooc, because she really doesn't come off as evil at all, very much LN, even after this next part. . .
As the Thassilonian empire grew more evil and corrupt, so did her priesthood, which shifted from LN to LE, (and somehow that forced her to shift, too???), until basically the wars and bickering between the Runelord's and their armies indirectly eradicated her faith. It's implied that her faith, and many of the older ancient cultures that do use slavery, use a very humane version of it, not unlike the Biblical version or certain modern prison terms, where it was only for an allotted time frame, and that slaves where to be treated rather well, and could earn their freedom through various means. I believe Osirion is like that, as area few others. Obviously others like Cheliax very much are not.
rknop |
Countries can do evil things without being wholly evil. The USA was founded on the basis of freedom and justice for all, and sounded very much like Androan (yeah, I know, it's the other way around, really), but slavery was legal within it for the first century or so of its existence. Even now, I would argue that the USA is not a wholly evil country, and is on balance a good country, but there are definitely things that the USA does that could be categorized as evil.
This relates to discussions I've seen elsewhere of paladins played well and played poorly. If you're playing paladins as somebody who sees a singular character flaw as a justification for condemnation and putting to the sword you're playing a cartoon paladin rather than a thoughtful one. Likewise, just because a country does some stuff that is undeniably evil-- as slavery is-- doesn't mean that that country should be invaded and torn down and the leaders put to the sword. Even Cheliax, which has fully made a deal with the devil, has shades of grey associated with it. (Is the diabolic rule in Cheliax really worse than the deadly chaos of Galt? The deal with the devil, after all, did stabilize the dangerous mess that was left behind by the death of Aroden.)
In short, you don't have to rationalize slavery as "not evil" for it to be going on in countries that are themselves not necessarily evil.
Celestial Pegasus |
rknop: For what it's worth, I often just use the words "America" and "Andoran" interchangeably. Edit: Try it yourself sometime, it's fun!
On slavery: I remember at least one of the threads that came up on this topic... they were talking about the Sarenite faith in either Katapesh or Qadira, I forget which. The topic came up that it's very strange for Sarenrae's faith to be so prominent in a region that openly allows and significantly profits from slavery.
The response James Jacobs put forth, I believe (but concede I can't immediately find a source for, so please take this with some skepticism), was that the Sarenites of the region have a serious problem to consider: If they start actively crusading against slavery there, they are extremely likely to simultaneously trigger both a civil war in the region itself and a church schism in that same area.
Thus, the Good-aligned faithful are faced with an awful choice: Tolerate slavery, thus perpetuating the trade and the misery and lack of dignity accompanying it... or end slavery and engulf the area in war, which will spread a lot of misery and suffering and could have unforeseen consequences. That's a pretty bad choice to have to make.
This is where I enter personal conjecture and am NOT citing James Jacobs, I'm going to assume most Good-aligned Sarenites in the area take an approach of "Tolerate it for now, while subtly working against it through setting good civic examples. As our holy text tells us, 'The Dawn Brings New Light'; eventually there will be an opportunity for us to peacefully dismantle the slave trade in our area." They're probably reluctantly allowing it, because this is the only option they see that eventually leads to 'the most Good possible in the situation' with as little Evil/suffering as possible.
Basically, the point was that some Good creatures have to tolerate the practice because the societies they're in will violently fracture if they make a large campaign against said trade. They probably feel pretty awful about that, too.
Devil's Advocate: Oops. My apologies; I misread what you were saying on the list, in that case. I withdraw my 'our opinions seem to differ' remark. ...I'd edit the original post if I could, but that option has long since vanished.
"Devil's Advocate" |
1 person marked this as a favorite. |
As Qadira is a Keleshite nation, the Dawnflower is understandably the primary deity for most citizens. Hers is the judging sun that beats down on the common folk day by day; hers is the flame that burns out liars and traitors; hers is the healing fire that purifies hearts or consumes those unwilling to be cleansed. Among Qadirans, it is whispered that the phoenix appears as a sign of Sarenrae’s attention. Just as the sun can grant both life and death, and the Dawnflower’s flame can as easily cleanse and kill, so too do Qadirans both fear and venerate the phoenix for its connection—true or imagined—to their most revered goddess.
All Qadirans are at least nominally faithful toward Sarenrae, for fear that she might unleash her wrath upon them. The aspect of the deity that Qadirans venerate is a harsh, sometimes pitiless goddess who can either heal or burn with her flame. Priests of Sarenrae have a great deal of political power at the court of the satrap, and push continually for conquest and expansion; in this, they are unknowingly in league with those few servants of Rovagug that can bear the sight of Katheer.
Slavery
No discussion of Qadiran trade is complete without mentioning the buying and selling of slaves. Not all slaves have a difficult life in Qadira, but most do, and portions of the markets in all major cities are devoted to the trade of sentient beings as though they were so much cattle. Slaves are priced in wildly varying amounts, from a handful of gold pieces to purchase a thin, sickly slave, to several thousand gold for a prized servant. A typical strong, healthy slave sells for 50–100 gp. No Keleshite will ever request or offer less than 2 gp for a slave, as a matter of superstition; they believe that the redemption price for each hand is at least 1 gp (anyone caught as a thief normally has a hand chopped off, but one can avoid this fate by paying a 1 gp fine, so a two handed thief in theory is worth at least 2 gp).
Slaves
A slave is a person owned by another person. In Qadira, this is a lifetime ownership, except when the slavery is entered into willingly for a set period, such as in payment of a debt. Nobles, citizens, and registered foreigners cannot be enslaved within Qadira. The child of a slave and a noble is a citizen, the child of a slave and a citizen is considered a foreigner, and the child of a slave and a foreigner is a
slave. Owners have the option of freeing their slaves, but this is a long, arduous process, and requires the placement of a special mark on the slave by the church of Sarenrae, to ensure that the freed person cannot be enslaved again.
<It also goes on to talk about concubines and the far worse off eunuchs.>
Celestial Pegasus |
That's a very interesting selection. I seem to recall it coming up in the thre... you know what, let me go look for that thread.
Here it is, do a quick search for James Jacobs in this thread and you'll see the discussion brought up that said church is actually very corrupt and this shouldn't be seen as a condemnation of Sarenrae's proper faith: Thread!
"Devil's Advocate" |
It also sort of begs the question about how exactly one of the most powerful deities in Golarion could simple not notice her chosen people are going completely against her will, especially when Cleric in the setting are given power on a personal level and are the literal mouthpieces of their god in the world.
I don't mean that to come off as "I know your setting better than you do" as it might. I'm just trying to se a bridge between the two.
Luthorne |
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Shalafi2412 wrote:Has anyone used the Summon Good Monster feat? If so, how does it compare to not having it?Devil's Advocate has pointed out the RAW flaw with this feat (and numerous efforts to get rulings from the developers on both this feat and others providing similar benefits such as Ferocious Summons have gone unanswered)
Gorbacz |
Devil's Advocate has pointed out the RAW flaw with this feat (and numerous efforts to get rulings from the developers on both this feat and others providing similar benefits such as Ferocious Summons have gone unanswered), but that's only half of what it does.
Checking your facts before posting is always a good idea.
Aww, ninja'd by Luthorne.
magnuskn |
Yes, but if they didn't realize that Summoned Creatures automatically vanished at below 0 HP, they might have assumed they just sat there (in a dead-like state) until the spell's duration ends.
It's hard to say what they "obviously is meant to be". Being a book on good, it's just as likely that they intended it to be a bit of flavor so that truly merciful and altruistic casters didn't risk killing their summoned allies, and that when they returned after being taken to 0HP or less, automatically taken back to whatever heaven, they can still act and heal themselves to get back to whatever they had been doing before you zipped them away like they didn't have a life outside of the caster's needs.
Luthorne already pointed out that the developers make it clear that another similar feat does allow the summons to stay until they reach -CON HP. And summoned monster return unharmed to their homeplane anyway, so the concern over their well-being is misplaced in this case.
magnuskn |
magnuskn wrote:Slavery still is repugnant and I do not appreciate any efforts by the developers to make it appear less so. I'd also appreciate some sourcing on those comments, to be honest, because I'd like to see them for myself.The threads I was referring to do not seem to exist any more, or at least their links no longer do. I believe was one of them, talking about how they had designed certain countries to be "very much bad guy's" but also designed so that Paladins and good Clerics could not just waltz in and use a lot of holy magic and smites to fix the issues, because they are not Evil Aligned.
The single link you provided doesn't work. Not great sourcing so far. Without any corroboration to what you say ( not exactly because I think you are lying, but because a particular reading of a developers comment can come off very different to another person ), I do not have much basis to make an effective counterargument. Well, aside from the principle that slavery is Evil with a capital E and countries which engage in selfsame need to stop it or be stopped. That the reality of Golarion does not allow Andoran to be even more interventionist in that regard is also clear, but regrettable.
As for the alignment status of any nation which openly allows slavery, I'd put it at LN AT BEST, with the caveat that they might be so mired in the traditions of their more amoral ancestors that they have difficulty getting rid of them. But nations which openly use slavery and praise it as a valuable institution should be given the evil alignment in their overall description. Saying stuff like "those nations are not wholly evil" is beside the point, because you can always find some at least somewhat admirable traits in most people. Some of the evil rulers of Cheliax probably treat their dogs right, too.
magnuskn |
Thus, the Good-aligned faithful are faced with an awful choice: Tolerate slavery, thus perpetuating the trade and the misery and lack of dignity accompanying it... or end slavery and engulf the area in war, which will spread a lot of misery and suffering and could have unforeseen consequences. That's a pretty bad choice to have to make.
Well, I think we have a real-life example of how that turned out for the rulers and peoples of a great nation. Lincoln something something...
The black raven |
Celestial Pegasus wrote:Thus, the Good-aligned faithful are faced with an awful choice: Tolerate slavery, thus perpetuating the trade and the misery and lack of dignity accompanying it... or end slavery and engulf the area in war, which will spread a lot of misery and suffering and could have unforeseen consequences. That's a pretty bad choice to have to make.Well, I think we have a real-life example of how that turned out for the rulers and peoples of a great nation. Lincoln something something...
Pffttt !!! Just shows that real life is too light-hearted. We want gritty dark worlds for our escapism.
The NPC |
Celestial Pegasus wrote:Thus, the Good-aligned faithful are faced with an awful choice: Tolerate slavery, thus perpetuating the trade and the misery and lack of dignity accompanying it... or end slavery and engulf the area in war, which will spread a lot of misery and suffering and could have unforeseen consequences. That's a pretty bad choice to have to make.Well, I think we have a real-life example of how that turned out for the rulers and peoples of a great nation. Lincoln something something...
Abrham Lincolni from B5? I love that guy ;)
Celestial Pegasus |
In regard to Ferocious Summons clarifications: Thank you. I'll keep this in mind going forward.
That said, Gorbacz, you probably could have come across less confrontational about it. I did check. Admittedly it was about a month ago, and the FAQ answer is very recent (May 9, 2013). Given the issue had been sitting for about a year in several multi-FAQ-request threads, it appeared to me there would be no answer. Ultimately, my attempt to research it came a bit before the answer existed.
I apologize for being wrong on this matter, but I did take some reasonable efforts to look into it. As I now have better information, I'll use that.
Regarding lincoln comparisons: I'm not so sure I want to get into this discussion. Unless everyone is very detached from any emotional value/weight/ideal unto him, this has the very real chance to turn ugly ("actually, I think he was Lawful Evil/Chaotic Neutral/May Have Had Class Levels in Monk/Whatever because..." "WHAT!?", and then it snowballs into a fight, perhaps?). So I'll stay out of that.
Edited for slight clean-up after original post.
SAMAS |
** spoiler omitted **...
You forgot an important paragraph:
So yeah, the issue of Slavery can be complicated for Kelishite/Qadiran Sarenans.
SirGeshko RPG Superstar 2015 Top 32 |
"Devil's Advocate" |
You forgot an important paragraph:
** spoiler omitted **
So yeah, the issue of Slavery can be complicated for Kelishite/Qadiran Sarenans.
Odd, it must have been deleted while I was copy/pasting.
The Ketz Desert is where monstrous creatures (Bugbears, Gnolls, and a few humans) kidnap travelers for slaves and hunt humans. It's sort of a no-man's-land.