Pathfinder Player Companion: Knights of the Inner Sea (PFRPG)

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Pathfinder Player Companion: Knights of the Inner Sea (PFRPG)
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Unleash righteous fury and vanquish those who oppose your noble call to arms! Join the forces of good or evil in your pursuit to spread the word of your liege, or dedicate yourself to a religious or personal code of knightly conduct. Whether you’re a muscle-bound weapon of faith bedecked in steel plate or a spellcaster devoted to the god of magic, this volume offers countless options to those who walk the elite path of knighthood.

Knights of the Inner Sea presents a player-focused, in-depth discussion of what it means to be a knight on the world of Golarion, where every day is a trial against forces that seek to enslave or obliterate humanity, and it’s up to a stalwart few to fight back against the elements of corruption for the betterment of all. Every Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player.

    Inside this book, you’ll find:
  • An in-depth analysis of the various kinds of knights that roam the Inner Sea region, and roles that help define exactly what these diverse orders stand for.
  • New spells, magic items, character options, and traits to help knightly adventurers distinguish themselves as glorious champions of their causes.
  • A detailed dissection of a knight’s armaments and her horse’s barding, as well as an exploration of heraldry and its function throughout the Inner Sea.
  • New rules for mounts both monstrous and bestial, including descriptions and traits for some of the Inner Sea’s most prominent breeds.
  • Rules for acquiring a loyal squire to aid a knight in her noble endeavors, including new archetypes to further specialize these stalwart sidekicks.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

Written by Dylan Birtolo, Gareth Hanrahan, Steve Kenson, Patrick Renie, Tork Shaw, and Jerome Virnich.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

Note: Dylan Birtolo's name was inadvertently left off the credits page. Sorry about that, Dylan!

ISBN-13: 978-1-60125-460-3

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Cursory Introduction to Knights in Golarion

3/5

I love the cover to Knights of the Inner Sea--it’s a classic fantasy scene, beautifully drawn. Poster-worthy, in my opinion. In contrast, the internal artwork is pretty weak, and it’s clear many of the freelancers didn’t have much experience drawing armor (and a lot of the human proportions are off).

As the theme of the book is obvious from the title, we’ll get right into it. The inside front cover has details on four knightly families in the Inner Sea: the Darahans (Taldor), Graydons (Ustalav), Tilernos (Lastwall), and Khavortorovs (Brevoy). Along with the expected info (heraldry, motto, etc.), each has an associated combat trait—they’re strong, but the one for Graydon is a one-time-use only thing and that’s pretty limiting. The inside back cover is on mounts—several types of horses (like a “Lastwall Jasper” or a “Taldor Jennet”) and some more exotic ones, like an “Erutaki Husky”. Each type is given a Bestiary equivalent along with a special trait (taken in lieu of one of a PC’s two traits) that modifies the animal in a particular way. I think it works well for those who want to add a bit more impact to their choice of mount.

The book itself is divided into a series of two-page long entries on various topics. The only way out is through, so here we go!

• “For Your Character” has an index of the new rules options presented in the book and some stuff on what classes can benefit the most from it. I did like the funny little aside about the origin of the name “Knights of Ozem”.

• “Knights Overview” discusses different types of knights in Golarion and has some really good cross-references to other Pathfinder books that flesh some of the types out in more detail.

• “Eagle Knights” has a brief introduction to the group, two good new regional traits, and a “role” (essentially a suggested template) for how a knight of each of the group’s three orders could be built mechanically.

• “Hellknights” has a brief description of the seven orders within the organisation, two roles, and two regional traits that are pretty niche.

For both the Eagle Knights and the Hellknights, there’s a lot better material elsewhere, and the entries here are only the barest of introductions.

• “Knights of Ozem” has two new traits (both good), two roles, and a paragraph each on three of the order’s castles. I think it might be a bit trickier to come up with an explanation for why a Knight of Ozem has joined an adventuring band (since the group’s whole mission is Lastwall-focussed).

• “Mendevian Crusaders” has the usual stuff, but I like the theme of people of low-birth disguising themselves as aristocrats to better carry out the role of knight.

• “Other Knightly Orders” has a couple of paragraphs each on the Kortos Calvalry, Risen Guard, and Taldan Knights. This material is descriptive only, with no game mechanics.

• “Anatomy of the Knight” is an interesting visual primer on the equipment that (real-world) knights wore and carried, along with a couple of paragraphs on heraldry.

• “Knights and Religion” and “Knights and Race” are very brief sketches of how different religions and races in the game relate to the concept of knights.

• “Squires” is a potentially important addition to the game for knightly characters. By taking a feat (at fourth level), knight PCs can have what’s essentially a mini-Leadership feat providing a single Cohort--a squire. The entry gives four archetypes for the squire (Combat Healer, Gunner, Herald, and Weapon Bearer). Very useful in a one-PC game, but probably overpowered in a group game if all it costs is a single feat.

• “Mounts” essentially allows a PC to use the Leadership feat to take a monstrous mount like a giant owl or a unicorn as a Cohort.
For both squires and monstrous mounts, it’s good to have these as supplemental rules, but (just like the Leadership feat itself) I wouldn’t expect every GM to allow them in every game.

• “Cavalier Orders” adds three new Orders (a cavalier class feature) to the game: the Order of the Land (protecting rural areas), the Order of the Penitent (former criminals), and the Order of the Staff (aides to spellcasters). Interesting concepts, but the associated powers are pretty weak.

• “Knightly Codes and Traits” provides secular knights a nice role-playing counterpart to the idea of Paladin codes. The Codes include Freedom, Perseverance, Revolution, Valor, and Vigilance. Each has an associated social trait that the character gets if they maintain the code.

• “The Spells of Serren” is a collection of eight new spells ostensibly created by Serren, a half-elven magus who spent a lot of time associating with knights. I’ve actually seen a lot of these come up in games--carry companion, bed of iron, and especially the overpowered and problematic keep watch (allowing PCs to stay awake all night every night).

• “Magic Items” has what you would expect—nothing jumped out at me, and I haven’t noticed any of them being used or abused.

And that’s Knights of the Inner Sea. It covers a ton of ground, though much of the setting material seems incredibly cursory to someone familiar with Golarion. However, if given to a player new to the world that wants to play a knight PC, it could be a good entry point.


Some useful bits

3/5

There was some more interesting information, e.g. on heraldry, mounts and the names of equipment. There was also a roll call of the various groupings of knights in the campaign world. However, I never really got a sense of what made the Knights unique as a class, and they just seemed like fighters with a title. The art was gorgeous.


More crunch and stats needed

3/5

This book did a great job of getting me interested in the various Knight options, but left me frustrated and wanting more details about actually rolling up and playing some of the types presented in the book. It would have been perfect if all of the crunch, or class stats had been presented. If nothing else , an index listing each knight class / prestige class / archetype and the book and page number it could be found in would have been very helpful. Some of the class options do have the reference book listed, but this information is spread throughout the book and is very confusing or hard to find. This player companion would have been perfect if it had been expanded to include all of the stats and class information necesary to roll up a character or add a prestige class with this as the ultimate reference guide.


Worthy!

4/5

A fine little booklet. This one covers the primary Knightly orders of the Inner Sea, their organization, and motivations. Worth is alone for the wonderful 2 page art spread of the Cavalier iconic with a discection of all this gear and horse. Seriously, just a handy booklet. The info on the squire rules is great and the spells in the book are USEFUL! My only serious gripe is a lot of the Knightly orders this book covers are in the Inner Sea Guide and Paths of Prestige. Pick those up to get the full use out of this book.


Knights Galore!

5/5

When I first learned that Paizo was working on a book about knights in the Inner Sea region, I was thrilled beyond belief. As a fan of the Dragonlance setting, I've been using knights in my games pretty much since my first game as a GM and I still do, fascinated as I am by the notion of knightly orders and the wide variety of motivations that drive these knightly orders and the individual knights within them to excel.

Fast forward a few months and I've finally had a chance to actually read Knights of the Inner Sea. I'm pleased with the result and I'll tell you why.

LAYOUT
The book follows the new format introduced in Varisia: Birthplace of Legends. 32 pages jam packed with information to help gamers bring the subjects contained in the book to the gaming table. Each topic in the book is given 1 page (For Your Character, Rules Index, Knights and Religion, Knights and Race) or 2 pages (Knights Overview, Eagle Knights, Hellknights, Knights of Ozem, Mendevian Crusaders, Other Knightly Orders, Anatomy of the Knight, Squires, Mounts, Cavalier Orders, Knightly Codes and Traits, The Spells of Serren, Magic Items), providing a fast and furious pace to the information given.

This, of course, requires that the text is clear and well written, and I feel that's the case in Knights of the Inner Sea. The text is easy to understand and written in a way that certainly inspired me. I also like that each turn of the page presents a new topic relevant to knighthoods in the Inner Sea. In a product as short as the books in the Player Companion line are, you can't afford to spend too much time dwelling on a single topic.

Every inch of the book has been utilized, including the inside covers. The front inside cover provides an overview of 4 knightly heritages, showcasing the differences within knightly heritages from various regions in the Inner Sea. This overview is just that. It's not a detailed essay on the history and personalities of each house, but rather a few short nuggets of information to inspire players and GMs alike to explore the notion of noble houses and knighthood in their own games. This, I think, is what Paizo does best. They provide us gamers with nuggets that allow us to add depth to our games. The back inside cover is all about mounts, focusing on the mundane sort such as horses and hounds. Once again, the information is precise, providing a brief description, a reference to a relevant stat block and book, and a game mechanic associated with the mount.

Following the trend started by Varisia: Birthplace of Legends, Knights of the Inner Sea is all about making things easy for the players. From the sidebar Questions to Ask Your GM through the Rules Index to the centerfold providing a visual breakdown of a knight's armor and equipment (as well as that of his mount), Knights of the Inner Sea does its utmost to ensure that any player contemplating playing a knight has as much information as he needs to get started. I really like that. As a veteran player, I like to think I know my way around the game, but even so, the book makes my life much easier when it comes to knightly characters. For instance, before Knights of the Inner Sea, I didn't know the name of every single component of a typical knight's arms and armor. I do now. The Questions to Ask Your GM segment is just common sense. Don't create a mounted knight if your GM intends to run an all-Darklands campaign for your group, for instance.

The greatest thing about the layout in the new format is that it no longer follows a set formular with specific sections that have to be in each book (such as Social, Faith, etc.). The content and the way it's laid out is adjusted to the needs of the subject matter. Of course you'll still see certain things in each installment going forward, such as the centerfold, but this seems far less forced than was the case with the old layout for the Pathfinder Player Companion Line.

FLUFF
If you're looking for obscure knightly orders or even detailed essays on the major knightly orders of the setting, this is not the book for you. There are two reasons for this. First, this book isn't big enough for that kind of thing, considering the large topic the book tries to cover. Second, Paizo's strength when it comes to fluff lies in whetting the appetite. In planting countless sparks with which to ignite the creative fire.

So what can you expect from the fluff in this book? Knights of the Inner Sea discusses what it means to be a knight in the Inner Sea region, covering such topics as types of knights, how religion affects a knight, and racial differences. In addition, seven specific knightly orders are presented. All of this with enough detail to help a player create a knightly character. So somewhat basic, well-written information. If you're a living Golarion encyclopedia the amount of new fluff is limited but, considering the purpose of the book, that's not a bad thing.

My personal favorite part of the fluff in the book is the centerfold. I've mentioned this before but it deserves a second mention. The Anatomy of the Knight section is brilliant and it's something I'll be referencing a lot both as a player and as a GM.

CRUNCH
There are several interesting crunchy parts to this book. We get feats, traits, cavalier orders, spells, and magic items. But while these are, for the most part, cool and tailormade for knightly characters, I want to focus on roles, squires, and mounts.

Roles are a new feature that was premiered in Varisia: Birthplace of Legends. Some of you may not have access to that book so here's a brief description of what a role is. Basically, it's advice. Want to play a Gallowspire Warden (Knights of Ozem specializing in the patrolling of the Hungry Mountains and the prison of the Whispering Tyrant)? The Gallowspire Warden role lists options that help you build a fitting concept. Classes, archetypes, skill, feats, prestige classes, and equipment are suggested and the persona typical to Gallowspire Wardens is described.

Roles are clearly meant for new players and veteran players who don't have the time and/or the desire to go through the many books published for Pathfinder (the game AND the setting). As such, it's an invaluable resource, certainly for new players for whom the prospect of browsing through thousands of pages just to find the right game mechanics can be a daunting one.

The disadvantage, I think, that roles have is that, for a large portion of the player base, myself included, they fill a lot of real estate. Space that many will think could have been put to much better use either fleshing out some more fluff or presenting more new game mechanics. In the case of Knights of the Inner Sea, 4 pages have been dedicated to advice on how to build specific character concepts. I don't see myself using roles to create my characters and as such, I would have prefered something else. I realize, though, that I'm far from the only customer Paizo has to take into consideration, and roles serve their purpose quite well, I think.

Squires are handled via a feat. It's basically a minor version of the Leadership feat that allows you to gain a single cohort. When you reach seventh level, the Squire feat upgrades to Leadership. Pretty cool even if the prerequisite level seems a bit off. The really cool thing, though, is the addition of squire-specific archetypes that come along with the feat. While the archetypes can certainly be taken by any character of might qualify for them, they're intended to be taken by squires. The archetypes are Combat Healer Squire (paladin), Gunner Squire (gunslinger), Herald Squire (cavalier), and Weapon Bearer Squire (fighter). All in all a fun way of handling squires in the game.

Any self-respecting knight rides into battle on a war-trained steed and Knights of the Inner Sea has that aspect covered quite well, I think. The book divides mounts into two categories - Animal Mounts and Monstrous Mounts. We'll get to the animal mounts in a bit but first let's discuss the monstrous mounts. 13 monstrous mounts are featured in the book (blink dog, dragon horse, young dragon, dragonne, giant owl, griffon, hell hound, kirin, pegasus, shadow mastiff, sleipnir, unicorn, and worg). Although no new game mechanics dealing with monstrous mounts are introduced, the section does a nice job of describing how each monstrous mount might serve a knight. In addition, a page reference is given, allowing the reader to quickly look up the monster in the relevant book, and a Cohort Level is given. Very useful to any player contemplating getting a monstrous mount.

Animal mounts are featured on the inside back cover of the book. In all, 5 horses (chiadmar, Dort charger, fell pony, Lastwall jasper, and Taldor jennet) and 3 non-horse mounts (Chernasado riding elk, Erutaki husky, and Qadiran dromedary) are listed on the page. Each entry contains a short description, a page reference, and a trait. Not only do we get a bunch of Golarion-specific mounts to add some flavor to our knights (as opposed to the standard Core Rulebook heavy or light horse), but each mount comes with a trait. While this trait counts against a character's total traits, whenever you switch to a new type of mount (say, from Dort charger to Lastwall jasper), you also switch traits, losing the trait you with before and gaining the trait associated with the new type of mount. I absolutely love this, as it adds a nice bit of crunch to campaigns and adventures in which mounts make sense.

CONCLUSION
So how does this 32-page book on knights handle itself? Quite well as it turns out. The book's purpose is to provide players with enough material for them to be able to play knightly characters. It does that perfectly, I think. Knights of the Inner Sea provides details on some of the most popular knightly orders on Golarion, it contains rules for mounts and squires, it provides sample knightly heritages, it breaks down the importance of religion and how the different races approach the concept of knighthood, it visually describes a knight's arms and armor as well as that of his mount, it provides magic equipment and spells, it provides plenty of suggestions through roles, and overall it does so in a well-written and inspiring manner. If you expect the book to go deeper, providing material on more obscure knightly orders or game mechanics to really take your knight to the next level, you'll be disappointed. But if you expect this book to equip you with enough fluff and crunch to create that archetypical knight, this book has you covered.

My only two sour grapes are roles and some of the artwork. While roles work very well for what they're supposed to do, for me personally and the kind of gamer I am, its usefulness will be limited and it'll take up a lot of real estate that I might have wanted spent differently. Again, if you're new to Pathfinder or you're one of the MANY gamers who don't think it's particularly fun to browse through book after book after book to find the fitting game mechanics, roles will be a boon. As such, it's not something that'll detract from my overall impression of the book. Roles may not be useful to me personally but for a lot of gamers, they certainly will, and they work well.

The majority of the artwork in this book is quite decent. However, there are three pieces that did not sit well with me, specifically the artwork for the Hellknight, the Knight of Ozem, and the Mendevian Crusader. Artwork is a very subjective part of any roleplaying supplement, and for me those pieces did not do a good job at all visually describing typical representatives of the three orders. Other than those three pieces, the artwork in the book worked well enough, particularly the centerfold and the three panoramic pieces.

All in all, a very useful book that should help a lot of players realize their knightly character concepts. It's certainly inspired me.


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Dark Archive

What the succubus said. Craig Spearing?


Great cover!


A knight fighting a dragon, classic.


Dragon78 wrote:
A knight fighting a dragon, classic.

agreed

Paizo Employee Chief Technical Officer

Ravenmantle wrote:
What the succubus said. Craig Spearing?

Yessir. Good eye.

Dark Archive

Great cover!!!

Silver Crusade

Gorgeous! I approve of the Knightlyness!


Huuray for Alain!


My Taldane knight is looking forward to this. Hopefully there are options to upgrade his MurderHorse(TM).


Will there be a preview of this product in the Paizo Blog?

Silver Crusade

I know the product has probably been completed (mostly) by this point, but if there happens to be rules for gaining a Pegasus mount, I'd dance in the streets.

Dark Archive

Pathfinder Roleplaying Game Superscriber

At this point it should be at the printer if not on a slow boat from China.


Does this have organizations whose membership rewards are significant power boosts, a la Inner Sea Magic? Or is it only casters who get nice stuff?

see this

paizo.com/forums/dmtz5hhg?Esoteric-Training-broken-or-just-what-we-needed

and this

http://paizo.com/forums/dmtz4cru?Inner-Sea-Magic-Summonig-Specialization

Silver Crusade

Dark_Mistress wrote:
At this point it should be at the printer if not on a slow boat from China.

Defiantly true, but I can retain some degree of hope no matter how false can't I?

Sovereign Court

pad300 wrote:

Does this have organizations whose membership rewards are significant power boosts, a la Inner Sea Magic? Or is it only casters who get nice stuff?

see this

link 1

and this

link 2

linkified!


Will the hellknight get more options?


Why OH why can't it be September yet???????? I'm reeeeeally looking forward to this one!


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Dragon78 wrote:
A knight fighting a dragon, classic.

Where's the Damsel in Distress?

Silver Crusade

3 people marked this as a favorite.
zergtitan wrote:
Dragon78 wrote:
A knight fighting a dragon, classic.
Where's the Damsel in Distress?

She saw who her knight was going to be and went and rescued herself? ;)


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Their is always that one class in which you feel best fits you in the RPG world. For me it's the Cavalier. Tactical skills aside, I always feel confident the mission will be completed when my knight wades or rides into combats. And while my character is never a pure enough to be a paladin, they always find him a worthy companion in the battle against evil.

That said, I am looking forward to this book. :)

P.S. I played a samurai in my JR Adventure Path and I wondering if you have any goodies for them in this book as well.


Liz Courts wrote:
Announced! Cover image is a mock-up and will change.

Keep the cover! Keep the cover! It's awesome as it is!

Dark Archive

If you see the iconic cavalier on horse facing off against a dragon, that's actually the final cover. If not, you might consider clearing your browser cache.


Ravenmantle wrote:
If you see the iconic cavalier on horse facing off against a dragon, that's actually the final cover. If not, you might consider clearing your browser cache.

Oh. If that's the final cover, all is well. XD


zergtitan wrote:

Their is always that one class in which you feel best fits you in the RPG world. For me it's the Cavalier. Tactical skills aside, I always feel confident the mission will be completed when my knight wades or rides into combats. And while my character is never a pure enough to be a paladin, they always find him a worthy companion in the battle against evil.

That said, I am looking forward to this book. :)

P.S. I played a samurai in my JR Adventure Path and I wondering if you have any goodies for them in this book as well.

At the risk of taking the Cornball Express, I completely get where you're coming from. I don't know if the Cavalier would best fit me if I lived in Golarion, but being a knight is what I would WANT to be.

I think the paladin is cool, but if given a choice between the two, I'd pick the cavalier.

I'm anxiously awaiting this book, especially after seeing the "new, improved" Companion style displayed in the Varisia book.

Shadow Lodge

I agree. I hope this book has at least a handful of religious knighthoods as well as secular ones, and preferably ones we don't already know much about. A Cleric/Cavalier prestige class, or much less hopefully a Paladin/Cavalier prestige class would be fantastic for this book, too, but please, please, please avoid the Mage-Knight troupe.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Mikaze wrote:
zergtitan wrote:
Dragon78 wrote:
A knight fighting a dragon, classic.
Where's the Damsel in Distress?
She saw who her knight was going to be and went and rescued herself? ;)

Ha! Alain, of the ancient knightly Order of the Douche!


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Amoung the new knight orders I hope their are in this book, their should be some that deal with the different factions in the world.

for example: Eagle knights, Hellknights, Knights of Ozem, and hopefully may more.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Beckett wrote:
but please, please, please avoid the Mage-Knight troupe.

too late. :)

The Exchange

1 person marked this as a favorite.
Jam412 wrote:
Mikaze wrote:
zergtitan wrote:
Dragon78 wrote:
A knight fighting a dragon, classic.
Where's the Damsel in Distress?
She saw who her knight was going to be and went and rescued herself? ;)
Ha! Alain, of the ancient knightly Order of the Douche!

Order of the cockatrice is awesome!


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
GeneticDrift wrote:
Jam412 wrote:
Mikaze wrote:
zergtitan wrote:
Dragon78 wrote:
A knight fighting a dragon, classic.
Where's the Damsel in Distress?
She saw who her knight was going to be and went and rescued herself? ;)
Ha! Alain, of the ancient knightly Order of the Douche!
Order of the cockatrice is awesome!

But still a chicken.


"Rules for acquiring a loyal squire"... Okay, when you acquire your loyal flunky sorry I mean squire, what do you use them for?

"Go ahead lad, and see if the enemy's set any traps"?


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I just can't wait to see what options I can add to my Caviler/Noble Scion character. top-breed horse, Squire, man-servant, and a whole army of warriors ready to lay down their lives for their leader and his vision.

Plus I will love using this stuff in our groups future Kingmaker AP.


zergtitan, me either! Hopefully it'll have a bunch more about the Knights of Ozem in it too.


Eric Hinkle wrote:
"Rules for acquiring a loyal squire"... Okay, when you acquire your loyal flunky sorry I mean squire, what do you use them for?

All sorts of things! Squires are designed to fill any one of a number of roles, chosen by the knight upon acquiring the squire. For instance, while one knight's squire might be an honored medic on the field of war, another's might be little more than a sycophantic weapon caddy.


Are the squires pre-made, or is it like Leadership? Do you acquire them through feats, class abilities, or strictly through RP?


Cheapy wrote:
Are the squires pre-made, or is it like Leadership? Do you acquire them through feats, class abilities, or strictly through RP?

You acquire a squire similarly to the Leadership feat. I don't want to give anything away, but we've implemented a new feat mechanic specifically for gaining a squire, and we're looking forward to seeing what people think about it.


zergtitan wrote:

I just can't wait to see what options I can add to my Caviler/Noble Scion character. top-breed horse, Squire, man-servant, and a whole army of warriors ready to lay down their lives for their leader and his vision.

Plus I will love using this stuff in our groups future Kingmaker AP.

I can't believe I didn't even realize just how useful this could be in Kingmaker. And all of that does indeed sound great.

Patrick Renie wrote:
Eric Hinkle wrote:


"Rules for acquiring a loyal squire"... Okay, when you acquire your loyal flunky sorry I mean squire, what do you use them for?
All sorts of things! Squires are designed to fill any one of a number of roles, chosen by the knight upon acquiring the squire. For instance, while one knight's squire might be an honored medic on the field of war, another's might be little more than a sycophantic weapon caddy... You acquire a squire similarly to the Leadership feat. I don't want to give anything away, but we've implemented a new feat mechanic specifically for gaining a squire, and we're looking forward to seeing what people think about it.

Now I'm more eager to see it than ever. This book ought to be good.


4 people marked this as a favorite.
Beckett wrote:
I agree. I hope this book has at least a handful of religious knighthoods as well as secular ones, and preferably ones we don't already know much about. A Cleric/Cavalier prestige class, or much less hopefully a Paladin/Cavalier prestige class would be fantastic for this book, too, but please, please, please avoid the Mage-Knight troupe.

HECK no, that's exactly what I DO want to see!

I want to see some details of actual Orders of Eldritch Knights! I want to see full Orders of Knighthood composed of Eldritch Knights, treating that Prestige Class as actual magically-skilled Knights, instead of continuing to merely use it as a generic Fighter/Mage Class, especially considering that the role of the generic Fighter/Mage is now covered by its own full Base Class, the Magus.

Keeping the Eldritch Knight as just a generic Fighter/Mage instead of giving it a fully fleshed-out role in the world now that they have the Magus class, would be like having both a generic Holy Warrior-type Fighter/Cleric Prestige Class, AND having Paladins and Anti-Paladins. I'm not arguing that they get rid of Eldritch Knights... no way, they have too much potential. I'm saying that since they now have the Magus to fill the role of the generic Fighter/Mage, they shouldn't use the EK as just a generic F/M class anymore; they should tighten the focus of the Eldritch Knight, put more focus on the Knight aspect of the PrC, give the Prestige Class an actual organization or group like the PrCs in the Inner Sea World Guide or Paths of Prestige.

They should make an Order, or better yet, SEVERAL Orders, of Eldritch Knights, dedicated to different causes... kind of like how they handle the Cavalier class. They should start giving Eldritch Knights some details and flavor, and I have really, REALLY been hoping that this would be the book where they'd start, considering the Knightly bent of Eldritch Knights (they DO have a Knightly flavor, after all, what with the actual NAME of the class, and having Knowledge: Nobility and Sense Motive as Class Skills... even if it hasn't been focused on very much.)

As an example, here is one of my own ideas for an Order of Eldritch Knights: (one of several ideas I have but this one is my favorite) a Chaotic Good Order devoted to Desna named the Ancient and Eternal Order of the Chrysalis, who revere Desna, a Goddess older than Golarion itself, as Our Lady of Dreams, an ancient Order who has struggled against the forces of the Old Cults since the dawn of time. They are dedicated to guarding against the return of ancient Evil Gods (which is a Devotion of the followers of Desna according to Faiths of Purity.) They root out and destroy pockets of the Old Cults, working to thwart their attempts to bring about the return of the Great Old Ones and disrupt their ceremonies designed to attract the attention of Outer Gods to Golarion, as well as hunting and slaying the monsters of Lamashtu and Ghlaunder. Just imagine; an Order of Wizard-Knights and Sorcerer-Knights who hunt unholy aberrations across the Darklands, and fight against the insane Cultists of Nyarlathotep and Yog-Sothoth! Totally Lovecraft flavored; I just couldn't resist - I mean, ELDRITCH Knights? C'mon! :). Imagine playing through Carrion Hill and Wake of the Watcher as members of an Order of Knighthood dedicated to fighting exactly the forces at work in those modules. :)

Anyway, that's the kind of stuff I'd love to see them do with Eldritch Knights, and the kind of details I hope to see in Knights of the Inner Sea. Sorry I rambled on for so long, but I have high hopes for this book, and really hope to see the Eldritch Knight Prestige Class given some love and a much better focus than as just a generic Fighter/Mage rules-patch PrC.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

anyone got any juicy details from this book yet, or it this discussion going to remain blank until the books release.

Scarab Sages

Wonderful cover! Finally we get to see Alain and Donahan in action! All we need now is a new Pathfinder Battles mini - Make it happen, Eric!! ^_^

Also- what do I have to do to get a poster of that cover?

Dark Archive

Wolfsnap wrote:

Wonderful cover! Finally we get to see Alain and Donahan in action! All we need now is a new Pathfinder Battles mini - Make it happen, Eric!! ^_^

Also- what do I have to do to get a poster of that cover?

You could ask the artist. While not a poster per se, I know Craig Spearing's willing to sell prints of his artwork. Or at least he was last year.


I mostly stick with the core books, but this is one I think I'll have to buy. Too many interesting ideas to skip.

The Exchange

I wonder what will be legal for PFS play

Dark Archive

Where can I find a dueling cloak? Khavortorov family uses it in there for there fighting style but I can not find it in any of the books.


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brad2411 wrote:
Where can I find a dueling cloak? Khavortorov family uses it in there for there fighting style but I can not find it in any of the books.

The dueling cloak isn't an item that's statted up anywhere, but for the purposes of the combat trait associated with House Khavortorov, any cloak-like item that occupies the shoulder slot counts as a cloak (such as a cloak of displacement or cloak of resistance). Many mundane outfits come with cloaks (as noted in the entry for explorer's outfits, cold-weather outfits, and scholar's outfits on pages 161–162 of the Core Rulebook).

Since even a blanket could serve as a cloak for a crafty enough adventurer, I think it would be fair to say that as long as you don't have some other, non-cloak-like item occupying your shoulders slot and you haven't been stripped of your gear, you can be assumed to be wearing a cloak (unless your character just isn't into that swag, of course).


At first I was a bit weirded out that the Order of the Land's challenge ability gave a bonus to ranged attacks on a melee ability, but I kinda like how it lets you get benefits with any type of weapon you choose to use, rather than being restricted to just one.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
brad2411 wrote:
Where can I find a dueling cloak? Khavortorov family uses it in there for there fighting style but I can not find it in any of the books.

Wait, we have descriptions of noble families in this? this book just got five times more EPIC!!!! Need more details!

Dark Archive

Thanks Patrick!

Zergtitan

Spoiler:
They have four noble families on the inside cover. The Darahan from Taldor, Graydon from Ustalav, Khavortorov from brevoy, and Tilernos from lastwall.


What about heraldry?

I always wonder if red and black are the Cheliax patriotic colours or the colours of hell


brad2411 wrote:

Thanks Patrick!

Zergtitan

** spoiler omitted **

In addition!

Spoiler:
There are details on some Taldan noble houses in the Other Knightly Orders section! Those were especially fun to get down on paper.

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