Pathfinder Campaign Setting: Paths of Prestige

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Pathfinder Campaign Setting: Paths of Prestige
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While many legendary heroes of Golarion fit easily into the core classes of the Pathfinder Roleplaying Game—the sword-swinging fighters, fireball-flinging wizards, backstabbing rogues, and others—there are some who specialize in unique styles and techniques, perfectly customizing themselves for their roles. For these characters, there are prestige classes. From the undead-hunting Knights of Ozem to the revolutionary Gray Gardeners of Galt, this book collects 30 of the most prominent faiths and factions from around the Inner Sea and transforms them into prestige classes designed to help you take advantage of the tricks and tactics of some of Golarion’s most famous (and infamous) groups, all while rooting your character firmly in the lore and societies of the Pathfinder campaign setting.

    Within this 64-page book, you’ll find new prestige class options for every character class in the Pathfinder RPG, including:
  • The Aldori swordlord, world-renowned dueling master of the turbulent north.
  • The Hellknight signifer, an armored spellcaster who uses magic to pursue the perfect, iron-fisted law of Hell.
  • The gun-toting shieldmarshal, whose bright badge brings order to the chaos of the Mana Wastes.
  • The mammoth rider, savage megafauna cavalry expert.
  • The Sleepless detective, uniquely suited to solving mysteries both magical and mundane in haunted Ustalav.
  • The winter witch, whose ice magic keeps a whole nation in thrall.
  • ...and 24 more!

Paths of Prestige is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

By Benjamin Bruck, Jason Bulmahn, Matt Goodall, and Jason Nelson

September 13, 2012 The Winter Witch prestige class has been updated and is available for download. (1.2MB zip/PDF)

ISBN-13: 978-1-60125-451-1

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Everyman Product Reviews: Paths of Prestige

4/5

Final Score & Thoughts:
Crunch: 4/5 Stars
Flavor: 5/5 Stars
Texture: 4/5 Stars
Final Score: 13/15 Stars, or 4/5 Stars

Paths of Prestige is an awesome Paizo Product; it’s one of the very best by a long shot. That said, it isn’t without it’s flaws. Paizo hadn’t perfected the spellcaster prestige class by this point and honestly, maybe they never will; almost all spellcasting classes are dreadfully ill-designed for multiclassing because of the lack of a character-wide statistic like base attack bonus. Prestige Class flavor is awesome in this book, but don’t expect to be learning anything new about the organizations that they represent. That’s one of the curious things about these classes, as a matter of fact. The prestige classes that tend to be the most mechanically powerful are the ones that have campaign-neutral themes that are attached to specific organizations: for example, Bellflower Tiller is essentially “Harriet Tubman the Prestige Class,” Knight of Ozen is essentially “Undead-Slaying Knight,” and “Mammoth Rider” is less of an organization and more of a hobby-turned prestige class. This is coming from someone who is obviously biased on the topic, but I think Paths of Prestige proves that while prestige classes might be conceptually easier to design if they’re assigned to an organization, mechanically they’re more interesting and viable options if their themes are extend beyond that specific organization.

Read the full review at the Everyman Gaming blog.


5/5

I've reviewed this book over on RPGGeek.com.


Solid guidebook

4/5

Pathfinder is better known for it’s complete and ‘go for 20 level’ base classes than it’s Prestige Classes. After all, the Archetypes make many PrC’s obsolete.

But here we have another thirty prestige classes for your use and reading pleasure. One I thought was great but might be a better base class is Noble Scion, which is Aristocrat done at a playable (but not power gamed) level.

Fun classes include the Mammoth Rider!

I have two quibbles- at least three of the PrC’s depend upon non-Core material, such as a feat found only in a sourcebook. The writers should have repeated the feat here. True, Core rulebook stuff doesn’t need to be, but this does. A more minor quibble is that some of these classes here are very region dependant.

A extra bonus is the table of where to find another three dozen Prestige classes, including some very basic info on each. Nice!


Many paths to choose from...

5/5

This slim 64 page addition for the Pathfinder Campaign Setting adds 30 new prestige classes to your favorite Fantasy role-playing game.

Section One, "Arcana", has 8 new mage prestige classes, including the Arclord of Nex, the Blackfire Adept, the Magaambyan Arcanist, the Razmiran Priest, the Riftwarden, the Tattooed Mystic, the Veiled Illusionist, and the Winter Witch.

Section Two, "Brawn", has 9 new fighter prestige classes, including the Aldori Swordlord, the Brother of the Seal, the Golden Legionnaire, the Knight of Ozem, the Lantern Bearer, the Mammoth Rider, the Pit Fighter, the Shieldmarshal, and the Skyseeker.

Section Three, "Guile", has 6 new rogue prestige classes, including the Aspis Agent, the Bellflower Tiller, the Daggermark Poisoner, the Gray Gardener, the Noble Scion, and the Sleepless Detective.

Section Four, "Piety", has 7 new clerical prestige classes, including the Champion of Irori, the Dawnflower Dissident, the Green Faith Acolyte, the Hellknight Signifier, the Prophet of Kalistrade, the Storm Kindler, and the Umbral Court Agent.

There's also a chart showing where to find 36 other prestige classes. The classes in the book are presented in alphabetical order. A canny GM would look to see if any of these classes would be more appropriate for NPC's. There are two pages for each class, and the necessary chart, as well as a sample picture of what a generic member of that class would look like. All new prestige classes in this volume, and references to the prestige classes in other Pathfinder products, make this just about a must-have for GM's. Highly recommended.


Good and useful book

4/5

Read my full review on my blog.

If this book had come out during the time of 3.5, I probably would have groaned and ignored it. Over the years, I have had very few players ever take a prestige class (I’m pretty sure I could count the total number on one hand), and so this just would have been more bloat that would probably never get used. However, with recent emphasis being away from prestige classes, my reaction to this was one of interest. The scattered prestige classes that have appeared in other Golarion sources have all been very flavourful, so there was every reason to believe Paizo could keep it up with a book full of them. To be honest, most of the classes in this book will still likely never see use in any of my games; however, I would consider it very likely that some will get used, if only for NPCs. With only a couple of exceptions (that seem strangely generic), all the classes are extremely flavourful and help to add more options and life to the world of Golarion.


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Silver Crusade

A Ninja wrote:
Shisumo wrote:
Glutton wrote:
What is the schtick of the pit fighter in general?
Also, I WANT TO PLAY A CHAMPION OF IRORI SO BADLY. Mikaze, you are going to be very happy.
That actually sounds pretty awesome, as for the Champ of Irori, It sounds quite awesome.

Eight days.

:)


Mikaze wrote:

Eight days.

:)

Not close enough


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Glutton wrote:
What is the schtick of the pit fighter in general?

Showmanship, cha-based rage builds, good at using improvised/broken weapons. Helps with the performance combat from UC and dirty fighting.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Mikaze wrote:
A Ninja wrote:
Shisumo wrote:
Glutton wrote:
What is the schtick of the pit fighter in general?
Also, I WANT TO PLAY A CHAMPION OF IRORI SO BADLY. Mikaze, you are going to be very happy.
That actually sounds pretty awesome, as for the Champ of Irori, It sounds quite awesome.

Eight days.

:)

So very very worth getting. :)


Is the Storm Kindler any relation to Ailson?


Does the Razmiran Priest PrC stack with the Sorceror Archetype of the same name, or is it a seperate thing. Also what's it main thing because I'm playing one where he likes ton swindle people out of everything they own.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
A Ninja wrote:

Does the Razmiran Priest PrC stack with the Sorceror Archetype of the same name, or is it a seperate thing. Also what's it main thing because I'm playing one where he likes ton swindle people out of everything they own.

How does the idea of channeling energy "just" like a cleric to amaze the masses, collecting all of their money, and running off before they realize that "healing" was only temporary hp that run out after a period of time sound to you?


Kvantum wrote:
A Ninja wrote:

Does the Razmiran Priest PrC stack with the Sorceror Archetype of the same name, or is it a seperate thing. Also what's it main thing because I'm playing one where he likes ton swindle people out of everything they own.

How does the idea of channeling energy "just" like a cleric to amaze the masses, collecting all of their money, and running off before they realize that "healing" was only temporary hp that run out after a period of time sound to you?

That sounds like the single most greatest thing I have ever heard

Contributor, RPG Superstar 2010 Top 4

David knott 242 wrote:
Cheapy wrote:
David knott 242 wrote:

to chavamana -- Thank you very much for the list!

Here is a question whose answer will point me to various things that I have been wondering about:

Do any of the prestige classes listed under "arcane" or "divine" advance any prior class features other than spellcasting?

I don't have the book yet, but due to the philosophy that you need to give up something for PrCs, I doubt so.

Not so fast -- I was not assuming that any prestige class would get full spell casting as well as full progression in something else. I just figured that since many prestige classes advance spell casting ability in full or in part, I would try to shift the focus to those classes that advance something else.

So would the Winter Witch be an example of what I was looking for

Well, the answer is nuanced with the winter witch, David.

The winter witch DOES advance your witch spell casting, but not the very first level which you take it. As Patrick explained.

It does advance your accrual of hexes, and counts towards your witch level when using those hexes. So to answer your question, yes- it is advancing something other than your spell casting.

Its doing both.

But it takes a 1 level break from adding to your spell casting ability. Probably because it starts to give you some cool other toys, right at that first level.


Are the requirements "reasonable" to get into the classes for most purposes, I know that there are alot of class specific PrC's. but how many are free to be taken by multiple classes. I'm fairly Signifer is one of the multi-class ones.


Kvantum wrote:
A Ninja wrote:

Does the Razmiran Priest PrC stack with the Sorceror Archetype of the same name, or is it a seperate thing. Also what's it main thing because I'm playing one where he likes ton swindle people out of everything they own.

How does the idea of channeling energy "just" like a cleric to amaze the masses, collecting all of their money, and running off before they realize that "healing" was only temporary hp that run out after a period of time sound to you?

It sounds like the kind of scuzzy thing a Razmiran priest would do! And more information on Razmir? Yay.


For those curious, the PrC well suited for summoners is the Blackfire Adept. Since it's not summoner specific, it doesn't focus on the pet.

Sovereign Court

1 person marked this as a favorite.

The Lantern Bearer is just a massive trigger to run Second Darkness with an all-elf party.

Amazingly realised PrC which works for a whole bunch of classes.

Sovereign Court

Oh, and

Mikaze:
Magaambyan Arcanists can hold spell-slots open, like clerics can do: maximum utility for an awesome GOOD spellcasting PrC.

...and... Holy Arcana (Ex): At 9th level, a Magaambyan arcanist
adds all the bonus spells from the Good cleric domain to
the spell list of one of her arcane spellcasting classes. These
spells become arcane and the save DCs function as normal
for the arcane spellcasting class list she adds them to.


A Ninja wrote:

Are the requirements "reasonable" to get into the classes for most purposes, I know that there are alot of class specific PrC's. but how many are free to be taken by multiple classes. I'm fairly Signifer is one of the multi-class ones.

While designing this book, we took great pains to ensure that no prestige class was exclusive to one class or another, and that characters from numerous walks of life could pursue a prestige class with relative ease. That being said, some classes will have an easier time getting into certain prestige classes than others, but the point is that you never HAVE to be Class X to qualify for Prestige Class Y.


Can we get a few spoilers on the Signifer (did I spell that right ?)


nighttree wrote:
Can we get a few spoilers on the Signifer (did I spell that right ?)

You did spell it right. For reference, the easy way to find out is to look in the product description at the top of the page.

Dark Archive

The next Chelish civil war will be over whether or not it's Signifer or Signifier, I suspect.


GeraintElberion wrote:
Magaambyan Arcanists can hold spell-slots open, like clerics can do

Wizards, per the core rulebook, can do this anyway.

"Core Rulebook, Preparing Wizard Spells wrote:
When preparing spells for the day, a wizard can leave some of these spell slots open. Later during that day, he can repeat the preparation process as often as he likes, time and circumstances permitting. During these extra sessions of preparation, the wizard can fill these unused spell slots. He cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because he has cast a spell in the meantime. That sort of preparation requires a mind fresh from rest. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if the wizard prepares more than one-quarter of his spells.

The language in the Core Rulebook section addresses the Wizard only, in some spots, and "spellcasters" in others (such as describing what happens when a spellcaster with prepared spells is rendered unconscious). I have always assumed all of the more elaborated rules on Arcane Spell Preparation applied as well to Magi and Witches (and any other Arcane spellcaster who prepares spells).

There are other elements of the Magaambyan Arcanist's ability that improve on that, however.

Paizo Employee Creative Director

Serisan wrote:
James Jacobs wrote:

signifier

Hellknight signifier

NOT YOU TOO, JAMES!

Poor Signifer, always getting misspelled...

It's the internet. Not my fault.


1 person marked this as a favorite.

I cannot possibly be any more excited for this book. Between this and the inner sea bestiary, it is going to be a great time!


2 people marked this as a favorite.

Yeah Mag Arcanist just fills those slots a lot quicker: 1 min then 1 full round.


I found some issues with the Blackfire Adept. Thanks to anyone who can clarify any of these.

-Is the blackfire taint ability useable at-will? It doesn't seem too powerful, so I wouldn't be surprised if it was. Just curious.

-Blackfire eruption basically allows the spontaneous casting of unholy blight. The problem here is that the ability specifically notes that "A blackfire eruption ignores the hardness of objects, as it unravels their fundamental reality." But unholy blight doesn't affect objects. So does this ability function just like unholy blight and not harm objects, or is this a special form of unholy blight that doesharm objects?

-The breaching ability becomes more powerful at 10th level, but in a confusing way. It allows the Blackfire Adept to "...penetrate and destroy an antimagic field, a prismatic sphere, or an extradimensional shelter like a mage’s magnificent mansion," but of these examples, only the an antimagic field would block summon monster spells. A prismatic sphere/magnificent mansion do not. Further, why can the Blackfire Adept destroy an antimagic field, but not a dimensional lock or forbiddance spell?


Another issue. The Daggermark poisoner is all about poisoning (duh), but doesn't grant the poison use ability. Granted it's not hard to pick up poison use - the spy or dealer rogue archetype, alchemist class, or assassin PrC, for example. But poison use really should be granted at 1st level, and I'm assuming it's ommision was an error and not intentional.

The Exchange

JohnF wrote:
Campaign Setting books are not part of the PFSRD, so I wouldn't expect to see it there.

Incorrect. It will be there, though probably not as fast as some might like given how long Ultimate Equipment is likely to take combined with the fact that Gencon is next week, which I'll be attending.

Silver Crusade

GeraintElberion wrote:
Oh, and ** spoiler omitted **

Man, I wasn't expecting that PrC to lean so heavily towards that alignment even with that requirement. At the very least this has me really wanting to know more about that school. It's like the Anti-Acadamae. On speed. :D

Want to see what was done with the Hellknight Singifeir and the others too. I'm eager to see what these PrCs hint or outright say about the setting.

Will be easily recognized at GenCon as the person in line with his nose buried in the Champion of Irori section of this book when it comes time to checkout.

Liberty's Edge

Generic Villain wrote:
Another issue. The Daggermark poisoner is all about poisoning (duh), but doesn't grant the poison use ability. Granted it's not hard to pick up poison use - the spy or dealer rogue archetype, alchemist class, or assassin PrC, for example. But poison use really should be granted at 1st level, and I'm assuming it's ommision was an error and not intentional.

It doesn't grant the ability because it's an entry requirement.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Generic Villain wrote:

I found some issues with the Blackfire Adept. Thanks to anyone who can clarify any of these.

-Is the blackfire taint ability useable at-will? It doesn't seem too powerful, so I wouldn't be surprised if it was. Just curious.

Yep. It has no limits on how often it can be used, just that it takes a standard action each time.

Generic Villain wrote:
-Blackfire eruption basically allows the spontaneous casting of unholy blight. The problem here is that the ability specifically notes that "A blackfire eruption ignores the hardness of objects, as it unravels their fundamental reality." But unholy blight doesn't affect objects. So does this ability function just like unholy blight and not harm objects, or is this a special form of unholy blight that does harm objects?

In writing it, I forgot that UB only affects creatures. The RAW is conflicting, as you point out. My opinion is not an official errata on the subject, as only the Paizo central devs can offer that. However, my RAI was that it should affect objects. Unintelligent objects would be treated as being neutral for damage purposes; intelligent good items would take more damage, intelligent evil items none.

While it's not stated anywhere, I think it'd be reasonable to allow objects within a desecrate or unhallow spell to also take no damage, as though they were evil. I'm not sure I'd feel as strongly about the opposite idea, though, of treating objects within a consecrate/hallow as good, but it's not totally nuts.

Generic Villain wrote:
-The breaching ability becomes more powerful at 10th level, but in a confusing way. It allows the Blackfire Adept to "...penetrate and destroy an antimagic field, a prismatic sphere, or an extradimensional shelter like a mage’s magnificent mansion," but of these examples, only the an antimagic field would block summon monster spells. A prismatic sphere/magnificent mansion do not.

Sure they do:

From the text of MMM: "Only those you designate may enter the mansion."

If an enemy wizard and friends take shelter in an MMM, I wouldn't expect them to designate your summoned allies as being able to enter. (If it's your own or an ally's MMM, of course, your summons would work normally as long as the summons are designated by the caster. It's up to the GM as to how restrictive designation is, like whether you can pre-emptively designate a creature that isn't actually present to be able to come in whenever it does show up, without knowing its specific identity ("the celestial triceratops Bob the Wizard is going to summon")).

From the text of PS, the indigo layer "Stops all spells" and the violet layer "Destroys all objects and effects."

A summoning spell is both a spell and an effect, ergo it is stopped and destroyed by a prismatic sphere (or wall, for that matter) if you try to cast it through the PS.

Generic Villain wrote:
Further, why can the Blackfire Adept destroy an antimagic field, but not a dimensional lock or forbiddance spell?

He can. It's part of the lower-level Breaching ability gained at 5th level.

Liberty's Edge

Noble scion has the Affluent class feature:

Affluent (Ex): At each level, a noble scion gains a stipend worth a number of gold pieces equal to 750 multiplied by his class level. (He gains 750 gp at 1st level, an additional 1,500 gp at 2nd level, and so on.)

So, how often he receive his stipend? Once for month, once for year or once in a level?

My first idea was that it was once month, but maybe it is meant to be "when he get a new level in the class and only once for each level".

What is the intended effect of the stipend on WBL?

Paizo Employee Creative Director

The noble scion gains that stipend at each level. So whenever he gains a noble scion level he gets a new stipend. And only once per level gained.

The intended effect is that he has more money than Wealth by Level would normally allow; he gets more stuff at the expense of getting more powers, essentially.

Contributor, RPG Superstar 2010

1 person marked this as a favorite.
Diego Rossi wrote:

Noble scion has the Affluent class feature:

What is the intended effect of the stipend on WBL?

It raises the noble scion's WBL by an average of ~20% over the 10 levels of the class. (Assuming the character takes noble scion from character level 6 to character level 15.)

Liberty's Edge

James Jacobs wrote:

The noble scion gains that stipend at each level. So whenever he gains a noble scion level he gets a new stipend. And only once per level gained.

The intended effect is that he has more money than Wealth by Level would normally allow; he gets more stuff at the expense of getting more powers, essentially.

Good, it was the most probable interpretation but in Italian stipendio is the regular wage for a employee so I checked the exact meaning of the term in this context.


Shisumo wrote:
Generic Villain wrote:
Another issue. The Daggermark poisoner is all about poisoning (duh), but doesn't grant the poison use ability. Granted it's not hard to pick up poison use - the spy or dealer rogue archetype, alchemist class, or assassin PrC, for example. But poison use really should be granted at 1st level, and I'm assuming it's ommision was an error and not intentional.
It doesn't grant the ability because it's an entry requirement.

So the Daggermark Poisoner is a prestige class that favors the Vishkanya race (since they get poison use as a racial feature). Interesting.


Shisumo wrote:
It doesn't grant the ability because it's an entry requirement.

Woops, totally missed that! Just skipped straight to the part about crafting/donating poisons.


Jason Nelson wrote:
Stuff about breaching

First off, thanks for the swift reply. Secondly, regarding the breaching ability, I suppose I'm confused by the wording. Can a 5th-level BFA use breaching to summon monsters into an antimagic field/prismatic sphere/magnificent mansion (despite these spells being noted for the 10th-level version of breaching)? And can a 10th-level BFA breach and destroy a magic circle/dimension lock/forbiddance (despite these examples only be noted for the 5th-level version of breaching)?

That question probably sounds convoluted, and I might be overthinking this. Err... I actually really like the class! One of my favorites in this book in fact.


Can anyone minor-spoil what both the Gray Gardener and Sleepless Detective do in general? I know the Gardener's are the keepers of the Final Blades in fluff, but what does the PrC allow them to do?


ThatEvilGuy wrote:
Can anyone minor-spoil what both the Gray Gardener and Sleepless Detective do in general? I know the Gardener's are the keepers of the Final Blades in fluff, but what does the PrC allow them to do?

Sleepless Detective: They gain abilities that let them solve mysteries, follow clues, see through deception, etc. A few divination spell-like abilities and sneak attack damage as well. They are an organization primarily active in Ustalav, but there's nothing about them that ties them to that region.

Gray Gardener: Executioners very skewed towards the inquisitor class. They gain inquisitor-like abilities, sneak attack, and at 10th level, the ability to trap a slain enemy's soul/make resurrection difficult.


Generic Villain wrote:
ThatEvilGuy wrote:
Can anyone minor-spoil what both the Gray Gardener and Sleepless Detective do in general? I know the Gardener's are the keepers of the Final Blades in fluff, but what does the PrC allow them to do?

Sleepless Detective: They gain abilities that let them solve mysteries, follow clues, see through deception, etc. A few divination spell-like abilities and sneak attack damage as well. They are an organization primarily active in Ustalav, but there's nothing about them that ties them to that region.

Gray Gardener: Executioners very skewed towards the inquisitor class. They gain inquisitor-like abilities, sneak attack, and at 10th level, the ability to trap a slain enemy's soul/make resurrection difficult.

Much obliged. The Gardener sounds pretty intriguing, though I presume as a prestige class you must be an active member of that organization instead of a Galtan expatriate.


ThatEvilGuy wrote:


Much obliged. The Gardener sounds pretty intriguing, though I presume as a prestige class you must be an active member of that organization instead of a Galtan expatriate.

Surprisingly no - as written, there's nothing in the PrC's requirements or abilities that require you to be active in Galt. The only exception is the GG's 10th-level soul stealing ability, which is temporary unless the GG drops the soul off at his local Final Blade (Ghostbusters style I guess).

That's actually a really nice part of this book. Though most of the PrC's are based on organizations in Golarion, very few of them require you to be active in said organization. None of them have any prohibiton against being an agent-at-large, and in fact many of the PrCs encourage that as a possibility. In short, the classes are usually as un-restrictive as possible.


Generic Villain wrote:

Surprisingly no - as written, there's nothing in the PrC's requirements or abilities that require you to be active in Galt. The only exception is the GG's 10th-level soul stealing ability, which is temporary unless the GG drops the soul off at his local Final Blade (Ghostbusters style I guess).

That's actually a really nice part of this book. Though most of the PrC's are based on organizations in Golarion, very few of them require you to be active in said organization. None of them have any prohibiton against being an agent-at-large, and in fact many of the PrCs encourage that as a possibility. In short, the classes are usually as un-restrictive as possible.

Hmm... well, I'll have to wait until the 16th to be certain but I may be able to bring forth a character concept I've wanted to do for a while now as long as there's no "MUST BE EVIL" requirement on it.


ThatEvilGuy wrote:
Generic Villain wrote:
ThatEvilGuy wrote:
Can anyone minor-spoil what both the Gray Gardener and Sleepless Detective do in general? I know the Gardener's are the keepers of the Final Blades in fluff, but what does the PrC allow them to do?
Gray Gardener: Executioners very skewed towards the inquisitor class. They gain inquisitor-like abilities, sneak attack, and at 10th level, the ability to trap a slain enemy's soul/make resurrection difficult.
Much obliged. The Gardener sounds pretty intriguing, though I presume as a prestige class you must be an active member of that organization instead of a Galtan expatriate.

Great to hear that we'll be getting information on the Grey Gardeners! (Though I still like my 'ghouls controlling the Revolution to keep the gravy train rolling' idea; ah well.) But I am curious -- wouldn't a Grey Gardener inquisitor have to have a worshiper of a deity in Golarion? I just had this idea that the Gardeners were more loyal to the Revolution proper than to this or that god.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Generic Villain wrote:


Surprisingly no - as written, there's nothing in the PrC's requirements or abilities that require you to be active in Galt. The only exception is the GG's 10th-level soul stealing ability, which is temporary unless the GG drops the soul off at his local Final Blade (Ghostbusters style I guess).

Who're gonna call?

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Generic Villain wrote:
Jason Nelson wrote:
Stuff about breaching

First off, thanks for the swift reply. Secondly, regarding the breaching ability, I suppose I'm confused by the wording. Can a 5th-level BFA use breaching to summon monsters into an antimagic field/prismatic sphere/magnificent mansion (despite these spells being noted for the 10th-level version of breaching)? And can a 10th-level BFA breach and destroy a magic circle/dimension lock/forbiddance (despite these examples only be noted for the 5th-level version of breaching)?

That question probably sounds convoluted, and I might be overthinking this. Err... I actually really like the class! One of my favorites in this book in fact.

Glad you enjoyed it!

The 5th level ability is quite specific and limited to areas where the appearance or entry of summoned creatures is blocked by a magical effect, or areas that block the attacks of summoned creatures.

I think your brain is trying to extrapolate that effect ("Hey, look, a wall of iron or being paralyzed by a hold monster spell blocks my summoned creature from attacking, so I can destroy that too!"). The examples given are meant to clarify the intended effects by listing spells of a specific type, namely those whose major function is the explicit and specific exclusion of summoned creatures (though they may also have other effects, like blocking teleportation/planar travel).

The 10th level version lets you destroy effects that block any kind of magic, not just summons, hence the listing there being spells that prevent the passage of magic into the area either by specific exclusion or by simply being across a dimensional barrier.

As to higher-level and lower-level effects, the default logic of acquiring game abilities is that higher-level abilities are inclusive of lower-level ones. Why would a BFA at 10th level suddenly lose the ability to breach magic circle, forbiddance, etc. that he's had for the past 5 levels? That would be silly. He can do the new stuff AND the old stuff.

Contrariwise, if it says he doesn't get it until 10th level, why would he gain it at 5th level?

First rule of game design: It says what it does and it does what it says.

TL;DR - Yes, you're probably overthinking this. :)


Oh, a few more questions about the Grey Gardener PrC. What are they, just executioners in Galt? I doubt it since there's a 10 level PrC. Do they get spells (since it's inquisitory-like?). I hate to pry (not really) but I've got an idea brewing and having a lil' info along those lines would help the basis while waiting for the 16th to roll around.

So far away.


Question: What's the Mammoth Rider look like? I'm gonna buy the PDF sometime week after next after I get an infusion of cash in my bank account, but I'm very curious about how Paizo has handled the megafauna.

Doesn't have to be anything specific, I'd just like to know people's thoughts on the class.

Dark Archive

Pathfinder Roleplaying Game Superscriber

A cool barby chick on a Mammoth with turquoise strips dyed into it's fur. :)


From what I am reading here this is going to be a great book!


ThatEvilGuy wrote:
...I may be able to bring forth a character concept I've wanted to do for a while now as long as there's no "MUST BE EVIL" requirement on it.

Nope, no alignment restriction.

ThatEvilGuy wrote:
Oh, a few more questions about the Grey Gardener PrC.

They are executioners, investigators, and secret police. I picture them as the FBI during America's Red Scare, except with assassination instead of just arrest. They progress as divine spellcasters though it's not full progression. You could technically be a cleric, ranger, or paladin GG, but it's really for inquisitors.

Eric Hinkle wrote:
But I am curious -- wouldn't a Grey Gardener inquisitor have to have a worshiper of a deity in Golarion? I just had this idea that the Gardeners were more loyal to the Revolution proper than to this or that god.

The only class in Golarion that MUST worship a god is a cleric. Inquisitors can be agnostic, pantheistic, philosophical, etc (same goes for paladins, rangers, and oracles). The only thing they can't be is atheist. At least I'm pretty sure that's how it goes!

Phillip0614 wrote:
What's the Mammoth Rider look like?

Pretty darn cool. You need an animal companion or mount class feature, meaning rangers/druids/cavaliers/paladins (though flavor-wise, I'd say druid or ranger is the best choice). They swap out their companion/mount for a much bigger one at first level, and the thing gets larger and stronger as they progress through the class. Also some non-mount abilities that make the MR tough and scary.


Generic Villain wrote:


Phillip0614 wrote:
What's the Mammoth Rider look like?
Pretty darn cool. You need an animal companion or mount class feature, meaning rangers/druids/cavaliers/paladins (though flavor-wise, I'd say druid or ranger is the best choice). They swap out their companion/mount for a much bigger one at first level, and the thing gets larger and stronger as they progress through the class. Also some non-mount abilities that make the MR tough and scary.

Nice! I was thinking WAAAY ahead and maybe planning out a Mammoth Rider for the Winter is Coming AP that will start next year.

Silver Crusade

Phillip0614 wrote:
Generic Villain wrote:


Phillip0614 wrote:
What's the Mammoth Rider look like?
Pretty darn cool. You need an animal companion or mount class feature, meaning rangers/druids/cavaliers/paladins (though flavor-wise, I'd say druid or ranger is the best choice). They swap out their companion/mount for a much bigger one at first level, and the thing gets larger and stronger as they progress through the class. Also some non-mount abilities that make the MR tough and scary.
Nice! I was thinking WAAAY ahead and maybe planning out a Mammoth Rider for the Winter is Coming AP that will start next year.

Considering where Reign of Winter is apparently taking the PCs....

Spoiler:
A bonded dragonkin may not be out of the question for interested characters. :)

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